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![[Post New]](/s/i/i.gif) 2016/10/11 15:46:02
Subject: How do you re-kit your units?
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[ARTICLE MOD]
Huge Hierodule
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Magnets. Just did 30 assault marines for my HH Blood Angels. Not too bad if you have the right tools and a good process.
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![[Post New]](/s/i/i.gif) 2016/10/12 04:32:08
Subject: Re:How do you re-kit your units?
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Grim Dark Angels Interrogator-Chaplain
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I either buy more models or put magnets on, although I have amputated a couple of models before. I find that for something like infantry it's just not really worth the trouble to magnetize. Odds are you will need more models anyway as your collection grows. Magnets are good for the larger, more expensive kits, though. First model I ever magnetized was a Land Raider Crusader/Redeemer. Considering that it is a $65 kit (in US dollars), its definitely worth it to magnetize, and it has paid off for me as I've run both variants multiple times. I've also magnetized many of my larger Tau models (like Crisis suits, my Riptide, etc.), as they have a number of options and are not cheap kits. YMMV depending on your army.
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![[Post New]](/s/i/i.gif) 2016/10/12 04:37:20
Subject: How do you re-kit your units?
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Stalwart Ultramarine Tactical Marine
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Proxy like a lazy bum, lol.
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![[Post New]](/s/i/i.gif) 2016/10/12 11:05:21
Subject: How do you re-kit your units?
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Eternally-Stimulated Slaanesh Dreadnought
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Build more
or the age old "COUNTS AS"
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![[Post New]](/s/i/i.gif) 2016/10/12 17:45:38
Subject: How do you re-kit your units?
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Sneaky Striking Scorpion
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Like a lot of other people have said: magnets are too small for infantry, so if I need a new model, I go find it and buy it.
Tanks and larger kits get magnets if I can be bothered.
If all else fails, tank X has gun Y. Or HQ McManyOptions has A, B, C, and D because that model is clearly HQ McManyOptions but with E and F and maybe something not in the codex anymore.
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~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ |
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![[Post New]](/s/i/i.gif) 2016/10/12 19:06:40
Subject: How do you re-kit your units?
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[ARTICLE MOD]
Huge Hierodule
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The K&J Magnetics 1/8 inch disc magnets (D201) are actually well sized for arm-shoulder joins
https://www.kjmagnetics.com/proddetail.asp?prod=D201
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![[Post New]](/s/i/i.gif) 2016/10/12 19:39:40
Subject: How do you re-kit your units?
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Sneaky Striking Scorpion
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1/8" may work for some heftier infantry models, but I would far prefer 1/16" since most of my Eldar models have some pretty skinny arms. And that is a bit small for me; what work I have done with magnets that small is fiddly and migraine inducing.
And, yes, I get off pretty easy since Eldar have few options (going to pick up Corsairs soon though, and the number of options they have kind of hurts to look at). The SO's Blood Angels are all glued together, on the other hand. We have magnets for the Angels, but I am having problems even recalling any BA models that are magnetized. Oh, the Imperial Knight... I think that's it.
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This message was edited 1 time. Last update was at 2016/10/13 13:04:26
~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ |
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![[Post New]](/s/i/i.gif) 2016/10/13 08:22:15
Subject: How do you re-kit your units?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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The 1.5mm are 1/16", and I have managed to fit them into any model I've tried.
Eldar are fiddly, but 1/16 is strong enough to hold the arms up, if not outstretched.
I've used hundreds of these:
http://www.guysmagnets.com/view-product/15-mm-x-2-mm-neodymium-rod
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This message was edited 1 time. Last update was at 2016/10/13 08:23:48
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![[Post New]](/s/i/i.gif) 2016/10/13 13:42:17
Subject: How do you re-kit your units?
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Sneaky Striking Scorpion
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Ok. I might have to consider that, but I don't really intend to use that many of the options on the Corsairs. And with how cheap extra DE bits and troop boxes are, I will have plenty of bodies to build all the options I want.
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~ Craftworlders ~ Harlequins ~ Coterie of the Last Breath Corsairs ~ |
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