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![[Post New]](/s/i/i.gif) 2016/10/11 04:01:26
Subject: Ascension Calls: Genestealer Cult Tactica
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Infiltrating Broodlord
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Orangecoke wrote:
Hopefully they feel good about it, I just bought Overkill for the GSC models!
I also am nearly done painting my first Goliath truck. I'm starting to balk at the volume of models needed for this army given the dollar cost of the kits. Is there a "non-horde" way to run this army effectively?
I mean the formations and units that got released in WD
You can pretty much run Mechanised Guard as GSC with the Neophyte Cavalcade
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![[Post New]](/s/i/i.gif) 2016/10/11 04:12:51
Subject: Ascension Calls: Genestealer Cult Tactica
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Shas'la with Pulse Carbine
Los Angeles, CA
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The GSC from Overkill is the best way to start as it gives you the Patriarch, familiars, Primus, and Magus and you can't buy the latter 2 separately yet. The Neophytes have Mining Lasers and Grenade Launchers I believe which is half good! Heh
I, too, am feeling pretty daunted with having to buy like 7+ boxes of a mix of Acolytes, Neophytes, and Metamorphs... I also mould line everything like crazy so it's looking like a good year until I'll even have this done!
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6400 Pts
4300 Pts
3200 Pts
2600 Pts
3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth |
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![[Post New]](/s/i/i.gif) 2016/10/11 07:55:10
Subject: Re:Ascension Calls: Genestealer Cult Tactica
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Longtime Dakkanaut
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Some one can post the lists of this podcast? (i dont understand well )
http://www.lounge.belloflostsouls.net/podcasts/FTNe164.mp3
One is genestealer cult + inq
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![[Post New]](/s/i/i.gif) 2016/10/11 11:47:59
Subject: Ascension Calls: Genestealer Cult Tactica
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Shadowy Grot Kommittee Memba
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GodDamUser wrote:The issue I have with demo claw
Is that you only really get a benefit from it by having the duders next to the trucks (and some duders in them)
but they are not fast vehicles and/or don't infiltrate and unless you are packing a Leman Russ or two they are the target for all anti tank
Are you missing that the whole formation gets Tank Hunter? It's a very simple, and pretty solid, buff. Basicaly lets you run the hybrids naked and have them be as threatening to most tanks as a squad with an AT weapon upgrade, gives you Tank Hunting heavy seismic cannons on the grinders, and Tank Hunting autocannons if youw ant them on DT Goliaths.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/10/11 13:36:47
Subject: Ascension Calls: Genestealer Cult Tactica
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Huge Hierodule
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Okay fellow cultists, here's another anecdotal game recap.
I rematched my Eldar playing opponent, to settle our last battle which ended in a draw. Our lists were largely similar in composition, but each with a few different upgrades than before.
His list:
5 wraithguard with d-scythes, in a wave serpent
3x5 dire avengers (shrine formation) in wave serpents
fire prism
warlock council (2 warlocks and a farseer on foot)
5x rangers
wraithknight, sword and shield, 2 scatter lasers
my list:
Cult Insurrection Detachment:
Brood Cycle - 5x, 5x, 6x Acolytes (no upgrades).,
10x, 10x Neophytes (each with 2x mining laser and 2x grenade launcher)
Iconward - relic banner
5x purestrains
10x metamorphs - 2x claw, 4x whip, 4x talon, icon
Magus - ML2, crouchling
First Curse - Patriarch with ML2 and 2x familiars
Leman russ - exterminator, lascannon, multi-melta sponsons
Formation: BroodCoven - Patriarch - ML2, 2x familars, Magus - ML2, Primus - stock
I took the broodcoven outside of the cult insurrection detachment, so they did not benefit from shrouded turn 1, +1 reserves, or reinforcements (which they wouldn't anyway all being 1 model units).
Psychic powers - I rolled broodmind for my psykers within the cult insurrection, so their units could potentially benefit from the reinforcements rule if they got summoning. Which both did, as well as +1 str and mind control, and a couple others i forget because i mostly tried summoning each turn.
On the patriarch in the broodcoven i rolled biomancy, which he got endurance and enfeeble. The magus rolled telepathy and he got invisibility and hallucination.
Deployment went much the same as last time - I won first turn and deployed the leman russ centrally behind some ruins. The rest of my army was set up using cult ambush. He turtled again in the upper right corner of the board (my POV) with his wave serpents ahead of his snipers, and his fire prism furthest away. The wraithknight was in the center of his tanks. I started rolling for cult ambush and got a "6" on the metamorphs that had the broodcoven attached, a unit of 5 acolytes, and a unit of 6 acolytes. everything else either got outflank (first curse) or one of the close-up infiltrates which i then plopped onto objectives.
He rolled to seize and did not.
First turn shooting did nothing but to make a wave serpent jink from a mining laser. I managed to get the metamorphs and broodcoven into combat with the wraithknight and killed it through massive amounts of rending (hatred and preferred enemy really make rending claws superb). I wrecked a wave serpent with one squad of my acolytes, and the other squad immobilized and destroyed one of the weapons on another. His return fire destroyed most of my metamorphs,. and 2 of my acolyte squads.
Without droning on as the details are a bit fuzzy, the overall game went like this: My turn i'd summon a unit or two, get to objectives i needed for the maelstrom, and kill or immobilize a skimmer. His turn he'd kill one or two of my units through shooting, and steal an objective if he needed it with obsec. Then back to my turn where another unit would go and kill the unit he stole my objective with, summon more to place on other objectives, and so on and so forth.
I ended up winning 15-9, counting first blood, warlord, and linebreaker.
Bottom line from my 2 full games with the cult so far - Kill point missions are defnitely a weakness of the army, but the other 11/12 missions that utilize objectives or tactical objectives the army will do exceedingly well. Also with cult ambush a few key surprise charges from melee units can quickly turn a battle that is going poorly into a landslide victory.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/10/11 13:43:08
Subject: Ascension Calls: Genestealer Cult Tactica
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Ultramarine Land Raider Pilot on Cruise Control
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tetrisphreak wrote:
I took the broodcoven outside of the cult insurrection detachment, so they did not benefit from shrouded turn 1, +1 reserves, or reinforcements (which they wouldn't anyway all being 1 model units).
This is interesting. Everyone in my gaming group read this the completely opposite way. The 3 ICs are a unit. It specifically tells you in the formation. Therefore, if 2 of them die and they Return to shadows, it gives you permission to return d6 models in a unit with this special rule. IIRC, they all have it and would return back 1-2 full wound models. This also could bring back your Warlord (aka Patriarch). I would have to reread StW, but I'm pretty sure it says if the Warlord is dead at the end of the game, the enemy receives the points for StW. If it comes back, they might not even get the bonus points at all.
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![[Post New]](/s/i/i.gif) 2016/10/11 13:46:55
Subject: Ascension Calls: Genestealer Cult Tactica
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Towering Hierophant Bio-Titan
Mexico
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Anyway they would get the +1 reserves, as the detachement doesn't says that it only applies to units in the detachement.
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![[Post New]](/s/i/i.gif) 2016/10/11 17:28:39
Subject: Ascension Calls: Genestealer Cult Tactica
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Haemonculi Flesh Apprentice
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That eldar list is either unbound or you are forgetting something. He literally only has 1 troop, the rangers in that list since the DA are from a shrine. His list can only be taken as a CAD since he doesn't have any of the 3 core choices from the eldar book, yet again I only see the single troop.
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![[Post New]](/s/i/i.gif) 2016/10/11 18:41:18
Subject: Ascension Calls: Genestealer Cult Tactica
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Red Corsair wrote:That eldar list is either unbound or you are forgetting something. He literally only has 1 troop, the rangers in that list since the DA are from a shrine. His list can only be taken as a CAD since he doesn't have any of the 3 core choices from the eldar book, yet again I only see the single troop.
This - it doesn't even meet the requirements for a Pale Courts Battlehost as his Core so it's not like we can rule that either.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2016/10/11 19:38:30
Subject: Ascension Calls: Genestealer Cult Tactica
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Longtime Dakkanaut
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Saythings wrote: tetrisphreak wrote:
I took the broodcoven outside of the cult insurrection detachment, so they did not benefit from shrouded turn 1, +1 reserves, or reinforcements (which they wouldn't anyway all being 1 model units).
This is interesting. Everyone in my gaming group read this the completely opposite way. The 3 ICs are a unit. It specifically tells you in the formation. Therefore, if 2 of them die and they Return to shadows, it gives you permission to return d6 models in a unit with this special rule. IIRC, they all have it and would return back 1-2 full wound models. This also could bring back your Warlord (aka Patriarch). I would have to reread StW, but I'm pretty sure it says if the Warlord is dead at the end of the game, the enemy receives the points for StW. If it comes back, they might not even get the bonus points at all.
I read it as forcing them to join eachother to form a single unit blob of IC. ICs are units in of themselves and while the are forced to blob together in that fornation I do not believe they lose their individual statuses of IC thus making them a unit in of themselves. Does the formation day they count as a single unit for all intents and purposes like the Deathwatch kill teams do?
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![[Post New]](/s/i/i.gif) 2016/10/11 21:07:34
Subject: Ascension Calls: Genestealer Cult Tactica
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Tunneling Trygon
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Noctem wrote:The GSC from Overkill is the best way to start as it gives you the Patriarch, familiars, Primus, and Magus and you can't buy the latter 2 separately yet. The Neophytes have Mining Lasers and Grenade Launchers I believe which is half good! Heh
I, too, am feeling pretty daunted with having to buy like 7+ boxes of a mix of Acolytes, Neophytes, and Metamorphs... I also mould line everything like crazy so it's looking like a good year until I'll even have this done!
As someone who did buy 7+ boxes of acolytes, the mould lines really aren't that bad. Took like a day to assemble everything (10 neophytes and 45 acolytes, plus 24 overwatch acolytes). I mean, it was a DAY haha but it's not too bad overall. Automatically Appended Next Post: tetrisphreak wrote:
First turn shooting did nothing but to make a wave serpent jink from a mining laser. I managed to get the metamorphs and broodcoven into combat with the wraithknight and killed it through massive amounts of rending (hatred and preferred enemy really make rending claws superb).
Wait how did you give them preferred enemy (the metamorphs) or are you talking about the brood coven?
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This message was edited 1 time. Last update was at 2016/10/11 21:12:53
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![[Post New]](/s/i/i.gif) 2016/10/11 23:03:21
Subject: Ascension Calls: Genestealer Cult Tactica
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Brainy Zoanthrope
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Tibs Ironblood wrote:Saythings wrote: tetrisphreak wrote:
I took the broodcoven outside of the cult insurrection detachment, so they did not benefit from shrouded turn 1, +1 reserves, or reinforcements (which they wouldn't anyway all being 1 model units).
This is interesting. Everyone in my gaming group read this the completely opposite way. The 3 ICs are a unit. It specifically tells you in the formation. Therefore, if 2 of them die and they Return to shadows, it gives you permission to return d6 models in a unit with this special rule. IIRC, they all have it and would return back 1-2 full wound models. This also could bring back your Warlord (aka Patriarch). I would have to reread StW, but I'm pretty sure it says if the Warlord is dead at the end of the game, the enemy receives the points for StW. If it comes back, they might not even get the bonus points at all.
I read it as forcing them to join eachother to form a single unit blob of IC. ICs are units in of themselves and while the are forced to blob together in that fornation I do not believe they lose their individual statuses of IC thus making them a unit in of themselves. Does the formation day they count as a single unit for all intents and purposes like the Deathwatch kill teams do?
The wording is: "The three models of a Broodcoven must be deployed as a single unit." Which to my mind means they're just forced together, not that they ARE a single unit as per non- ICs. It goes on to say that if one leaves a unit they were all in, "all other Broodcoven models must also leave that unit and they must form back into a new unit comprised of ICs again." Which to me backs that up. I think it's hard to argue that the wording supports a regenerating Broodcoven - the fluff certainly doesn't either, a rule called "Numbers Beyond Counting" shouldn't apply to models you're only meant to have one of!
luke1705 wrote: tetrisphreak wrote:
First turn shooting did nothing but to make a wave serpent jink from a mining laser. I managed to get the metamorphs and broodcoven into combat with the wraithknight and killed it through massive amounts of rending (hatred and preferred enemy really make rending claws superb).
Wait how did you give them preferred enemy (the metamorphs) or are you talking about the brood coven?
The Broodcoven Primus has PE - and PE confers to the unit.
In other news, been building my first 10 (of at least 35) metamorphs today, all with claws. Used some Tyranid Warrior/Ravener Rending claws and Hive Guard crushing claws (with the arm trimmed down to make them not so ludicriously big). The big RCs fit really well - the Hive Guard claws are a bit big, especially compared to the CCs in the acolyte box, but they do look pretty decent. With either, the metamorphs look more distinct from acolytes than the ones you can actually build in the box!
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This message was edited 2 times. Last update was at 2016/10/11 23:07:45
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![[Post New]](/s/i/i.gif) 2016/10/12 02:13:39
Subject: Ascension Calls: Genestealer Cult Tactica
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Longtime Dakkanaut
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GodDamUser wrote:The issue I have with demo claw
Is that you only really get a benefit from it by having the duders next to the trucks (and some duders in them)
but they are not fast vehicles and/or don't infiltrate and unless you are packing a Leman Russ or two they are the target for all anti tank
I agree to an extent, but as I said earlier, I think the role for the Demo Claw is midfield and DZ control, so you're probably not going to be moving them super far. You have more than enough units to apply early close-range pressure, so anything that evades that is likely going to be coming towards you fairly quickly. The target priority shift is a much bigger issue than their speed and short range, to me. If you don't have a whole bunch of hulls (a second Demo Claw, for instance!), the Grinders are obviously going to take a bunch of heavy weaponry to the face and get wrecked in short order. Considering that you're dependent on the Grinders for a big part of what makes the formation cool, that's clearly not going to work out well. I love the mobile seismic cannon and demo-toting acolytes, but is that firepower better than comparably-pointed neophytes? I'm not sure what I think yet. A basic Demo claw with 2x5 acolytes with demo charges, 2 Goliaths (with tank hunter, too good to not take, IMO), and 2 seismic Grinders is 390 points. You can basically have 4.5 units of 10 Neophytes with mining lasers and grenade launchers for that. Is the latter better? It's probably more reliable, and it keeps heavy weapons from becoming useful. It doesn't dish out nearly as much (admittedly micro-ranged) firepower, though. That's certainly one worth testing out on the table a time or two.
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![[Post New]](/s/i/i.gif) 2016/10/12 04:00:52
Subject: Ascension Calls: Genestealer Cult Tactica
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Shas'la with Pulse Carbine
Los Angeles, CA
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luke1705 wrote:Noctem wrote:The GSC from Overkill is the best way to start as it gives you the Patriarch, familiars, Primus, and Magus and you can't buy the latter 2 separately yet. The Neophytes have Mining Lasers and Grenade Launchers I believe which is half good! Heh
I, too, am feeling pretty daunted with having to buy like 7+ boxes of a mix of Acolytes, Neophytes, and Metamorphs... I also mould line everything like crazy so it's looking like a good year until I'll even have this done!
As someone who did buy 7+ boxes of acolytes, the mould lines really aren't that bad. Took like a day to assemble everything (10 neophytes and 45 acolytes, plus 24 overwatch acolytes). I mean, it was a DAY haha but it's not too bad overall.
That's some insanely fast mouldline work! Was it pretty hasty for each one? I'm pretty OCD when it comes to them and get them all off so it takes a while per model =(
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6400 Pts
4300 Pts
3200 Pts
2600 Pts
3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth |
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![[Post New]](/s/i/i.gif) 2016/10/12 06:01:51
Subject: Ascension Calls: Genestealer Cult Tactica
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Tunneling Trygon
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So I played 3 games today against a Tau/Eldar list with GSC. My list was:
3 Flyrants
3 Mucolids
Brood Cycle
Subterranean Uprising (2x Hybrids, 3x Metamorphs, Primus)
Subterranean Uprising (2x Hybrids, 3x Metamorphs)
Metamorphs all had claws, Hybrids had some hand Flamers mixed in.
Played against a Triptide EWO, Seer Council and CAD with jetbikes, spiders and a WK. Ended up going 3-0 and was super impressed with the list. Game 1 I went second. Infiltrated out of range of his army then didn't try to seize. I Returned to the shadow with the whole army and flew off the table, turn 2 I murdered a fortuned seer council and warp spiders, totally caught him off guard what I could do. Primus hit the WK and got 2 6s for 5 wounds, rends did the rest. Mop up from there. Game 2 I went first and put every single unit in his face. Got 7 units able to charge turn 1! He then seized. TripTide all ripple fired and shot twice, he killed 6 units, and the Primus, and the Iconward, as well as a flyrant. (Two D guns, 2 hits, 2 6s  ) I ran away with return to the shadows. My last charging unit alive hit a riptide and solo'd it, was awesome. Ended up hiding and popping around, charging at opportunity. Won turn 5 with shenanigans as I popped up and got objectives, tied maelstrom with a late 3 pointer (ITC missions) and the game ended. Yikes! Turn 3 I finally went first without getting seized on. killed two tides turn 1 with assaults and tied up the third. Popped up and killed Warp Spiders and Jetbikes as they appeared. Flyrants focused down the Council eventually, WK died to mass rending but killed no less than 6 squads doing so!!!!
Lessons overall: Iconward and Primus are both really easy to focus out, I'm debating taking one or two larger squads as meat shields. Auto pass LoS is amazing. MSU is super good with 6s charging, and the ground support is amazing for flyrants. I can move around so quickly and give high priority targets. Damage output is ungodly! I didn't use any GSC psykers but that's next.
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![[Post New]](/s/i/i.gif) 2016/10/12 06:49:37
Subject: Ascension Calls: Genestealer Cult Tactica
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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I assume you're running Sword of the Void's Eye on him then for +1 Strength otherwise he wouldn't have been able to do ID wounds to the WK at all.
Unlike Tyranids we don't have a special ruling that allows GSC to stack the effects of two weapons like that (exception being if just having the weapon gives a raw stat buff like Metamorph weapons) - so you'd have to choose between the Bonesword or the Toxin Injector Rending Claws in assault.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2016/10/12 12:47:09
Subject: Ascension Calls: Genestealer Cult Tactica
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Huge Hierodule
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DarkStarSabre wrote:
I assume you're running Sword of the Void's Eye on him then for +1 Strength otherwise he wouldn't have been able to do ID wounds to the WK at all.
Unlike Tyranids we don't have a special ruling that allows GSC to stack the effects of two weapons like that (exception being if just having the weapon gives a raw stat buff like Metamorph weapons) - so you'd have to choose between the Bonesword or the Toxin Injector Rending Claws in assault.
It's actually quite easy to get him to S5 via furious charge from an iconward's banner, or the +1 Str and Rage psychic power. Automatically Appended Next Post: DarkStarSabre wrote: Red Corsair wrote:That eldar list is either unbound or you are forgetting something. He literally only has 1 troop, the rangers in that list since the DA are from a shrine. His list can only be taken as a CAD since he doesn't have any of the 3 core choices from the eldar book, yet again I only see the single troop.
This - it doesn't even meet the requirements for a Pale Courts Battlehost as his Core so it's not like we can rule that either.
It was probably just an unbound army. We do full RAW here and nobody seems to mind it as the games shake out prettymuch even. With all the command benefits and bonuses formations give nowadays, running an unbound list and not getting any command benefits is usually more of a drawback than a bonus.
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This message was edited 1 time. Last update was at 2016/10/12 12:48:32
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/10/12 13:50:47
Subject: Ascension Calls: Genestealer Cult Tactica
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Tunneling Trygon
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DarkStarSabre wrote:
I assume you're running Sword of the Void's Eye on him then for +1 Strength otherwise he wouldn't have been able to do ID wounds to the WK at all.
Unlike Tyranids we don't have a special ruling that allows GSC to stack the effects of two weapons like that (exception being if just having the weapon gives a raw stat buff like Metamorph weapons) - so you'd have to choose between the Bonesword or the Toxin Injector Rending Claws in assault.
Tetrisphreak has it right, I happened to have furious charge from an Iconward.
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![[Post New]](/s/i/i.gif) 2016/10/12 15:17:39
Subject: Ascension Calls: Genestealer Cult Tactica
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Haemonculi Flesh Apprentice
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jifel wrote: DarkStarSabre wrote:
I assume you're running Sword of the Void's Eye on him then for +1 Strength otherwise he wouldn't have been able to do ID wounds to the WK at all.
Unlike Tyranids we don't have a special ruling that allows GSC to stack the effects of two weapons like that (exception being if just having the weapon gives a raw stat buff like Metamorph weapons) - so you'd have to choose between the Bonesword or the Toxin Injector Rending Claws in assault.
Tetrisphreak has it right, I happened to have furious charge from an Iconward.
Pretty sweet outcome even if it's anecdotal and not very reproducible. Did the primus live?
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![[Post New]](/s/i/i.gif) 2016/10/12 16:13:05
Subject: Re:Ascension Calls: Genestealer Cult Tactica
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Been Around the Block
IL, USA
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I've really been appreciating how cool and different the play style of this army is compared to others out there. It's what makes this a really fun release (outside very cool models).
One of the big challenges I see is getting full games in a timed setting. My force org I'm basically planning is a first curse, brood cycle, subterranean uprising and doting throng. With this there are a ton of units that are going in and out of deployment with a lot of overlapping bonuses. I know I'm preaching to the choir but it's something we need to consider in a timed tournament setting. One way I tackle this in other armies is focus on certain aspects of the game and not try to be in all phases (psychic, combat, shooting, etc.).
Some elements I am considering to try and keep the game moving as well as not overwhelming my opponent with tons of questions or uncertainties (like thinking we're pulling fast ones).
1. Creating tokens to help with bookkeeping, bonuses and deployment. This could be a thread all in itself, and I think it would be a great community project we can share
2. Adding a few more bigger units rather then total MSU
3. Making sure units are spammed rather then unique wargear/biomorphs on every unit to streamline the decision making process
4. Unique unit markings or other identification to quickly tell which formation each unit belongs to.
5. Deployment trays to quickly pull units on and off the board while they are cycling.
I may be overplaying this concern but I am a big proponent of getting full games in a tournament setting and I can see there are a lot of challenges with this army.
Cheers,
Brian
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Brian Carlson
http://briancarlsonminiatures.blogspot.com |
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![[Post New]](/s/i/i.gif) 2016/10/12 16:31:57
Subject: Re:Ascension Calls: Genestealer Cult Tactica
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Huge Hierodule
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Cptn_Snuggles wrote:I've really been appreciating how cool and different the play style of this army is compared to others out there. It's what makes this a really fun release (outside very cool models).
One of the big challenges I see is getting full games in a timed setting. My force org I'm basically planning is a first curse, brood cycle, subterranean uprising and doting throng. With this there are a ton of units that are going in and out of deployment with a lot of overlapping bonuses. I know I'm preaching to the choir but it's something we need to consider in a timed tournament setting. One way I tackle this in other armies is focus on certain aspects of the game and not try to be in all phases (psychic, combat, shooting, etc.).
Some elements I am considering to try and keep the game moving as well as not overwhelming my opponent with tons of questions or uncertainties (like thinking we're pulling fast ones).
1. Creating tokens to help with bookkeeping, bonuses and deployment. This could be a thread all in itself, and I think it would be a great community project we can share
2. Adding a few more bigger units rather then total MSU
3. Making sure units are spammed rather then unique wargear/biomorphs on every unit to streamline the decision making process
4. Unique unit markings or other identification to quickly tell which formation each unit belongs to.
5. Deployment trays to quickly pull units on and off the board while they are cycling.
I may be overplaying this concern but I am a big proponent of getting full games in a tournament setting and I can see there are a lot of challenges with this army.
Cheers,
Brian
I can attest that marking squads with tokens is an amazing help in bookkeeping.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2016/10/12 17:00:16
Subject: Ascension Calls: Genestealer Cult Tactica
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Tunneling Trygon
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Red Corsair wrote: jifel wrote: DarkStarSabre wrote:
I assume you're running Sword of the Void's Eye on him then for +1 Strength otherwise he wouldn't have been able to do ID wounds to the WK at all.
Unlike Tyranids we don't have a special ruling that allows GSC to stack the effects of two weapons like that (exception being if just having the weapon gives a raw stat buff like Metamorph weapons) - so you'd have to choose between the Bonesword or the Toxin Injector Rending Claws in assault.
Tetrisphreak has it right, I happened to have furious charge from an Iconward.
Pretty sweet outcome even if it's anecdotal and not very reproducible. Did the primus live?
Not reproducible at all but it was amazing! And no, the Primus died a horrible death. Got charged by two Riptides and beaten to death after SMS killed his squad out from under him.
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![[Post New]](/s/i/i.gif) 2016/10/12 18:08:11
Subject: Ascension Calls: Genestealer Cult Tactica
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Been Around the Block
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I feel alone in the camp of liking the CAD more than all the detachments and formations :(
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![[Post New]](/s/i/i.gif) 2016/10/12 18:32:44
Subject: Ascension Calls: Genestealer Cult Tactica
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Haemonculi Flesh Apprentice
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hisshers wrote:I feel alone in the camp of liking the CAD more than all the detachments and formations :(
Your not alone. The more I crunch the numbers I am thinking a CAD may be just as good if not better. You can always return to the shadows your first turn with multiple units, and having obsec on units that can pop up anywhere seems insanely strong actually. I am thinking a mix is in order honestly. Take an uprising for shock and awe but back it up with a CAD chuck full of fearless neophytes with obsec dedicated transports.
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![[Post New]](/s/i/i.gif) 2016/10/12 18:49:46
Subject: Ascension Calls: Genestealer Cult Tactica
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Been Around the Block
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That is what looks better to me on paper.
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![[Post New]](/s/i/i.gif) 2016/10/12 18:50:43
Subject: Ascension Calls: Genestealer Cult Tactica
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Dakka Veteran
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Red Corsair wrote:hisshers wrote:I feel alone in the camp of liking the CAD more than all the detachments and formations :(
Your not alone. The more I crunch the numbers I am thinking a CAD may be just as good if not better. You can always return to the shadows your first turn with multiple units, and having obsec on units that can pop up anywhere seems insanely strong actually. I am thinking a mix is in order honestly. Take an uprising for shock and awe but back it up with a CAD chuck full of fearless neophytes with obsec dedicated transports.
I think if you're right about the mixed approach - your flimsier footslogging units in the formation get free models when they return to the shadows, making them more survivable, and your troops in the CAD can get obsec transports and can still pop up anywhere and obsec some objectives.
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Why must I always choose beween certain death and probable death. |
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![[Post New]](/s/i/i.gif) 2016/10/12 19:11:51
Subject: Ascension Calls: Genestealer Cult Tactica
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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hisshers wrote:I feel alone in the camp of liking the CAD more than all the detachments and formations :(
I'm thinking a mix of formations and CAD for pure GSC.
Considering how good our psychic powers can be, I think the more Warp Charge the better, hence I think tacking on a CAD with a Magus and/or Patriarch plus min troops is a very strong move, especially considering, as Crystal-Maze says, Return to the Shadows and Obsec is a very powerful combination.
In an army where I'm bringing in allies though, I think that extra CAD faces stiff competition from allying in Flyrants. Flyrants are a great choice and, as jifel says, they really appreciate the ground support from GSC; I think they make a powerful combo. If I can fit all three in though...
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![[Post New]](/s/i/i.gif) 2016/10/12 19:52:20
Subject: Ascension Calls: Genestealer Cult Tactica
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Dakka Veteran
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The Shadow wrote:hisshers wrote:I feel alone in the camp of liking the CAD more than all the detachments and formations :(
I'm thinking a mix of formations and CAD for pure GSC.
Considering how good our psychic powers can be, I think the more Warp Charge the better, hence I think tacking on a CAD with a Magus and/or Patriarch plus min troops is a very strong move, especially considering, as Crystal-Maze says, Return to the Shadows and Obsec is a very powerful combination.
In an army where I'm bringing in allies though, I think that extra CAD faces stiff competition from allying in Flyrants. Flyrants are a great choice and, as jifel says, they really appreciate the ground support from GSC; I think they make a powerful combo. If I can fit all three in though...
In my tyranids, I ran minimum genestealer broods with a broodlord in each; lots of them. I'm currently considering upgrading those stealers to purestrains, and the broodlords to patriarchs, and adding in several allied detatchments that look something like:
Patriarch (lv2?)
5 Purestrains
10 Neophytes + 2 Seismic Cannon
For 34 pts more than my old 5 genestealers + Broodlord units, I get return to the shadows, an extra genestealer and access to a truly terrifying set of psychic powers.
Or do people think that magi are a better route to go for increasing our psychic dice pool?
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Why must I always choose beween certain death and probable death. |
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![[Post New]](/s/i/i.gif) 2016/10/12 19:59:34
Subject: Ascension Calls: Genestealer Cult Tactica
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Tunneling Trygon
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For pure GSC, the side CAD is invaluable for more warp charge and more buffs. I do think that the extra flyrants are probably more competitive, and in reality I think I would do all three for a hyper competitive list because another primus is pretty important for a subterranean formation (and the extra hatred bubble). Plus, a second patriarch is amazing. Would give something like 11 warp charge with two allied flyrants, and you could bring in allied deep striking obsec rippers as well if you have the points to spare (although I think that obsec acolytes are probably better, and are in fact cheaper).
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![[Post New]](/s/i/i.gif) 2016/10/12 23:17:31
Subject: Ascension Calls: Genestealer Cult Tactica
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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To be honest I've come to think that for GSC it's....different.
Our meta-detachment is by far our strongest - the reserves tweaking, the Return to Shadows replenshing and the mass Infilitrate does a lot of work for GSC as a whole.
However, we also benefit from a secondary CAD or some secondary formations - more warp charge dice and additional Primus' for your Subterranean Assaults, or additional Patriarchs to make your 'assault' units even more monstrous.
I would say however that the CAD is secondary to the meta-detachment in terms of strength. I'd not splash points into the CAD simply because our meta-detachment just benefits us that much more as do the formations.
Sure, CAD Acolytes have ObSec.
But Insurrection Acolytes have Shrouded on Turn 1 and the ability to replenish their numbers when they Return to the Shadows.
I'd say, with the CAD to run it very, very barebones. I'm honestly thinking of basically going Primus, Patriarch and 2 min squads of Acolytes. Extra Warp Charge, another Primus to further reinforce the Uprising and direct them and another Patriarch to throw into a unit - possibly even into one of my Cavalcade Neophyte squads.
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Now only a CSM player. |
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