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![[Post New]](/s/i/i.gif) 2016/11/18 03:21:19
Subject: Unbound + Command Benefits question
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Longtime Dakkanaut
Moscow, Russia
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This is probably mentioned in the BRB, but I can't find it since I'm dumb (or the search function in the electronic version is failing me).
Say I have the following fluffy army:
Genestealer Cult Insurrection Detachment
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Old One Eye
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This army is Unbound. Unbound armies get no Command Benefits, but Formation rules apply as normal. The Insurrection Detachment is more oe less a collection of Formations (?). Does the Insurrection Detachment get the Command Benefits (Numbers without Counting etc.), and only One One Eye has none, or does "no Command Benefits" apply to everyone?
Thanks!
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![[Post New]](/s/i/i.gif) 2016/11/18 03:32:37
Subject: Re:Unbound + Command Benefits question
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Humming Great Unclean One of Nurgle
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I believe no Command Benefits applies to EVERYONE. So no Numbers Without Counting if you want OOE.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2016/11/18 03:35:53
Subject: Unbound + Command Benefits question
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Longtime Dakkanaut
Moscow, Russia
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There goes my fluffy list :( Thanks!
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![[Post New]](/s/i/i.gif) 2016/11/18 03:37:52
Subject: Re:Unbound + Command Benefits question
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Humming Great Unclean One of Nurgle
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Honestly, you should do fine in casual settings. You obviously aren't taking OOE for powergaming purposes, so I'd advise posting your list and letting people better than I see how good it is.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2016/11/18 03:45:43
Subject: Re:Unbound + Command Benefits question
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Lieutenant General
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The Genestealer Cult Insurrection Detachment is exactly what it says it is. Its a Detachment, so no you would not receive its Command Benefits in an Unbound list. Formations usually don't have Command Benefits, but instead have a list of special rules that apply to units from the Formation. These special rules are retained even in an Unbound list, as noted in the main rulebook.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2016/11/18 04:29:32
Subject: Re:Unbound + Command Benefits question
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Longtime Dakkanaut
Moscow, Russia
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JNAProductions wrote:Honestly, you should do fine in casual settings. You obviously aren't taking OOE for powergaming purposes, so I'd advise posting your list and letting people better than I see how good it is.
Oh I don't think it's GOOD, it's just fluffy. I'm trying to build a mixed GSC/Tyranids list and am having problems fitting into the points cap we've set for the game, so i'm trying different variants, and I want to try all the neat stuff GSC has (it's my first game with them).
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This message was edited 1 time. Last update was at 2016/11/18 04:30:12
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![[Post New]](/s/i/i.gif) 2016/11/18 05:03:22
Subject: Unbound + Command Benefits question
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Auspicious Daemonic Herald
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why not just take a Old One Eye in an allied detachment by adding a single troop choice?
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![[Post New]](/s/i/i.gif) 2016/11/18 05:18:02
Subject: Unbound + Command Benefits question
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Longtime Dakkanaut
Moscow, Russia
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CrownAxe wrote:why not just take a Old One Eye in an allied detachment by adding a single troop choice?
Because the troop choices are all either unfluffy (like a lone squad of Warriors or Rippers or a spore) or require synapse, which Old One Eye doesn't have.
Or are genestealers of the Tyranid Codex variant, which I suppose I could take...
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This message was edited 2 times. Last update was at 2016/11/18 05:19:32
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![[Post New]](/s/i/i.gif) 2016/11/18 16:53:18
Subject: Unbound + Command Benefits question
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Powerful Phoenix Lord
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Alcibiades wrote: CrownAxe wrote:why not just take a Old One Eye in an allied detachment by adding a single troop choice?
Because the troop choices are all either unfluffy (like a lone squad of Warriors or Rippers or a spore) or require synapse, which Old One Eye doesn't have.
Or are genestealers of the Tyranid Codex variant, which I suppose I could take...
You have to decide what you prefer: To be 100% fluff compliant, or actually receive all the bonuses. Personally, I do not see the harm is taking 1 Mucolid troop spore and be done with it.
I don't really see how OOE is "fluffy" for a GS cult anyway, and neither will 95% of your opponents, so a Mucolid isn't going to break your fluff any more.
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