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Made in us
Librarian with Freaky Familiar






 Andross wrote:
I'm going on about the 2 main points that make ISM droppods unfair because this is a deep assaults thread and however loosely vanilla drop pods fit this threads theme and subject matter.

Kept telling people to shut up about drop pods but stupid is as stupid does, So I decided to take the bait change tack and tell people exctly how I feel about stupid broken ISM drop pods.

When Istarted this thread I intended dip in. Grab some opinions and take interested parties over to another thread to thrash out some usable rules.

Instead we're here doing what's wrong with drop pods.

I know their not the worst thing wrong with lmperial Space Marines but only a very silly person would use that as an excuse or defence for somthing.

Göring proably wasn't as evil as hitler, but he was still a sick nazi pile of crap who acted as an enabler to some of the worst atrocities against humanity that have ever been perpetrated during the history of this truly messed up planet.

I'll tell you what I'll do. Because we've moved all relevant information to this project, to another thread, I was gonna request they close this one.

But I'll leave it open till someone can give a couple of reasonable arguments as to why Codex: Imperial Space Marines is more fair and balanced than not. And I'll give my reasons why it isn't.

I'm gonna take a leep now and say no was got cack to say about ISM that would stand up to even the lightest level of scrutiny or cross examination.

So there's the invite let us hear the wisdom of the deluded

As for Adam. He has both Wolfen and Thunder Wolf Cavalry. Why?




Ok so if we are to jump back at the topic at hand, we are looking at the "Deep assault."

Can you just once more for my sanity, and clarity, shortly clarify what entails a deep assault? As of now, it seems mostly like rules for assaulting outta deep strike no?

To many unpainted models to count. 
   
Made in gb
Regular Dakkanaut





Aylesham KENT

Yes basically. If you want clarication on actual rules they are being discused and developed in the thread "deep assault and dedicated overwatch fan rules".

That's where we've moved this topic, as this thread was a resource to.

A. Gauge peoples interest in this topic.

B. To gather those people with positive veiws on the topic to develop a work ing set of rules.

I'll probably be abandoning this tread soon as I feel it has served the purpose I intended it to and I think I've got all information I need from it.

As I said all the action's over on the other thread now.

If it does not bleed, I have no use for it. Death to the False One, freedom to the Galaxy. 
   
Made in us
Librarian with Freaky Familiar






Right on in which case I would suggest you request this thread locked.

It's best to try to consolidate threads so your not splitting the discussion.

To many unpainted models to count. 
   
Made in gb
Regular Dakkanaut





Aylesham KENT

how do I make sutch a request I'm fairly new hear?

If it does not bleed, I have no use for it. Death to the False One, freedom to the Galaxy. 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

 Backspacehacker wrote:
The problem is, a lot of people dont actually realize how powerful assaulting from deep strike is,


Still remember the disgusted faces of my friends when in 3.5 Ed they had 2 units of Bloodletters coming out of Summoning, then assault ( and i'm talking real beefy man beef cake Bloodletters, not to stringy anorexic excuses for Daemons that we have now, the kind of Bloodletters that had T4 3+ armor and 4 A Init 5, and would piledrive Terminators into the ground with their AP 2 blades).

So yeah i perfectly understand that the rules works like they do now.

What i dislike is that Scout units cannot assault the turn after their move, its what they are supposed to do, but hey, its the same for everyone.

Personnaly i like Drop pods, i just like when a SM player comes in with a full Pod list versus..., my KDK, i don't even have to move!, its Home delivery boys!!!

Never lost a game vs a Pod list, its just too easy to assault them 1st turn.

Plus if you see a guy with Pods, just take as much space as you can with your units to negate him any safe landing zones, just leave a few inches in the back at the border of the table, so that if he tries to put the pod it gets out the table and mishap, and for the rest just put cheap chaff units around your vehicles so that he can't be in melta range, done, you've just fethed over all his battle plan, its not rocket science.

This message was edited 3 times. Last update was at 2016/12/13 22:13:30


   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Slayer le boucher wrote:
 Backspacehacker wrote:
The problem is, a lot of people dont actually realize how powerful assaulting from deep strike is,


Still remember the disgusted faces of my friends when in 3.5 Ed they had 2 units of Bloodletters coming out of Summoning, then assault ( and i'm talking real beefy man beef cake Bloodletters, not to stringy anorexic excuses for Daemons that we have now, the kind of Bloodletters that had T4 3+ armor and 4 A Init 5, and would piledrive Terminators into the ground with their AP 2 blades).

So yeah i perfectly understand that the rules works like they do now.

What i dislike is that Scout units cannot assault the turn after their move, its what they are supposed to do, but hey, its the same for everyone.

Personnaly i like Drop pods, i just like when a SM player comes in with a full Pod list versus..., my KDK, i don't even have to move!, its Home delivery boys!!!

Never lost a game vs a Pod list, its just too easy to assault them 1st turn.

Plus if you see a guy with Pods, just take as much space as you can with your units to negate him any safe landing zones, just leave a few inches in the back at the border of the table, so that if he tries to put the pod it gets out the table and mishap, and for the rest just put cheap chaff units around your vehicles so that he can't be in melta range, done, you've just fethed over all his battle plan, its not rocket science.


To start with +1 Exaulted.
I'm surprised there aren't more people in this thread pointing out how easy it is to screw a Drop Pod with model placement alone.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Regular Dakkanaut




I played several games years ago against a guy using a FW drop pod that allowed units to assault out of it. I guess this would have been end of 5th/beginning of 6th? Anyway, it just felt kinda cheesy most of the time. The problem isn't the idea of assaulting out of deep strike as much as it just sucks with the I go you go system and the way unit reactions work.

It would make more sense and be a lot more balanced in say a system more like bolt action/konflikt 47 where you have alternating activations and unit reactions to being assaulted. Just like an army capable of wiping out a significant portion of your army with shooting before you even get a turn isn't a good mechanic.

The idea is fine and actually makes a lot of sense, mechanically in the rules with 40k it's not something I'd want to see without some real work done on the base game though to make it actually fun to play with or against.
   
 
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