JNAProductions wrote:Everyone at my
FLGS swears they work in Kill Teams, but I say the same thing. They're Brotherhood (even at single models) so don't work.
Making them work is the easiest house rule in the world, honestly; change 'Brotherhood of Pyskers doesn't work' to 'If a squad has Brotherhood of Psykers treat it as if the squad leader were a normal Psyker instead. Blessings and Maledictions that normally affect a unit affect models in a 3" area around the target as well as just the target." (
HoR answer)
(You do have to ban Conjuration if you do this otherwise some smarta** is going to try plonking a ML3 Iridescent Horror in his backfield and start a Daemon-factory (miniature Daemon-factory? Daemon workshop?), none of the currently legal psykers are actually allowed Malefic so it isn't a concern otherwise)
Automatically Appended Next Post:
(You can kind of kick up a fuss with Pink Horrors by making a Pyrocaster your leader so you can give an Iridescent Horror Reaping Volley and spew 2-
3d6 Split Firing heavy bolter shots, but given that he's a T3/5++ model with one wound, BS3, only 24" of range, no vehicles to bunker inside, and that represents the entire shooting potential of your 90pts of Pink Horrors (by comparison to the twenty S5 shots a 90pt Fire Warrior team is putting out) I expect it won't be that disruptive.)