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2016/09/12 21:34:11
Subject: Re:[40K]Blood Angels News - Angel's Blade and repacked kits
I mean... i really hope you forgot to mention free transports for BA battle company.. Like all the other space marine battle companies..
Sorry dude, this is just crap.
Haha, yeah i was just wish listing. Didn't mean to sound unappreciative of the info!
There is no point running a battle company (ie two Demi companies) unless your running one of the free transports builds. Like dark angels or white scars, or iron hands. I actually think the other stuff sounds decent. Unfortunately the red thirst is an awful benefit.
This message was edited 2 times. Last update was at 2016/09/12 21:37:58
2016/09/12 21:36:51
Subject: [40K]Blood Angels News - Angel's Blade and repacked kits
Draner wrote: Hi guys, I do not actually have the codex but some guy was nice enough to send me pictures. It is in French so posting pictures is quite useless. I do not have it all, but here it is :
New QG : death company chaplain (actual cost +35). Same statline, has inferno pistol, jump pack and the Astorath reroll to wound rule.
Grav-cannon and eviscerator as anticipated.
New stuff: a thunder hammer master crafted for 6 meltabombs.
Formations are the following (I do not have them all):
Angel’s blade strike force (meta detachment)
Bonus: reroll warlord trait, red thirst (same as now) and zealot for every unit below half initial size (rounded below).
Core: battle demi company or archangels demi company
Command: Golden host, Leader of the angelic host, chapter ancients
Auxiliary: Archangel orbital intervention, 10th company ambush, death company strike force, Lucifer armoured task force, stormraven squadron, rapid assault force, fire support force
Lost brotherhood (meta detachement)
Bonus: Reroll warlord trait, red thirst, and 6” free move just after you deploy an unit. Does not work with reserves.
Core: death company strike force
Command: Death company command (1-3 astorath, lemarted, DC chaplain)
Aux: orbital intervention, 10th company support, Lucifer armoured task force, stormraven squadron, rapid assault force
Battle demi company (core)
1 captain or chaplain
1 command squad (if the captain is chosen)
3 tactical
1 assault, bike, attack bike or land speeder
1 dev squad
1 dreadnought
1 furioso dreadnought (if the chaplain is chosen)
Bonus: reroll warlord trait if main detachment and red thirst (same as now). YES it is the SAME bonus as in the angel’s blade strike force…WTFGW. No obsec.
AWFUL
Archangels orbital intervention force (auxiliary)
3 units of the assault or regular terminators
Bonus: all units must be put in reserve and roll together. No reroll.
When the deep strike, regular terminator can fire twice and assault terminator can charge (but count has a disoriented charge).
NICE !
Archangels demi company (core)
1 termi captain
2 furioso dreadnoughts
5 units of terminators, vanguards or sternguards
Bonus: stubborn, reserve roll turn 1, reroll reserve roll, scatter D6 less and reroll warlord trait if main detachment.
Quite nice but that is a huge point sink..
10th company ambush force (auxiliary)
3-5 units or either scouts or biker scouts
Scout bikers must buy mines
Bonus: stealth long as you don’t move if you infiltrate.
Precision shots during the first turn.
Ok I guess
Stormraven squadron (auxiliary)
2-4 stormravens
At the beginning of your turn, once per battle, you can fire all your stormstrike missiles at a target and still fire in the following shooting phase
Lucifer armoured task force (auxiliary)
1 techmarine
3-5 units of baal predator or regular predators
1-3 units of land raiderd, or crusader, redeemer
Bonus: SCOUT, and boosted engines (FAST) free for every vehicle as well as for the land raiders !
YAY ! 12” scouting land raiders ! woooot
Death company strike force (Aux or core)
1 DC chaplain
3 DC squads
1-3 DC dread
Bonus: unknown
Rapid assault force (aux)
1-3 assault, bike, attack bike, speeders
Bonus: unknown
Fire support force (aux)
1-3 devastator, vindicator, whirlwind
Golden host (Command)
Sanguinor OR Dante
2-5 sanguinary guard
Bonus: unknown
Looks really nice with dante and only 2 units of sang guard. My guess is they get deep strike at least.
Leaders of the angelic host (command)
1 captain, termi captain, librarian, meph, sang priest, brother corbulo;
0-1 command squad;
0-1 stormraven
Chapter ancients (command)
3-5 dreadnoughts (librarian, regular or furioso)
Bonus: Once during the battle, at the beginning of your turn, you can fire as if you were in the shooting phase or pile in and fight in close combat, instead of moving during your movement phase.
Each dreadnought can perform a different action (fire, fight or move).
Death company relics
- 2+ armor with adamantium will and crusader – 6 meltabombs
- 2-handed power axe, Str of user, master crafted, armorbane – 6 meltabombs
- Counter attack stuff – 6 meltabombs
- Template pistol 4+ poisoned AP6 – 4 meltabombs
- Inferno pistol 12” master crafted – can’t see price
- DC chaplain only crozius: AP3 and reroll FNP rolls of 1 for every model that has the rule in his unit – 5 meltabombs => quite ok
Thanks ! Much appreciated ! Some good stuff here.
However, you could / should post the pictures anyways, as there are some French here, and some people can read French (or use Google ).
gungo wrote: To be fair the only company worst at price gouging then GW is Apple. I can only imagine thier markup for the applestore. You place these two companies together and I fully expect the enhanced edition to be worst than a paperback edition book.
Apple take a 30% cut of all sales through their stores or any iOS apps. It stings.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2016/09/12 22:15:40
Subject: Re:[40K]Blood Angels News - Angel's Blade and repacked kits
That Chapter Ancients formation looks pretty cool
Pile In and Fight Twice with DC/Furioso Dreads is gonna hurt people A LOT
(Field it with the Stormraven Formations to Drop them off in the Enemy Deployment Zone Turn 3 (1 no reserves, 2 Stormravens Come In, 3 Hover stormravens and charge)
2016/09/12 22:51:38
Subject: [40K]Blood Angels News - Angel's Blade and repacked kits
The formation bonuses don't look particularly appealing but actual pictures would help.
The Scouting vehicles could be cool, if it wasn't a massive points sink.
As for Ob Sec, I know Codex: SM get it, don't think DA do (they get a bonus to their Overwatch instead, whereas the overall superdetachment gives a further bonus to their overwatch).
YMDC = nightmare
2016/09/12 23:02:10
Subject: [40K]Blood Angels News - Angel's Blade and repacked kits
StarHunter25 wrote: Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.
Nope. The same rule cannot apply to one unit more than once. Perhaps the Initiative bonus will. I doubt the Str bonus will. That would be absurd. All Fists would be Str 10.
StarHunter25 wrote: Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.
Nope. The same rule cannot apply to one unit more than once. Perhaps the Initiative bonus will. I doubt the Str bonus will. That would be absurd. All Fists would be Str 10.
Yeah, but doesn't matter to SW, lol.
I'm starting to think BA yet again got gakked on.
YMDC = nightmare
0027/09/13 00:37:41
Subject: Re:[40K]Blood Angels News - Angel's Blade and repacked kits
StarHunter25 wrote: Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.
Nope. The same rule cannot apply to one unit more than once. Perhaps the Initiative bonus will. I doubt the Str bonus will. That would be absurd. All Fists would be Str 10.
Yeah, but doesn't matter to SW, lol.
I'm starting to think BA yet again got gakked on.
Same here. I am hoping scans will start to pop up soon. Traitor's Hate showed up a week ago from tomorrow, so I suspect we will see the same thing with BA.
StarHunter25 wrote: Wait, unexpected bonus. The demi company and overall command bonus might stack. +2 Initiative and FC seems not awful.
Nope. The same rule cannot apply to one unit more than once. Perhaps the Initiative bonus will. I doubt the Str bonus will. That would be absurd. All Fists would be Str 10.
Yeah, but doesn't matter to SW, lol.
I'm starting to think BA yet again got gakked on.
Same here. I am hoping scans will start to pop up soon. Traitor's Hate showed up a week ago from tomorrow, so I suspect we will see the same thing with BA.
If you ask me, it's amazing how CSM actually got something over an IoM faction xD
- Assault squad receive the same entry as vanilla : no JP, buy either the jumpack or the transport or leave them on foot. Evicerator available - Devastator : same thing, they have acces to cherubin and grav cannon. - vindi and WW can be fielded as squadron with the same bonus - same thing for turbo boos bonus for speeders - access to domain from the new disciplines
Then the news
First a DC chaplain allow to reroll the roll to wound for him and its uni when charging except in a disorderd charge
Then the Baal : Fieldable in squadron and may re roll 1 to W when played in squadrons of 3
I have no access to relics except the TH from Kraen wich becomes available to any BA character
Then you have 2 detachment or rather "super formations" "gladius" ... whatever
The first is a standard one the second is more Death company
Gladius like detachment
bonus - re roll of warlord trait - l+1I when charging - zealot if any squad come below 50% … And... That's all ! No free transport if 2 half company are played...
The formations
Core :
Demi Companie
As a vanilla one except you can swap the command squad for a furioso Special rules Reroll of the warlord trait and +1I when charging and ... That's all !!!! NO OBJECTIVE SECURED And it's the same bonus as the whole formation... This is THE dark point IMO…
archangels demi companie
1 termi captain 2 furioso 4 units amongst termis assault termi vanguard sternguards special rules : Stubborn Roll for reserve at Turn 1 Re roll scatter and roll only 1d6 Warlord trait re roll
HQ :
Leaders of the Angelic Host : 1 HQ 0-1 comman squad 0-1 Storm Raven no special rules
Golden Host Dante or Sanguinor 2-5 sanguinary guards units Special rules : No reserve roll you choose the turn they arrive and everybody arrive in DS They can charge the turn they DS but count as disordered charge
Chapter ancients 3-5 units of Dreads Dreads Furioso Dreads Archi special rules 1time per battle, you can choose to sacrify the movement phase of any dread to either make a free shoot or a free movement of contact and resolve CC A. You can then proceed normally to shoot or charge
Auxiliaries :
Archangels orbital intervention force 3 termi squads of any sort Special rules : MUST be kept in DS reserve one single reserve roll The termi may eithershoot twice (not necessarly at the same target) OR charge the turn they DS but this will count as disordered charge
10th company Ambush Force 3-5 units of scouts or scout bikes Restrictions : bikes must have mines Special rules : As long as it doesn't move a unit gain +1 cover (shrouded?) Precision shot first turn
Death Company Strike Force 1 DC chaplain 3 DC squads 0-3 DC dreads Special rules Models within 12" of the chaplain gain +1A
Lucifer Armoured strike force 1 techmarine 3-5 units of preds or Baal 1-3 units of LR of any sort Special Rules Scouts Overloaded engines free
Storm Raven Squadron 2-4 Storm Raven Special Rules : One time per battle, during your movement phase, declare you target an enemy unit. All the SR within 72" of the target and with a LoS must shoo all their remaining stormstrike missiles on the target. This doesn't count toward the number of weapons usable and the SR may use their weapons during the shooting phase as normal.
Rapid Assault Force 1-3 units Assault squads bike squads attack bike squads speeder squadrons Special Rules : none it's a "blank formation" usable only in the super detachment
Fire Support Force 1-3 units devastator WW Vindi Special rules : none it's a "blank formation" usable only in the super detachment
And then Death Company Gladius
Bonus : Re roll traits +1I when charging expect if disordered charge After Deploying the unit, it may make a 6"move. This is NOT a scout move
Core
Death Company Strike Force as described
HQ
Death Company Command 1-3 choices amongst Astorath, Lemartes or chapelain CdlM
Aux
Archangels Orbital Intervention force as described
10th company support as described
Lucifer Armoured squadron as described
Storm Raven squadron as described
Rapid Assault Force as descibed
I expected the Golden Host to be what it was, given the fluff. Quite good to be fair and solves the lack of defense against AP2, at least for one turn. Sucks that you don't get the +1 I though.
Overall...it's pretty decent. Nothing absurdly good or bad and while it's too late for me to enjoy having stopped playing, I sincerely hope that remaining BA players get some fun/love out of this.
I suggest SM and DA players make the most out of their Gladius/Lion Blades, since the free transports seems to be going away. Good for balance I guess, but screws over everyone who went out and bought 10 Rhinos.
Edited as I hadn't realized how big the post was.
Edit number 4 as I stumbled across some French photos:
Spoiler:
One of the best things is that Command choices are 1-5 and a Sanguinary Priest is one of those choices...
One of the worst things I can see is disordered charge everywhere. Just nullify the chapter tactics why don't you xD
Automatically Appended Next Post: For anyone that doesn't know much French, that entire Death Company detachment can make a 6" movement after deploying (this is not a Scout move). Damn, they're so thirsty!
This message was edited 8 times. Last update was at 2016/09/13 02:14:01
YMDC = nightmare
2016/09/13 02:22:49
Subject: [40K]Blood Angels News - Angel's Blade and repacked kits
Thanks for the pics! So would it be fair to say this Detachment is strictly better than Baal Strike Force Detachment, just because it lets us now field potentially a lot more Elites?
This message was edited 1 time. Last update was at 2016/09/13 02:28:59
3000
Deathwatch: 2200
Imperial Knight: 450
Officio Assassinorum: 330
2016/09/13 02:28:11
Subject: [40K]Blood Angels News - Angel's Blade and repacked kits
Lack of Obsec stings. Lack of free transports is...a good thing if they end up getting rid of them for other armies but leaves them at a disadvantage as is.
I do like the Sanguinary, and Terminator formations even though they're disordered charges on deepstrike. I'm thinking the Terminator formation would be best with 2 melee squads and 1 shooty squad so you can soften the target and hopefully nullify the lack of bonus charge attacks.
2016/09/13 02:29:59
Subject: [40K]Blood Angels News - Angel's Blade and repacked kits
BaronVonSnakPak wrote: Lack of Obsec stings. Lack of free transports is...a good thing if they end up getting rid of them for other armies but leaves them at a disadvantage as is.
I do like the Sanguinary, and Terminator formations even though they're disordered charges on deepstrike. I'm thinking the Terminator formation would be best with 2 melee squads and 1 shooty squad so you can soften the target and hopefully nullify the lack of bonus charge attacks.
Probably hence the box comes with 2 squads of Assault termies and 1 squad of reg termies.
3000
Deathwatch: 2200
Imperial Knight: 450
Officio Assassinorum: 330
2016/09/13 02:30:28
Subject: [40K]Blood Angels News - Angel's Blade and repacked kits
Heck, it's lets you field an entire army of Death Company that move 18" first turn, with Grav Cannons to support them (spam Auxillary Devastators) and the Golden Host to tie up troublesome units.
It does make the Baal Strike Force redundant, but I think you'll be good
In case anyone asks, there was no news on relics from the source. They were apparently leaked a while back on this thread.
Automatically Appended Next Post: I should mention that I don't know if Assault Troops are allowed to become Troops in a CAD. But at least you keep your meltaguns and stuff.
This message was edited 1 time. Last update was at 2016/09/13 02:32:54
YMDC = nightmare
2016/09/13 02:36:05
Subject: [40K]Blood Angels News - Angel's Blade and repacked kits
Frozocrone wrote: Heck, it's lets you field an entire army of Death Company that move 18" first turn, with Grav Cannons to support them (spam Auxillary Devastators) and the Golden Host to tie up troublesome units.
It does make the Baal Strike Force redundant, but I think you'll be good
In case anyone asks, there was no news on relics from the source. They were apparently leaked a while back on this thread.
Automatically Appended Next Post: I should mention that I don't know if Assault Troops are allowed to become Troops in a CAD. But at least you keep your meltaguns and stuff.
Assault Troops as Troops would be amazing. Don't get me wrong, I'm super happy with the pictured Detachment, my main critique of BSF was the lack of elite slots
3000
Deathwatch: 2200
Imperial Knight: 450
Officio Assassinorum: 330
2016/09/13 02:39:43
Subject: [40K]Blood Angels News - Angel's Blade and repacked kits
BaronVonSnakPak wrote: Lack of Obsec stings. Lack of free transports is...a good thing if they end up getting rid of them for other armies but leaves them at a disadvantage as is.
I do like the Sanguinary, and Terminator formations even though they're disordered charges on deepstrike. I'm thinking the Terminator formation would be best with 2 melee squads and 1 shooty squad so you can soften the target and hopefully nullify the lack of bonus charge attacks.
Probably hence the box comes with 2 squads of Assault termies and 1 squad of reg termies.
True, even though the formation is apparently 3 squads of any kind. An all shooty formation could be mean, 60 storm bolter shots and 12 cyclone snapshots has potential.
This message was edited 1 time. Last update was at 2016/09/13 02:41:19
2016/09/13 02:58:15
Subject: Re:[40K]Blood Angels News - Angel's Blade and repacked kits
So it looks like you can do 0-3(maybe 5 which is even better!) Command Choices per the French photos. Which means I am doing a Golden Host and a Leaders of the Angelic Host x2 for some Sanguinary Priests. A BDC with minimum Troops because the Archangels is stupidly high for points (still doable though). And then I will add an Archangels Orbital Intervention Force. I will probably bottleneck on points, but should be alright.
EDIT: The album has all of the formation pictures. I will try to decipher them.
This message was edited 1 time. Last update was at 2016/09/13 03:01:06
diepotato47 wrote: So for the Battle Demi-Company, is the choice between Command Squad and Furioso determined by the player, or whether you take a Captain or Chaplain?
The images indicate that if you take a Captain, you can ONLY choose a Command Squad, and if you take a Chaplain, you can ONLY choose a Furioso Dreadnought.
The BDC is 100% lifted from the Exterminatus book. Absolutely no reason whatsoever to choose it. It provides zero benefits and has higher requirements than any other BDC. Good job GW, you fail at life.