Switch Theme:

I need a badass inquisitor!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Courageous Space Marine Captain






Okay, I need a tough inquisitor to lead my hodgepodge imperial army (The character doesn't necessarily need to be the actual warlord, though.)
Thing is, the standard inquisitors are kind of pushovers. I have uses a divination inquisitor with a hellrifle, and he is okay, but doesn't really feel like a badass. I want a character who feels personally powerful.
I think the three special character inquisitors are my best bets. (I will be only using the rules, I will refluff them and use custom models.) Also, for modelling reason standard inquisitor with termie armour is out, he could otherwise been a contender.


Anyhow, the canditates are:

Coteaz: Has usefull special rules, powerful psyker, and not completely useless in CC. He however lacks invulnerable save and hits at I 1, so he will be instagibbed by any serious opponent. Artificer armour might protect him a bit. Probably most bang for the points. doesn't necessarily need to be in the front lines to be effective.

Solomon Lok: Artificer armour, refractor field. I and WS 5. Master-crafted powersword and digilasers. Might actually be able to make some damage in CC before being killed. Can be accompanied by Durra who is prety decent in CC too. Not a psyker though. Cheap. Needs a retinue and a transport to get in combat to be useful.

Hector Rex: Arty armour, S4, storm shield. Demon murdering special rule. Psyker, but limited to sanctic. Might kill himself with perils, as he lacks GK ability to use sanctic safely. Crazy expensive. Like Lok, needs a retinue and a transport.


Dakka, help me choose. Are these characters any good, and is there any powerful standard inquisitor builds I might have overlooked?



   
Made in ca
Regular Dakkanaut




 Crimson wrote:
Okay, I need a tough inquisitor to lead my hodgepodge imperial army (The character doesn't necessarily need to be the actual warlord, though.)
Thing is, the standard inquisitors are kind of pushovers. I have uses a divination inquisitor with a hellrifle, and he is okay, but doesn't really feel like a badass. I want a character who feels personally powerful.
I think the three special character inquisitors are my best bets. (I will be only using the rules, I will refluff them and use custom models.) Also, for modelling reason standard inquisitor with termie armour is out, he could otherwise been a contender.


Anyhow, the canditates are:

Coteaz: Has usefull special rules, powerful psyker, and not completely useless in CC. He however lacks invulnerable save and hits at I 1, so he will be instagibbed by any serious opponent. Artificer armour might protect him a bit. Probably most bang for the points. doesn't necessarily need to be in the front lines to be effective.

Solomon Lok: Artificer armour, refractor field. I and WS 5. Master-crafted powersword and digilasers. Might actually be able to make some damage in CC before being killed. Can be accompanied by Durra who is prety decent in CC too. Not a psyker though. Cheap. Needs a retinue and a transport to get in combat to be useful.

Hector Rex: Arty armour, S4, storm shield. Demon murdering special rule. Psyker, but limited to sanctic. Might kill himself with perils, as he lacks GK ability to use sanctic safely. Crazy expensive. Like Lok, needs a retinue and a transport.


Dakka, help me choose. Are these characters any good, and is there any powerful standard inquisitor builds I might have overlooked?




Of those I have only used Coteaz, and he has never disappointed. He has tons of utility for 100 points and, though he probably loses out to the other two in sheer CC ability, he isn't a slouch in CC either. The most noteworthy deed he has accomplished for me in CC was, after his 40 man guard blob was killed to a man , standing alone against the assaulting horde of various space wolves. With no AP2 weapons in range of him, and his continual success in casting precognition, he tanked ~20-30 wounds per combat with his 2+ reroll and slowly crushed his way through them with his AP2 hammer. The game ended with him locked in combat, unable to be killed.

That said, I take him for his utility and not for his CC ability even though it's decent. His cyber eagle can be hilarious too with D6 st4 attacks. Make sure to loudly say "Fly true!" every time you release it.
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





IIRC, they're all T3 without EW and will die to the first str 6 thing that hits them. Given that almost every monstrous creature is str 6 AP2, only Hector Rex is going to last more than a single round in combat against anything worth considering a CC model/unit.

IMHO, the best inquisitor build is an inquisitor with 3 servo skulls who hides either in reserve or out of LoS all game.

If I had to pick from your list, coteaz will be the best option, but he's not for fighting, but for beeing a cheap lvl 2 div bot with a decent save and super-interceptor.

If you've got a big blob of guard, handing out stubborn ld 10 and psyocculam isn't the worst thing ever either. Roll div for either foreboding, forewarning or misfortune and point them at a psycher. 150 BS10 shots is no joke, especially with rending.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in fi
Courageous Space Marine Captain






 Drasius wrote:
IIRC, they're all T3 without EW and will die to the first str 6 thing that hits them. Given that almost every monstrous creature is str 6 AP2, only Hector Rex is going to last more than a single round in combat against anything worth considering a CC model/unit.

Kinda true. Though I don't need them to wrestle carnifexes, being able to go toe to toe with eldar, orc and chaos characters would suffice. Rex is obviously the toughest combatant of the three (and at that price he should be!) I'm just worried about his ability to effectively use his psychic powers as he perils on any doubles (if he had the GK ability to safely use sanctic I would definitely choose him.)

IMHO, the best inquisitor build is an inquisitor with 3 servo skulls who hides either in reserve or out of LoS all game.

Certainly, and that's what I usually run. But I'm looking for more 'heroic' inquisitor this time.

   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

I've used Coteaz a bunch of times and he's fantastic for 100 points. With Divination powers he can occasionally get a 4++ and/or rerolls to hit, wound, and saves if you really need him to fight. His seize reroll and out of sequence shooting is a game winner too.

If you want a generic Inquisitor, Xenos level 1 W/ power armor, grenades galore, skulls, and the liber is close to Coteaz in points, worse all around, but less dbaggy.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I'd go Hector Rex because 'badass combat inquisitor' is kind of his shtick.

He is not very competetive, but I doubt you are looking to beat scatterbike lists either way if you are looking for a combat inquisitor at all.

This message was edited 1 time. Last update was at 2016/08/08 03:06:04


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

I've ran Hector Rex in a Draigo Star for fun, his Sanctic is dangerous but guaranteed to boost the invuls; in a guard blob, he isn't very useful. Yarrick would probably do more damage and possibly live longer or at least come back.

Coteaz is a huge combat multiplier and a bargain, just accept challenges with sergeants and he should be okay. Rolling twice on Divination might go great or meh; either way you can cast prescience with your other dice, intercept like a boss, re-roll to steal, etc.

The daemon blade thing could be kinda cool for a badass generic inquisitor, not super reliable the the right roles and he's AP2 or gaining a wound for every un-saved wound, etc.

10000
2700
4000
3800
3000  
   
Made in fi
Courageous Space Marine Captain






Okay, I couldn't decide so I started building models for both Coteaz and Rex. (Dismissing Lok for now, while a good character for the points, he lacks the force multiplier component that the other two have.)

Ideally, what sort of units should accompany these inquisitors?

   
Made in us
Krazed Killa Kan






Take a Malleus Inquisitor with both a Daemonblade and Daemon Hammer. Can switch between S6 AP2 and whatever craziness the Daemonblade rolls. Some of the benefits of a Daemonblade boost the wielder's stats and doesn't specify requiring actually needing to make attacks with the weapon while others are benefiting when the blade itself is attacking. Keep plenty of chumps to take challenges and body block (Crusaders are good for this with a priest or two giving those rerolls).

Edit: Take two Daemonblades for the lulz.

This message was edited 1 time. Last update was at 2016/08/09 13:07:07


"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Shunting Grey Knight Interceptor





I've run the power armored double daemonblade inquisitor before, often cutting things like HKMs and dozer blades just to make room. Not very competitive, but seriously fun. He can go in with crusader/DCA/priest retinue, Terminators, or vanguard vets, mostly just something that can tank S6 and/or AP3. Make sure you also spare points for the psyker upgrade in case you get the 'familiar' (force +1 WC) roll on the chart.

A Xenos Inquisitor can also do some surprising damage with grenades, needle pistol, and venom talon. With a lucky Perfect Timing, your opponent will be pretty much reduced to Invuln and FNP saves.

6000+
4500+
1500+
500+ 
   
Made in us
Longtime Dakkanaut




Indiana

Alright for a force multiplier bad ass inquisitor you are going to want to get a Xenos inquisitor with double grenades in power armor, give him three servo skulls and then whatever weapon you want.

He will turn whatever unit he is attached to into combat gods. -1 enemy toughness, 1/3 chance of shutting down a knight, so on and so forth. Servo skulls to protect from infiltrate/make your blasts more accurate.

Throw him in a unit of 50 guardsmen or conscripts and watch him bog down everything. Ally in a White scars librarius conclave for hit and run on your units/one unit of ignore cover, and go to town.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 Leth wrote:
Alright for a force multiplier bad ass inquisitor you are going to want to get a Xenos inquisitor with double grenades in power armor, give him three servo skulls and then whatever weapon you want.
He will turn whatever unit he is attached to into combat gods. -1 enemy toughness, 1/3 chance of shutting down a knight, so on and so forth. Servo skulls to protect from infiltrate/make your blasts more accurate.
Throw him in a unit of 50 guardsmen or conscripts and watch him bog down everything. Ally in a White scars librarius conclave for hit and run on your units/one unit of ignore cover, and go to town.
I find it very hard to argue with a guy who has a smiling Inquisitor with an extended index finger for an avatar.
I would say the above is good advice.
Still, Coteaz is still points well spent for what he does for your army.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Regular Dakkanaut




Pyk-out grenades reduce the initiative of daemons/psykers to 1 if you charge them. They come as standard on the inquisitor.
The Grimoire of True Names is dirt cheap, and again reduces initiative (and WS) of daemons, this time when you're in a challenge with them.
The Nemesis Daemon Hammer has Concussive.
Empyrean Brain Mines force an initiative check that, if failed, prevents the target from attacking. With the above items to reduce the target's initiative, you can give a pysker or daemon a nasty surprise, preventing them from attacking.

I've not tried that. It's expensive (the equipment more than doubles the inquisitor's cost), just as fragile as before, unreliable, and only effect against a small range of targets ... but it does sound amusing.

This message was edited 1 time. Last update was at 2016/08/09 18:57:52


 
   
Made in gb
Longtime Dakkanaut





Nottingham

Coteaz with a unit that includes a couple of jokero can get you an invuln save. Worked for me a few times. Although since ad mech came out I prefer sticking him in a unit of 12 kataphron destroyers with grav cannons...

Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
30k Iron Warriors (11k+)
Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
Made in gb
Member of a Lodge? I Can't Say






Why not get Krazypants and camp him at the back, calling down Orbital Bombardments Each Turn?

As for your question, i would say either a Dual Daemonblade Wielding Inquisitor with GoTN or a Xenos Inquisitor with Needle Pistol and Force Sword with ALL the wargear and GoTN works Rather Well

For ULTIMATE Trolling Take Hector Rex and 10 Crusaders in a Chimera (with ALL the upgrades) (or Rex and 9 Crusaders in a Land Raider) and laugh as you pop off Sanctuary, and have an 11 man unit ALL with 2++ invuns and Power Swords

But, Its your Choice
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

commander dante wrote:
For ULTIMATE Trolling Take Hector Rex and 10 Crusaders in a Chimera (with ALL the upgrades) (or Rex and 9 Crusaders in a Land Raider) and laugh as you pop off Sanctuary, and have an 11 man unit ALL with 2++ invuns and Power Swords


This sounds evil if we also count in priests.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

I don't think anyone else has mention it but I run a Terminator Malleus inquisitor, comes with a daemonhammer, 2+/5++ and has great firepower and can get prescience. Awesome for leading shooty units that you want to have some close combat punch.

Malleus Inquisitor - Terminator Armour with Daemonhammer, Psycannon, ML1 Psyker = 100pts all told

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in gb
Longtime Dakkanaut





Coteaz is crazy good for his points cost. Forcing your opponent to re-roll seize can be huge too as can his reactionary fire ability (creates an area your opponent probably doesn't want to deep strike into).

There is so much fluff options in the Inquisitor codex you could happily create your own. For close combat I'd say Rad Grenades are a must, -1T for opponents is great. Stick him in a guard blob and suddenly they are wounding on 4s instead of 5s.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

An Ordo Xenos Inquisitor with a rad grenade and psykotrope grenade provides more CC benefits than all of the above.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Battleship Captain




For ULTIMATE Trolling Take Hector Rex and 10 Crusaders in a Chimera (with ALL the upgrades) (or Rex and 9 Crusaders in a Land Raider) and laugh as you pop off Sanctuary, and have an 11 man unit ALL with 2++ invuns and Power Swords

But, Its your Choice


Almost correct. Hector Rex, 7 Crusaders, and 2 Ministorum Preachers with Eviscerators in a Land Raider.

The Preachers can Ginsu a walker if you come up against one (multiple S6 AP2 armourbane attacks do that), but more importantly you get two shots per turn at The Emperor Protects.

For guardsmen, rerolling saves in close combat is nice.

For Crusaders it's fething ridiculous.
For Crusaders with Sanctuary it gives Hector Rex and his squad a 2+ Rerollable Invunlerable Save. I think they can pull their weight settled in behind that.



What about old "Judgement Trousers" Kamarazov? I remember him being not bad in a fight, and the ability to orbital bombard your own dudes can be rather useful.

Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Disassembled Parts Inside a Talos




Birmingham

An Ordo Xeno's Inquisitor with rad grenades will make an enemy think twice about charging a unit of Skitarii vanguard, with both of their -1 toughness abilities stacking.

This message was edited 1 time. Last update was at 2016/08/17 16:57:54


 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

For sheer badass a xenos Inquisitor with a Conversion Beamer is nice.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

What about a gunline Inquisitor?

In 3rd I loved my Psycannon Inquisitors with 3 heavy bolter servitors.

Would an Inquisitor with a Hellrifle/Conversion Beamer/Orbital Blast + gun servitors and henchmen wtih plasma be a good buy?

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

For anyone not named me, plasma is great.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
 
Forum Index » 40K General Discussion
Go to: