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Made in us
Regular Dakkanaut




Guys , I've been playing with two groups. Each allocating wounds a different way.

The way I get it is as such:
I get a hit that does 2 damage. My opponent should only get 1 save , which if he fails will cause 2 damage. He should only roll 1 dice correct?
   
Made in ca
Been Around the Block




Haldir wrote:
Guys , I've been playing with two groups. Each allocating wounds a different way.

The way I get it is as such:
I get a hit that does 2 damage. My opponent should only get 1 save , which if he fails will cause 2 damage. He should only roll 1 dice correct?


yes you are right if something causes 2 damage from 1 attack they get 1 save to either save both or take 2 damage.

That being said some units get a ward save against damage (phoenix guard for example) that special save is against each damage cause so if 1 attack causes 2 wounds and the model fails its regular save this special save would be used against both the damage provided so roll 2 dice for those saves.

hope that helps

This message was edited 1 time. Last update was at 2016/09/08 19:11:40


 
   
Made in us
Regular Dakkanaut




Yes , thank you. So that would kill 2 one wound infantry correct?


Automatically Appended Next Post:
Is there a faq n this? My buddy doesn't believe me.

This message was edited 1 time. Last update was at 2016/09/08 19:21:31


 
   
Made in us
Nasty Nob on a Boar





Galveston County

Yes. FAQ is available in the app.


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
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Made in us
Prescient Cryptek of Eternity





East Coast, USA

Haldir wrote:
Yes , thank you. So that would kill 2 one wound infantry correct?


Automatically Appended Next Post:
Is there a faq n this? My buddy doesn't believe me.


Wounds are allocated to models. If a wound is allocated to a 1 wound infantry model and that wounds causes 2 damage, the 1 wound infantry model is slain and the "extra damage" is lost. The important thing to remember is that wounds are allocated to models. Damage is not. There is no way to reallocate that "extra damage" to a new model.

I tend to think of it this way...

A 1 damage wound hurts. A 2 damage wound REALLY hurts. In either case, it's still only one wound, so you can only ever kill one model.

What this means is that using a unit whose attacks do more than 1 damage to attack models with 1 wound each results in overkill and wasted damage. You want to use your 2+ damage attacks to attack multi-wound models.

This message was edited 1 time. Last update was at 2016/09/08 19:29:35


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Made in us
Lieutenant General





Florence, KY

 Uriels_Flame wrote:
Yes. FAQ is available in the app.


They're also available HERE.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

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Made in ca
Been Around the Block




Haldir wrote:
Yes , thank you. So that would kill 2 one wound infantry correct?


Automatically Appended Next Post:
Is there a faq n this? My buddy doesn't believe me.


Yep you got it
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Relevant question from FAQ

Q: Could you please clear up the intention behind allocating
damage? Are we intended to allocate damage dealt to a unit to a
single model until it’s dead and then move on to another, or may
we pick a different target for each round of attacks (or even each
weapon attack)?
A: When attacking a unit with multiple models, wounds
must be allocated to a single model until it is dead
(or there are no more wounds left to allocate) before
allocating any remaining wounds to another model. This
includes wounds caused by all subsequent attacks against
the unit, with the intention being that a
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

AN'SHI wrote:
Haldir wrote:
Yes , thank you. So that would kill 2 one wound infantry correct?


Automatically Appended Next Post:
Is there a faq n this? My buddy doesn't believe me.


Yep you got it


Ugh... GW. You suck. I've been doing this wrong. They're seriously using the word "wound" to mean two different things? An attack rolls to wound, and if that attack wounds and is unsaved, it will potentially generate multiple wounds. Sigh. So a single to wound role can wound multiple times. We've literally been playing this wrong since AoS came out. Re-reading the rules makes this clear.


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Made in ca
Been Around the Block




 Kriswall wrote:
AN'SHI wrote:
Haldir wrote:
Yes , thank you. So that would kill 2 one wound infantry correct?


Automatically Appended Next Post:
Is there a faq n this? My buddy doesn't believe me.


Yep you got it


Ugh... GW. You suck. I've been doing this wrong. They're seriously using the word "wound" to mean two different things? An attack rolls to wound, and if that attack wounds and is unsaved, it will potentially generate multiple wounds. Sigh. So a single to wound role can wound multiple times. We've literally been playing this wrong since AoS came out. Re-reading the rules makes this clear.



On the profiles of the weapon it will show to hit to wound and damage. the damage portion = actual wounds/damage caused after saves.

I'm sure everyone knows this but I figured id try to make is as clear as possible hope this helps

This message was edited 1 time. Last update was at 2016/09/08 20:02:03


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 Kriswall wrote:
Ugh... GW. You suck. I've been doing this wrong. They're seriously using the word "wound" to mean two different things?
Yeaaaa what's being allocated after all that dice and multiplication is more like 'damage' than 'wounds', if GeeDub needed to reuse a word from the process. What you were describing was very much how WHFB did things, the language for which AOS has unfortunately and unhelpfully kept around, even amongst the FAQ / designers it would appear.

- Salvage

This message was edited 1 time. Last update was at 2016/09/08 20:08:15


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Made in us
Regular Dakkanaut




Guys I'm even more confused ?? Which way is it then? Also thanks for the replies.
   
Made in us
Adolescent Youth with Potential




Mount Pleasant, MI

If a single attack causes multiple wounds, the target model will only be able to save against that single attack, but would suffer 2 wounds if it fails its saves. If the model has only 1 wound on its profile it will die once it takes the attack, but no other model will be harmed, since each individual attack can only apply to one model unless it states otherwise.

At least that is my current understanding.

This message was edited 1 time. Last update was at 2016/09/08 21:29:12


 
   
Made in us
Regular Dakkanaut




That seems so strange? Then just take all hordes right?? So blobs will be brutal if it's this way??
   
Made in us
Regular Dakkanaut





ive been playing if a model does say 4 wounds against a blob with 1 wound each, it kills 4 models if they miss saves. If it was only one model combat would take forever and my zombies would be op tarpits lol. Any clarifications here?


Automatically Appended Next Post:
Okay after reading the rules ive been playing it right, check the damage section of the rules, it goes to the unit, not model.


Automatically Appended Next Post:
. Most weapons
have a Damage characteristic of 1, but some
can in‘ ict 2 or more wounds, allowing
them to cause grievous injuries to even the
mightiest foe, or to cleave through more
than one opponent with but a single blow!

This message was edited 2 times. Last update was at 2016/09/08 22:57:34


 
   
Made in ca
Longtime Dakkanaut





I always played it as

Weapon does multiple wounds it still only attacks once.
So say an axe swings once but it it wounds it does 2 damage + so kills 1 zombie other wound is overkill

A model swings a axe then a sword. Both do 1 damage each
So if he attacks zombies that would be 2 single wound models dead.

This message was edited 1 time. Last update was at 2016/09/08 23:11:11


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Made in us
Regular Dakkanaut





so that would mean my 500 point mannfred could only kill 4 zombies a turn? seems wrong as hell.
   
Made in ca
Longtime Dakkanaut





XvReaperXv wrote:
so that would mean my 500 point mannfred could only kill 4 zombies a turn? seems wrong as hell.
It would also make hordes useful rather then waste of money. Rather then try and buy the most expensive model you can and only have a 5 models on the board.

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XvReaperXv wrote:
so that would mean my 500 point mannfred could only kill 4 zombies a turn? seems wrong as hell.


Mannfred has a ton more attacks then four thats for sure, but yeah at maximum he could murder... 34 models a turn, statistically unlikely, but it's possible.

It would also make hordes useful rather then waste of money. Rather then try and buy the most expensive model you can and only have a 5 models on the board.


It also nerfs the hell out of models that pay for extra damage over attacks, making many MI types useless vs hordes.

This message was edited 1 time. Last update was at 2016/09/09 00:02:41


 
   
Made in us
Regular Dakkanaut





 ZebioLizard2 wrote:
XvReaperXv wrote:
so that would mean my 500 point mannfred could only kill 4 zombies a turn? seems wrong as hell.


Mannfred has a ton more attacks then four thats for sure, but yeah at maximum he could murder... 34 models a turn, statistically unlikely, but it's possible.

But am I playing it right that damage goes to the unit? So his one attack does d3 damage, say he wounds with it unsaved and rolls a six, so 3 wounds. The wounds then get allocated to the unit (not model) untill all are resolved. Thats how im seeing the rules as written.


Automatically Appended Next Post:
Been clarified by multiple sources that you attack the unit not models, so im good! Was worried for a bit there lol

This message was edited 1 time. Last update was at 2016/09/09 00:34:23


 
   
Made in us
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OK there's some incorrect information here.

The process goes like this: Roll to Hit, Roll to Wound, Save roll. After the save roll check the Damage the attack deals and then apply that much to the unit. IF the unit has some special rule for extra saves this is when you apply them.

For each Damage dealt a model within the unit loses a wound, once that model has 0 wounds the next model takes the Damage from the attack.

So, say your opponent failed 3 saves against your attack. You then check the damage of the attack, it's 2. So the 3 failed saves equate to 6 wounds lost on the unit. If the unit is composed of 1 wound models then 6 models are removed as casualties.

That's the way damage works

This message was edited 1 time. Last update was at 2016/09/09 02:37:08


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

BomBomHotdog wrote:
OK there's some incorrect information here.

The process goes like this: Roll to Hit, Roll to Wound, Save roll. After the save roll check the Damage the attack deals and then apply that much to the unit. IF the unit has some special rule for extra saves this is when you apply them.

For each Damage dealt a model within the unit loses a wound, once that model has 0 wounds the next model takes the Damage from the attack.

So, say your opponent failed 3 saves against your attack. You then check the damage of the attack, it's 2. So the 3 failed saves equate to 6 wounds lost on the unit. If the unit is composed of 1 wound models then 6 models are removed as casualties.

That's the way damage works
I'm going to +1 this in case there's still confusion. Yes, it's kind of weird that a single high damage attak explodes multiple 1 wound models. Yes, that's not how it works in possibly any other GW game, but it is helpful to me to think of wounds being done to a unit not a single model.

- Salvage

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INSTAGRAM: @boss_salvage 
   
Made in ca
Longtime Dakkanaut





Just read the faq.

Q: can a weapon that does more then 1 wound hurt more then 1 model
A: yes

Not an exact quote because tablet sucks but ya.

All weapons in AoS have explosive tips and take out people beside ya. Even bones.

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Plaguelord Titan Princeps of Nurgle




Alabama

Pick a target. Roll to hit. Roll to wound. Count up number of wounds. Target unit gets saves, minus rend characteristic of attacking weapon. Multiply unsaved wounds by damage characteristic of attacking weapon. Remove slain models. If said models have more than one wound, remove whole models first.

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BomBomHotdog wrote:
OK there's some incorrect information here.

The process goes like this: Roll to Hit, Roll to Wound, Save roll. After the save roll check the Damage the attack deals and then apply that much to the unit. IF the unit has some special rule for extra saves this is when you apply them.

For each Damage dealt a model within the unit loses a wound, once that model has 0 wounds the next model takes the Damage from the attack.

So, say your opponent failed 3 saves against your attack. You then check the damage of the attack, it's 2. So the 3 failed saves equate to 6 wounds lost on the unit. If the unit is composed of 1 wound models then 6 models are removed as casualties.

That's the way damage works


This is about as thorough an explanation as I've seen. Thank you. (exalted)

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Made in nl
Regular Dakkanaut




 Kriswall wrote:
Haldir wrote:
Yes , thank you. So that would kill 2 one wound infantry correct?


Automatically Appended Next Post:
Is there a faq n this? My buddy doesn't believe me.


Wounds are allocated to models. If a wound is allocated to a 1 wound infantry model and that wounds causes 2 damage, the 1 wound infantry model is slain and the "extra damage" is lost. The important thing to remember is that wounds are allocated to models. Damage is not. There is no way to reallocate that "extra damage" to a new model.

I tend to think of it this way...

A 1 damage wound hurts. A 2 damage wound REALLY hurts. In either case, it's still only one wound, so you can only ever kill one model.

What this means is that using a unit whose attacks do more than 1 damage to attack models with 1 wound each results in overkill and wasted damage. You want to use your 2+ damage attacks to attack multi-wound models.


This is incorrect.

As others have said in this tread. Multiple damage attacks can kill multiple 1 wound troops. It's clearly in the rules and has been quoted.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Aezeal wrote:
 Kriswall wrote:
Haldir wrote:
Yes , thank you. So that would kill 2 one wound infantry correct?


Automatically Appended Next Post:
Is there a faq n this? My buddy doesn't believe me.


Wounds are allocated to models. If a wound is allocated to a 1 wound infantry model and that wounds causes 2 damage, the 1 wound infantry model is slain and the "extra damage" is lost. The important thing to remember is that wounds are allocated to models. Damage is not. There is no way to reallocate that "extra damage" to a new model.

I tend to think of it this way...

A 1 damage wound hurts. A 2 damage wound REALLY hurts. In either case, it's still only one wound, so you can only ever kill one model.

What this means is that using a unit whose attacks do more than 1 damage to attack models with 1 wound each results in overkill and wasted damage. You want to use your 2+ damage attacks to attack multi-wound models.


This is incorrect.

As others have said in this tread. Multiple damage attacks can kill multiple 1 wound troops. It's clearly in the rules and has been quoted.


You're a little late to the party. I've already acknowledged that I was wrong in the thread above. Maybe try reading the thread fully instead of just responding to an early post?

My comment from earlier...

"Ugh... GW. You suck. I've been doing this wrong. They're seriously using the word "wound" to mean two different things? An attack rolls to wound, and if that attack wounds and is unsaved, it will potentially generate multiple wounds. Sigh. So a single to wound role can wound multiple times. We've literally been playing this wrong since AoS came out. Re-reading the rules makes this clear. "

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