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3 different themed lists, which is better in tournament
FnP steel rain
Draigo-Tiggy-Grav Centurion Star
Mounted assault

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Made in hk
Steadfast Ultramarine Sergeant




Hi Dakkanuts, I have a incoming local tournament, 1850pts, semi - ITC mission and drafted FAQ applied, Opponent might be mainly other Marines, Eldar, Tau, Necrons, Imperial Knights, and might be Orks under some very very skillful Warlord . I come up with 3 different lists and feels not sure which one is the best, so seeking ideas from everybody here:

1st one: FnP steel rain
Spoiler:

Iron Hand
Fist of Medusa Strike Force

Battle Demi Company (1170pts)
Chapter Master (255pts)
Bike, Artificer Armor, Gorgon's Chain, Powerfist, Lightning Claw
Command Squad (220pts)
Bike, Apothercary, 4 grav guns, 2 storm sheild
Tactical Squad (130pts)
Melta, combi melta, melta bomb, Droppod
Tactical Squad (125pts)
Melta, combi melta, melta bomb, Droppod
Tactical Squad (125pts)
Flamer, combi flamer, melta bomb, Droppod
Land Speeder (70pts)
Typhoon Missile Launcher
Devastator Squad (245pts)
4 Grav Cannons, Droppod

Honored Ancient
Venerable Dreadnought (165pts)
Multi Melta, Powerfist w Heavy Flamer, Droppod

Librarius Conclave (340pts)
Librarian (125pts)
ML2, bike, mind forge stave
Librarian (125pts)
ML2, Terminator Armor, Storm Shield
Librarian (90pts)
ML2

Strike Force Command
Terminator Captain (175pts)
Cataphractii Terminator Armor, Sheild Eternal

(Note: Droppod centric army was my long-time play style because I am a "alpha strike believer", and this is maybe the "averagely" most tough of the 3 list, due to that each non vehicle model within range of character is bascally equivent to Necron Immortals in the aspect defensive stats. But I think that most Tau / Eldar list just don't care, as long as they survive the first impact (especially likely for Tau, with their intense interceptor shots), they have tons of weapons that can mitigate my FnP, on a bright side, this list has the most Obsec units among the three, so hope that my men can survive long enough to gather up the mission points).

2nd one: Psychic Death Star
Spoiler:

Grey Knight
Nemesis Strike Force (820pts)
GK Librarian (160pts)
Domina Liber Daemonica, ML3
GK Terminators (195pts)
Psycannon, Nemesis Daemon Hammer
Nemesis Dreadknight (220pts)
Personal Teleporta, Nemesis Daemon Hammer, Heavy Psycannon, Heavy Incenirator
Kaldor Draigo (245pts)

Ultramarine
Librarius Conclave (400pts)
Tigirius (165pts)
Librarian (125pts)
ML2, Terminator Armor, Storm Shield
Librarian (110pts)
ML2, Primarch's Wrath

Ultramarine (630pts)
CAD
HQ
Sargent Telion (50pts)

Troops
Tactical Squad (135pts)
Melta, combi melta, Droppod w Locator Beacon
Scout Squad (95pts)
Bolters, Land Speeder Storm w Heavy Flamer

Fast Attack
Scout Bikers (100pts)
5 men, Locator Beacon

Heavy Support
Centurion Devastator Squad (250pts)
3 Grav Cannons, omniscope

(Note: I play tested this list twice and find that it is very very "Rock-Paper-Scissors". 1st test is fighting against a decent Eldar army (with 3 jetbike Farseers 6 units of Scatter Bikers, WK, Fire Prisms, and Crimson Death formation) and bascially won the game with little challenge; the second game against a full Battle Company Lion's Blade Detachment, and got crashed in terms mission points despite able to almost delete two units a turn, however this result is expected before the game started)


3rd list: Mounted Centric army
Spoiler:

Space Wolves
Deathpack (610pts)
Wolf Lord (220pts)
Wolf Mount, Runic Armor, Powerfist, Wolf Claw
Thunderwolf Cavalry (195pts)
3 men, 3 storm shield, 1 Thurnder Hammer
Grey Hunters (195pts)
10men, 2 meltas, Droppod

White Scar
Librarius Conclave (370pts)
Librarian (130pts)
ML2, bike, Hunter's Eye
Librarian (130pts)
ML2, bike, Mantle of the Stormseer
Librarian (110pts)
ML2, bike

White Scar (870pts)
CAD
HQ
Chapter Master (250pts)
Bike, Artificer Armor, Shield Eternal, Thurnder Hammer

Elite
Command Squad (220pts)
Bike, Apothercary, 4 grav guns, 2 storm sheild

Troops (300pts)
Bike Squad (150pts)
2 grav guns, combi grav, melta bomb, 5men
Bike Squad (150pts)
2 grav guns, combi grav, melta bomb, 5men

Fast Attack
Attack Bike (50pts)
Multi Melta
Attack Bike (50pts)
Multi Melta

(Note: I have long-time used small units of bikers (i.e. CM smash and his command squad) in game, but a mounted centric list is quite new for me. This list sounds like the most mobile one of the three, maybe good for the Maelstorm type mission points. Also pack good firepower with the surely ignore cover grav-guns. On the other hand, am I lack of melta weaponary to tackle Imperial Knight armies? I only can fit a total of four pieces of meltas in three units, also, I doubt wether 5 TL bolters with ignore cover good enough to tackle hordes (example target: Genestealer Cult "First Cursed" Formation, or IG infantry platoon)?..... )

Any and all comments are welcome and highly apperciated with thanks , for both about choosing the theme and the detail of the list. Looking forward to the words from you guys, cheers
   
Made in us
Dakka Veteran




Damn homie. Those are some hard hitting lists. But 100% appropriate for tournament time.

They are all super Killy but I have to go list 3 unless you aren't comfortable playing it. It's super fast with better potential for turn 1 charge and has plenty of warp charge.
   
Made in hk
Steadfast Ultramarine Sergeant




Epartalis wrote:
Damn homie. Those are some hard hitting lists. But 100% appropriate for tournament time.

They are all super Killy but I have to go list 3 unless you aren't comfortable playing it. It's super fast with better potential for turn 1 charge and has plenty of warp charge.


Thank you for your opinion.
Yea, the cavalry list was first developed base on the idea of Invisibility supported TWC launching a first turn charge, then I think of backing them up with shooty cavalry which role is best played by White Scar Grav bikers. But what I concern is the relative low model counts (a total of 25 mounted models, 10 footslogers), and concern of Super Heavy Walkers, cause my Grav weapons on bikers don't have Grav amp. So I might have headache when facing IK armies, since if I charge one with Invisibility TWC unit, my Wolf Lord and the TH guy might be able to torn it down with a total 11 S10 AP2 attacks on the charge, But the explosion might just 6s me out.

Anyone have any more opinions? Thanks a lot
   
Made in gb
Fresh-Faced New User




I love the third option (I'm a furry) and was thinking if you would not be better with Wyrdstorm Brotherhood instead of Lib Conclave? Make 3 of them, all ML2 on bikes. You get the adamantium will on all of them for free from Runic Weapons. Buy all of them a hood for 3 bubbles of adamantium and give one Durfast Helm for ingore cover. You get nice witchfire with assoult 4d6 (2 basic + 2 from all priests above caster) harnessed at 3+ with extra hits on 6 to hit. True horde killer. You do lose White scars tactics though,
   
Made in hk
Steadfast Ultramarine Sergeant




Szard wrote:
I love the third option (I'm a furry) and was thinking if you would not be better with Wyrdstorm Brotherhood instead of Lib Conclave? Make 3 of them, all ML2 on bikes. You get the adamantium will on all of them for free from Runic Weapons. Buy all of them a hood for 3 bubbles of adamantium and give one Durfast Helm for ingore cover. You get nice witchfire with assoult 4d6 (2 basic + 2 from all priests above caster) harnessed at 3+ with extra hits on 6 to hit. True horde killer. You do lose White scars tactics though,


Thanks for the suggestion The "lightning" psychic power is a good solution to the horde problem and maybe able to get a few lucky wounds on the MCs or lucky glancing of vehicles. I just feel the downside is the SW psykers don't access to Telepathy is a pain......
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

If there was a way to get a Second DK in to list 2, I'd do that. Otherwise list 3 is the best

   
Made in gb
Fresh-Faced New User




True that lack of Telepathy hurts a bit but if you give one of them Tempestas you can roll some good powers and get another cast of that lightning from primaris.
   
 
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