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![[Post New]](/s/i/i.gif) 2016/12/07 08:43:37
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Longtime Dakkanaut
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Hello once again everyone, I was lucky enough to get a few games in playtesting a list or two of the new Wrath of Magnus Thousand Sons as I had an unexpected day off. A few things I have learned:
-Discs outside of Ahriman for the most part I have found are a bad idea. In his case it makes sense as you need him to get into range quickly to spam those Witchfire powers. However with how much shooting there is in the game and some of the shenanigans that can be pulled by certain armies (Tau Smart Missile Spam) it is better to keep your Exalted Sorcerers bunkered up.
-Bodies and Volume of Fire greatly helped this list, why I have opted to take as many bodies on the field as possible and units that put out a lot of Firepower to help make up for the lack of models.
This is my second attempt at putting together this list so any and all comments and feedback on more than welcome, thanks for posting!
GRAND COVEN
War Cabal:
- Lvl. 3 Exalted Sorcerer
*w/ Familiar, Astral Grimoire, Discipline of Heretech or Tzeentch
- Lvl. 2 Exalted Sorcerer
*w/ Familiar, Discipline of Heretech or Tzeentch
-x5 Scarab Occult Terminators **Exalted Sorcerers Here**
*w/ Hellfyre Missile Launcher, Discipline of Tzeentch
-x10 Rubric Marines
*w/ Soulreaper Cannon, Discipline of Tzeentch
-Rhino
-x10 Rubric Marines
*w/ Soulreaper Cannon, Discipline of Tzeentch
-Rhino
-x10 Rubric Marines
*w/ Soulreaper Cannon, Discipline of Tzeentch
-Rhino
Demon Engine:
-Forgefiend
*w/ Hades Autocannons
Demon Engine:
-Forgefiend
*w/ Hades Autocannons
TOTAL ARMY: 2000 POINTS
Model Count:
-x2 Characters
-x35 Infantry
-x3 Vehicles
-2 Walkers
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This message was edited 3 times. Last update was at 2016/12/07 09:44:38
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/12/07 11:05:47
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Longtime Dakkanaut
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Aren't you throwing an aweful lot of eggs in a single basket by having both exalted sorcerers join the terminators? That's 7 mastery levels and a third of your army's points in a single 7-man unit. It'll be very vulnerable to focussed fire.
Maybe have the Lvl. 2 sorcerer join a rubric squad and get rid of their Rhino. You can upgrade the sorcerer to lvl 3 with that.
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2016/12/07 15:02:47
Subject: Re:[2000] - Thousand Sons - Brotherhood of Dust
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Fresh-Faced New User
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This may be the most fleshed out list I've seen to date.
The only thing I would suggest is trying to work the Soulreaper cannon in to the terminators so that if you need to target vehicles with the squad, you have the extra rending shots.
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![[Post New]](/s/i/i.gif) 2016/12/07 21:16:24
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Longtime Dakkanaut
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Unfortunately when it comes to points I literally have 30 points extra that I had to decide between the Jump Infantry Relic, a Disc of Tzeentch or potentially a Soulreaper Cannon for the Terminators. I figured The Relic was the best choice because it could affect more than one unit and help keep my mini Death Star someone survivable.
Oh I am well aware of the risk putting so many eggs in one basket however I still think it's a better option than having your warlord zip around the table by himself, played three games and he was sniped twice despite hugging cover and utilizing LoS blocking Terrain. I also feel that Rhinos are a must include when it comes to Rubric Marines, have to go in with the mentality of they are like Ork Trukks with their only job to get you to the objective or in range of rapid fire with your Bolters.
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This message was edited 1 time. Last update was at 2016/12/07 21:22:48
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/12/08 05:02:59
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Foolproof Falcon Pilot
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In my experience, the Rubrics seldom do enough to justify taking them in such large numbers. I recommend taking them in a CAD if you want that many so they are obsec along with their Rhinos.
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Jesus Christ changed my life, He can do the same for you!
My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/
My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 |
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![[Post New]](/s/i/i.gif) 2016/12/10 03:24:51
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Unrelenting Rubric Terminator of Tzeentch
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mortetvie wrote:In my experience, the Rubrics seldom do enough to justify taking them in such large numbers. I recommend taking them in a CAD if you want that many so they are obsec along with their Rhinos.
Seconded. I routinely take (or took, I haven't put my Sons on the table for a while out of disgust at their inability to win a game) 2 squads of 9 in a rhino so they have room for a sorc and 9 games out of 10 the rhino gets blown up midfield, the sons get out and are combat ineffective or destroyed by the end of turn 2/3. I can't imagine another squad would behave any differently. At least the termies are slightly more resistant to small arms fire for their points (now there's something you don't hear every day!).
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/12/10 11:58:52
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Happy Imperial Citizen
Seattle
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30 points is also 1 Chaos Spawn -shrug-
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![[Post New]](/s/i/i.gif) 2016/12/10 16:28:19
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Frightening Flamer of Tzeentch
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Nice list. I am looking at similar lists though using vindicators or Las predators instead of FFs. Also a 3rd exalted sorcerer and Ahriman to infiltrate sans rhinos.
Good tip on the discs.
Would love to hear more about how the inferno bolts performed and durability of the Marines.
It may not be a popular choice or competitive but I am going icon heavy.
I am bouncing between
Two 10 man Rubrics with SR cannon
One 10 man w Sr cannon and two 5 man man unit
Three 5 man units
Also plan on utilizing summoning on at least one sorceror.
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![[Post New]](/s/i/i.gif) 2016/12/11 23:43:55
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Longtime Dakkanaut
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Skerr wrote:Nice list. I am looking at similar lists though using vindicators or Las predators instead of FFs. Also a 3rd exalted sorcerer and Ahriman to infiltrate sans rhinos.
Good tip on the discs.
After getting some more games in I have a few more thoughts:
-I have actually reversed my opinions on the Discs, outside of Tau they have been amazing keeping my Sorcerers out of harms way and ensuring I can get in range to cast my spells on intended targets.
-I am still somewhat debating the Rhinos, with Ahriman's Warlord Trait allowing up to x3 units to Infiltrate it helps to negate the weakness of being a Footslogging army.
-So far the Forgefiends have done very well, giving me the Anti-Armor I need on top of an Invulnerable Save making them more durable then other vehicle options.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/12/12 00:01:59
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Journeyman Inquisitor with Visions of the Warp
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gmaleron wrote:So far the Forgefiends have done very well, giving me the Anti-Armor I need on top of an Invulnerable Save making them more durable then other vehicle options.
Running them in pairs is smart, you can try and outflank an IK Ion Shield.
Have you also been casting prescience on the Forgefiends?
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![[Post New]](/s/i/i.gif) 2016/12/12 10:03:49
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Longtime Dakkanaut
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Yoyoyo wrote:Running them in pairs is smart, you can try and outflank an IK Ion Shield. Have you also been casting prescience on the Forgefiends?
I haven't actually, I am still very much new when it comes to Psychic Powers in general its actually one of the reasons I wanted to recollect this army, give me a style of play that is so much different from what I am used to. For the most part I have been running "Heretech" on my Exalted and standard Sorcerers with Tzeentch on my Rubric and Scarab Terminator squad's Sorcerers and Ahriman to good success.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/12/13 07:06:34
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Shas'la with Pulse Carbine
Los Angeles, CA
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How much do Heldrakes cost? I don't know Chaos too well but bought the new TS releases and excited to play them! What do Heldrakes do best compared to Forgefiends? I see Forgefiends in a lot of new TS lists but thought I would see more Heldrakes in that slot!
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6400 Pts
4300 Pts
3200 Pts
2600 Pts
3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth |
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![[Post New]](/s/i/i.gif) 2016/12/13 08:07:44
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Automated Rubric Marine of Tzeentch
Netherlands
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Noctem wrote:How much do Heldrakes cost? I don't know Chaos too well but bought the new TS releases and excited to play them! What do Heldrakes do best compared to Forgefiends? I see Forgefiends in a lot of new TS lists but thought I would see more Heldrakes in that slot!
Helldrakes cost 20 more than a naked msu rubric unit. And they are very good at killing meqs...which TS are pretty good at doing too, so helldrakes in TS lists have diminishing returns. Forgefiends on the other hand offer TS something they serious lack outside of heretech power or melta bomb charges: decent long ranged anti-tank power. Sure str 8 ain't the best, but it's a lot of shots, a FF also has daemonforge to reroll its penetration rolls and TS now have access to divination. Overall it is a very solid choice, and it is a kind-of cheap auxiliary choice if you want to play your grand cabal.
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![[Post New]](/s/i/i.gif) 2016/12/13 09:03:18
Subject: Re:[2000] - Thousand Sons - Brotherhood of Dust
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Regular Dakkanaut
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Im actually suprised by the forgefiends. In all the games ive taken them they amount to jack-gak. I ended up taking the forgehost formation and got much better returns. Even predators and mauler fiends seem much better. Mind explaining your reasoning? A danm shame you can't get soul grinders in there outside of the formation.
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![[Post New]](/s/i/i.gif) 2016/12/13 09:26:40
Subject: Re:[2000] - Thousand Sons - Brotherhood of Dust
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Automated Rubric Marine of Tzeentch
Netherlands
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Dayknight wrote:
Im actually suprised by the forgefiends. In all the games ive taken them they amount to jack-gak. I ended up taking the forgehost formation and got much better returns. Even predators and mauler fiends seem much better. Mind explaining your reasoning? A danm shame you can't get soul grinders in there outside of the formation.
Well, I don't play forge fiends  I'm saying people do. For me in the previous CSM book it was a tradeoff vs autocannon havocs. 8x BS3, str 8, daemonforge for 175 pts vs 8x BS4, str 7 for 115 pts. In this comparison havocs always won for me. In WoM however we have access to divination, aka prescience, which eliminates the forgefiends' aweful BS. And forgefiends are an auxiliary choice in a grand cabal, while havocs are not. Hence why I think people go for them. Plus a forgefiend is very durable with its invul save and Iwnd. For me a single auto/las predator is a cheap way to get your auxiliary choice and still get your money's worth on the battlefield.
Also, I hate mauler fiends now. They were ok before, then suddenly hellbrutes got 4 attacks for free and maulerfiends stayed at two attacks...
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![[Post New]](/s/i/i.gif) 2016/12/13 09:58:45
Subject: Re:[2000] - Thousand Sons - Brotherhood of Dust
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Regular Dakkanaut
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topaxygouroun i wrote: Dayknight wrote:
Im actually suprised by the forgefiends. In all the games ive taken them they amount to jack-gak. I ended up taking the forgehost formation and got much better returns. Even predators and mauler fiends seem much better. Mind explaining your reasoning? A danm shame you can't get soul grinders in there outside of the formation.
Well, I don't play forge fiends  I'm saying people do. For me in the previous CSM book it was a tradeoff vs autocannon havocs. 8x BS3, str 8, daemonforge for 175 pts vs 8x BS4, str 7 for 115 pts. In this comparison havocs always won for me. In WoM however we have access to divination, aka prescience, which eliminates the forgefiends' aweful BS. And forgefiends are an auxiliary choice in a grand cabal, while havocs are not. Hence why I think people go for them. Plus a forgefiend is very durable with its invul save and Iwnd. For me a single auto/las predator is a cheap way to get your auxiliary choice and still get your money's worth on the battlefield.
Also, I hate mauler fiends now. They were ok before, then suddenly hellbrutes got 4 attacks for free and maulerfiends stayed at two attacks...
Still seems like vindicators or predators would be more bang for your buck but i can see how divination parlays well with forgefiends...
To be fair maulerfiends hit with their meltacutters at initiative now and have good freedom of movement but i can see why you wouldn't take one. good for horde mulching or av but ass against most others.
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![[Post New]](/s/i/i.gif) 2016/12/13 10:26:13
Subject: Re:[2000] - Thousand Sons - Brotherhood of Dust
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Automated Rubric Marine of Tzeentch
Netherlands
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Dayknight wrote:topaxygouroun i wrote: Dayknight wrote:
Im actually suprised by the forgefiends. In all the games ive taken them they amount to jack-gak. I ended up taking the forgehost formation and got much better returns. Even predators and mauler fiends seem much better. Mind explaining your reasoning? A danm shame you can't get soul grinders in there outside of the formation.
Well, I don't play forge fiends  I'm saying people do. For me in the previous CSM book it was a tradeoff vs autocannon havocs. 8x BS3, str 8, daemonforge for 175 pts vs 8x BS4, str 7 for 115 pts. In this comparison havocs always won for me. In WoM however we have access to divination, aka prescience, which eliminates the forgefiends' aweful BS. And forgefiends are an auxiliary choice in a grand cabal, while havocs are not. Hence why I think people go for them. Plus a forgefiend is very durable with its invul save and Iwnd. For me a single auto/las predator is a cheap way to get your auxiliary choice and still get your money's worth on the battlefield.
Also, I hate mauler fiends now. They were ok before, then suddenly hellbrutes got 4 attacks for free and maulerfiends stayed at two attacks...
Still seems like vindicators or predators would be more bang for your buck but i can see how divination parlays well with forgefiends...
To be fair maulerfiends hit with their meltacutters at initiative now and have good freedom of movement but i can see why you wouldn't take one. good for horde mulching or av but ass against most others.
Oh trust me I am working on that as we speak. Daemonic possessed vindicator as an auxiliary to a future grand cabal!
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![[Post New]](/s/i/i.gif) 2016/12/13 10:44:58
Subject: [2000] - Thousand Sons - Brotherhood of Dust
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Longtime Dakkanaut
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Shiny
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DFTT |
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