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Made in us
Regular Dakkanaut





Its fun to play at much smaller points value. get more games in.
I see this as more like the X-wing Core set.
Hopefully the price will pull me back in to WH40K been gone awhile.

   
Made in us
Longtime Dakkanaut





Plus, its that extra excuse to paint guys with a little more love. I can knock out ten Tacticals in a soul-less afternoon at this point... OR I can treat those ten as a Kill Team and lovingly paint up each one to be unique, and be an individual, rather than another ten guys.

I get bored of armies, and big/giant painting projects, and after having spent six months painting huge Seraphon and Tomb King armies, for Sigmar, i'm totally down with assembling/painting ten different Kill Teams across a wide variety of armies.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Kill-team is 40k on a budget, it's fast and loose, using just a handful of models that can represent a bunch of scrubs tasked with a mission, or as others have mentioned, kick-ass conversions and paint jobs done to make each model in the squad as unique and individual as possible, turning them into those grizzled veterans who do this sort of thing for a living.

Kill Team is Kelly's Heroes, Guns of Navarone, the Dirty Dozen, the first half of Predator, the Expendables, but with your dudes and dudettes.

Depending on how much the rules are tweaked I may just revive my own squad of badasses led by my Harker stand-in, the Hellraisers will wreak havoc once more!

Spoiler:



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Focused Fire Warrior




San Antonio, TX

Kill team rules...? Hmmmmm interesting. I like playing kill team a lot. Be interested in what they have our have not changed.

   
Made in ca
Fixture of Dakka




 BrookM wrote:
Kill-team is 40k on a budget, it's fast and loose, using just a handful of models that can represent a bunch of scrubs tasked with a mission, or as others have mentioned, kick-ass conversions and paint jobs done to make each model in the squad as unique and individual as possible, turning them into those grizzled veterans who do this sort of thing for a living.

Kill Team is Kelly's Heroes, Guns of Navarone, the Dirty Dozen, the first half of Predator, the Expendables, but with your dudes and dudettes.

Depending on how much the rules are tweaked I may just revive my own squad of badasses led by my Harker stand-in, the Hellraisers will wreak havoc once more!

Spoiler:


Dang it Brook I had no interest in this, but now after reading this, I am interested. Hopefully the book is sold separately as well or at least I can get the iPad version then. That sounds like fun.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Focused Fire Warrior




San Antonio, TX

Feel this should be shared. It uses just one army list from the HoR Kill Team Rules...





And the lists... http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html

PM Me if you have any questions at all!

Happy hunting...

   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I used to love HoR Kill Team. It was the only way to get some 40K in without going nuts over the large scale and time involved with a big game, and we could play a few games in an evening.

That's until we met the disparity between lists like the Inquisitorial warband and Tau, or the 'nids. But aside from those uneven matchups, it's been pretty great. And I could almost, almost, convince my friends to paint their warbands.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

MrMoustaffa wrote:
Many 40k players won't touch homebrew stuff with a 10 foot pole. It doesn't matter if it's the greatest thing known to man, they'll only play "official" GW books. Even FW is still viewed with suspicion in some areas.

I know in the past when I've tried to convince people to play this or 1 page 40k it was like pulling teeth. They'll claim they hate GW's rules all day but the moment you provide them an alternative they turn their noses up at it. I have no idea why, that's just how it is.


I think it's just old fashioned hierarchical thinking. GW is the leader who supplies the game to them, the follower. Actually playing an alternative would be at least a tacit admission that their chosen leader has let them down in some way. Or that they were wrong in their choice of leader. It's okay to complain about their leader, but to actually stop following?

I also think that most 40k players have not taken ownership of their own hobbies. They still see it as something that is provided to them rather than something they do.

And the last factor is probably a lack of trust both in themselves and others. Maybe they know that if the rules were up to them, they'd make all their stuff awesome and everyone else's suck. So other people must want the same sort of thing. They may claim they hate GW's rules all day long, but at least they know where everyone stands thanks to GW being the outside authority.

TheWaspinator wrote:One of the major downsides of the store-focused gaming group mentality is that there is generally a strong pressure against third-party rules that the store does not sell. Things like One Page 40K are not in the store's best interest to support, since it removes incentives to buy 40K books.


Yeah. Games are better when commercial concerns don't take priority over the fun. Gamer run clubs can be so much better. And with the current state of social media, it's never been easier to find potential participants.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

And another one from Facebook:




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Regular Dakkanaut






The Facebook link just goes to the 40K page at the moment...
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

After 7th Edition dropped, my gaming group decided to run Kill Team with the then existing kill team rules. They worked well as is. The only thing I think really needs to be updated is Kill Team imposed a special rule that Necrons needing to be within 2" of another Necron to use Reanimation Protocols, which made sense with the old Necron Codex, but not with the 7th Edition one.

Both of these are a good read:

Favorite Kill Teams Thread

Kill Team Tactica (for Warhammer 40,000 7th edition) by Kommissar Waaaghrick

   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 daemonish wrote:
The Facebook link just goes to the 40K page at the moment...
It'll become active tomorrow when the pre-order goes live.



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Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut





So does the current KT rules just have you build models based on their entries in their respective Codices, or can you build WYWIWYG models more freely?

IE... do I need to build five generic Tacticals to build one with a Flamer? Or is it really about how you choose to gear up YOUR Kill Team?

I'd love to finally get to put my Bitz Box to work. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

You are still restricted to the minimum squad sizes and equipment restrictions as found in the codex.

I think this is mainly done to prevent some people from fielding nothing but a certain type of model or weapon type.



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Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut





That actually sounds ultra restrictive. I mean, I get it, but it also stands to reason I might be able to field one min units of Grey Knight Terminators, and that would be my entire team. :-p

Maybe I will give the Heralds of Ruin stuff a look. I like, at least at a glance, the granularity of taking ONE Terminator, etc...

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Uhm, no. No 2+ armour saves allowed, no vehicles or models with more than three wounds / HP and a vehicle may not have more than 33 armour (add F + S + R together).



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Made in us
Decrepit Dakkanaut






New Orleans, LA

 BrookM wrote:
You are still restricted to the minimum squad sizes and equipment restrictions as found in the codex.

I think this is mainly done to prevent some people from fielding nothing but a certain type of model or weapon type.


Exactly this. Chaos actually does well as their basic troop (CSM) can take 2 special weapons in a minimum squad. Black Templar Crusader Squads can take a heavy and a special in a minimum squad, as can Sisters of Battle. Plus, all three can hide in a mobile bunker (rhino).


I just recalled that the Death Watch lets you take a single Terminator with whatever weapon you want (Forgot no 2+ save), or a single bike, or a single jump pack dude.

I will have to rethink my approach to Kill Team!

This message was edited 2 times. Last update was at 2016/08/26 16:47:30


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Longtime Dakkanaut





Oh... got it. Yeah. It sounds like in most cases, official Kill Team is really just a couple min Troop choice units against one another?

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I've been working on my own Deathwatch kill team using a single box of veterans, shelving the Imperial Guard team as well.. it just don't work.

Just remember, no 2+ armour saves allowed, though bikers and assault marines are great ways to bolster a Deathwatch kill team.


Automatically Appended Next Post:
NewTruthNeomaxim wrote:
Oh... got it. Yeah. It sounds like in most cases, official Kill Team is really just a couple min Troop choice units against one another?
You can pick from elites (0-1), troops (0-2) or fast attack (0-1), so it still gives you quite a lot to work with, depending on the army in question.

One of the better aspects about KT is that it can allow for the use of units one would normally not use as often in bigger games. Plus, they may work better with the theme of the game as well, looking at you, Space Marine Scouts and Tempestus Scions.

This message was edited 1 time. Last update was at 2016/08/26 16:49:59




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Made in us
Decrepit Dakkanaut






New Orleans, LA

NewTruthNeomaxim wrote:
Oh... got it. Yeah. It sounds like in most cases, official Kill Team is really just a couple min Troop choice units against one another?


Mostly. You can take 0-2 troops, 0-1 Elite, and 0-1 FA.

At the only Kill Team tournament I played in, there was an ork player with Nob bikers and ork boys, an Eldar player with banshees and those Forge World Shadow Specters, I ran 2x squads of Black Templar crusaders in a rhino with 1 heavy and 1 special each, a white scars player brought an honor guard squad on bikes with a land speeder, the Imperial Fists player brought a vanguard squad and a tactical squad, and the chaos marine player's list mirrored mine, mostly.

There were a few more but that's what I recall. You basically can take a few extra boys or a few extra toys, but not both.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in de
Aspirant Tech-Adept






NewTruthNeomaxim wrote:
Oh... got it. Yeah. It sounds like in most cases, official Kill Team is really just a couple min Troop choice units against one another?


The restriction is 0-2 Troops, 0-1 Elites and 0-1 Fast Attack, so you don't have to take a Troop choice. Three of your models must also take one of the numerous listed special rules (for free) - it helps a bit to make your team more unique.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

KILL TEAM

The Kill Team booklet is an updated version of the 6th edition rules and features:
· Expanded rules for Kill Team Leaders and Specialists, plus new special rules specifically written for Kill Team games

· Six Kill Team missions
· A section on additional gaming ideas – linked games, multiplayer Kill Team battles and games against hordes of enemies or powerful battle tanks

This booklet also includes full rules for the Tactical Squad and the Fire Warrior Strike Team, presented as example Kill Teams with leaders and specialists. The game doesn’t end there though, as customers can use a wide range of products and other armies to play Kill Team



All of that said, this rumor does say that the Kill Team rules will be updated. I don't know how that will change things.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

It's not a rumour, but the actual brief stores got earlier this week.

I wouldn't expect too many changes, maybe removal of the Necron Reanimation Protocols rule, some tweaks to the specialist charts (with less focus on melee with the good gak).



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The Daemon Possessing Fulgrim's Body





Devon, UK

My favourite KT was 3 Flamers of Tzeentch plus however many Screamers I could afford (3 or 4?)

Wasn't much they couldn't handle.

Fiends and Seekers was a good one too.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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 Azreal13 wrote:
My favourite KT was 3 Flamers of Tzeentch plus however many Screamers I could afford (3 or 4?)

Wasn't much they couldn't handle.

Fiends and Seekers was a good one too.


Honestly can't wait to field Flayed Ones and Destroyers as my KT. It's such a fun combo.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Now you're thinking like a kill team operative!



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Made in gb
Stealthy Warhound Titan Princeps





South Wales

Honestly the other day I decided to start Gorkamorka (orks), and also Necromunda (using the genestealer cultists from the deathwatch game).

With this, dependent on how it works I'll probably try the genestealer cultists with it. Working out some points from the profiles that GW put out for download.

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
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Lone Wolf Sentinel Pilot






I'm hoping they put the base rules up for download or out for sale, I don't really want to buy the whole set just to play when I don't play SM or Tau.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

You can always sell off the contents and make a profit.



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Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I'm thinking a Slaanesh chariot (if one exists as fast, don't remember) and some fiends.

Or two units of horrors backed by a jump troop of flamers. Actually, kill team could be a good way to jump into multiple armies.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
 
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