Switch Theme:

Instant death and saves  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Been Around the Block




A little confused here. If you shoot with S >= 2*T it´s stated this is an instant death. In this case, am I allowed to roll for cover save, invul. save or use Feel no pain?
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Instant death removes the model if you fail your saves, so you may take armour, cover or invul against it.
However FnP cannot be taken against instant death, as is explained in the BRB.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

The Instant Death rule specifically states that it only applies when the model "suffers an unsaved Wound".

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

As Charistoph and mrhappyface have said, Instant Death only takes effect after a a model suffers unsaved Wound, i.e. they have failed any save available to them.

Commonly high Strength-value weapons do have a low AP however, so you may be confused by a weapon that has a low enough AP to eliminate a model's usual save as well as having a high enough Strength value to cause Instant Death.

Otherwise though saves can be taken as usual even against Instant Death, though as noted by mrhappyface, Feel No Pain has its own exception.
   
Made in us
Been Around the Block




 Mr. Shine wrote:
As Charistoph and mrhappyface have said, Instant Death only takes effect after a a model suffers unsaved Wound, i.e. they have failed any save available to them.

Commonly high Strength-value weapons do have a low AP however, so you may be confused by a weapon that has a low enough AP to eliminate a model's usual save as well as having a high enough Strength value to cause Instant Death.

Otherwise though saves can be taken as usual even against Instant Death, though as noted by mrhappyface, Feel No Pain has its own exception.


Force weapons also confer instant death with ap3 or so.
   
Made in us
Not as Good as a Minion





Astonished of Heck

BrotherChaplinMalus wrote:

Force weapons also confer instant death with ap3 or so.

Most do, but not all. Force Staves are AP:4, for example.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

 Charistoph wrote:
BrotherChaplinMalus wrote:

Force weapons also confer instant death with ap3 or so.

Most do, but not all. Force Staves are AP:4, for example.


And Force Axes are AP2. But Force Weapons only have the Instant Death special rule if they have cast the Force Psychic Power in their preceding Psychic Phase.

I believe Eldar Corsairs can have a weapon which is S2 AP3, so not all low AP weapons are of high strength, and not all high strength weapons are of low AP.

Anyway...

This message was edited 1 time. Last update was at 2016/11/08 06:44:02


 
   
Made in us
Auspicious Daemonic Herald





You don't need to have cast Force for the Force Axe to be Ap2

This message was edited 1 time. Last update was at 2016/11/08 05:22:10


 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

 CrownAxe wrote:
You don't need to have cast Force for the Force Axe to be Ap2


Indeed. I've edited my post to make clear what my brain couldn't explain to my typing fingers.
   
 
Forum Index » 40K You Make Da Call
Go to: