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Made in us
Regular Dakkanaut




Hi, I'm an eldar player who is about ready to start my second army and have settled on tzeetch daemons. I chose them for a number of reasons but mainly I already have an army that wins just opening it's book and I wanted a little more effort into my games(also I'm tired of looking at my army and sighing all the time, even when I bring fluff D. Also I think they look pretty awesome and thats a pretty big factor for a game like this. My local game store runs 2k tournaments most often but I play all my "casual" games under itc rules so was thinking of making the two lists just very similar for now.

Anyway that was a very long rant to ask this question. Is there anything involving daemons, tzeetch or things related that I might need to know or tricks that I would have overlooked. Any help but be appreciated l.
   
Made in us
Lesser Daemon of Chaos




New England

Be sure to get the curse of the Wulfen book!
   
Made in us
Possessed Khorne Marine Covered in Spikes






New Hampshire

Tzeentch has some pretty cool stuff, summoning for one and rerolling saving throws of 1.

Also some pretty sweet looking models like flamers and screamers, a lot of Daemon stuff has chariots too, which you don't see a lot in other armies.

WAAAGH!!!

 
   
Made in au
Dakka Veteran





Daemons are a mixed bag, they can be both much stronger than eldar, determining games with a roll of a dice (warpstorm table) or also losing the game with a roll of the dice (again, that god damn warpstorm table) with Tzeench the strongest combo's involve fateweaver, and often screamers of tzeench. Fateweaver is great for controllimg that warpstorm table and screamers make vehicles and troops mincemeat. Screamers can easily murder eldar scatterbikes and warpspiders and are probably the best unit for doing so, just to give you an idea to their speed and versatility.

If you like competativeness try a screamerstar, there are loads of differant ways of achieving one so give it a try and reap in those 2+ re-rollable saves!
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I started this thread I got 99 problems but building a Daemon Factory ain't one back when I started my Chaos Daemons Army. It's worth reading through for the advice I was given along the way.

Cliff Notes Version:
Fateweaver - lets you manipulate the Warp Storm Table
Herald of Tzeentch for a single HQ choice you can get 4 Heralds. It's worth it to make them all lvl3 and take all their powers from Maelific
Pink Horrors 12 gets you more warp dice
Run Dual CAD so you can field more Heralds

Lvl 3 Heralds each have 50% odds of drawing Possesssion, Those who don't get possessed, have Sacrifce (50% odds), can summon Lvl2 Heralds
Lvl2 Heralds, have a 33% chance each of having possession

Horrors with a 16% chance at getting Possession, 16% chance to get Sacrifice

I frequently ran 7 heralds and 4 units of horrors. the 7 Psykers who each have 50% odds of drawing Possesssion, and 4 units of Horrors with a 16% chance at getting Possession, for an average of 4 Possessions turn 1 with 33+d6 warp charges to pull it off.

I also frequently ran Screamers with them. Their ability to cross the table quickly allowed them to serve as a distraction and a screen for the rest of my army, while they summoned.

What I learned the Hard Way about summoning Greater Daemons ? Go Slaanesh
Khorne and Tzeentch Greater Daemons have wings, and have to arrive soaring, and you end up in that awkward situation where they can't charge anything for like 2 turns.
Greater Daemons of Nurgle are just slow footsloggers.
Geater Daemons of Slaanesh, without any upgrades, which is how they are summoned, are able to get into the thick of it faster and more reliably than the other Greater Daemons.




   
Made in au
Dakka Veteran





 adamsouza wrote:
I started this thread I got 99 problems but building a Daemon Factory ain't one back when I started my Chaos Daemons Army. It's worth reading through for the advice I was given along the way.

Cliff Notes Version:
Fateweaver - lets you manipulate the Warp Storm Table
Herald of Tzeentch for a single HQ choice you can get 4 Heralds. It's worth it to make them all lvl3 and take all their powers from Maelific
Pink Horrors 12 gets you more warp dice
Run Dual CAD so you can field more Heralds

Lvl 3 Heralds each have 50% odds of drawing Possesssion, Those who don't get possessed, have Sacrifce (50% odds), can summon Lvl2 Heralds
Lvl2 Heralds, have a 33% chance each of having possession

Horrors with a 16% chance at getting Possession, 16% chance to get Sacrifice

I frequently ran 7 heralds and 4 units of horrors. the 7 Psykers who each have 50% odds of drawing Possesssion, and 4 units of Horrors with a 16% chance at getting Possession, for an average of 4 Possessions turn 1 with 33+d6 warp charges to pull it off.

I also frequently ran Screamers with them. Their ability to cross the table quickly allowed them to serve as a distraction and a screen for the rest of my army, while they summoned.

What I learned the Hard Way about summoning Greater Daemons ? Go Slaanesh
Khorne and Tzeentch Greater Daemons have wings, and have to arrive soaring, and you end up in that awkward situation where they can't charge anything for like 2 turns.
Greater Daemons of Nurgle are just slow footsloggers.
Geater Daemons of Slaanesh, without any upgrades, which is how they are summoned, are able to get into the thick of it faster and more reliably than the other Greater Daemons.





I thought the FAQ chamged it so you can choose what flying mode they come in
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Reavas wrote:
I thought the FAQ chamged it so you can choose what flying mode they come in


TBH, I haven't played my Daemons in almost a year, and haven't followed the draft FAQs closely enough to know if the change occurred.

Thank you for pointing that out. I'll have to look into it now.


   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Ecdain wrote:
Hi, I'm an eldar player who is about ready to start my second army and have settled on tzeetch daemons. I chose them for a number of reasons but mainly I already have an army that wins just opening it's book and I wanted a little more effort into my games(also I'm tired of looking at my army and sighing all the time, even when I bring fluff D.


Don't expect that to change, Tzeentch can bring some disgusting stuff to the table. If they sigh at your Eldar, they'll sigh at a well built Tz Daemon army too.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Tzeentch Daemons got one of the best bang for your buck sets in the game: The Burning Chariot. Add some extra bases and that one Burning Chariot box can make:

2 Screamers of Tzeentch
1 Exalted Flamer of Tzeentch on foot
1 Herald of Tzeentch on Disc
3 Horrors of Tzeentch.

Plus a bunch of other bits and pieces you can toss away for a conversion down the line.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 MechaEmperor7000 wrote:
Tzeentch Daemons got one of the best bang for your buck sets in the game: The Burning Chariot. Add some extra bases and that one Burning Chariot box can make:

2 Screamers of Tzeentch
1 Exalted Flamer of Tzeentch on foot
1 Herald of Tzeentch on Disc
3 Horrors of Tzeentch.

Plus a bunch of other bits and pieces you can toss away for a conversion down the line.

Add a box of Flamers to this, and you can convert a 'Changebringer' as well. (Flamer riding a disc - an old school Storm of Chaos campaign era unit!)
I use the rules for Nurgle Plaguedrones (heresy, yes, but they're the closest thing ruleswise) to play them in game.


Also, don't neglect the ability to run a Daemonic Incursion detachment from the CotW book! It brings added Warpstorm table controls, (without the Fateweaver tax), and a really neat gimmick around controlling objectives.

The 'core' Tzeentch formation isn't that bad either, as despite requiring 9 units + Tzherald, you can bulk it out with small units of Flamers & lone Exalted Flamers...
The main formation bonus - +1S to ALL Tzeentch magic + Warpflame attacks is a god send. Flamers can suddenly work well going back to their roots of 3-4 model squads and suicide bomb things, as suddenly they all now hit like Heavy flamers.
Horrors bubbled around the formation's Tzherald can combine the +1S to Tizz magic Locus, on top of the formation's innate bonus, and suddenly start chucking S7 psychic shooting about!! (add Prescience for some accuracy and watch things weep!)

While the 'auxiliary' Tizz formation is hot garbage, (it actually makes Screamers 1000x worse!), you can instead take either a Soul Grinder pack (nasty!) or else just a cheap unit of Furies (like, Chaos Cultists levels of cheap!)

All told, you can get a functional mono-Tzeentch Incursion detachment for a little over 1000pts, then add in a CAD for more Tzheralds + a pair of cheapo Nurgling (re: Blue and/or Brimstone Horror!!) swarms as your mandatory Troops tax.

 
   
Made in us
Regular Dakkanaut




Ah that's what I'm missing, been looking all over for daemon supplements, couldn't find at all so didn't know they had the "decurion" update, I'll have to get the book and work it out. List I was looking at before knowing about that was basically kairos, be'lakor, 4 tzeralds, 4 groups of 12 horrors for wc dumps and a couple 5 man screamers(local GameStore holds either itc or 2k to so that's the size I aim for). This gives enough left over for a bloodthirster(Incessant rage prefer) or something similarly big.

Keep in mind that I'm used to running tiny fleeting eldar, so the idea of big flying feths is super fun to me.

But with yhe new book I need to look at, idk what will change. Thanks a lot for the help so far!


Automatically Appended Next Post:
Experiment 626 wrote:
 MechaEmperor7000 wrote:
Tzeentch Daemons got one of the best bang for your buck sets in the game: The Burning Chariot. Add some extra bases and that one Burning Chariot box can make:

2 Screamers of Tzeentch
1 Exalted Flamer of Tzeentch on foot
1 Herald of Tzeentch on Disc
3 Horrors of Tzeentch.

Plus a bunch of other bits and pieces you can toss away for a conversion down the line.

Add a box of Flamers to this, and you can convert a 'Changebringer' as well. (Flamer riding a disc - an old school Storm of Chaos campaign era unit!)
I use the rules for Nurgle Plaguedrones (heresy, yes, but they're the closest thing ruleswise) to play them in game.


Also, don't neglect the ability to run a Daemonic Incursion detachment from the CotW book! It brings added Warpstorm table controls, (without the Fateweaver tax), and a really neat gimmick around controlling objectives.

The 'core' Tzeentch formation isn't that bad either, as despite requiring 9 units + Tzherald, you can bulk it out with small units of Flamers & lone Exalted Flamers...
The main formation bonus - +1S to ALL Tzeentch magic + Warpflame attacks is a god send. Flamers can suddenly work well going back to their roots of 3-4 model squads and suicide bomb things, as suddenly they all now hit like Heavy flamers.
Horrors bubbled around the formation's Tzherald can combine the +1S to Tizz magic Locus, on top of the formation's innate bonus, and suddenly start chucking S7 psychic shooting about!! (add Prescience for some accuracy and watch things weep!)

While the 'auxiliary' Tizz formation is hot garbage, (it actually makes Screamers 1000x worse!), you can instead take either a Soul Grinder pack (nasty!) or else just a cheap unit of Furies (like, Chaos Cultists levels of cheap!)

All told, you can get a functional mono-Tzeentch Incursion detachment for a little over 1000pts, then add in a CAD for more Tzheralds + a pair of cheapo Nurgling (re: Blue and/or Brimstone Horror!!) swarms as your mandatory Troops tax.
this kit will be extremely helpful, Thanks a lot!

This message was edited 1 time. Last update was at 2016/08/08 22:40:15


 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Reavas wrote:
I thought the FAQ chamged it so you can choose what flying mode they come in

Spoiler:

You are correct sir. Bloodthirsters are back on the table !!!

That's actually a logical change, but it has big implications for summoning armies.

I'll need to add more greater daemons to my collection

This message was edited 1 time. Last update was at 2016/08/10 03:54:48


   
 
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