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Made in lu
Rampaging Khorne Dreadnought






So we have the formations and psychic powers. It looks to me that nurgle has become even stronger than before.
A cabal needs at least 3 sorcerers, so that's 9 possible chances to get the powers you need.
Now a unit of nurgle spawn can become T7 with 3 wounds each and IWND with only 2 powers. That's already tough as nails.

Of course you could also go whole hog and aim for endurance. Even if you don't get that, lifeleech and enfeeble are both still helpful.
Hell even gift of contagion would work. At T7 just -1 to strength would cause most powerfists to only wound half of the time.
And then there is divination if you also spring for a CS psyker. Potentially giving them all rending or a 4++ and rerolls.

The spawn already get a quite a few attacks and with misfortune they'd also get rending. So the most realistic imho would be to roll on divination for either rerolls, 4++ and/or rending.
Then geokinesis for earth's blood and possible first turn charge from shifting worldscape. Scorched earth and landquake don't hurt them either courtesy of being beasts.
Alternatively you could roll on biomancy for endurance and/or enfeeble. And finally technomancy, which is pretty much all around awesome, especially with the cabal.
And the best part? You don't even need to be in the same unit as the spawn to buff them.

They might not be able to shoot, but the psykers could make up for that if you choose to join them. There is also the matter of some of the new buff spells.
Between might of heroes, fists of lightning, iron arm, warp speed, precognition and our daemon weapons the sorcerers could be hitting waaaayy above their weight.

A CS sorc with black mace, horns and fists of lightning has a minimum of 6 attacks (on the charge) plus whatever you roll for the daemon weapon. They won't all be hits but even just 4 extra hits will be an extra 8 S5 hits. His normal attacks would also be at S6 thanks the horns and fists.
our sorcerers have an emphasis on melee with their WS5, may as well make the best of it. Never mind casting fists of lightning on a daemon prince or getting super lucky and combining with warp speed and/or might of heroes.
   
Made in us
Decrepit Dakkanaut




A Crimson Slaughter Sorcerer can't take the Mace.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lu
Rampaging Khorne Dreadnought






Yes he/she/it can, courtesy of the new supplements Both supplements now allow you to access the vanilla relics as well as the respective supplement relics. You just can't mix supplements.


Automatically Appended Next Post:
Actually, for the sorcerer/prince. Combat familiars give you another 2 attacks and HoW is yet another. Both of wich matter since all you have to do is hit.
So that would make it a minimum of 9 + daemon weapon, one of which is an auto hit, so it guarantees at least the HoW plus 2 S5 hits.


Automatically Appended Next Post:
I'm also curious how this book interacts with daemons. It seems you can now have toughness 8 plaguebearers. that would make them straight up immune to small arms fire

This message was edited 6 times. Last update was at 2016/09/09 01:15:18


 
   
Made in us
Bonkers Buggy Driver with Rockets






T8 plaguebearers? Awesome! How do you do that?

This message was edited 1 time. Last update was at 2016/09/09 04:23:14


40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Roknar wrote:
Yes he/she/it can, courtesy of the new supplements Both supplements now allow you to access the vanilla relics as well as the respective supplement relics. You just can't mix supplements.


Automatically Appended Next Post:
Actually, for the sorcerer/prince. Combat familiars give you another 2 attacks and HoW is yet another. Both of wich matter since all you have to do is hit.
So that would make it a minimum of 9 + daemon weapon, one of which is an auto hit, so it guarantees at least the HoW plus 2 S5 hits.


Automatically Appended Next Post:
I'm also curious how this book interacts with daemons. It seems you can now have toughness 8 plaguebearers. that would make them straight up immune to small arms fire


You can't have more than 1 relic/artefact/whatever per model.

Combat familiars give those extra attacks at str 4 ap- without considering your weapons.

The book will have minimal interaction with Daemons beyond allowing them to charge via the spiky version of Electrodisplacement since the only daemons a sorcerer can join are 'letters/hounds/'crushers from KDK since the Daemons dex daemons have daemonic instability and Sorcerors don't. Some powers can effect friendly units, but most unit buffs require the sorcerer to be a part of the unit.

You're also making a large amount of assumptions about rolling some very specific powers and having a sufficient amount of warp charge to cast all of them successfully.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in lu
Rampaging Khorne Dreadnought






That faq limiting the relics isn't out yet, so it's still possible.
And combat familiar give two extra attacks, that's all they need to do for fists of lightning. if those two attacks hits, they will generate 4 extra str 5 hits. Same with HoW which is the the 2 S5 hits I was referring too. HoW is an autohit and thus generates 2 S5 hits right of the bat.

All in all you have 6 basic attacks beween rage/two weapons and the buff from fists. then another 2 from the familiar and 1 from HoW. So assuming you don't roll a 1 on the mace that's at least 11 attacks that likely will hit on a 3.
2+1 (CCW-bonus) +2(Rage)+1 (fists) +2 (familiar) + 1 (HoW) + 2(mace).
That's just assuming a single power, so hardly unreasonable. Of course you'd have to get fists on that particular sorcerer which is a lot harder, but those discilplines also have two very useful displacement powers so it wouldn't be a total loss.
Alternatively any daemon prince can generate an equal amount of attacks regardless of god and only needs a daemon weapon. A prince of tzeentch might even be worth taking for the 3++ if you miss fists, or Slaanesh to give all those free hits rending.

As for the spawn that's assuming 2 powers over 3-4 sorcerers that don't need to be joined to the spawn to cast them. With 4 that's 12 chances to get them depending on how bad you want them, that doesn't strike me as all that hard to achieve.

Daemons can benefit from +1T and unit wide IWND as well as healing D3 wounds. And we have 3 different powers to move them for either a turn 1 or turn 2 assault. We can also give them ignore cover, while shooting through walls while we're at it. Though I'm not sure how much that really helps for daemons.

On a different note though, the opening post was just that, an opening. I'm curious if this new supplement allows for any new deathstars amongst the chaos forces and spawn came to mind first.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Crimson slaughter possessed plus any obsec lord on a bike.....

 
   
Made in au
Dakka Veteran





Im loving the sinesterum disipline! Rerolls on any save? Yes please! Enemy psykers take wounds with no saves? -2 to opponents invuln save? Perfect! All of that is great so what I do for a deathstar is grab crimson slaughter sorcerer with prophet of the voices with a unit of posessed as well as ally in some daemons for the book of true names and we got ourselves a unit with 2+ re-rollable saves! If you want something a little less reliable but also sounds fun just grab chosen of abbadon with 1 sorcerer and some termies, give them a nice re-rollable 2+ and your sorted unless your against eldar or reliable ap 2 armies.

This message was edited 1 time. Last update was at 2016/09/11 09:43:00


 
   
 
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