Backspacehacker wrote:The problem is, a lot of people dont actually realize how powerful assaulting from deep strike is,
Still remember the disgusted faces of my friends when in 3.5 Ed they had 2 units of Bloodletters coming out of Summoning, then assault ( and i'm talking real beefy man beef cake Bloodletters, not to stringy anorexic excuses for Daemons that we have now, the kind of Bloodletters that had T4 3+ armor and 4 A
Init 5, and would piledrive Terminators into the ground with their
AP 2 blades).
So yeah i perfectly understand that the rules works like they do now.
What i dislike is that Scout units cannot assault the turn after their move, its what they are supposed to do, but hey, its the same for everyone.
Personnaly i like Drop pods, i just like when a
SM player comes in with a full Pod list versus..., my
KDK, i don't even have to move!, its Home delivery boys!!!
Never lost a game vs a Pod list, its just too easy to assault them 1st turn.
Plus if you see a guy with Pods, just take as much space as you can with your units to negate him any safe landing zones, just leave a few inches in the back at the border of the table, so that if he tries to put the pod it gets out the table and mishap, and for the rest just put cheap chaff units around your vehicles so that he can't be in melta range, done, you've just fethed over all his battle plan, its not rocket science.