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Made in sa
Regular Dakkanaut





Here's the basic details:

A friend and I have been playing twice a month, and our mutual friend, a veteran with over ten years of experience, made it known that he wants to play. The last time he showed up, he crippled us by turn two, and annihilated us by turn three. It wasn't fun when all you're trying to do is survive with no chance to win.

He knows the game inside and out at a degree neither of his friends do, which is why he agreed to follow any rules or handicaps I suggest in order to keep things fun for us and challenging for him.

I'm playing Eldar, my friend is either playing Tau, Necrons or some sort of Imperial alliance. Veteran is playing either Chaos or Tyranids. I was thinking of recreating the Eldar vs Tyranids Apocalypse battle by StrikingScorpion82, but the difference in skill level is still disproportionate so I'm going to need some ideas if we even agree to do this. Other scenarios would be appreciated as well, as long as they provide one side a severe disadvantage (as per his request).

 
   
Made in fr
Boom! Leman Russ Commander





France

You might try to allow the "noobs" to use massive ouflaanking as regard to this:

Tyranids are advancing through Tau Empire. The fight turns desperatly into a stunning defeat while tau calls for reinforcements never find an answer else than the commander hammering: none is available. At the most critical point, though, the situation changes: Edars, whose Craftworlds stands between the Tau planet and the hive fleet, secretly land...

On a grim morning, the Tau army gets ready to launch an offensive which aim's to slow the tide down, alongside a few eldars they found out around. But at the very moment as it begins, Something incredible happens: eldars strike from the flanks to help annihilate the alien hordes!!.

Mission: standart apart from the fact that the Eldar player arrives from the flanks with half his army. He's allowed to choose where his units arrive in so far as it was all prepared.

That's a team mission.

For head to head combat, you might lean towards a scenarion in which the taus, defending against the chaos (or tyranid) army: they start hidden in cover and play first on a roll of 3+.
Hidden: the units that are hidden gain a +2 cover save until the act.

That should prevent you from getting totally wiped out during the 10 first minutes.

If you try them then tell me whether it worked. I might try to post more.

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in sa
Regular Dakkanaut





So he's walking into a trap? I'm taking your idea and adding to it here, basing it off your ideas combined with the video I mentioned above:

What if the Tyranids start to charge toward the Tau that's preparing for a last stand with a handful of Eldar ranged units, and by the second turn, the remaining Eldar appear from the Tyranids table edge, effectively sealing them in between two fronts.

 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Eldar, Tau and Necrons vs CSM and Tyranids?

Erhm...

I am confused, did he cheat? Because that's three of the top four codexes vs the two worst.
   
Made in sa
Regular Dakkanaut





Tau or Necrons (depending on the player) are deployed on one side of the table, the defenders. There will be a small Eldar force supporting them (possibly with a Harlequin detachment).

Tyranids or CSM (again, depending on the player) are deployed on the other side of the table and have to haul ass across to break the defense line, the attackers.

On turn three, or when the attackers cross the halfway point of the battlefield, the Eldar show up from the table edge where the attackers first deployed, giving them a second flank to worry about.

If Tau are chosen, Necrons won't be, and vice versa.

If Tyranids are chosen, CMS won't be, and vice versa.

The only constant will be the Eldar and Harlequins, which I'm getting.

He's not cheating, he's just that much better so we have to actually put an effort into finding a scenario where the odds of him winning are equal to the odds of him losing.

 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

I would be very interested to know what sort of units the armies bring to the table.
   
Made in sa
Regular Dakkanaut





I'll definitely post more details about which units and formations will be brought into each army once it is being set up, along with the agreed upon point limit per army (attackers, defenders and ambush).

 
   
Made in us
Missionary On A Mission



Northern CO

 Selym wrote:
Eldar, Tau and Necrons vs CSM and Tyranids?

Erhm...

I am confused, did he cheat? Because that's three of the top four codexes vs the two worst.


Eh, a better player can win even with a low-tier codex, especially if it's not maxed-out tournament cheese flying around.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Having played as CSM, and having a relatively low-power Eldar army, I do not see a way for CSM to beat Eldar.
   
Made in fr
Boom! Leman Russ Commander





France

Lionheart713 wrote:
Tau or Necrons (depending on the player) are deployed on one side of the table, the defenders. There will be a small Eldar force supporting them (possibly with a Harlequin detachment).

Tyranids or CSM (again, depending on the player) are deployed on the other side of the table and have to haul ass across to break the defense line, the attackers.

On turn three, or when the attackers cross the halfway point of the battlefield, the Eldar show up from the table edge where the attackers first deployed, giving them a second flank to worry about.

If Tau are chosen, Necrons won't be, and vice versa.

If Tyranids are chosen, CMS won't be, and vice versa.

The only constant will be the Eldar and Harlequins, which I'm getting.

He's not cheating, he's just that much better so we have to actually put an effort into finding a scenario where the odds of him winning are equal to the odds of him losing.


Seems an interesting one too. In a general manner, three way exist to give a faction an edge: Special rules, more points, or outflanking sceanrio.
You shoud try several missions, but with no will to be criticising, i dread if you win this one, he'll demand to play normally afterwards...

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in sa
Regular Dakkanaut





Maybe, which is why we need a few more scenarios like that.

 
   
Made in us
Decrepit Dakkanaut





Hyperspace

 Selym wrote:
Having played as CSM, and having a relatively low-power Eldar army, I do not see a way for CSM to beat Eldar.

Raw player skill. Someone who knows how to use a knife will always beat someone who doesn't know how to use a gun.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Except that matchup really does not require skill from the Eldar. I presume OP has read the rulebook and codex, yes?

Seriously though, Eldar is about as easy to win with as it gets.
   
Made in us
Decrepit Dakkanaut





Hyperspace

Eldar is an easy win if you follow tournament metas. I severely doubt people outside of this forum and tournaments take all scatter lasers.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

You don't even need those to win. Without D or scatter lasers, Eldar units are just point-for-point better.

Unless you took a ton of guardian spam and forgot to take any anti-armour.
   
Made in us
Decrepit Dakkanaut





Hyperspace

I severely doubt that's true. Guardians are mediocre. Shuriken Catapult bikes are mediocre. Aspect Warriors other than Dark Reapers? MEDIOCRE! Fire Prisms? Bad. Falcons? Mediocre. There's a lot more "good but not too good" in the Eldar dex, it's not "all units are bs op" like the internet says.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

They're only mediocre if you make them do more than one thing. I already discounted guardians above, though they help with objectives and warlock for WC spam.
They aren't all BS OP, but CSM is BS UP.

This message was edited 1 time. Last update was at 2016/08/03 10:39:38


 
   
Made in fr
Boom! Leman Russ Commander





France

guys, guys, you're sailing away from the topic .

Have you otherwise considered restrictiong units? Lie less support units for exemple. For instance you could limit his tank number to 1 or 2, a certain infantry squad to 1 or 2 as well... that could be interesting in so far as he'll be forced to get the best out of he's new units while you'll partly get rd of the wreaking ones. It'd still be good to post he's usual list, or at list the units he almost always fields.

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
 
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