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![[Post New]](/s/i/i.gif) 2016/11/26 03:00:33
Subject: Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Rough Rider with Boomstick
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Hi all, I know the question may sound stupid, but stick with me here...
From what I know, Hellstrike missiles are Ordnance, one use only weapons. As far as I remember a Valkyrie has two on board by default.
Now I was under the impression that with the Hellstrike missiles being Ordnance, only one could be fired at full skill, then everything else on board (including the other Hellstrike) would have to be fired as snap shots.
However, I've encountered a few tactics videos/discussions talking about both Hellstrike missiles being able to be fired at full skill within the same turn, since they are the same type of weapon. Other weapons on board would then of course be fired as snap shots.
Anyone have thoughts confirming/denying this?
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2016/11/26 09:24:24
Subject: Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Regular Dakkanaut
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Dosnt it all depend if there are counted as a single weapon. If i had to two side sponsons of battle cannons that are ordance they are both fired together but because ordance is an advance rule it would restrict one side to being a snap shot. Abit like the order debate the rule restricts you to firing only one weapon at full bs .
Now if you consider the hellstrike missile to be one weapon with multiple shots the you can indeed fire them both. But i fear that they are seprate
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![[Post New]](/s/i/i.gif) 2016/11/26 11:31:51
Subject: Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Long-Range Land Speeder Pilot
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https://www.warhammer-community.com/wp-content/uploads/2016/11/40K_The_Rules_v1.2_Nov16.pdf
In the FAQ. The second question under Ordnance, page 5 answers this. They both fire at full BS
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This message was edited 1 time. Last update was at 2016/11/26 11:32:21
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![[Post New]](/s/i/i.gif) 2016/11/26 12:22:32
Subject: Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Regular Dakkanaut
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Thats pretty cool
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![[Post New]](/s/i/i.gif) 2016/11/26 14:02:54
Subject: Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Rough Rider with Boomstick
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vim_the_good wrote:https://www.warhammer-community.com/wp-content/uploads/2016/11/40K_The_Rules_v1.2_Nov16.pdf
In the FAQ. The second question under Ordnance, page 5 answers this. They both fire at full BS 
Thank you for the info there. Though I like the ruling (a lot), I wonder how that will go over if I try it at my FLGS.
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2016/11/26 15:18:33
Subject: Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Longtime Dakkanaut
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I think most would be cool. If you use DFTS, the Valkyrie also gains Strafing Run so a wing of two Valks would become an interesting alternative to a Vendetta for tank-hunting.
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![[Post New]](/s/i/i.gif) 2016/11/26 15:29:55
Subject: Re:Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Rough Rider with Boomstick
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Pretty much my thoughts exactly.
Was thinking about the use of Valkyries as a turn 2 or 3 strike on enemy vehicles with the Hellstrike, after which they would serve as anti-infantry support (Would be so cool having Heavy Bolter sponsons on board.) As an added bonus, they cost less than Vendettas.
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2016/11/28 18:08:06
Subject: Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Longtime Dakkanaut
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Cothonian wrote: vim_the_good wrote:https://www.warhammer-community.com/wp-content/uploads/2016/11/40K_The_Rules_v1.2_Nov16.pdf
In the FAQ. The second question under Ordnance, page 5 answers this. They both fire at full BS 
Thank you for the info there. Though I like the ruling (a lot), I wonder how that will go over if I try it at my FLGS.
Print out a copy of the FAQ (or have it handy electronically) and it should go over fine; this is an official FAQ now, not the draft copy that was around earlier. (There's some differences between the draft and final copy also, so if someone's using the Draft FAQ for the main rulebook then you might want to double check to see if the ruling made it into the final version).
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![[Post New]](/s/i/i.gif) 2016/12/10 00:51:06
Subject: Re:Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Rough Rider with Boomstick
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Not to revive a post that is too long dead, but this ruling just gave me a very, very bad idea.
Think Manticore, firing all four of it's missiles at once, for the most devastating barrage Warhammer 40k has ever seen. Buff with pre-science to assure a hit.
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2016/12/11 08:56:35
Subject: Re:Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Lord Commander in a Plush Chair
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Cothonian wrote:Not to revive a post that is too long dead, but this ruling just gave me a very, very bad idea.
Think Manticore, firing all four of it's missiles at once, for the most devastating barrage Warhammer 40k has ever seen. Buff with pre-science to assure a hit.
Except the Manticore only has 1 Storm Eagle Rockets weapon, and the Limited Ammunition rule specifically precludes this.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2016/12/13 23:06:55
Subject: Re:Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Rough Rider with Boomstick
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Ooooh, yep yep.
Yeah that makes more sense.
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2016/12/13 23:21:08
Subject: Valkyrie Hellstrike Missiles - Can Both Be Fired At Full Skill in the Same Turn?
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Legendary Dogfighter
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The only way you'll ever see full rack manticores is in the apocalypse reloaded stratagem.
It is GLORIOUS.
Especially with a battery using the S9Ap2 7" missiles.
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Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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