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Made in us
Terminator with Assault Cannon





I just had a truly memorable game of warhammer 40k at my FLGS. My opponent was using tyrranids. What's important to note is that he was using a single dakka flyrant.

He goes first. He advances his zooming flyrant. Psychic phase. He uses the flyrant to cast a psychic power...which I don't remember. Point being: he rolls 2 or 3 dice...and rolls double 6s. He then rolls a 2. One wound on the flyrant. One psychic power forgotten.

Already unlikely enough. But it happened.

Psychic phase ends. It's time to take a grounding check. He fails it. The flyrant comes crashing down. It takes a second wound.

Hurt and bleeding, the dakka flyrant limps behind a tall LoS blocking piece of terrain.

But guess what's on my front lines? That's right. 3 rhinos with 5 sternguard a piece. The rhinos advance. They pivot. And sternguard come pouring out with cans of bug spray. And there was a cowardly flyrant in plain sight.

He didn't survive the first salvo of hellfire rounds.

That was all turn 1.

Anyone else have any extremely unlikely game changing turn 1s?

This message was edited 1 time. Last update was at 2016/10/15 04:05:52


 
   
Made in us
Martial Arts Fiday






Nashville, TN

I was playing BAs at 500 pts. All jump assault marines. My first turn I lost 10 models out of 22 to Dangerous terrain rolls.

I still somehow cleared my enemy from the table by games end though.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Terminator with Assault Cannon





 SlaveToDorkness wrote:
I was playing BAs at 500 pts. All jump assault marines. My first turn I lost 10 models out of 22 to Dangerous terrain rolls.


That's so unlikely!

You rolled 10 1's and then 10 1's and/or 2's?

I still somehow cleared my enemy from the table by games end though.
   
Made in us
Martial Arts Fiday






Nashville, TN

I think it was back in the days of no armor on those.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in ru
!!Goffik Rocker!!






A smashfether loosing his last 2 wounds to 10 shootaboy'z overwatch. The guy surrendered.
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Using a friend's blood angels vs. Some tyranids.

The way my opponent deployed was kind of strange, he was stretched out in terms of synapse. His first turn he used his single flyrant to basically hop forward ahead of his horde line and they were all depending on him for synapse.

Meanwhile, i was basically completely fethed unless i killed the flyrant first turn due to my deployment and list. So, i moved my sanguinary guard with a jump pack captain with relic blade right up to the flyrant's feet. Then i moved my razorback into line of sight and fired an assault cannon at the flyrant. It took a wound, and at the end of the phase failed it's grounding test. I couldnt believe it.

I charged in with the sanguinary guard and captain, and the captain promptly caused 3 unsaved wounds with his relic blade, cleaving the beast's head off right in front of his entire horde. The effect on his army was massive, synapse was lost completely on that side of the table.

I had never gone from feeling so overwhelmed to overjoyed in a single turn of 40k like that.

His next turn involved alot of shuffling to get synapse back, and a mawloc coming in and killing a few death company. In my turn my stormraven came in and dropped off a dreadnought, POTMS shot a hunter killer at a venomthrope and instakilled it. Now his mobile shrouded was gone. I spent the rest of my guns on his backfield tervigon, bringing it down to 1 wound. My sternguard hopped out of the razorback and shot combigravs at the mawloc, doing just enough wounds to kill it. My tac squad with flamers podded in and burned one of his hordes that were still in synapse, combat squadding to protect 5 of the marines. My sanguinary guard and captain had no choice but to charge a bunch of (gargoyles?) and eventually died to a gaunt countercharge the turn after. However, after his next turn he realized i would quickly dispatch his only synapse creature remaining, he conceded.

He wanted to call it when his flyrant fell, however. Haha. Being a good sport he played it out a bit.

7500 pts Chaos Daemons 
   
Made in us
Trustworthy Shas'vre





Cobleskill

In 4th edition I played Eldar for a bit. First turn I attempted to cast my first power and periled. Took the Str 6, failed the ghosthelm and lost the model to ID.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in pl
Wicked Warp Spider





I play mainly against Tyranids and first turn Flyrant crash is really not that uncommon - grounding tests have 1/3 chance of failing and the best use of flyrant is to strike the most threatening unit first turn, as he is one of very few Tyranids with 42" threat range and that leaves him very susceptible to return fire or assault after crash. And the combo of peril&crash happened at least a couple of times (and it is always the most infuriating thing for my opponent).

Often the real "turning point" is the assault phase after grounding, and one of my most memorable game was with a single shot down flyrant, with two wounds left, surviving two assault phases and decimating three units until Wraithlord finally took him down charging in, in the third and final assault phase. Those are really those moments, which "forge the narrative" all by themselves
   
Made in us
Mutilatin' Mad Dok





Georgia

Played a game against DEldar. I had 2 trukks and 2 battlewagons. Turn one both battlewagons exploded, pinning both squads of 20 boyz within. Then one trukk exploded, and though the tankbustas inside passed pinning, the explosion forced a morale check, they failed, and ran off the board. All in turn one.

I surrendered on the spot.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Dark Angels Librarian with Book of Secrets






Had a game with my Dark Angels (mixed wing, some Terminators, some bikes with grav, some regular Tac Marines in Drop Pods) versus Tau with a Riptide, some Broadsides, and some suits. Turn 1 I go first, Drop Pod in some Grav, and just start deleting guys. He left his Drone Commander with Drones too close to the board, so I shot a bunch of Drones, he fails Leadership and runs off the board.

It was a little closer as the games went on, but me making his Warlord flee definitely helped.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Stabbin' Skarboy




Pittsburgh

So I recently had a fame that hinged on turn one. Originally my opponents stormsurge hit with 4 D missiles and got 3 6s and some explodes results and the rest of my army basically died in the deployment zone. So due to that he just rerolled it and took 7 HPs. I went on to table him turn 5. The game actually hinged one one shooting attack.

My Armies:
Orks about 15000-16000 mostly unpainted but slowly being worked on
Militarum Tempestus about 2000 points just built
Inquisition about 2000 points unpainted
Officio Assassinorum 570 unpainted
I dont paint quickly 
   
Made in us
Nurgle Chosen Marine on a Palanquin






So I am playing against a tau player, I have Renegades and Heretics. I have my usual blob of 30 zombies, and he has a bunch of suits, including a unit of 2 riptides. For SOME REASON, he decides he is going to play the mid range game, because I have enough artillery that he cant out range me. Maybe he thought that mid field he could deny my cover saves.

Any who , he moves up, shoots, then jump jets a little closer. I think onto an objective. 2 riptides on an objective, thats tough to move for me. So My zombies in terrain roll a 6 and get within 10 of said riptides. I need boxcars.

I get boxcars on the charge

90pt of zombies charged his double riptide unit and held them in CC the entire game. It was glorious, and horribly jacked up his plans.

   
Made in us
Hellish Haemonculus






Boskydell, IL

Back in 5th edition, I saw an Ork footslogging army with two Big Meks (each with a Shokk Attack Gun) roll (snake eyes? Boxcars?) really horribly and vaporize both the Big Meks and a good quarter of the army in the first turn.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I had a game that was basically won during the deployment phase, before any dice hit the table.

Doubles game, Ravenguard and my Ultras on one side, both playing 1st and 10th style lists, vs. orks and DA, mostly on bikes.

We deploy first, a pair of blender-riffic vanguard vets squads on the 12” line, ready to charge across the table. The DA player puts his ravenwing bikers, and the shrouded speeder thing across from them. That’s already a little questionable. Sure, they have a re-rollable cover save, but some more distance from the CC units might have been a better plan. Then he scout moves them forward. That’s what gets us wondering. If they had seized the initiative, it might have been OK (they had no modifiers to the roll). They didn’t. So a big blob of shooty bikes is hanging out in front of a pair of tricked out CC units.

So no only do we get a first turn charge, mulching the bulk of his half of the army, but the spot he scouted forward from? Perfect spot to drop my pod full of sternguard who blew the heart out of the ork bikers. The rest of the game was cleanup.

I’ve seem worse in my old WHFB days. Generals getting geeked first turn (sometimes by their own actions) and panic tests making everyone run off the table. Or just crumble for undead. The most spectacular was a slaan mage-priest with the heart of woe.

   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Went to the iron halo GT and decided to take white scars gladius with a 3 grav cannon dev unit and cataphractii captain so they can pod and shoot, along with a Culexus with no transport.

After a 3 hour drive, I find out my vehicles case got switched, and after talking with the TO and head judge, I play round 1 missing 9 pods, 5 razorbacks, and 2 dreadnoughts.

My round 1 opponent is eldar. Skathachhoweveryouspellit wraithknight, scatbikes, warp spiders, and two pairs of jet farseers, amongst them rolling invis, fortune, and the big blast off the eldar chart, added to larger scatbike units.

I deploy first, line up the army on foot, he counter-deploys on the line with everything but deep striking spiders. He doesn't seem worried about my turn 1 damage output. (Which is sensible seeing as how there are several meltas and combi-meltas, and no real long range except a unit of 3 grav cannons.) Mr Cool infiltrates 18" away from his warlord's unit, and he fails to seize.

My turn 1 the Culexus walks forward, fires 3 psychic phase shots and takes out 2 bikers from the warlord's unit. He fails leadership 10 and the warlord and an extra farseer as well as several other bikes scoot right on outta there. The cata captain walks the 3 grav cannons up and the wraithknight drops with overkill.

I ended up winning 7-6.

Wifey ended up driving my vehicles to me, so I had them round 2 and on, but that round 1 handicap game is now local legend.

This message was edited 1 time. Last update was at 2016/10/18 13:12:10


20000+ points
Tournament reports:
1234567 
   
Made in us
Regular Dakkanaut





One that happened to me recently. FLAGs game, 5 imperial players vs 5 zenos. Super Heavy allowed and low point cost (like 1500pts if i remeber). I had the ONLY super heavy on on the zeno side, i was using my Bio-Titan.

First turn, first shot. Warhound titan hit my Bio-titan with a d weapon...Rolled a 6 on the D table, Rolled a 6 on the wounds. Exactly enough to kill it with 1 shot.

Game was pretty well down hill from there for the zeno side.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I took my CSM army to face my brother's Space Marines.

Both of our armies are highly uncompetetive (my army featuring things like not-Kharn and some Khorne Chosen in a Rhino and a Defiler, whereas he uses a Chaplain, a not-Sicarius and a Tactical Squad in a Land Raider, among many other things).

Turn 1, I shoot at the Land Raider with my Vindicator and blow it up. The Defiler shoots at the bunched-up contents and wounds everyone; he takes the risk and starts taking saves on his not-Sicarius (who has a 2+) to protect the Tacticals, but immediately rolls an 1. Having lost about 800-850p of his army before my Forgefiend even got to fire, he conceded.

This message was edited 3 times. Last update was at 2016/10/18 15:08:20


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Sinewy Scourge




Boulder, Colorado

I was playing against a really nasty ADmech and Grey Knights list.

I went first and drop podded my grey hunters in front of one of his dreadknights.

Salvos of bolters and plasma do nothing to it.

During his turn he charges my grey hunters, the Wolf Guard Battle Leader boldly accepts the challenge and gets cut in half before he can strike.

The remaining 4/5 Grey hunters attack (3 attacks each may I add) do a single wound, and my lowly power axe, hits three times, rolls triple sixes, and my opponent fails 3 4+ invuln saves, and the dreadknight drops dead.

I still lost but it was a lot of fun!
~Mikey


   
Made in us
Powerful Phoenix Lord





Dallas area, TX

The first time I faced a White Scar Gladius with Grav spam with my Eldar & Grey Knights, I got turn one after he scouted up his 6 free Rhinos, each with a Grav-cannon inside, I only managed to kill 3 rhinos and a handful of Marines. Zero Grav Cannons were destroyed. On his turn he dropped in 2 Drop pods, obliterated both of my DreadKnights, killed 2 Scatterbike units and made a 3rd unit run off the board. He also put 3 wounds on my WK. I conceded right then and there since I lost 2/3 of my firepower.

Another game I had with my Daemons ended in my Khrone Jugger herald dying to the first Warp storm roll. It was the first time playing him and he was the teeth in a 20 hound unit. I can't remember what army I was facing or who won, but it was a depressing first outing for the Herald.

-

This message was edited 1 time. Last update was at 2016/10/18 15:42:27


   
Made in ie
Norn Queen






Dublin, Ireland

2nd edition virus bomb tactical card VS a smallish 1k point Ork army.
It went off.
Nought but piles of green goo left turn 2.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Missionary On A Mission



Eastern VA

My two most unlikely Turn 1s, that I can recall:

First one, a league game, 2000 points of DE with Eldar allies (me) versus Tau, beginning of 7e, with the 6e Tau and Eldar books (EDIT: have to be remembering this wrong, I went back and looked at the Battlescribe file and the Venom was in FA, so it had to be with the 7e DE book). I had a squad of Fire Dragons mounted up in a Venom, sitting at the front of my deployment zone. I thought they were exactly out of range of a squad of Fire Warriors, but my opponent re-measured and it was 29.5".

Ok, that's legit, I think, and let his one guy take his one shot. It's one S5 shot, I don't need to jink. He fires, hits, pens. Well, rats. I've got a flickerfield, maybe I'll make it: nope, a 3. Well, what's it do? He rolls a 6, plus open-topped makes KA-BLOOEY. He rolls for damage against my Dragons and wounds them all. Ok, fine, I figure, they have 3+ saves. Nope, nothing but 1s and 2s. One lone Fire Warrior fires a single shot and destroys two units, followed by a Crisis suit vaporising one of my Ravagers, putting the Tau player ahead on points in a way that I was never able to come back from.

Second one: Adepta Sororitas with Iron Hands allies, 1850 points (me) against Black Templars. I had my bike squad and a Techmarine set up behind my Aegis line - not the best place for them, but there was so much terrain that I didn't have much other choice. First turn, I move up, across the Aegis, and muff every single dangerous terrain test. I then proceed to blow every armor save (even the Techie's 2+), and all my 6+ FNPs. *headdesk*

That game was full of longshots, though: the Techmarine bounced four krak missiles on my opponent's turn and shrugged off a plasma pistol shot with FNP, then proceeded to regenerate his lost wound with IWND and cross the table to kill some Devastators in CC. One of my Priests popped off a snap-shot with a plasma gun that brought down a Stormtalon, and one of his Tacticals managed to vaporize St. Celestine with a snap-firing lascannon, and then she failed to resurrect, for a one-shot STW and Kingslayer and Assassinate and No Prisoners all in one.

This message was edited 1 time. Last update was at 2016/10/18 19:51:22


~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Martial Arts Fiday






Nashville, TN

 Ratius wrote:
2nd edition virus bomb tactical card VS a smallish 1k point Ork army.
It went off.
Nought but piles of green goo left turn 2.


That's not unlikely it was damn near inevitable! We destroyed that strategy card in our gaming group. It was ridiculously over powered against all but marines.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Blood-Drenched Death Company Marine




Tau vs Dark Angels/Imperial Guard, I was playing Tau and got the first turn. My Hammerhead shot and blew up a chimera. The 6 inch explosion took 23 models with it. 17 were Dark Angels. His heart wasn't in the game after that.
   
 
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