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Made in gr
Fresh-Faced New User





Draner wrote:
Brutishcard wrote:

I mean... i really hope you forgot to mention free transports for BA battle company.. Like all the other space marine battle companies..

Sorry dude, this is just crap.



Haha, yeah i was just wish listing. Didn't mean to sound unappreciative of the info!

There is no point running a battle company (ie two Demi companies) unless your running one of the free transports builds. Like dark angels or white scars, or iron hands. I actually think the other stuff sounds decent. Unfortunately the red thirst is an awful benefit.

This message was edited 2 times. Last update was at 2016/09/12 21:37:58


 
   
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Steelcity

Sweet.. no obec anywhere. Guess they didn't really want the decurions to be too competitive :p

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
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France


Spoiler:


Draner wrote:
Hi guys, I do not actually have the codex but some guy was nice enough to send me pictures. It is in French so posting pictures is quite useless. I do not have it all, but here it is :

New QG : death company chaplain (actual cost +35). Same statline, has inferno pistol, jump pack and the Astorath reroll to wound rule.
Grav-cannon and eviscerator as anticipated.
New stuff: a thunder hammer master crafted for 6 meltabombs.

Formations are the following (I do not have them all):

Angel’s blade strike force (meta detachment)
Bonus: reroll warlord trait, red thirst (same as now) and zealot for every unit below half initial size (rounded below).
Core: battle demi company or archangels demi company
Command: Golden host, Leader of the angelic host, chapter ancients
Auxiliary: Archangel orbital intervention, 10th company ambush, death company strike force, Lucifer armoured task force, stormraven squadron, rapid assault force, fire support force

Lost brotherhood (meta detachement)
Bonus: Reroll warlord trait, red thirst, and 6” free move just after you deploy an unit. Does not work with reserves.
Core: death company strike force
Command: Death company command (1-3 astorath, lemarted, DC chaplain)
Aux: orbital intervention, 10th company support, Lucifer armoured task force, stormraven squadron, rapid assault force

Battle demi company (core)
1 captain or chaplain
1 command squad (if the captain is chosen)
3 tactical
1 assault, bike, attack bike or land speeder
1 dev squad
1 dreadnought
1 furioso dreadnought (if the chaplain is chosen)
Bonus: reroll warlord trait if main detachment and red thirst (same as now). YES it is the SAME bonus as in the angel’s blade strike force…WTF GW. No obsec.
 AWFUL

Archangels orbital intervention force (auxiliary)
3 units of the assault or regular terminators
Bonus: all units must be put in reserve and roll together. No reroll.
When the deep strike, regular terminator can fire twice and assault terminator can charge (but count has a disoriented charge).
 NICE !

Archangels demi company (core)
1 termi captain
2 furioso dreadnoughts
5 units of terminators, vanguards or sternguards
Bonus: stubborn, reserve roll turn 1, reroll reserve roll, scatter D6 less and reroll warlord trait if main detachment.
 Quite nice but that is a huge point sink..

10th company ambush force (auxiliary)
3-5 units or either scouts or biker scouts
Scout bikers must buy mines
Bonus: stealth long as you don’t move if you infiltrate.
Precision shots during the first turn.
 Ok I guess


Stormraven squadron (auxiliary)
2-4 stormravens
At the beginning of your turn, once per battle, you can fire all your stormstrike missiles at a target and still fire in the following shooting phase

Lucifer armoured task force (auxiliary)
1 techmarine
3-5 units of baal predator or regular predators
1-3 units of land raiderd, or crusader, redeemer
Bonus: SCOUT, and boosted engines (FAST) free for every vehicle as well as for the land raiders !
 YAY ! 12” scouting land raiders ! woooot

Death company strike force (Aux or core)
1 DC chaplain
3 DC squads
1-3 DC dread
Bonus: unknown

Rapid assault force (aux)
1-3 assault, bike, attack bike, speeders
Bonus: unknown

Fire support force (aux)
1-3 devastator, vindicator, whirlwind

Golden host (Command)
Sanguinor OR Dante
2-5 sanguinary guard
Bonus: unknown
 Looks really nice with dante and only 2 units of sang guard. My guess is they get deep strike at least.

Leaders of the angelic host (command)
1 captain, termi captain, librarian, meph, sang priest, brother corbulo;
0-1 command squad;
0-1 stormraven

Chapter ancients (command)
3-5 dreadnoughts (librarian, regular or furioso)
Bonus: Once during the battle, at the beginning of your turn, you can fire as if you were in the shooting phase or pile in and fight in close combat, instead of moving during your movement phase.
Each dreadnought can perform a different action (fire, fight or move).

Death company relics
- 2+ armor with adamantium will and crusader – 6 meltabombs
- 2-handed power axe, Str of user, master crafted, armorbane – 6 meltabombs
- Counter attack stuff – 6 meltabombs
- Template pistol 4+ poisoned AP6 – 4 meltabombs
- Inferno pistol 12” master crafted – can’t see price
- DC chaplain only crozius: AP3 and reroll FNP rolls of 1 for every model that has the rule in his unit – 5 meltabombs => quite ok




Thanks ! Much appreciated ! Some good stuff here.
However, you could / should post the pictures anyways, as there are some French here, and some people can read French (or use Google ).

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

gungo wrote:
To be fair the only company worst at price gouging then GW is Apple. I can only imagine thier markup for the applestore. You place these two companies together and I fully expect the enhanced edition to be worst than a paperback edition book.


Apple take a 30% cut of all sales through their stores or any iOS apps. It stings.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
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Sioux Falls, SD

If the reports are true then I guess I'm going to save some money

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 casvalremdeikun wrote:
If the reports are true then I guess I'm going to save some money


Units that can charge after deep strike are a lot more attractive if you have ability to correct for scatter via teleport homers.
   
Made in gb
Member of a Lodge? I Can't Say






That Chapter Ancients formation looks pretty cool
Pile In and Fight Twice with DC/Furioso Dreads is gonna hurt people A LOT
(Field it with the Stormraven Formations to Drop them off in the Enemy Deployment Zone Turn 3 (1 no reserves, 2 Stormravens Come In, 3 Hover stormravens and charge)
   
Made in gb
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UK

The formation bonuses don't look particularly appealing but actual pictures would help.

The Scouting vehicles could be cool, if it wasn't a massive points sink.

As for Ob Sec, I know Codex: SM get it, don't think DA do (they get a bonus to their Overwatch instead, whereas the overall superdetachment gives a further bonus to their overwatch).

YMDC = nightmare 
   
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From memory DA do get ObSec. The improved Overwatch is instead of a free Tactical Doctrine.
   
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Looking forward to the Terminator formation if that's accurate. Also awaiting info on the Sanguinary Guard and Death Company formations.
   
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Tough Tyrant Guard





Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.
   
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StarHunter25 wrote:
Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.

Here!
Have Marines that strike as fast as GENESTEALERS!
   
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Chaplain with Hate to Spare





Sioux Falls, SD

StarHunter25 wrote:
Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.
Nope. The same rule cannot apply to one unit more than once. Perhaps the Initiative bonus will. I doubt the Str bonus will. That would be absurd. All Fists would be Str 10.

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Can the dreadnaught formation ride in drop pods (with locator beacons) ?

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UK

 casvalremdeikun wrote:
StarHunter25 wrote:
Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.
Nope. The same rule cannot apply to one unit more than once. Perhaps the Initiative bonus will. I doubt the Str bonus will. That would be absurd. All Fists would be Str 10.


Yeah, but doesn't matter to SW, lol.

I'm starting to think BA yet again got gakked on.

YMDC = nightmare 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Frozocrone wrote:
 casvalremdeikun wrote:
StarHunter25 wrote:
Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.
Nope. The same rule cannot apply to one unit more than once. Perhaps the Initiative bonus will. I doubt the Str bonus will. That would be absurd. All Fists would be Str 10.


Yeah, but doesn't matter to SW, lol.

I'm starting to think BA yet again got gakked on.
Same here. I am hoping scans will start to pop up soon. Traitor's Hate showed up a week ago from tomorrow, so I suspect we will see the same thing with BA.

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3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
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Australia

Whew! After buying Traitor's Hate limited edition I was wondering how I was going to afford this! No problem now. It's not worth buying!

 
   
Made in gb
Longtime Dakkanaut





UK

 casvalremdeikun wrote:
Spoiler:
 Frozocrone wrote:
 casvalremdeikun wrote:
StarHunter25 wrote:
Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.
Nope. The same rule cannot apply to one unit more than once. Perhaps the Initiative bonus will. I doubt the Str bonus will. That would be absurd. All Fists would be Str 10.


Yeah, but doesn't matter to SW, lol.

I'm starting to think BA yet again got gakked on.
Same here. I am hoping scans will start to pop up soon. Traitor's Hate showed up a week ago from tomorrow, so I suspect we will see the same thing with BA.


If you ask me, it's amazing how CSM actually got something over an IoM faction xD

EDIT: Sourced from Bolter and Chainsword post

Spoiler:
First the upgrades.

without any surprise,

- Assault squad receive the same entry as vanilla : no JP, buy either the jumpack or the transport or leave them on foot. Evicerator available
- Devastator : same thing, they have acces to cherubin and grav cannon.
- vindi and WW can be fielded as squadron with the same bonus
- same thing for turbo boos bonus for speeders
- access to domain from the new disciplines

Then the news

First a DC chaplain
allow to reroll the roll to wound for him and its uni when charging except in a disorderd charge

Then the Baal :
Fieldable in squadron and may re roll 1 to W when played in squadrons of 3

I have no access to relics except the TH from Kraen wich becomes available to any BA character

Then you have 2 detachment or rather "super formations" "gladius" ... whatever

The first is a standard one the second is more Death company

Gladius like detachment

bonus
- re roll of warlord trait
- l+1I when charging
- zealot if any squad come below 50%
… And... That's all ! No free transport if 2 half company are played...

The formations

Core :

Demi Companie

As a vanilla one except you can swap the command squad for a furioso
Special rules Reroll of the warlord trait and +1I when charging and ... That's all !!!! NO OBJECTIVE SECURED And it's the same bonus as the whole formation... This is THE dark point IMO

archangels demi companie

1 termi captain
2 furioso
4 units amongst termis assault termi vanguard sternguards
special rules :
Stubborn
Roll for reserve at Turn 1
Re roll scatter and roll only 1d6
Warlord trait re roll

HQ :

Leaders of the Angelic Host :
1 HQ
0-1 comman squad
0-1 Storm Raven
no special rules

Golden Host
Dante or Sanguinor
2-5 sanguinary guards units
Special rules :
No reserve roll you choose the turn they arrive and everybody arrive in DS
They can charge the turn they DS but count as disordered charge

Chapter ancients
3-5 units of
Dreads
Dreads Furioso
Dreads Archi
special rules
1time per battle, you can choose to sacrify the movement phase of any dread to either make a free shoot or a free movement of contact and resolve CC A. You can then proceed normally to shoot or charge

Auxiliaries :

Archangels orbital intervention force
3 termi squads of any sort
Special rules :
MUST be kept in DS reserve
one single reserve roll
The termi may eithershoot twice (not necessarly at the same target) OR charge the turn they DS but this will count as disordered charge

10th company Ambush Force
3-5 units of scouts or scout bikes
Restrictions : bikes must have mines
Special rules :
As long as it doesn't move a unit gain +1 cover (shrouded?)
Precision shot first turn

Death Company Strike Force
1 DC chaplain
3 DC squads
0-3 DC dreads
Special rules
Models within 12" of the chaplain gain +1A

Lucifer Armoured strike force
1 techmarine
3-5 units of preds or Baal
1-3 units of LR of any sort
Special Rules
Scouts
Overloaded engines free

Storm Raven Squadron
2-4 Storm Raven
Special Rules : One time per battle, during your movement phase, declare you target an enemy unit. All the SR within 72" of the target and with a LoS must shoo all their remaining stormstrike missiles on the target. This doesn't count toward the number of weapons usable and the SR may use their weapons during the shooting phase as normal.

Rapid Assault Force
1-3 units
Assault squads
bike squads
attack bike squads
speeder squadrons
Special Rules : none it's a "blank formation" usable only in the super detachment

Fire Support Force
1-3 units
devastator
WW
Vindi
Special rules : none it's a "blank formation" usable only in the super detachment


And then Death Company Gladius

Bonus :
Re roll traits
+1I when charging expect if disordered charge
After Deploying the unit, it may make a 6"move. This is NOT a scout move


Core

Death Company Strike Force as described

HQ

Death Company Command
1-3 choices amongst Astorath, Lemartes or chapelain CdlM

Aux

Archangels Orbital Intervention force as described

10th company support as described

Lucifer Armoured squadron as described

Storm Raven squadron as described

Rapid Assault Force as descibed


I expected the Golden Host to be what it was, given the fluff. Quite good to be fair and solves the lack of defense against AP2, at least for one turn. Sucks that you don't get the +1 I though.

Overall...it's pretty decent. Nothing absurdly good or bad and while it's too late for me to enjoy having stopped playing, I sincerely hope that remaining BA players get some fun/love out of this.

I suggest SM and DA players make the most out of their Gladius/Lion Blades, since the free transports seems to be going away. Good for balance I guess, but screws over everyone who went out and bought 10 Rhinos.

Edited as I hadn't realized how big the post was.

Edit number 4 as I stumbled across some French photos:
Spoiler:




One of the best things is that Command choices are 1-5 and a Sanguinary Priest is one of those choices...

One of the worst things I can see is disordered charge everywhere. Just nullify the chapter tactics why don't you xD


Automatically Appended Next Post:
For anyone that doesn't know much French, that entire Death Company detachment can make a 6" movement after deploying (this is not a Scout move). Damn, they're so thirsty!

This message was edited 8 times. Last update was at 2016/09/13 02:14:01


YMDC = nightmare 
   
Made in us
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Does the DC Chaplain get both Zealot AND re-rolling wounds?

Does the wound re-roll apply to any unit he joins or only Blood Angel faction?

That Golden Host looks totally viable.

The dreads could be good if they can use Drop Pods.

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Made in gb
Longtime Dakkanaut





UK

I don't have the book personally but from what I can gather:

1) Yup, both Zealot and (I guess first turn) Shred

2) I'm not sure, I imagine it will be similar to Asorath and only allow Death Company to re-roll wounds

3) I'm not too sure, they rely on the Furious Charge. But I could be wrong.

4) I see no reason why they couldn't use pods.

YMDC = nightmare 
   
Made in ca
Fresh-Faced New User





Thanks for the pics! So would it be fair to say this Detachment is strictly better than Baal Strike Force Detachment, just because it lets us now field potentially a lot more Elites?

This message was edited 1 time. Last update was at 2016/09/13 02:28:59


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Made in us
Regular Dakkanaut





Lack of Obsec stings. Lack of free transports is...a good thing if they end up getting rid of them for other armies but leaves them at a disadvantage as is.

I do like the Sanguinary, and Terminator formations even though they're disordered charges on deepstrike. I'm thinking the Terminator formation would be best with 2 melee squads and 1 shooty squad so you can soften the target and hopefully nullify the lack of bonus charge attacks.
   
Made in ca
Fresh-Faced New User





BaronVonSnakPak wrote:
Lack of Obsec stings. Lack of free transports is...a good thing if they end up getting rid of them for other armies but leaves them at a disadvantage as is.

I do like the Sanguinary, and Terminator formations even though they're disordered charges on deepstrike. I'm thinking the Terminator formation would be best with 2 melee squads and 1 shooty squad so you can soften the target and hopefully nullify the lack of bonus charge attacks.


Probably hence the box comes with 2 squads of Assault termies and 1 squad of reg termies.

3000
Deathwatch: 2200
Imperial Knight: 450
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Longtime Dakkanaut





UK

Heck, it's lets you field an entire army of Death Company that move 18" first turn, with Grav Cannons to support them (spam Auxillary Devastators) and the Golden Host to tie up troublesome units.

It does make the Baal Strike Force redundant, but I think you'll be good

In case anyone asks, there was no news on relics from the source. They were apparently leaked a while back on this thread.




Automatically Appended Next Post:
I should mention that I don't know if Assault Troops are allowed to become Troops in a CAD. But at least you keep your meltaguns and stuff.

This message was edited 1 time. Last update was at 2016/09/13 02:32:54


YMDC = nightmare 
   
Made in ca
Fresh-Faced New User





 Frozocrone wrote:
Heck, it's lets you field an entire army of Death Company that move 18" first turn, with Grav Cannons to support them (spam Auxillary Devastators) and the Golden Host to tie up troublesome units.

It does make the Baal Strike Force redundant, but I think you'll be good

In case anyone asks, there was no news on relics from the source. They were apparently leaked a while back on this thread.




Automatically Appended Next Post:
I should mention that I don't know if Assault Troops are allowed to become Troops in a CAD. But at least you keep your meltaguns and stuff.


Assault Troops as Troops would be amazing. Don't get me wrong, I'm super happy with the pictured Detachment, my main critique of BSF was the lack of elite slots

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 maku wrote:
BaronVonSnakPak wrote:
Lack of Obsec stings. Lack of free transports is...a good thing if they end up getting rid of them for other armies but leaves them at a disadvantage as is.

I do like the Sanguinary, and Terminator formations even though they're disordered charges on deepstrike. I'm thinking the Terminator formation would be best with 2 melee squads and 1 shooty squad so you can soften the target and hopefully nullify the lack of bonus charge attacks.


Probably hence the box comes with 2 squads of Assault termies and 1 squad of reg termies.


True, even though the formation is apparently 3 squads of any kind. An all shooty formation could be mean, 60 storm bolter shots and 12 cyclone snapshots has potential.

This message was edited 1 time. Last update was at 2016/09/13 02:41:19


 
   
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Sioux Falls, SD

So it looks like you can do 0-3(maybe 5 which is even better!) Command Choices per the French photos. Which means I am doing a Golden Host and a Leaders of the Angelic Host x2 for some Sanguinary Priests. A BDC with minimum Troops because the Archangels is stupidly high for points (still doable though). And then I will add an Archangels Orbital Intervention Force. I will probably bottleneck on points, but should be alright.

EDIT: The album has all of the formation pictures. I will try to decipher them.

This message was edited 1 time. Last update was at 2016/09/13 03:01:06


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So for the Battle Demi-Company, is the choice between Command Squad and Furioso determined by the player, or whether you take a Captain or Chaplain?
   
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Sioux Falls, SD

diepotato47 wrote:
So for the Battle Demi-Company, is the choice between Command Squad and Furioso determined by the player, or whether you take a Captain or Chaplain?
The images indicate that if you take a Captain, you can ONLY choose a Command Squad, and if you take a Chaplain, you can ONLY choose a Furioso Dreadnought.

The BDC is 100% lifted from the Exterminatus book. Absolutely no reason whatsoever to choose it. It provides zero benefits and has higher requirements than any other BDC. Good job GW, you fail at life.

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3850 pts
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Damn. Looks like I have a Captain and Furioso, but no Command Squad or Chaplain. Well played, GW
   
 
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