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![[Post New]](/s/i/i.gif) 2016/08/26 18:05:23
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Fresh-Faced New User
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So I just started playing Warhammer 40k and I've just come into it after watching Red vs Blue. So I was wondering which rules could be used to properly translate them into the game. For reference I just have a basic Tactical Squad of Space Marines painted to the original Bloodgulch team's colors and a Dreadnought. I would really like some help with this.
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![[Post New]](/s/i/i.gif) 2016/08/26 18:17:44
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Longtime Dakkanaut
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Set models up on opposite sides of a table. Give them each a piece of terrain to use as a base. Make sure to put the flag in there, because it's really important. Then take turns watching each other standing there and talking.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2016/08/26 18:55:13
Subject: Re:How would the Blooodgulch team from Red vs Blue work in 40k?
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Fresh-Faced New User
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While I know how to do that, I'm more interested in using them as a semi-unique chapter and that is what I'm asking about. I know how a few of them would play, like I know Sarge would be a Blood Angel.
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![[Post New]](/s/i/i.gif) 2016/08/26 19:12:44
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Longtime Dakkanaut
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Well, in all honesty then, you need to be a bit more clear, because I'm not sure what you're asking for? Are you asking about what Chapter Tactics to use for all of them put together? Are you looking for custom ones, or real ones? Are asking which Chapter would each character belong to?
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2016/08/26 19:38:36
Subject: Re:How would the Blooodgulch team from Red vs Blue work in 40k?
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Fresh-Faced New User
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Honestly I don't know. This is my first playing Warhammer, so I don't know what would be most appropriate for them. I know a few things, but not enough to do what I want with them.
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![[Post New]](/s/i/i.gif) 2016/08/26 19:46:07
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Auspicious Daemonic Herald
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We need to know what you want to do. Please give us more information then "i watched red vs blue how do i do that in 40k?"
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![[Post New]](/s/i/i.gif) 2016/08/26 19:51:10
Subject: Re:How would the Blooodgulch team from Red vs Blue work in 40k?
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Fresh-Faced New User
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I guess the first thing would be, what chapters would they be apart of? I don't know the chapters enough to do this myself. I know a few, but even then what I know is not helpful.
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![[Post New]](/s/i/i.gif) 2016/08/26 19:54:47
Subject: Re:How would the Blooodgulch team from Red vs Blue work in 40k?
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Consigned to the Grim Darkness
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Two squads of Imperial Guard conscripts on an unimportant world on a training exercise. ZenPyros wrote:I guess the first thing would be, what chapters would they be apart of? I don't know the chapters enough to do this myself. I know a few, but even then what I know is not helpful. None. The Blood Gulch crew would not be Marines. If you had to have a Marine equivalent, it'd be Freelancers, and they'd probably be Deathwatch or something. And even that's pushing it. I'd say the Freelancers would be Stormtrooper equivalents with skitarii tech.
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This message was edited 2 times. Last update was at 2016/08/26 19:56:12
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2016/08/26 19:55:49
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Drone without a Controller
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This is what I would do.
All base space marines (unless stated in brackets) with the following modifications. All with BS 1 because none can seem to hit the broadside of the barn, with BS 10 if shooting a team mate. Do not want to forget that friendly fire is allowed.
Red:
Sarge Vet Sargent but -2 leadership, auto-passes look out sirs to Grif no matter where Grif is on the field (suicide plan worked this time). Equipped with a shotgun
Grif: Has +4 toughness, +2 rerollable invul, and 3 wounds. He is stupidly resilent, if Simmons is attached to him for leadership he loses all of the bonuses and becomes a base terminator. Equipped with Deathwatch grenade launcher, bolter, and special teleport grenades (instantly teleport object/ person hit 36" away in random angle from facing, may not be off board)
"Dick" Simmons: base SM with +1 leadership equipped with rocket launcher and bolter with regualar bolts and special issue ap 4 shots with gets hot
Donut: must be in pink armor, has -3 to leadership, and +4 we'll be back which is rolled 2 turns after he dies and gets better the more turns he is out for the fight, +1 per turn. equipped with bolter, frag and plasma grenages
Lopez (techmarine): no guns other than bolt pistol
Blue:
Tucker: equipped with Deathwatch special power sword (don't have codex so can't look up name)and personal teleporter (select 1 spot on board at start of game this is where he teleport to and always emerges black for 2 turns)
Caboose: Has leadership 5, suffers from stupidity: pass a leadership to act normally or roll a d6, results of 1: make a single shot at teammates, 2-3: stand still with mouth foaming, 4-6: run in random direction 3d6" if ran into terrain or other models automatically fall to ground
Church: special ability: possession upon death takes over Lopez for 3 turns, after which he regains his body and changes Lopez's allegiance for rest of game). equipped with Sniper rifle in tactical armor,
Sheila (Vindicator with demolisher): if Caboose is within 2" must target Church with BS10, STR 10, AP1, Perferred enemy Church shot
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![[Post New]](/s/i/i.gif) 2016/08/26 19:57:23
Subject: Re:How would the Blooodgulch team from Red vs Blue work in 40k?
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Consigned to the Grim Darkness
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Nah, the Blood Gulch Crew really should NOT be Marines. That's giving them WAY too much credit.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2016/08/26 20:02:19
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Drone without a Controller
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They need to the marine armor to look correct. which is why they have BS1 and most have a negative leadership.
They are marines in terms of resilience though. I got most of the info/ special rules and equipment from https://en.wikipedia.org/wiki/List_of_Red_vs._Blue_characters
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![[Post New]](/s/i/i.gif) 2016/08/26 20:13:00
Subject: Re:How would the Blooodgulch team from Red vs Blue work in 40k?
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Consigned to the Grim Darkness
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Not really. Their armor can't withstand basic gunfire. Guardsman flak armor is honestly probably better than what they wear as far as protective quality goes.
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This message was edited 1 time. Last update was at 2016/08/26 20:13:29
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2016/08/26 23:38:09
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Ultramarine Librarian with Freaky Familiar
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I would rate them as conscripts with sub flak. Simulation troopers are not recruited for their talents on the battlefield.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2016/08/27 03:50:00
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Regular Dakkanaut
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skullzz wrote:
Caboose: Has leadership 5, suffers from stupidity: pass a leadership to act normally or roll a d6, results of 1: make a single shot at teammates, 2-3: stand still with mouth foaming, 4-6: run in random direction 3d6" if ran into terrain or other models automatically fall to ground
You forgot his base strength 10
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![[Post New]](/s/i/i.gif) 2016/08/27 15:13:10
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Irked Necron Immortal
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skullzz wrote:This is what I would do.
All base space marines (unless stated in brackets) with the following modifications. All with BS 1 because none can seem to hit the broadside of the barn, with BS 10 if shooting a team mate. Do not want to forget that friendly fire is allowed.
Red:
Sarge Vet Sargent but -2 leadership, auto-passes look out sirs to Grif no matter where Grif is on the field (suicide plan worked this time). Equipped with a shotgun
Grif: Has +4 toughness, +2 rerollable invul, and 3 wounds. He is stupidly resilent, if Simmons is attached to him for leadership he loses all of the bonuses and becomes a base terminator. Equipped with Deathwatch grenade launcher, bolter, and special teleport grenades (instantly teleport object/ person hit 36" away in random angle from facing, may not be off board)
"Dick" Simmons: base SM with +1 leadership equipped with rocket launcher and bolter with regualar bolts and special issue ap 4 shots with gets hot
Donut: must be in pink armor, has -3 to leadership, and +4 we'll be back which is rolled 2 turns after he dies and gets better the more turns he is out for the fight, +1 per turn. equipped with bolter, frag and plasma grenages
Lopez (techmarine): no guns other than bolt pistol
Blue:
Tucker: equipped with Deathwatch special power sword (don't have codex so can't look up name)and personal teleporter (select 1 spot on board at start of game this is where he teleport to and always emerges black for 2 turns)
Caboose: Has leadership 5, suffers from stupidity: pass a leadership to act normally or roll a d6, results of 1: make a single shot at teammates, 2-3: stand still with mouth foaming, 4-6: run in random direction 3d6" if ran into terrain or other models automatically fall to ground
Church: special ability: possession upon death takes over Lopez for 3 turns, after which he regains his body and changes Lopez's allegiance for rest of game). equipped with Sniper rifle in tactical armor,
Sheila (Vindicator with demolisher): if Caboose is within 2" must target Church with BS10, STR 10, AP1, Perferred enemy Church shot
This is perfect
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![[Post New]](/s/i/i.gif) 2016/08/27 19:43:04
Subject: How would the Blooodgulch team from Red vs Blue work in 40k?
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Gargantuan Gargant
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Yarium wrote:Set models up on opposite sides of a table. Give them each a piece of terrain to use as a base. Make sure to put the flag in there, because it's really important. Then take turns watching each other standing there and talking.
That's pretty accurate
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