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![[Post New]](/s/i/i.gif) 2016/12/05 18:01:19
Subject: Rubricae and Warp Flamers, How do I use them.
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Automated Rubric Marine of Tzeentch
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I'm having trouble figuring out what actual use these will be. I can see no real benefit other than extremely niche situations where you are infiltrating a unit and are shooting something in cover with a 4+, the problem is once it does that it doesn't have the movement to do anything else, they become 30 point ablative wounds, or objective holders that are bad at holding an objective. What am I missing?
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![[Post New]](/s/i/i.gif) 2016/12/05 18:10:12
Subject: Re:Rubricae and Warp Flamers, How do I use them.
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Humming Great Unclean One of Nurgle
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There's an artifact that lets them Overwatch, right? That could be useful.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2016/12/05 18:15:20
Subject: Rubricae and Warp Flamers, How do I use them.
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Rampaging Khorne Dreadnought
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Two flamers in a rhino could be useful. You can fling psychic powers out of it or ap3 bolters or flamers as the situation demands. It allows them to flush a unit from an objective if you want to use them in a more aggressive manner. It doesn't make them any sort of amazing though lol. Automatically Appended Next Post:
Well if want a unit that you REALLY don't want to get charged. You can use an all flamer rubric unit with the overwatch relic and the minus charge distance relic and sit in terrain. Can't think why you'd ever want to go to such lengths to not get charged though.
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This message was edited 1 time. Last update was at 2016/12/05 18:17:50
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![[Post New]](/s/i/i.gif) 2016/12/05 18:29:53
Subject: Re:Rubricae and Warp Flamers, How do I use them.
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Automated Rubric Marine of Tzeentch
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Which would be good, but all the enemy has to do is not charge them. Stick to ranged attacks on them, which isnt hard since they are SnP and have a range of 8"
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![[Post New]](/s/i/i.gif) 2016/12/05 18:32:41
Subject: Rubricae and Warp Flamers, How do I use them.
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Decrepit Dakkanaut
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Use the Assault Claw I guess. It has mediocre firepower itself for the cost but oh well.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/12/05 18:34:05
Subject: Rubricae and Warp Flamers, How do I use them.
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Automated Rubric Marine of Tzeentch
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Roknar wrote:Two flamers in a rhino could be useful. You can fling psychic powers out of it or ap3 bolters or flamers as the situation demands. It allows them to flush a unit from an objective if you want to use them in a more aggressive manner. It doesn't make them any sort of amazing though lol.
Yeah that's my problem for 178 points for 5 models you would think they would do more then be kind of useless. Automatically Appended Next Post: Slayer-Fan123 wrote:Use the Assault Claw I guess. It has mediocre firepower itself for the cost but oh well.
Isn't that thing like 240 points? 120? something ridiculous like that. Even at 120 that is 300 points for that one unit.
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This message was edited 1 time. Last update was at 2016/12/05 18:35:26
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![[Post New]](/s/i/i.gif) 2016/12/05 18:45:24
Subject: Rubricae and Warp Flamers, How do I use them.
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Rampaging Khorne Dreadnought
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The claw is 100 points, but you won't be able to use it outside of a CAD since it's only dedicated for marines, chosen and helbrutes (and FW dreads I think). So you would need one as a fast attack choice.
Also, the rubrics are "technically" cheaper than the equivalent basic marine unit. Once you add a sorcerer, combi-flamer and vengeance icon for fearless they become more expensive, while having worse AP all around and a worse invulnerable save. Of course you wouldn't do that in a CAD so it's kind of a moot point, but I thought it was funny lol.
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![[Post New]](/s/i/i.gif) 2016/12/05 18:56:23
Subject: Rubricae and Warp Flamers, How do I use them.
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Decrepit Dakkanaut
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Thousand-Son-Sorcerer wrote: Roknar wrote:Two flamers in a rhino could be useful. You can fling psychic powers out of it or ap3 bolters or flamers as the situation demands. It allows them to flush a unit from an objective if you want to use them in a more aggressive manner. It doesn't make them any sort of amazing though lol.
Yeah that's my problem for 178 points for 5 models you would think they would do more then be kind of useless.
Automatically Appended Next Post:
Slayer-Fan123 wrote:Use the Assault Claw I guess. It has mediocre firepower itself for the cost but oh well.
Isn't that thing like 240 points? 120? something ridiculous like that. Even at 120 that is 300 points for that one unit.
I was talking about the 265 point one.
If you're already using Rubrics you might as well go all out at that point.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/12/05 19:00:40
Subject: Rubricae and Warp Flamers, How do I use them.
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Journeyman Inquisitor with Visions of the Warp
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Occult Termies are not SnP.
Psychic slingshot (12" jump, 12"-24" shunt) is another option.
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This message was edited 2 times. Last update was at 2016/12/05 19:02:12
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![[Post New]](/s/i/i.gif) 2016/12/05 19:04:17
Subject: Rubricae and Warp Flamers, How do I use them.
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!!Goffik Rocker!!
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If they were ap3, than maybe. Butas is, just stick to bolters. Rubric's power is not shooting. It's fearless, axe sorc and 4++.
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This message was edited 1 time. Last update was at 2016/12/05 19:04:35
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![[Post New]](/s/i/i.gif) 2016/12/05 19:11:16
Subject: Rubricae and Warp Flamers, How do I use them.
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Rampaging Khorne Dreadnought
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Slayer-Fan123 wrote: Thousand-Son-Sorcerer wrote: Roknar wrote:Two flamers in a rhino could be useful. You can fling psychic powers out of it or ap3 bolters or flamers as the situation demands. It allows them to flush a unit from an objective if you want to use them in a more aggressive manner. It doesn't make them any sort of amazing though lol.
Yeah that's my problem for 178 points for 5 models you would think they would do more then be kind of useless.
Automatically Appended Next Post:
Slayer-Fan123 wrote:Use the Assault Claw I guess. It has mediocre firepower itself for the cost but oh well.
Isn't that thing like 240 points? 120? something ridiculous like that. Even at 120 that is 300 points for that one unit.
I was talking about the 265 point one.
If you're already using Rubrics you might as well go all out at that point.
20 man rubric units? XD Thanks but no thanks. Automatically Appended Next Post: koooaei wrote:If they were ap3, than maybe. Butas is, just stick to bolters. Rubric's power is not shooting. It's fearless, axe sorc and 4++.
I guess that's one of looking at it lol
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This message was edited 1 time. Last update was at 2016/12/05 19:15:46
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![[Post New]](/s/i/i.gif) 2016/12/05 19:32:26
Subject: Re:Rubricae and Warp Flamers, How do I use them.
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Journeyman Inquisitor with Visions of the Warp
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I think if you want AP4 shooting, the Forgefiend is a better answer.
- You have guaranteed access to Prescience
- It's S8, which will double out 2W models like Wulfen
- Rending from Misfortune will pen AV14
- It's a decent AA platform with Prescience/Daemonforge
Divination also gives you some other bonuses :
- Precognition for the various Tzeentch Witchfires
- Perfect Timing for Inferno Bolts
- Foreboding for full BS overwatch and Counterattack
- 4++ saves as necessary
- Rending - even Tzeentch's Firestorm can remove AP2 models (lol)
There's some other horrific Forgefiend combos, how about Prescience/Earthly Anathema on 3x S8 AP2 templates with Ignores Cover and Daemonforge? Considering Warpflamer Rubrics are almost the same price, kooaei is on the money. They're a retinue for a Sorcerer above all else.
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This message was edited 2 times. Last update was at 2016/12/05 19:36:58
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![[Post New]](/s/i/i.gif) 2016/12/05 19:38:52
Subject: Rubricae and Warp Flamers, How do I use them.
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Automated Rubric Marine of Tzeentch
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Yoyoyo wrote:Occult Termies are not SnP.
Psychic slingshot (12" jump, 12"-24" shunt) is another option.
Rubric Marines are they have an upgrade that is a S4 AP4 flamer. That is what we're talking about.
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![[Post New]](/s/i/i.gif) 2016/12/05 19:49:44
Subject: Rubricae and Warp Flamers, How do I use them.
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Journeyman Inquisitor with Visions of the Warp
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You need to include competiton to that unit's projected role.
What exactly is the point in a S4 AP4 flamer on a SnP unit when you have these?
- S4 AP3 shooting, psychic access to Ignores Cover
- S5 AP4 Flamers (Pyromancy Primaris)
- S5 AP3 Flamers (Occult)
- S6 AP3 Flamers (Heldrakes)
There's better ways to deliver flamer templates, and better defensive options if you're anticipating a charge.
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![[Post New]](/s/i/i.gif) 2016/12/05 20:24:15
Subject: Rubricae and Warp Flamers, How do I use them.
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Automated Rubric Marine of Tzeentch
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Yoyoyo wrote:You need to include competiton to that unit's projected role.
What exactly is the point in a S4 AP4 flamer on a SnP unit when you have these?
- S4 AP3 shooting, psychic access to Ignores Cover
- S5 AP4 Flamers (Pyromancy Primaris)
- S5 AP3 Flamers (Occult)
- S6 AP3 Flamers (Heldrakes)
There's better ways to deliver flamer templates, and better defensive options if you're anticipating a charge.
Yeah and that makes me think that they got to the end of the creation process and realized they had changed absolutely nothing about the unit that everyone complains about being too expensive. So they slapped flamers in there cause Tzeentch likes flames.
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![[Post New]](/s/i/i.gif) 2016/12/05 21:24:35
Subject: Rubricae and Warp Flamers, How do I use them.
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Khorne Chosen Marine Riding a Juggernaut
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And to rub insult to injury they are more or less exactly the same weapon flamers of tzeetch get who you could argue are muhc more suited to the role what with jump, wall of death still pretty durable with 2 wounds.
There you go, put your TS flamer dudes on discs of tzeetch and proxy them as flamers of tzeetch
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![[Post New]](/s/i/i.gif) 2016/12/06 12:38:31
Subject: Rubricae and Warp Flamers, How do I use them.
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!!Goffik Rocker!!
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Latro_ wrote:
There you go, put your TS flamer dudes on discs of tzeetch and proxy them as flamers of tzeetch 
Congratulations! You solved the rubric cube.
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![[Post New]](/s/i/i.gif) 2016/12/06 13:54:31
Subject: Rubricae and Warp Flamers, How do I use them.
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Unrelenting Rubric Terminator of Tzeentch
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Thousand-Son-Sorcerer wrote:I'm having trouble figuring out what actual use these will be. I can see no real benefit other than extremely niche situations where you are infiltrating a unit and are shooting something in cover with a 4+, the problem is once it does that it doesn't have the movement to do anything else, they become 30 point ablative wounds, or objective holders that are bad at holding an objective. What am I missing?
You're missing the GW designs team's vision.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/12/07 21:28:24
Subject: Re:Rubricae and Warp Flamers, How do I use them.
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Neophyte Undergoing Surgeries
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Maybe Chaos is going to get access to Drop Pods? If they had a good delivery system they have potential to be devastating to Xenos armies, otherwise as many other people have noted they are strictly worse than the guns the Rubrics come with.
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This message was edited 1 time. Last update was at 2016/12/07 21:28:52
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![[Post New]](/s/i/i.gif) 2016/12/07 22:55:04
Subject: Rubricae and Warp Flamers, How do I use them.
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Automated Rubric Marine of Tzeentch
Netherlands
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Well, not that I actually believe this, but in MSU (starting units of 5), the option to give them 4 flamers and put them in a Rhino (and also give the champion a melta bomb while you're at it) might make a more useful unit than a 5 unit of rubrics sporting 4 bolters in a rhino. Maaaaybe. (not really). Unless it gets proven that having 9 flamers inside a rhino can actually decimate enemy units once on the table.
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