Lance845 wrote:Not entirely sure proposed rules is the right place instead of maybe general discussion or added to news and rumors?
That being said, Good.
AV is a stupid system and I want it gone.
I think he's more asking for ideas on how to alter the system to work with this new concept of development?
Naaris wrote:Weapons with USRs would also have to change as many rules are designed to work on AV. We could we see something like:
Melta - d3 wounds & each wound at half range causes 2 wounds instead of 1.
Lance - Reduces armor save by 2 - ex. 2+ save would be a 4+ save against this weapon.
Armourbane - ignores armor saves
Ordnance - Cannot fire snap shots - Does 2d3 wounds
Primary Weapon - Does 2d3 wounds
Instant Death - On vehicles does an additional d3 wounds after initial wounds are rolled.
Grav - grav would have to change! 15 grav shots from centurions or 18 from kataphron destroyers would be so broken. Not sure what the fix is.
Haywire - not sure what to do here.
Poison - Same but some vehicle MC's or GMCs may modify what number is required to wound it.
Interesting.
How I would do them (provided that we don't see an
AoS increase of Wounds):
First establish that Vehicle Types are Immune to Force, Fleshbane, and Poison. Not just a Save like Fantasy 8th's "Immunity", they just a flat out do not work.
Melta - 2+ to Wound on Vehicles and Buildings at half range.
Lance - Toughness of Vehicles is considered 6 for resolving To Wound.
Armourbane - 2+ to Wound on Vehicles and Buildings.
Ordnance - Cannot fire snap shots - Reroll To Wound on Vehicles and Vehicle Instant Death on a Roll of 6+.
Primary Weapon - Reroll To Wound on Vehicles and Vehicle Instant Death on a Roll of 6+. (easier then rolling two dice, yes?)
Haywire - Auto-Wound Vehicles on To-Wound Rolls of 4+ (best compromise with current system), only Wounds non-Vehicles on a 6+.
Instant Death - Attacks with Instant Death must specify that they work on Vehicles in order to work, otherwise, Vehicles are immune to this effect.
Grav - Can only Wound Vehicles on 6+. Otherwise normal.
Sniper - Can only Wound Vehicles on 6+. Otherwise normal.
That's the best compromise I can think of. That having been said, if we see an
AoS-style increase of Wounds on Vehicles, through most of those suggestions out and go with the multi-Wound concepts you're going with, Naaris.