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Made in us
Brainless Servitor





Northern Oregon

now...I've never actually played Warhammer40k before, though I have seen tons of Battle Reports on youtube to understand the gist of the game. But, that's besides the point of this topic. An Ork army entirely composed of grot tanks, grot mega tanks, grot artillary pieces, Killa Kans and of course, mobs of grots, maybe even throw in a Mega Dread for fun. Now, I'm not expecting this army to win any games what so ever (even me, someone who hasn't played a game of 40k in his life can say that with confidence) now you guys have to admit, a grot army at like 1500pts would be a sight to behold and would more than likely be absolutely awesome to play. I'd even throw in a Big Mek to lead the horde and I assume the Big Meks can repair certain vehicles and such as well so that will help. Throw in the grot army, pull back some vehicles in need of repair and then throw em' out again.

What do you guys think? Think it'd be cool to see? Would you enjoy fighting against an army such as this?

"THIS QUIET OFFENDS SLAANESH" 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

I've always wanted to see a full Grot army...

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Made in us
Brainless Servitor





Northern Oregon

I'm going to do it...I'm just thinking of all of the conversion possibilities, making a Warboss look like a robot that is being piloted by a Grot for example. Plus I could start the army for fairly cheap by making most of my vehicles with plasticard. Just imagine the look on the opponents face when he or she sees a wave of little Goblins charging towards them...it's going to be epic

"THIS QUIET OFFENDS SLAANESH" 
   
Made in nl
Longtime Dakkanaut






It has been done before.LD 5 is an issue. Things like a Kustom Stompa or other things that give a fearless aura are a godsend.


Automatically Appended Next Post:
Grot tank are really nice and do not charge into combat with grots against anything.

This message was edited 1 time. Last update was at 2016/09/28 08:31:18


Inactive, user. New profile might pop up in a while 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Bodt

I have a buddy who does this. I've never actually played against it, but it's just as you described. He definitely enjoys the hell out of it, even if it doesn't really win much.

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Made in us
Cultist of Nurgle with Open Sores





I am in the process of making a full Gretchin Kill Team.

I couldnt care less if its effective or not. They are just the best looking models in 40k.

The problem I am seeing the models are limited and dont seem to be easily modified.
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

A Grot Rebel army would be great fun to see and play against - definitely go for it

As for your Warboss, a Grot piloting a modified version of Mega Armour could work

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Made in us
Gore-Soaked Lunatic Witchhunter







The Renegades and Heretics list (Imperial Armour 13 or Imperial Armour 5) may be an interesting choice to base Grot Rebels off of. You get the massed light tanks, field artillery, low-quality troops, and low Leadership without trying to build an army out of one unit in the Ork book, and you could actually make your Grot Trukks BS3 using those rules.

(Also the 'recycle destroyed Troops mobs on a 5+' rule would be hilarious when that translates to an endless stream of Grots)

This message was edited 3 times. Last update was at 2016/09/28 14:25:12


Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Lead-Footed Trukkboy Driver





I regularly take Grot tanks and a Grot mega tank. I load up the grot tanks with a mix of big shootas and grotzookas (big shoots for range while they advance). The grot mega tank I like to take cheap and use all big shootas (it gets expensive real quick with other weapon loadouts). Their 5+ invul and no open top makes both units surprisingly survivable. The shear volume of shots that the units can put out at BS 3 often catches players by surprise, even if they have played them before. The grot tanks have never failed to make up their points for me. The grot mega tank, if taken cheaply, can also easily make up its points, but it is obviously vulnerable to a single shot. They perform very well well combined with other similar threats, of course. I usually take a few units of outflanking buggies (rokkits) and full tracks (forgeworld) with big lobbas (str. 6, ap 4, barrage). If you are going all Grot, the artillery squads could serve as a fire magnet, while your other units do the work. The list would be fun, without a doubt.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I hope you like painting tiny green dudes, because you'll have to paint a lot of them! I did the math a while ago and it's certainly possible but the army won't be especially fun to play since it'll take forever to move and have a hard time really killing anything. Aside from Mek Gunz they've got no firepower. I don't even mean this in a competitive sense, it just wouldn't be effective enough to really be fun past the initial gimmick.

This message was edited 1 time. Last update was at 2016/09/29 15:29:23


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Made in ru
!!Goffik Rocker!!






FW Stompa + a tide of grots and a ton of mek guns is pretty good.

This message was edited 1 time. Last update was at 2016/09/30 11:20:40


 
   
Made in us
Shadowy Grot Kommittee Memba






I have a 1250pt grot army. I run proxied versions of a warboss with the mega-bosspole and Grotsnik (the two characters who grant fearless) and stick them in 30-mobs of gretchins, then fill the rest with megatanks, grot tanks, mek guns, and killa kanz.

I've run a different variant with the Buzzgob stompa providing a fearless bubble to six 10-man squads of grots, but it didn't work quite as well. 30 man squads are somewhat harder to get rid of.

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Rampaging Khorne Dreadnought






I don't know much about orks, but doesn't forgeworld have a book with a goblin army list? I imagine it would be at least half decent being forgeworld and all?
   
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Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

 Brother SRM wrote:
I hope you like painting tiny green dudes, because you'll have to paint a lot of them! I did the math a while ago and it's certainly possible but the army won't be especially fun to play since it'll take forever to move and have a hard time really killing anything. Aside from Mek Gunz they've got no firepower. I don't even mean this in a competitive sense, it just wouldn't be effective enough to really be fun past the initial gimmick.


Huh? They have every walker and cannon in the ork codex, boyz cannot be bothered to shoot things from afar!

 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Roknar wrote:
I don't know much about orks, but doesn't forgeworld have a book with a goblin army list? I imagine it would be at least half decent being forgeworld and all?


Unfortunately no. The main-sequence Imperial Armour book with Ork stuff in it (Kastorel-Novem) is the oldest book that hasn't been overwritten and it contains a Mek/Dread-focused variant list built for the 4th edition Ork book and designed to work in 5th.

(It does contain Grot kamikaze missiles, though)

This message was edited 1 time. Last update was at 2016/09/30 14:50:56


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Bonkers Buggy Driver with Rockets






 Grumblewartz wrote:
I regularly take Grot tanks and a Grot mega tank. I load up the grot tanks with a mix of big shootas and grotzookas (big shoots for range while they advance). The grot mega tank I like to take cheap and use all big shootas (it gets expensive real quick with other weapon loadouts). Their 5+ invul and no open top makes both units surprisingly survivable. The shear volume of shots that the units can put out at BS 3 often catches players by surprise, even if they have played them before. The grot tanks have never failed to make up their points for me. The grot mega tank, if taken cheaply, can also easily make up its points, but it is obviously vulnerable to a single shot. They perform very well well combined with other similar threats, of course. I usually take a few units of outflanking buggies (rokkits) and full tracks (forgeworld) with big lobbas (str. 6, ap 4, barrage). If you are going all Grot, the artillery squads could serve as a fire magnet, while your other units do the work. The list would be fun, without a doubt.

How do grot tanks work compared to buggies? Buggies seem cheaper for slightly more dakka (BS2 twin-linked is slightly better than BS3) if you get big shootas. Grot tanks are better than kans at carrying grotzookas (cheaper and roughly as durable) but the random movement thing seems painful. Do you upgrade the tanks to Kommandas? More weapons seems nice and it fixes the movement thing but it's expensive on such a fragile unit. (I've considered converting some grot tanks, I could use some advice on what purpose to use them for though.)

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Made in lu
Rampaging Khorne Dreadnought






 AnomanderRake wrote:
 Roknar wrote:
I don't know much about orks, but doesn't forgeworld have a book with a goblin army list? I imagine it would be at least half decent being forgeworld and all?


Unfortunately no. The main-sequence Imperial Armour book with Ork stuff in it (Kastorel-Novem) is the oldest book that hasn't been overwritten and it contains a Mek/Dread-focused variant list built for the 4th edition Ork book and designed to work in 5th.

(It does contain Grot kamikaze missiles, though)


Hmm, yea that doesn't sound too good lol.
   
 
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