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Made in us
Repentia Mistress





Hey

I've been toying around with the idea of really trying to push Orks to their limit as they stand currently.

What I've come up with is a fairly complex list that offers a lot of aggressive utility and has some legs to stand on both with volume and some quality saves on select squads.

CAD#1

Zardsnark 150 -Joins Big Warbikers Squad

Warboss (60) 135 -Joins Deffkoptas
The Lucky Stikk
Warbike
Powerklaw

Warbikersx15 (270) 310
Power Klaw
Boss Pole
Boss Nob

Troop 10x Boyz /w Trukk (60) 130
Boss Nob
Boss Pole
Powerklaw

Lobba
Lobba
Lobba

Ork Horde Detachment

Warboss (60) 110 - Joins Warbikers
Warbike
Powerklaw

Painboy (50) 75
Warbike

Painboy (50) 75
Warbike

Lobba
Lobba

9x Kommandos /w Snikrot (150) 160
2x Big Shootas

Troop 10x Boyz /w Trukk (60) 130
Boss Nob
Boss Pole
Powerklaw

Troop 10x Boyz /w Trukk (60) 130
Boss Nob
Boss Pole
Powerklaw

Troop 10x Boyz /w Trukk (60) 130
Boss Nob
Boss Pole
Powerklaw

5 Deffkoptas (150) 225
Rokkits
3x Buzzsaw's

1850

Zardsnark is the warlord and joins the warbikers to give them scout. Painboy joins them for a +2 to their mob rule rolls.

Finkin Cap and the other painboy joins the kopters which have the same +2 roll to mob rule.

So with the bikers we have a blob of 2+ cover save FnP bikers that move 24'' plus a scout. They hit like a truck with the painboys attacks + the regular boys plus an at initiative claw and a initiative 1 claw.

The kopter squad gets to scout and move 24'' as well. They will have the warboss with a 3+ cove save rerolling plus FnP. They have less volume of attacks but do have hit and run. Might be beneficial to put the shootas on them for a better overwatch actually as they will basically always turboboost.

Snik and his kommandos offer an interesting anti troop option for a little later in the game. Lots of mobility and they can effectively destroy GEQ sitting on backfield objectives while staying alive with a good cover save.

This list offers the generic 5 trukks and 5 lobbas as volume of fire aggressive options.

Pros:
Has many tools and ideas to utilize differently game to game. Lots of room for tactical decisions.
Aggressive
Offers both volume of fire and high strng ap2
Asks multiple types of fire from the opponent
Consistently delivers two effective turn two assaults
Strong Objective game
Although ignores cover is fantastic vs. us graviton is not.
Unfamiliar army for many opponents

Cons:
We aren't winning kill points
Although we have many units that want to hold objectives few are ObSec
Ignores cover is brutal for us
Many different types of squads offer a lot of choice. Easy to make mistakes especially with our fragile defenses
Going second is a big liability, we want to turboboost asap.
Zag is toughness 6 but the rest of the army gets doubled out at strng 10
wildly expensive

What do you think?




This message was edited 1 time. Last update was at 2016/08/08 15:57:37


hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Stealthy Space Wolves Scout





Florida

I'm still looking at the list but I noticed right off the bat you can't take the lobbas in the zhardsnark CAD because of his rules excluding big gunz if you take him. I would replace them with Lootas in this case.

" Biker Boss: An army led by Zhadsnark may include Warbikers (if available in the army list) as Troops choices, but the army may not include any Deff Dreads, Killa Kans or Big Gunz."

This message was edited 3 times. Last update was at 2016/08/08 12:34:35


 
   
Made in us
Repentia Mistress





TheunlikelyGamer wrote:
I'm still looking at the list but I noticed right off the bat you can't take the lobbas in the zhardsnark CAD because of his rules excluding big gunz if you take him. I would replace them with Lootas in this case.

" Biker Boss: An army led by Zhadsnark may include Warbikers (if available in the army list) as Troops choices, but the army may not include any Deff Dreads, Killa Kans or Big Gunz."


Lobbas are Mek Gunz not Big Gunz

This message was edited 1 time. Last update was at 2016/08/08 15:57:46


hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in gb
Fully-charged Electropriest






Big Gunz don't exist anymore, they evolved into Mek Gunz in the 7th edition codex. Using a little common sense and friendliness we can conclude we shouldn't take any Mek Gunz if Zhadsnark is the Warlord.

The list looks alright but as is normal for Orks it will suffer in any kill point missions, which you're already aware of. I find the best thing about Zhadsnark is that he lets you take Warbikers as Troops so I like to capitalise on this as much as possible, the I4 PK is nice but it's really not that great most of the time (YMMV).

Why are you getting +2 to rolls on Rule table? That only comes on detachments from the W!G supplement and is to be avoided/mitigated at all costs. The Ork Horde Detachment doesn't have that rule thankfully. You can probably achieve what you're trying to do using 2/3 CADs anyway and then you'll get the bonus of MSU ObSec which can be very useful in Maelstrom.

This message was edited 1 time. Last update was at 2016/08/08 17:03:34


 
   
 
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