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![[Post New]](/s/i/i.gif) 2016/11/08 01:32:39
Subject: What is an op unit in your codex that nobody knows is op?
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Missionary On A Mission
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Waaaghpower wrote:Who said anything about summoning Bloodletters?... I never suggested that people use this to summon Bloodletters. We're all well aware that Bloodletters suck.
Horrors, Daemonettes, Plaguebearers - doesn't matter, they're all just padding, though Flesh Hounds and Flamers might work. Assuming you can find someone willing to let you play it against them/ a tournament format where it's legal. And can afford the 600-1,600 models you'd need to field it.
Conceptually OP. In real terms, not so much. Automatically Appended Next Post: General Kroll wrote:You got me all excited with the summoning Henchmen thing. But the Inquisitor codex clearly states they can only cast Sanctic powers :(
... but the BRB says every psyker aside from Tyranids and Grey Knights can manifest Malefic powers, they just face additional Perils for doing so.
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This message was edited 1 time. Last update was at 2016/11/08 01:35:54
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![[Post New]](/s/i/i.gif) 2016/11/08 03:10:40
Subject: What is an op unit in your codex that nobody knows is op?
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Regular Dakkanaut
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Codex>BRB
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![[Post New]](/s/i/i.gif) 2016/11/08 06:05:01
Subject: What is an op unit in your codex that nobody knows is op?
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Inspiring SDF-1 Bridge Officer
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Personally, I still like the Tau Hammerhead with a rail gun (with submunitions). Few units have the range to match this gun and it tends to pop whatever vehicle or troop it shoots at. Always seems to get ignored by the enemy (in favor of chasing down other units) until it's unloaded at least twice, and with some skill you can keep it alive until the end of the game.
Also, Zopes are pretty robust. In an army full of suck, these have been the synapse units I have seen survive to the end of the game, take a pounding and put out a lot of hurt all rolled into one.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2016/11/08 06:10:00
Subject: What is an op unit in your codex that nobody knows is op?
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Missionary On A Mission
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... so no psykers can take Malefic powers? Give your head a wobble.
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![[Post New]](/s/i/i.gif) 2016/11/08 06:20:00
Subject: What is an op unit in your codex that nobody knows is op?
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Liche Priest Hierophant
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No, 7th Ed Codexes and the FaQs/Errata that came out since the release of 7th (not the Facebook FaQs, the ones on the GW website) added Daemonology to the list of Disciplines the Psykers inside said codexes can use specifically. Some Psykers for certain Codexes were purposeful not given access to Malefic with their codex releases/updates, like Craftworld Eldar, Harlequins and Inquisition.
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This message was edited 1 time. Last update was at 2016/11/08 06:20:32
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![[Post New]](/s/i/i.gif) 2016/11/08 11:49:31
Subject: What is an op unit in your codex that nobody knows is op?
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Legendary Dogfighter
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Crazyterran wrote: malamis wrote:IG Punisher Vulture - Best thing in the armory, in some cases better than Pask, and almost 2/3rds the price with no upper limit
IG Trojan - 35 pts for preferred enemy on a squad of tanks or a superheavy tank, *for any faction*
SM Mortis Contemptor - Intercept at bs5 and *optional* skyfire, with 2 multimeltas and 2 krak missiles, or a 12 shot assault cannon. Quite possibly the best null deploy hard counter there is, at least for imperials
SM Templar Close Combat Scouts - 110 pts for a maximum 36 s4 close combat attacks on top of 10 bolt pistols. Can and do wipe out vanguard. Even more fun with a powerfist.
Mortis contemptors haven't been bs5 for like two years now.
And if you stand still to get interceptor I'm pretty sure you get saddled with Skyfire too.
IA:Aeronautica says no on both counts. However if you're referring to Horus Heresy books then fair enough.
Automatically Appended Next Post: Baldeagle91 wrote:Salamanders in the Guard IA book. Great alternatives to sentinels of both types.
On a AV 12/10/10 platform, fast tanks(no-one misses them not being walkers), outflank, autocannon + heavy bolter, then give them a heavy stubber.
That's 6x S7 ap4 + 9x S5 ap5 + 9x S4 ap6 shots flanking enemy units and armour. Ok it's 195 points (cost of 4 Armoured Sents or 5 scouts) ... but damn you should look at peoples faces when they shred units.
Or 3 Wyverns, but i'll admit they have a significantly wider threat profile. Plus they're hilariously easy to scratch build, since it's literally 'a chimera' without the top part and some plasticard.
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This message was edited 1 time. Last update was at 2016/11/08 11:52:12
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![[Post New]](/s/i/i.gif) 2016/11/08 15:23:45
Subject: What is an op unit in your codex that nobody knows is op?
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Dark Angels Librarian with Book of Secrets
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Plaguebearers. God they're slow, but at a 20 man squad with FNP and a Herald, they can be dangerous and a pain to remove from an objective. Plus they have defensive grenades (which I ALWAYS forget to use) and Shrouding.
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![[Post New]](/s/i/i.gif) 2016/11/08 16:31:21
Subject: What is an op unit in your codex that nobody knows is op?
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Storm Trooper with Maglight
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malamis wrote:
Baldeagle91 wrote:Salamanders in the Guard IA book. Great alternatives to sentinels of both types.
On a AV 12/10/10 platform, fast tanks(no-one misses them not being walkers), outflank, autocannon + heavy bolter, then give them a heavy stubber.
That's 6x S7 ap4 + 9x S5 ap5 + 9x S4 ap6 shots flanking enemy units and armour. Ok it's 195 points (cost of 4 Armoured Sents or 5 scouts) ... but damn you should look at peoples faces when they shred units.
Or 3 Wyverns, but i'll admit they have a significantly wider threat profile. Plus they're hilariously easy to scratch build, since it's literally 'a chimera' without the top part and some plasticard.
Yeah but I think Wyverns are hardly a codex secret are they?  Wyverns vs those hunkered down in cover, Salamanders for flanking medium/light vehicles and medium/light infantry out in the open.
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![[Post New]](/s/i/i.gif) 2016/11/08 20:11:29
Subject: What is an op unit in your codex that nobody knows is op?
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Missionary On A Mission
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Matt.Kingsley wrote:No, 7th Ed Codexes and the FaQs/Errata that came out since the release of 7th (not the Facebook FaQs, the ones on the GW website) added Daemonology to the list of Disciplines the Psykers inside said codexes can use specifically.
Some Psykers for certain Codexes were purposeful not given access to Malefic with their codex releases/updates, like Craftworld Eldar, Harlequins and Inquisition.
BRB epub, p.28 - "Unless otherwise stated, all Psykers, other than those belonging to the Tyranids Faction, can generate powers from the Daemonology discipline". Right there in the rulebook. All psykers. It's nice that the FAQ/errata specifically added Malefic to the list of disciplines some psykers can roll on, but unless there's something which specifically abrogates the ability of Eldar, Harlequin and Inquisition psykers to summon Daemons, then the rulebook says they can.
Lack of access to Malefic is not the reason this army is bad.
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This message was edited 1 time. Last update was at 2016/11/08 20:11:50
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![[Post New]](/s/i/i.gif) 2016/11/10 23:36:25
Subject: What is an op unit in your codex that nobody knows is op?
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Material for Haemonculus Experiments
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Dark Eldar Reavers. For the cost of a Tactical Marine, you have T4 3+ cover (5+ armor), Eldar Jetbike movement, Skilled Rider, and Rending Hammer of Wrath attack. Can MSU easily with 3 models per unit.
Roll night fighting turn one for 2+ jink and you've essentially got Terminators for less than half the cost.
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![[Post New]](/s/i/i.gif) 2016/11/11 04:20:41
Subject: Re:What is an op unit in your codex that nobody knows is op?
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Confessor Of Sins
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Sisters Repentia.
At first glance, they seem incredibly pathetic. They get killed off so easily they're hardly a threat. Eventually you start to think of them as insignificant enough you devote your army's firepower elsewhere.
Then they actually manage to reach combat with a decent-sized squad, and the unit they reached ceases to exist because it was just attacked by a dedicated melee unit wielding the equivalent of chainfists who still get to attack even if they die before their turn.
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This message was edited 1 time. Last update was at 2016/11/11 04:21:32
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![[Post New]](/s/i/i.gif) 2016/11/11 06:27:24
Subject: Re:What is an op unit in your codex that nobody knows is op?
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!!Goffik Rocker!!
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Pouncey wrote:who still get to attack even if they die before their turn.
You must be confusing sister repentia with wuffen.
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This message was edited 1 time. Last update was at 2016/11/11 06:27:46
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![[Post New]](/s/i/i.gif) 2016/11/11 06:41:56
Subject: Re:What is an op unit in your codex that nobody knows is op?
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Fixture of Dakka
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Pouncey wrote:Sisters Repentia.
At first glance, they seem incredibly pathetic. They get killed off so easily they're hardly a threat. Eventually you start to think of them as insignificant enough you devote your army's firepower elsewhere.
Then they actually manage to reach combat with a decent-sized squad, and the unit they reached ceases to exist because it was just attacked by a dedicated melee unit wielding the equivalent of chainfists who still get to attack even if they die before their turn.
They're once per game Act of Faith merely gives them Feel No Pain 3+.
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![[Post New]](/s/i/i.gif) 2016/11/11 06:57:04
Subject: Re:What is an op unit in your codex that nobody knows is op?
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Confessor Of Sins
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...No. Apparently I'm remembering how their Act of Faith worked the last time I actually fielded a unit of them. Which I think was in 5th Edition with the White Dwarf Codex.
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![[Post New]](/s/i/i.gif) 2016/11/11 13:42:09
Subject: What is an op unit in your codex that nobody knows is op?
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Longtime Dakkanaut
Moscow, Russia
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Wakshaani wrote:No one ever believes me, but, for the Tyranid?
Pyrovores.
The lil' guys do all the things that you need them to do, for a good price, and are just adorable lil' fluffballs at the same time.
But nobody takes 'em.
Love you, lil' Pyrovores!
Assuming you're not joking, how do you use them? I really want to use the things.
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![[Post New]](/s/i/i.gif) 2016/11/11 14:48:24
Subject: What is an op unit in your codex that nobody knows is op?
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!!Goffik Rocker!!
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Alcibiades wrote:
Assuming you're not joking, how do you use them? I really want to use the things.
Droppods!
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![[Post New]](/s/i/i.gif) 2016/11/11 15:28:38
Subject: What is an op unit in your codex that nobody knows is op?
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Powerful Phoenix Lord
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Eldar Autarch on Jetbike with laser lance & Banshee mask in a unit of Dark Eldar Reavers with Caltrops.
Fairly cheap, 3+ Jink, devastating charge, denies overwatch has Hit & Run, will eventually have FNP, can potentially be T5
Surprisingly most of those benefits come from the DE, not the Eldar postion of the unit.
Reaver by themselves are highly underrated as MSU.
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![[Post New]](/s/i/i.gif) 2016/11/11 19:11:49
Subject: What is an op unit in your codex that nobody knows is op?
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Omnipotent Necron Overlord
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Galef wrote:Eldar Autarch on Jetbike with laser lance & Banshee mask in a unit of Dark Eldar Reavers with Caltrops.
Fairly cheap, 3+ Jink, devastating charge, denies overwatch has Hit & Run, will eventually have FNP, can potentially be T5
Surprisingly most of those benefits come from the DE, not the Eldar postion of the unit.
Reaver by themselves are highly underrated as MSU.
Totally awesome unit but ultimately obliterated by a whirlwind or equivalent.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/11/11 19:31:01
Subject: What is an op unit in your codex that nobody knows is op?
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Fixture of Dakka
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Galef wrote:Eldar Autarch on Jetbike with laser lance & Banshee mask in a unit of Dark Eldar Reavers with Caltrops.
Fairly cheap, 3+ Jink, devastating charge, denies overwatch has Hit & Run, will eventually have FNP, can potentially be T5
Surprisingly most of those benefits come from the DE, not the Eldar postion of the unit.
Reaver by themselves are highly underrated as MSU.
Why bother with the Autarch at all. You could have 6 more Reavers.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/11/11 19:35:08
Subject: What is an op unit in your codex that nobody knows is op?
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Omnipotent Necron Overlord
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DarknessEternal wrote: Galef wrote:Eldar Autarch on Jetbike with laser lance & Banshee mask in a unit of Dark Eldar Reavers with Caltrops.
Fairly cheap, 3+ Jink, devastating charge, denies overwatch has Hit & Run, will eventually have FNP, can potentially be T5
Surprisingly most of those benefits come from the DE, not the Eldar postion of the unit.
Reaver by themselves are highly underrated as MSU.
Why bother with the Autarch at all. You could have 6 more Reavers.
For Character hunting I guess.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/11/11 21:15:37
Subject: What is an op unit in your codex that nobody knows is op?
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Fixture of Dakka
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Xenomancers wrote: DarknessEternal wrote: Galef wrote:Eldar Autarch on Jetbike with laser lance & Banshee mask in a unit of Dark Eldar Reavers with Caltrops.
Fairly cheap, 3+ Jink, devastating charge, denies overwatch has Hit & Run, will eventually have FNP, can potentially be T5
Surprisingly most of those benefits come from the DE, not the Eldar postion of the unit.
Reaver by themselves are highly underrated as MSU.
Why bother with the Autarch at all. You could have 6 more Reavers.
For Character hunting I guess.
Stopping Overwatch is a good thing too.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/11/11 23:46:32
Subject: What is an op unit in your codex that nobody knows is op?
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Decrepit Dakkanaut
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pm713 wrote: Xenomancers wrote: DarknessEternal wrote: Galef wrote:Eldar Autarch on Jetbike with laser lance & Banshee mask in a unit of Dark Eldar Reavers with Caltrops.
Fairly cheap, 3+ Jink, devastating charge, denies overwatch has Hit & Run, will eventually have FNP, can potentially be T5
Surprisingly most of those benefits come from the DE, not the Eldar postion of the unit.
Reaver by themselves are highly underrated as MSU.
Why bother with the Autarch at all. You could have 6 more Reavers.
For Character hunting I guess.
Stopping Overwatch is a good thing too.
Overwatch isn't even that dangerous. Even to t-shirt armies.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/11/12 01:48:42
Subject: What is an op unit in your codex that nobody knows is op?
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Longtime Dakkanaut
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Ionheads in a Tau Armored Interdiction Cadre. Flat rerolling to-hit means rerolling scatter and Gets Hot, so you're basically running a trio of discount Leman Russ tanks that actually do better at Battle Cannon-ing stuff.
Also, Skyrays are amusing in squadrons of 2 in that formation. 2 twin-linked Markerlights and another 2 snap-shooting tl on the move means they're actually a fairly mobile beta-strike.
An honorable mention goes to Plasma Cannon Servitors in an Emperor's Wrath Artillery Company, because they can twin-link and Ignore Cover with Fire On My Target. It's even more hilarious now thanks to the Haemotrope Reactor making them Large Blasts.
With the Chaos Warband, I have a soft spot for Slaaneshi Bikers. Mostly because Daemon Princes of Slaanesh are dank when you get them from Path to Glory/Favored Scions.
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This message was edited 2 times. Last update was at 2016/11/12 01:54:18
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![[Post New]](/s/i/i.gif) 2016/11/12 05:33:50
Subject: What is an op unit in your codex that nobody knows is op?
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Longtime Dakkanaut
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Slaanesh bikers also make a good congaline to drag abaddon into combat AND give him fnp (handy on an eternal warrior!)
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![[Post New]](/s/i/i.gif) 2016/11/12 05:58:06
Subject: What is an op unit in your codex that nobody knows is op?
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Dakka Veteran
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Alcibiades wrote:Wakshaani wrote:No one ever believes me, but, for the Tyranid?
Pyrovores.
The lil' guys do all the things that you need them to do, for a good price, and are just adorable lil' fluffballs at the same time.
But nobody takes 'em.
Love you, lil' Pyrovores!
Assuming you're not joking, how do you use them? I really want to use the things.
I never joke about Pyrovores. They're too adorable for that!
As for use? I simple have 'em toodle along behind a Gaunt screen, enjoying Venomthrope protection and being generally ignored by people. Nobody ever bothers shooting at them as they're thought of as laughable.
Then they get close.
Then the screaming begins.
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![[Post New]](/s/i/i.gif) 2016/11/12 06:13:55
Subject: What is an op unit in your codex that nobody knows is op?
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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MHaruspex wrote:Dark Eldar Reavers. For the cost of a Tactical Marine, you have T4 3+ cover (5+ armor), Eldar Jetbike movement, Skilled Rider, and Rending Hammer of Wrath attack. Can MSU easily with 3 models per unit.
Roll night fighting turn one for 2+ jink and you've essentially got Terminators for less than half the cost.
... unless your enemy is Tau.
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Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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![[Post New]](/s/i/i.gif) 2016/11/12 13:24:39
Subject: What is an op unit in your codex that nobody knows is op?
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Fixture of Dakka
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Slayer-Fan123 wrote:pm713 wrote: Xenomancers wrote: DarknessEternal wrote: Galef wrote:Eldar Autarch on Jetbike with laser lance & Banshee mask in a unit of Dark Eldar Reavers with Caltrops.
Fairly cheap, 3+ Jink, devastating charge, denies overwatch has Hit & Run, will eventually have FNP, can potentially be T5
Surprisingly most of those benefits come from the DE, not the Eldar postion of the unit.
Reaver by themselves are highly underrated as MSU.
Why bother with the Autarch at all. You could have 6 more Reavers.
For Character hunting I guess.
Stopping Overwatch is a good thing too.
Overwatch isn't even that dangerous. Even to t-shirt armies.
It's worth having for the Dark Angels and some Tau armies. It's not a massively expensive thing to do really.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2016/11/13 00:37:32
Subject: What is an op unit in your codex that nobody knows is op?
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Regular Dakkanaut
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BBAP wrote: Matt.Kingsley wrote:No, 7th Ed Codexes and the FaQs/Errata that came out since the release of 7th (not the Facebook FaQs, the ones on the GW website) added Daemonology to the list of Disciplines the Psykers inside said codexes can use specifically.
Some Psykers for certain Codexes were purposeful not given access to Malefic with their codex releases/updates, like Craftworld Eldar, Harlequins and Inquisition.
BRB epub, p.28 - "Unless otherwise stated, all Psykers, other than those belonging to the Tyranids Faction, can generate powers from the Daemonology discipline". Right there in the rulebook. All psykers. It's nice that the FAQ/errata specifically added Malefic to the list of disciplines some psykers can roll on, but unless there's something which specifically abrogates the ability of Eldar, Harlequin and Inquisition psykers to summon Daemons, then the rulebook says they can.
Lack of access to Malefic is not the reason this army is bad.
This just comes down to wether you use the Faq or not, honestly I've never even been to a store(in 3 states so far) that does not use the Faq and thus my eldar stopped summoning stuff. But hey, if your group goes with the 'as read in the rules' way to play Than power to you, summon all you want. Just note that it will definitely not work everywhere(especially most tournaments)
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This message was edited 1 time. Last update was at 2016/11/13 00:38:12
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![[Post New]](/s/i/i.gif) 2016/11/13 05:04:10
Subject: What is an op unit in your codex that nobody knows is op?
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Longtime Dakkanaut
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Slayer-Fan123 wrote:pm713 wrote: Xenomancers wrote: DarknessEternal wrote: Galef wrote:Eldar Autarch on Jetbike with laser lance & Banshee mask in a unit of Dark Eldar Reavers with Caltrops.
Fairly cheap, 3+ Jink, devastating charge, denies overwatch has Hit & Run, will eventually have FNP, can potentially be T5
Surprisingly most of those benefits come from the DE, not the Eldar postion of the unit.
Reaver by themselves are highly underrated as MSU.
Why bother with the Autarch at all. You could have 6 more Reavers.
For Character hunting I guess.
Stopping Overwatch is a good thing too.
Overwatch isn't even that dangerous. Even to t-shirt armies.
Speaking from the perspective of a T-shirt army player. YES! Overwatch is dangerous. not because it will remove a lot of models but because it will generally take 1-3inches off your charge and ruin a lot of those charges.
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![[Post New]](/s/i/i.gif) 2016/11/13 05:09:08
Subject: What is an op unit in your codex that nobody knows is op?
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Missionary On A Mission
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SemperMortis wrote:Speaking from the perspective of a T-shirt army player. YES! Overwatch is dangerous. not because it will remove a lot of models but because it will generally take 1-3inches off your charge and ruin a lot of those charges.
+1
I've been playing GSC for a couple of weeks now and I dread Overwatch every single time it comes up. It pretty much obliges you to put two or more units into everything, because you just never know if those RF bolters are going to get lucky and wipe out a whole squad of Metamorphs. It's not a massive issue when you have 25+ squads at 1850pts, but it's still a pain.
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