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Made in om
Stalwart Tribune





In the Trenchs

Yeah deploy normally and use your mass heavy weapons to nuke that buzz kill unit. I have planned for this eventually with a squd of 5 flamer chosen. Pull that and I'll crisp them.

Also it doesn't negate respawning cultists and first turn shrouding so its OK IMO.

Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Judgemental Grey Knight Justicar






I played a game yesterday using a 35-man Cultist squad with pistols/ccw, and joined a Dark Apostle with the Mindveil to them. I rolled for Stealth on my Dark Apostle warlord trait (I was trying for Infiltrate or Furious Charge, but rolled twice and got Stealth). Started in my deployment zone (deployed normally, foregoing Infiltrate), and was in position to charge on turn 2. I failed my 8" charge on turn 2, but was in combat by 3 in the enemy DZ. Put out a metric ton of hits/wounds, then Mindveil'ed out my following turn, just to charge back in and finish off the unit. Worked like a charm.

The giant Cultist blob was easily my favorite part of playing that game, tons of fun. Now, trying to paint each guy to be somewhat unique, that's another story.


 
   
Made in om
Stalwart Tribune





In the Trenchs

 Homeskillet wrote:
I played a game yesterday using a 35-man Cultist squad with pistols/ccw, and joined a Dark Apostle with the Mindveil to them. I rolled for Stealth on my Dark Apostle warlord trait (I was trying for Infiltrate or Furious Charge, but rolled twice and got Stealth). Started in my deployment zone (deployed normally, foregoing Infiltrate), and was in position to charge on turn 2. I failed my 8" charge on turn 2, but was in combat by 3 in the enemy DZ. Put out a metric ton of hits/wounds, then Mindveil'ed out my following turn, just to charge back in and finish off the unit. Worked like a charm.

The giant Cultist blob was easily my favorite part of playing that game, tons of fun. Now, trying to paint each guy to be somewhat unique, that's another story.


I do not envy you. I have to paint 50+ guys in the next month for my IG army (who will double as cultists for my AL) I am not looking forward to it...

Praise be to Dark Sphere savior of cheapskates! 
   
Made in gb
Crazed Spirit of the Defiler




Newcastle

I haven't seen anybody discuss the warlord traits yet. What do you guys think?

Four of the options are worth having for my chaos lord, but the cultist one and faceless commander are useless to me. The way my list will work I'll probably just roll on the strategic traits from the main rule book. The first trait (the ruins one) is pretty situational but all of the rest are decent or great. Master of ambush allows the warlord and three units to infiltrate, and strategic genius gives +1 to seize and allows reserve re-rolls. I feel like the Alpha Legion traits are a weak version of the strategic traits to be honest

After the chaos lord dies I'd probably go for the BRB's personal traits on one of my CC characters. Rolling on the Alpha Legion traits after a warlord switch seems pretty pointless

Hydra Dominatus 
   
Made in us
Decrepit Dakkanaut




 Snake Tortoise wrote:
I haven't seen anybody discuss the warlord traits yet. What do you guys think?

Four of the options are worth having for my chaos lord, but the cultist one and faceless commander are useless to me. The way my list will work I'll probably just roll on the strategic traits from the main rule book. The first trait (the ruins one) is pretty situational but all of the rest are decent or great. Master of ambush allows the warlord and three units to infiltrate, and strategic genius gives +1 to seize and allows reserve re-rolls. I feel like the Alpha Legion traits are a weak version of the strategic traits to be honest

After the chaos lord dies I'd probably go for the BRB's personal traits on one of my CC characters. Rolling on the Alpha Legion traits after a warlord switch seems pretty pointless

I understand not liking the Cultists one, but FacelessCommander is pretty gnarly in certain circumstances. Switching with another Biker Champion was really nifty in one game.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut







How did you and your opponent play Faceless Commander with regards to coherency, engagement in CC, etc?
   
Made in us
Decrepit Dakkanaut




 MagicJuggler wrote:
How did you and your opponent play Faceless Commander with regards to coherency, engagement in CC, etc?

We decided not to touch what happens in CC because that's for a more official FAQ, but regarding coherency we marked exactly where everyone was with an empty base.

It needs more playtesting but it has good potential to be very powerful.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Judgemental Grey Knight Justicar






 Snake Tortoise wrote:
I haven't seen anybody discuss the warlord traits yet. What do you guys think?

Four of the options are worth having for my chaos lord, but the cultist one and faceless commander are useless to me. The way my list will work I'll probably just roll on the strategic traits from the main rule book. The first trait (the ruins one) is pretty situational but all of the rest are decent or great. Master of ambush allows the warlord and three units to infiltrate, and strategic genius gives +1 to seize and allows reserve re-rolls. I feel like the Alpha Legion traits are a weak version of the strategic traits to be honest

After the chaos lord dies I'd probably go for the BRB's personal traits on one of my CC characters. Rolling on the Alpha Legion traits after a warlord switch seems pretty pointless


If you build a list that focuses on the strengths of the Alpha Legion (infiltrate, good relics, lots of special weapons thanks to Chosen), then the AL warlord traits are pretty darn good. You don't really need Master of Ambush, because all your important units can already infiltrate. Stealth is great on a unit, furious charge on a cultist blob is scary, etc. What kind of list are you running?


 
   
 
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