Is this comment intended for me? If yes, then I took no offense. Srsly, we're okay. No contention nor harsh feelings.
The thing is, the
Composition/Cheese Vs. Friendly Comp discussions really have no concrete delineation. There is no clear line in the sand on 'this is over-powered cheese' and 'this is not'. Thus, I posted for hoopsy15, as he's a new player, to steer away from what is an antiquated part of
40k, and currently, so ill-defined an aspect, as to not bother with it.
During 3e, there was a composition rating, for tourneys, based on the Force Organization Chart.
IIRC: 60% troops, 10% of Elites,
HS and
FA each and then maybe 10%
HQ. Some tourneys had a scoring system that could earn you higher points for less Elite &
HS units in lists, and then penalize for too many points in
HS and
HQs, etc.
Long since 4e, this was abandoned as codexes grew and changed, one book's troops had no chance of holding up versus another book's troops. One just could no longer compare Space Marines to the rest of
40k's Troop Choices. Nor Tau Elite Crisis Suits versus
SM or Eldar Elite, Chaos
SM, bug units, etc. That continued through 4e, 5e and through today's
40k.
---------------------------------
Before I began to play regularly in tourneys, I was in the Camp of Friendly Composition. I didn't like getting crushed and tabled in pick up games, and would usually blame my opponent's list.
Now, I know better.
I was an inexperienced player. I didn't know and understand the enemy armies. I didn't have firm grasps of tactics and missions. I lost a lot of games.
Winners are good players, good strategists and good tacticians. With good lists.

Sure, savvy players take strong performing units, and great buffing combos. And leave the chafe behind. But then they beat you with better tactics and strategies, experience and in the case of last year's
LVO winner, serious preparation in studying of the meta and the missions. He'd posted somewhere that he'd really prepped in advance, for a few months,
iirc.
Since there is no real way to create the 'balance' that is implied in "Friendly List composition" thinking, making lists is simply, 'play what works well for you'. If you trounce an opponent and they are butt-hurt for it, offer as much post-game analysis on how to improve their list
and their strategies. Offer a re-match.
Over a pint, of course.
WobblyGoblin wrote:I have to agree that the wraith models look great. Maybe you can artificially handicap yourself to balance the positives? I know that there aren't many units which are poor within the codex but you must be able to find some. Maybe adding some howling banshees? I never see War Walkers so I presume they are pants as well.
Agreed, Banshees, like h2h Wraith-Blades, are among the eldar's least useful units, because of a lack of assault vehicle options. Unless their twisted
DE cousins supply a Raider.
War Walkers are good, perhaps along side Dark Reapers and W-Serpents. They're units Eldar players occasionally delve into using.
Last on point for playing a WK:
It is a beautiful model to have for the hobby aspect of the game. Look at my avatar. That's my WK's foot stepping on a land speeder.