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Made in eu
Shrieking Guardian Jetbiker





drahazar wrote:
true I just see both as viable options and 7in D is nothing to sniff at either that can remove a lot of minis.


The massive blast D is great at removing swathes of models but firing a plethora of 1d3+1 D -1 strength blasts has more potential, especially against hard targets (such as the Imperial or Wraith knights). Individually, they can threaten multiple targets and are much harder to remove than a squadron...

However, as a Squadron they do make a lot more use out of the guide power as the get to reroll the scatters of their barrage shots. Sure you can use the massive D to clip flying monstrous creatures and invisible units, but being able to essentially twin link all those shots is huge.

That said, I do prefer using them as individual units to support my flanks and target multiple enemy units.

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in us
Pile of Necron Spare Parts




true enough but it comes down to what your facing and what targets would be present. either way they are awesome no matter how you use them.

 
   
Made in us
Longtime Dakkanaut





drahazar wrote:
true I just see both as viable options and 7in D is nothing to sniff at either that can remove a lot of minis.

I don't think running them as a squad makes them bad. I just don't think its as efficient as running them solo.

Bee beep boo baap 
   
Made in gb
Fresh-Faced New User




 LValx wrote:
drahazar wrote:
true I just see both as viable options and 7in D is nothing to sniff at either that can remove a lot of minis.

I don't think running them as a squad makes them bad. I just don't think its as efficient as running them solo.


It depends if youre looking to buff with pyskers and whether youre using them in a corsair or craftworlds list.
   
Made in gb
Lethal Lhamean




Birmingham

 LValx wrote:
 Imateria wrote:
 LValx wrote:
 Imateria wrote:
 CKO wrote:
 Rypher wrote:
Warp hunters have the dispersed rule, which for the craftworlds version is D-1, but still strength 10.

The corsair warp hunter merely counts any roll of a 6 as a 5, so wounding on 2's and strength 10, but only one unit of hunters can be taken for corsairs.


Thank you for the clarification and you are exalted my friend! So it can instant death a thunder wolf lord on a roll of 3+ right? Is the template weapon just a template or torrent I need to buy the book but my dum behind would probably buy the wrong one and be off, thanks for clearing the air dude!

Do remember that since your -1 on the D chart, TWC will get any invulns against those D hits still, which is why in a competitive meta you need a squadron of them.

This guy is wrong. No squad needed. Better to have the multiple small blasts than one large blast. Also better to have multiple squads. More units to target, less eggs in one basket as well.

No, I'm completely right. Warp Hunters can't have one large blast at all, and we're talking Corsairs who are only allowed to have a single Warp Hunter squadron being a 0-1 choice (same goes for the Lynx, though I'm not sure you can squadron them anyway).

You aren't right. Squadrons are unnecessary. Better to take them in singles as it gives you more targeting ability and more units. 2x1 > 1x2

Will you learn to read! This entire quote pyramid is regarding Corsairs, where the Warp Hunter is a 0-1 choice, meaning each detachment can only ever take 1 squadron, regardless of how many tanks are in that sqaudron. Sure you can run mutliple detachments but unless you want everything to have the same Coterie benefit there's not much point.
   
 
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