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![[Post New]](/s/i/i.gif) 2017/01/15 15:02:39
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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Battlescribe doesn't have Wrath of Magnus anymore? Or any way to make a 1k Sons with rules?
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![[Post New]](/s/i/i.gif) 2017/01/15 15:39:45
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Warplord Titan Princeps of Tzeentch
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You pick csm, then add supplement rules the same way you add forgeworld.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2017/01/15 15:57:29
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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BoomWolf wrote:You pick csm, then add supplement rules the same way you add forgeworld.
Yep, and there's nothing there
*EDIT.... I know I'm not insane.... there was only Black Legion and Crimson Slaughter before..... as in half an hour ago.
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This message was edited 1 time. Last update was at 2017/01/15 15:58:59
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![[Post New]](/s/i/i.gif) 2017/01/15 16:20:19
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Warplord Titan Princeps of Tzeentch
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When did you last update man?
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2017/01/15 16:59:27
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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10 minutes before posting. I only posted because I had an update and nothing was coming up. I closed the program out again and reloaded it, and everything was there. Kill team game today, 250 points. This should prove quite challenging for Rubrics...
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![[Post New]](/s/i/i.gif) 2017/01/15 17:29:42
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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nintura wrote:
10 minutes before posting. I only posted because I had an update and nothing was coming up. I closed the program out again and reloaded it, and everything was there. Kill team game today, 250 points. This should prove quite challenging for Rubrics...
Yeah scribe is wonkey now... I'm sure it'll be fix soon.
You could go into the saved data files and delete them, then look for the 'backup' folder and copy/paste the files back into the data files directory.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2017/01/15 22:25:11
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Warplord Titan Princeps of Tzeentch
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nintura wrote:
10 minutes before posting. I only posted because I had an update and nothing was coming up. I closed the program out again and reloaded it, and everything was there. Kill team game today, 250 points. This should prove quite challenging for Rubrics...
Yea, I don't think rubrics can manage it.
Not like they properly manage anything else anyhow. :-/
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2017/01/16 01:39:16
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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BoomWolf wrote: nintura wrote:
10 minutes before posting. I only posted because I had an update and nothing was coming up. I closed the program out again and reloaded it, and everything was there. Kill team game today, 250 points. This should prove quite challenging for Rubrics...
Yea, I don't think rubrics can manage it.
Not like they properly manage anything else anyhow. :-/
They actually didnt do to bad. I mean there wasn't too much strategy to be had, mostly positioning, distances, and luck. But against a 16 model strong Dark Angels Tac squad (two squads) with Missile Launcher and Plasma Rifle, I drew a game out. Best part was when my Sorc ( ML 1) managed to cast Treason of Tzeentch on the Plasma Rifle guy with the intent to shoot the ML marine, and rolled a 1 and 2 then proceeded to kill himself. Game 2 was against 15 Space Wolves (ohhhh fluffy!). Again I rolled Treason but psyker powers didn't do squat the entire game. Turns out the re-rolling against wolves all game in melee played a big roll. But I did end up winning that one due to the other player rolling the extra turn, allowing me to table him at last.
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This message was edited 1 time. Last update was at 2017/01/16 01:39:30
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![[Post New]](/s/i/i.gif) 2017/01/16 01:39:29
Subject: Re:My World Is Dust And Warpflame: Tactica Thousand Sons
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Sinister Chaos Marine
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Posted this on a list topic in the other forum, but I suppose it's rather relevant here, as well:
I ran a Full Cabal with a breabones pred for aux over the weekend at 2000 points against Grey Knights. The GK Army was termie and Dreadknight heavy with a single Land Raider with a Grand Master inside and friends. My list bare Rubrics, SOT's with Hellfyres, Ahriman as HQ, a couple Sorc's in termie armor w/chainfists, and a sorc with the Astral Grimoire.
I rolled up a decent smattering of powers across my Tzeentch table rolls with some Breath of Chaos, Treasons, a single Doombolt, a single Baleful Evolution, and some Boons. Kind of meh for fighting Grey Knights, though I was excited about Doombolt (Who isn't?) and Baleful Devolution did some work. Ahriman got Breath of Chaos, a junk spell on Heretek, Scrapcode Curse (Yay!) and then swapped Mental Fortitude for Psychic Shriek. All SOT Sorcs grabbed Psychic Shrieks, and I can't remember the few other rolls I had on the other sorc (AG guy).
My opponent got first turn, through everything down on their deployment line, spaced rather evenly. I turtled up a little on one side in order to concentrate firepower and try to capitalize on their spread forces and relatively slow mobility. The durability of SOT and even Rubrics with the full formation bonus is crazy. A good 2/3rds of my opponents army was able to get shots on my units and I didn't lose a single model. Even if I had lost a couple, I would have felt ok. I shut down the entire GK Psychic Phase .... some decent Denies on Blessings with mass dice followed by Denies on Maledictions (Banish) and Witchfires (Cleansing Flame) left my opponent very upset ... they normally face-roll the Psychic phase, so this was nice. Since I had infiltrated a couple SOT units, a Dreadknight was in range to charge but failed, which was nice.
My turn came with a slight shuffling, mostly just setting up duplicate targets. depending on how my Psychic Phase went (I had very little faith here). Pyshic went decently; Ahriman stripped a couple hull points from the Land Raider, Shrieked the hell out of the dreadknight that was close, followed by several other Sorcs doing the same ... and causing no wounds! I literally got off 4 shrieks from different units and not a one rolled over 9 on 3d6. Yay RNG. Force activation was also rather lackluster and only 2/3 SOT's got it and one Rubric unit, most casting it off two dice. Shooting was ... well, crap. My opponent has nothing that wasn't 2+ so all the AP3 did nothing. Almost my entire army put shots on the Dreadknight that was close and put 2 wounds on him. I followed this up with a Rubric + SOT charge. The SOT unit had one of the Chainfist Sorcs in there, so I was hoping between him and the Force axe on the Aspiring Sorc, I'd get him finished off. Thankfully, that's exactly how it happened, no casualties.
The following turns mirrored this almost exactly; I'd largely neutralize what my opponent was trying to cast, followed by being almost immune to their shooting, followed by Grey Knights losing to T-Sons in CC ..... which felt really weird, to say the least. Killed a Dreadknight with Force, turned a couple dudes into Spawn, BBQ'd the LR on T2.
While I know GK's aren't top tier and even that list wasn't as brutal as it could be, I felt like I ran every aspect of the game. Shooting was a little lackluster, but then again, I knew it would be when I saw the wave of 2+ armor. I'm not sure if Ahriman was worth it ... he did a TON of work, but most of his power was in my opponent fearing what he COULD do and spending most of their dice to deny him, instead of my other Sorc's spells. If I had gone with a cheaper HQ, I could have had some most mastery levels as well (I had 17 Warp Charges per turn, which wasn't terrible, but I certainly could want more)
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![[Post New]](/s/i/i.gif) 2017/01/16 07:35:29
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Been Around the Block
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I am really struggling to make sons work outside of the full war cabal.
I have about 1000 points of Tzeentch demons I'm looking to pair them with. This includes burning chariots and a screamerstar with 2 heralds.
Can just about squeeze a minimum cabal with Ahriman leading and astral grimoire on the other sorc but it just doesn't seem to click.
Is anyone using sons in a regular CAD or minimum cabal to decent effect?
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![[Post New]](/s/i/i.gif) 2017/01/16 08:11:32
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Fresh-Faced New User
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Most of the time I prefer a Thousand Sons CAD over the War Cabal...you dont have the Rubric Marines and Scarab Terminators as a (pretty expensive) tax.
You get access to Spawns, take them as bodyguards for an ex
Sorc with Seers Bane or for Ahriman (both on disc). If you need more than 2 Psykers just use one of the formations like Ahriman's Exiles.
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![[Post New]](/s/i/i.gif) 2017/01/16 09:22:32
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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!!Goffik Rocker!!
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It's hard to say what's better - tzeench spawns or scarab occults. Probably occults run as a formation. Well, vs everything other than grav, obviously.
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![[Post New]](/s/i/i.gif) 2017/01/16 12:09:54
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Unrelenting Rubric Terminator of Tzeentch
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Scarabs in a full cabal are amazing, but outside that, I think I'd rather the spawn since you're not going to be short on psychers to buff them up with things like endurance or shrouding. A group of spawn standing in area terrain with shrouded and warp fate are a serious pain to remove and don't require much in the way of resources to manage while providing a fairly secure bunker for your casters. A single unit of Scarabs can be useful to get access to Div however which, IMHO, gels well with spawn since forewarning, miisfortune and prescience all work extremely well with spawn and it's hardly much of a loss if you roll precog (rr saves on a 2+/3++ is never bad) or perfect timing (fixes AP3 bolters quite well) either. Hell, even foreboding isn't a total loss on a Scarab Sarge.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2017/01/16 12:38:53
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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Sooooo who's excited for the new Tzeentch stuff to add to their 1k Sons armies? The new greater daemon/kairos is gross as are the heralds on discs. And finally, we have blue and brimstone daemons.
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![[Post New]](/s/i/i.gif) 2017/01/16 13:47:40
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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I think I'll have to pick up at least one box of blue/brim just to keep the pinks I have playable.
New Kairos is amazing but kinda irritating as my current model /was/ great looking and could stand behind a land raider and not be seen.
My LOC conversion now is just awful and will need updating.
The tzangors on discs will be great for heralds anarchic.
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DFTT |
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![[Post New]](/s/i/i.gif) 2017/01/16 13:49:36
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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I want to kitbash those tzangors on discs for my exalted sorcs. Maybe put a tzangor head on power armor and use the discs to have more than one exalted sorc on disc?
I want to buy a bunch of pinks/blues/brimstones just so I can troll my friends in a really big game.
Also, am I blind? I dont see anyone talking about any of these in the rumors threads. Or the new vid with Ahriman's quote and eldar symbol that warhammer tv put up.
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This message was edited 1 time. Last update was at 2017/01/16 13:50:06
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![[Post New]](/s/i/i.gif) 2017/01/16 13:57:02
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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They are in the AOS rumour thread cos it's labelled as a fantasy release.
Ooh more Ahriman eldar plot. Yes please.
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DFTT |
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![[Post New]](/s/i/i.gif) 2017/01/17 13:20:17
Subject: Re:My World Is Dust And Warpflame: Tactica Thousand Sons
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Cackling Daemonic Dreadnought of Tzeentch
Ellenton, Florida
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So, back to tactics.
At 2000 points,,
What would you suggest is the best loadout (war gear, psychic disciplines) for a full war cabal for those of us whose meta doesn't allow you to keep 'favored of Tzeentch once you lose a unit.
How do you suggest that we prevent the opponent from simply focusing down a unit of Rubricae especially if they get first turn?
Obviously, one could stick a Termi Sorcerer in front of each unit to tank, but that only goes so far and creates it own set of problems ( limited mobility, etc.)
This is certainly worth discussing particularly in the unlikely event that GW is paying attention and decides to clarify the rule, coming down in favor of this interpretation.
What say you Dakka?
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![[Post New]](/s/i/i.gif) 2017/01/17 13:48:36
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Warplord Titan Princeps of Tzeentch
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In such a meta, there is no point playing 1ksons. They actually claim that the formation is THAT bad that losing a single unit removes your bonus, despite the fact no other formation suffers from it (except a few that specifically says so)
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2017/01/17 13:52:00
Subject: Re:My World Is Dust And Warpflame: Tactica Thousand Sons
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!!Goffik Rocker!!
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Chaos Legionnaire wrote:So, back to tactics.
At 2000 points,,
What would you suggest is the best loadout (war gear, psychic disciplines) for a full war cabal for those of us whose meta doesn't allow you to keep 'favored of Tzeentch once you lose a unit.
How do you suggest that we prevent the opponent from simply focusing down a unit of Rubricae especially if they get first turn?
Obviously, one could stick a Termi Sorcerer in front of each unit to tank, but that only goes so far and creates it own set of problems ( limited mobility, etc.)
This is certainly worth discussing particularly in the unlikely event that GW is paying attention and decides to clarify the rule, coming down in favor of this interpretation.
What say you Dakka?
It's pretty clear that the only requirement is to purchase this many units - not maintain.
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![[Post New]](/s/i/i.gif) 2017/01/17 13:57:15
Subject: Re:My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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koooaei wrote: Chaos Legionnaire wrote:So, back to tactics.
At 2000 points,,
What would you suggest is the best loadout (war gear, psychic disciplines) for a full war cabal for those of us whose meta doesn't allow you to keep 'favored of Tzeentch once you lose a unit.
How do you suggest that we prevent the opponent from simply focusing down a unit of Rubricae especially if they get first turn?
Obviously, one could stick a Termi Sorcerer in front of each unit to tank, but that only goes so far and creates it own set of problems ( limited mobility, etc.)
This is certainly worth discussing particularly in the unlikely event that GW is paying attention and decides to clarify the rule, coming down in favor of this interpretation.
What say you Dakka?
It's pretty clear that the only requirement is to purchase this many units - not maintain.
It's pointless to argue the matter because everyone is going to have their opinion and until GW comes out with a FAQ, everyone will stick with their opinion.
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![[Post New]](/s/i/i.gif) 2017/01/17 16:37:47
Subject: Re:My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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Chaos Legionnaire wrote:So, back to tactics.
At 2000 points,,
What would you suggest is the best loadout (war gear, psychic disciplines) for a full war cabal for those of us whose meta doesn't allow you to keep 'favored of Tzeentch once you lose a unit.
I would not even consider a full cabal under such restrictions. It's quite clearly not the correct ruling tho.
You get less tax and more freedom in a CAD. Perhaps with a coven of some kind.
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This message was edited 1 time. Last update was at 2017/01/17 16:39:45
DFTT |
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![[Post New]](/s/i/i.gif) 2017/01/17 18:34:53
Subject: Re:My World Is Dust And Warpflame: Tactica Thousand Sons
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Cackling Daemonic Dreadnought of Tzeentch
Ellenton, Florida
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Yeah.
It looks like I may have to stick with CAD then. It is a shame though. I absolutely love the aesthetic of the Scarbs and he Rubricae, and they are the reason that I play the army in the first place ( and have since 3rd edition.)
In a CAD, unfortunately, it's kinda difficult to make them perform against a tough opponent.
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![[Post New]](/s/i/i.gif) 2017/01/17 18:37:40
Subject: Re:My World Is Dust And Warpflame: Tactica Thousand Sons
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Unrelenting Rubric Terminator of Tzeentch
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Chaos Legionnaire wrote:So, back to tactics.
At 2000 points,,
What would you suggest is the best loadout (war gear, psychic disciplines) for a full war cabal for those of us whose meta doesn't allow you to keep 'favored of Tzeentch once you lose a unit.
How do you suggest that we prevent the opponent from simply focusing down a unit of Rubricae especially if they get first turn?
Obviously, one could stick a Termi Sorcerer in front of each unit to tank, but that only goes so far and creates it own set of problems ( limited mobility, etc.)
This is certainly worth discussing particularly in the unlikely event that GW is paying attention and decides to clarify the rule, coming down in favor of this interpretation.
What say you Dakka?
Not a while lot of point, but if I absolutely had to, I'd either do as you mentioned and put a terminator sorc in the front and have him palm off AP2 to the mooks and pray you don't roll like a chump or I'd jam the rubricae into reserves and hpoe I could dent his army or lock stuff in combat before they came on, probably rolling at least 1 of the Scarabs if not and Exalted Sorc on Div looking for Scriers to try and keep them in reserve until at least turn 3, if not turn 4. Unless you roll invis, you're going to lose rubricae unlesss they're out of LoS. a 3+, even rr1's just isn't that sturdy without more psychic support than you can afford to devote to them.
Beyond that, if you're in a meta that insane about it, I'd wager that they're also competative enough for thousand sons to be a non-viable force outside of a full cabal as well. At that point, it's time to break out scatbike/WK/spider eldar, all-grav-all-the-time gladius or a double stormsurge riptide wing tau list since they're being D-bags and offer them the choice of which army they would like to play.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2017/01/17 19:15:08
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Pulsating Possessed Chaos Marine
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BoomWolf wrote:In such a meta, there is no point playing 1ksons. They actually claim that the formation is THAT bad that losing a single unit removes your bonus, despite the fact no other formation suffers from it (except a few that specifically says so)
Non-sense. I understand everyone has a way of seeing things but if anyone, even a tourney organizer tried to pull this gak on me I would straight up leave.. Because that shows they colors of the people in question. It is clear to anyone with a shred of common sense that you would not loae favored of tzeentch when you lose a unit.
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This message was edited 1 time. Last update was at 2017/01/17 19:15:42
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![[Post New]](/s/i/i.gif) 2017/01/17 19:25:21
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Frightening Flamer of Tzeentch
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lessthanjeff wrote:Thanks guys, it was fun to knock out. So far my full war cabal is undefeated and I've only been playing against tournament lists.
For beams, I usually try to keep sorcs just behind a couple models that are spaced enough to put the beam in-between. Making sure I was lining those things up during the movement phase instead of not thinking about them till it comes to casting time helped a lot.
Flayerstorm is a heretech spell that takes d3 hull points and for each hull point removed you can do d6 str 4 rending hits to another unit within 12".
A 1000 point list would be rough for 1k sons imo. I can't even get something I like at 1500. 1850 is doable but 2000 is preferable.
I don't rate the rubric marines that highly, but I'm pretty happy with the scarab occult. They're very durable with the reroll 1's on saves and have a strong presence in the psychic, shooting, and assault phases while being very durable.
That was awesome to read. way to bounce back after turn 1.
I am one Scarab unit away from being able to field a full war cabal.
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![[Post New]](/s/i/i.gif) 2017/01/18 02:10:04
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Dakka Veteran
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If the reroll saves was ruled that you lost it when a unit died than I wouldn't use the full war cabal either but I'd still play the regular cabal with Magnus attached. That's actually what I'm taking to an event this weekend.
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![[Post New]](/s/i/i.gif) 2017/01/18 15:19:32
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Been Around the Block
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losing the favoured of tzeentch rule makes the full cabal not worth it. You hamper yourself massively by taking the army - using psychics to deal with anti vehicle and taking resource away from blessings, no ap2 outside of psychics and seers bane (if you can afford it), slow (except the 1 jump unit), less units for objective capping. Favoured of tzeentch giving the army extreme resilience is what makes it work.
I'd go CAD. Seers bane sorc+spawn deathstar, tzeentch lord or seer's bane sorc+astral grimoire sorc+scarab deathstar, demon allies, ahriman's exiles+stuff, magnus summoning
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![[Post New]](/s/i/i.gif) 2017/01/19 17:57:24
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Regular Dakkanaut
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lessthanjeff wrote:If the reroll saves was ruled that you lost it when a unit died than I wouldn't use the full war cabal either but I'd still play the regular cabal with Magnus attached. That's actually what I'm taking to an event this weekend.
Make sure to fill us in on your list and how it performs!
I'm just now getting my thousand sons in and about to start building them. Magnus should be here tomorrow!
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![[Post New]](/s/i/i.gif) 2017/01/20 16:20:56
Subject: My World Is Dust And Warpflame: Tactica Thousand Sons
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Longtime Dakkanaut
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All faqs are up and downloadable at warhammer-community.com Havent' looked at any of them yet though.
E1: No Wrath of Magnus, but Traitor Legions solves an issue with Alpha Legion. Helbrutes get 2 more attacks.
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This message was edited 1 time. Last update was at 2017/01/20 16:24:07
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