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Made in au
Devious Space Marine dedicated to Tzeentch




Australia

I've been out of the 40k loop for a while, and I watched the recent video about the upcoming Genestealer Cults codex.

Which armies have access to units that can assault from reserves/deepstrike/outflank/infiltrate/[insert other sneakiness here]? And where can I find the rules describing those exceptions?

2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

Blood Angels just got a new supplement (Angel's Blade) that gives them a Sanguinary Guard formation and a Terminator formation that can both assault out of deep strike. There was another formation requiring three Stormravens with a tac squad in each that also allowed deep strike to assault for Blood Angels. The Space Marines have the Skyhammer formation that can be found in the Angels of Death supplement that enables assault squads to deepstrike then assault; likewise there is a formation for Raven Guard than can deepstrike and assault, though I forget it's name.

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Made in fr
Been Around the Block




Chaos space marines can do it too now in traitor's hate supplement a formation with jump pack infantry.
And space wolf even if it's different they can move twice with some luck with tunderwolf and charge then or wulfen comming out from a transport can run and then charge, with some luck charge on first turn too.
And well the new psychic power from angels of death and Traitor's hate may let you charge first turn too.
You could say any kind of space marine chaotic or not.
And now may be genestealer cult even if not released.
Ork with some luck ? out of trucs with the waaag not sur for this one.

This message was edited 2 times. Last update was at 2016/09/26 02:30:12


 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





The purestrain princelings from the deathwatch overkill set can infiltrate 1" away and still charge IIRC, though with only 2 models and no assurance of first turn, that might not be as handy as you'd imagine.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I'm kind of amazed at how this is escalating. GW seemed to have been slowing removing all units that could do this over the last 2 editions, just to suddenly flood the game with Formations that allow it.

   
Made in fi
Lead-Footed Trukkboy Driver





Boston

 Galef wrote:
I'm kind of amazed at how this is escalating. GW seemed to have been slowing removing all units that could do this over the last 2 editions, just to suddenly flood the game with Formations that allow it.



It's probably for the best considering how shooting has gone up to 11. Without giving units base 3+ re-rollable GW doesn't like making units durable enough to run across the board through the hail of fire so the only way to make them usable is to skip the running across the board all-together.

The issue with this stuff is that it's a gatekeeper army, it will go 4-2 in a lot of big tournaments or 2-1 in a smaller one or possible 3-0 if match ups work out. If it runs into a true melee army it's at a huge disadvantage because it paid all these points to skip running across the board while the enemy army probably paid those points to increase durability or quantity.

That being said, it's still fun to bring an army like this because as my high school rowing coach put it "Gentlemen, we're here to crush hopes and ruin dreams". An army with a heavy first turn assault will definitely do that.

This message was edited 1 time. Last update was at 2016/09/26 14:54:16


 
   
Made in us
Librarian with Freaky Familiar






 Galef wrote:
I'm kind of amazed at how this is escalating. GW seemed to have been slowing removing all units that could do this over the last 2 editions, just to suddenly flood the game with Formations that allow it.


Thats not a bad thing, it makes units like terminators useful again.

Nothing like deep striking 235 point deathwing knights, which shread stuff in close combat, to only have them sit there for the full turn looking like gak holes waiting to get shot at.

Personally im ok with assaulting from deep strike, if there is a valid fluff reason for it. IE Terminators, demons, things like that.

To many unpainted models to count. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Oh, I totally agree that this is a good thing for the balance of the game. Assaulting after deep strike is just risky enough since you might scatter too far away to assault or mishap if you scatter too close. The opponent can also defend against this in a way by deploying spread out with his priority units bubble wrapped by lesser priority ones. This particular tactic might also encourage more infantry being fielded with make game feel more thematic.

So far it also seems like the units that have been given the rule are either A) expensive so a mishap is brutal, B) not considered overly competitive, so the boost is welcome or C) both. I also like that Blood Angels and CSM are 2 of the armies that have these formations. They needed the help.

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This message was edited 1 time. Last update was at 2016/09/26 15:41:06


   
Made in us
Librarian with Freaky Familiar






 Galef wrote:
Oh, I totally agree that this is a good thing for the balance of the game. Assaulting after deep strike is just risky enough since you might scatter too far away to assault or mishap if you scatter too close. The opponent can also defend against this in a way by deploying spread out with his priority units bubble wrapped by lesser priority ones. This particular tactic might also encourage more infantry being fielded with make game feel more thematic.

So far it also seems like the units that have been given the rule are either A) expensive so a mishap is brutal, B) not considered overly competitive, so the boost is welcome or C) both. I also like that Blood Angels and CSM are 2 of the armies that have these formations. They needed the help.

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It would make my current army VERY scary since i run ravenwing deathwing at 1850 points.

So i would be deep striking onto teleport homers on the bikes every single one, firing all twin linked weapons, then charge with terminators, thats gonna be really strong.

To many unpainted models to count. 
   
Made in ca
Automated Rubric Marine of Tzeentch





 Galef wrote:
Oh, I totally agree that this is a good thing for the balance of the game. Assaulting after deep strike is just risky enough since you might scatter too far away to assault or mishap if you scatter too close. The opponent can also defend against this in a way by deploying spread out with his priority units bubble wrapped by lesser priority ones. This particular tactic might also encourage more infantry being fielded with make game feel more thematic.

So far it also seems like the units that have been given the rule are either A) expensive so a mishap is brutal, B) not considered overly competitive, so the boost is welcome or C) both. I also like that Blood Angels and CSM are 2 of the armies that have these formations. They needed the help.

-


And yet only 1 of those armies got the help they needed. The termies that got a free shot can only have combi weapons unless you bring 5 which means your paying 195+ points after basic upgrades. Warp Talons are even more over priced at 160 for a naked squad, no marks or icons which means your paying 200+ with upgrades and the Raptors lack any kind of real melee ability so you have to tack a IC to them in the hopes that they can actually do their job. On top of that CSM have no real way to stop the piecemeal or scatter problems that the BA got. In short the only people that got something from traitors hate was GW because they made a lot of money by copy and pasting old BA stuff into a "new" puesdo-supplament that didn't help CSM at all.

 
   
Made in ru
!!Goffik Rocker!!






Yeah but loyalists don't scatter. I've allready tried it out with blood angels and it makes termies good.

This message was edited 1 time. Last update was at 2016/10/12 07:21:04


 
   
Made in us
Neophyte undergoing Ritual of Detestation





There is also the weirdness of the FW CSM Pod and the Lucious Drop Pod that allow Assault out of a pod for anything inside of it.

I'm just hoping my GK's will get some trickle-down Deep Strike Assault love soon here.
   
Made in be
Wicked Warp Spider





In my humble opinion, is too much.

Probably termies and daemons should have it to be functional (but then again, my idea of daemon would be something used in combination with CSM).

Uber-shooting and easy charges from some units turns the game in a Rocket Tag in which uber-shooters and uber-chargers play and overwhelm the enemy, units that could just, you know, move 6, exit a transport and assault are left in the dust.

There should be a middle ground, IMHO.

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