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Made in us
Quick-fingered Warlord Moderatus






So I was lucky enough to get an aquila strongpoint from a secret santa, and I wanna know how I should use it. I have some questions about it first before I share a list, so here goes:

Can multiple units fit inside of it?
can a guy shoot the cannon while inside the building?
does ammo store work for emplaced guns?

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Bonkers Buggy Driver with Rockets






1) Multiple units can fit inside it. Both types of them (with macro-cannon and vortex missiles) are multiple-part buildings consisting of one large and one medium building with battlements. The large part can fit a unit of up to 30, and the medium up to 20 as per the BRB building section.
2) Yes. While inside, a guy can choose to shoot the cannon instead of firing out of a fire point. He shoots at his BS. If the structure is unoccupied it uses the automated fire (side note: if it's the vortex missile version keep it manned, otherwise if it gets snuck up on by enemy units it may blow itself up by firing on them with vortex missiles and scattering onto itself.)
3) Here's my interpretation: the ammo store is a separate piece of battlefield debris that requires a model to be within 2" to benefit from its buff, the model must be inside the building to fire the emplaced weapon, and while in a building you are basically considered to be removed from play, so no, ammo store doesn't work on emplaced guns.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Quick-fingered Warlord Moderatus






 gnome_idea_what wrote:
1) Multiple units can fit inside it. Both types of them (with macro-cannon and vortex missiles) are multiple-part buildings consisting of one large and one medium building with battlements. The large part can fit a unit of up to 30, and the medium up to 20 as per the BRB building section.
2) Yes. While inside, a guy can choose to shoot the cannon instead of firing out of a fire point. He shoots at his BS. If the structure is unoccupied it uses the automated fire (side note: if it's the vortex missile version keep it manned, otherwise if it gets snuck up on by enemy units it may blow itself up by firing on them with vortex missiles and scattering onto itself.)
3) Here's my interpretation: the ammo store is a separate piece of battlefield debris that requires a model to be within 2" to benefit from its buff, the model must be inside the building to fire the emplaced weapon, and while in a building you are basically considered to be removed from play, so no, ammo store doesn't work on emplaced guns.


Can multiple units fit inside one building? like can I have some servitors and a squad of electro priests in there?

The rest is awesome though, so now I need to ask... who should man the cannon? Should a dominus sit there toying with his new giant gun while potentially fixing the thing (He cannot fit on the ramparts) or should a warlord skitarii squad man the cannon with BS4-7 and preferred enemy? Alo, how would the plasma oblitherator option fare in a semi-competitive game?

This message was edited 1 time. Last update was at 2016/12/12 23:20:41


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Bonkers Buggy Driver with Rockets






The structure is split into two buildings for the purpose of the rules, and each one can have a unit inside it. So you can have both servitors and electropriests in there. The warlord skitarii is probably who should be manning the big gun, though I'm not too fammiliar with admech so I don't really know what else you can do with it.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Quick-fingered Warlord Moderatus






Alright, cool. Thanks for the info!

So, I'm still trying to work out how I should use my new toy. I'm wondering if I should just use the full Str D blast for my games? It's defiantly costs as much as it's worth (over 500 points) and I don't have to do too much fixing to try and make it even for my opponents.

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Regular Dakkanaut




Atlanta

I don't know a lot about admech, but you want some one with Ignores cover to shoot the macrocannon or the missiles. I personally prefer the macrocannon and usually I use the two shot D profile. However, be aware of how fragile the strongpoint can actually be. It will be a huge target and AV 15 only goes so far ina game with so many D weapons. Also massed flamers can wreck your day as well.
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Each building section is a vehicle, with regard to who can fit in it. 1 squad and any ICs, up to a model limit based on the building section's size.
I think it is 10 models per size, so
small: 10 models,
medium: 20 models,
large building: 30 (might be 40) models.
Rules for Bulky apply as normal.
I just checked, and it has a large building and a medium building.

This message was edited 1 time. Last update was at 2016/12/15 15:34:59


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
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"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Quick-fingered Warlord Moderatus






Crazy Jay wrote:
I don't know a lot about admech, but you want some one with Ignores cover to shoot the macrocannon or the missiles. I personally prefer the macrocannon and usually I use the two shot D profile. However, be aware of how fragile the strongpoint can actually be. It will be a huge target and AV 15 only goes so far ina game with so many D weapons. Also massed flamers can wreck your day as well.


Yea, that's a good point,

Do you think it would be worth it to have a barricade section too for protecting the ground troops?

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in jp
Regular Dakkanaut





The space marine formation that allows you to shoot twice might be the thing for you. Add the hunters eye for ignore cover too.
   
Made in fi
Fully-charged Electropriest






peirceg wrote:
The space marine formation that allows you to shoot twice might be the thing for you. Add the hunters eye for ignore cover too.


Four cover-ignoring large D-blasts are indeed a pretty good answer to most of the problems you come across on the tabletop. For anyone wondering, the formation is the Firespear Strike Force from the start collecting box.

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 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
Made in us
Quick-fingered Warlord Moderatus






I thought about that but I dont wanna be kicked out of the workshop soooooo maybe something less extreme

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in fi
Fully-charged Electropriest






 Tiger9gamer wrote:
I thought about that but I dont wanna be kicked out of the workshop soooooo maybe something less extreme


I mean, we're already talking about D-weapons. Assuming both sides have something on the table that can shoot the D you might as well go all the way. Another option would be to have a Vindicare to man the gun. "Only" 2 cover-ignoring shots that way.

7000 pts 1000 pts 2000 pts 500 pts 3000 pts
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
Made in us
Regular Dakkanaut




Atlanta

 Lammikkovalas wrote:
 Tiger9gamer wrote:
I thought about that but I dont wanna be kicked out of the workshop soooooo maybe something less extreme


I mean, we're already talking about D-weapons. Assuming both sides have something on the table that can shoot the D you might as well go all the way. Another option would be to have a Vindicare to man the gun. "Only" 2 cover-ignoring shots that way.


Doesn't work with a vindicare. His rule states "all to hit rolls have ignores cover" slightly paraphrasing here but it doesn't work on blasts.
   
Made in us
Quick-fingered Warlord Moderatus






 Lammikkovalas wrote:
 Tiger9gamer wrote:
I thought about that but I dont wanna be kicked out of the workshop soooooo maybe something less extreme


I mean, we're already talking about D-weapons. Assuming both sides have something on the table that can shoot the D you might as well go all the way. Another option would be to have a Vindicare to man the gun. "Only" 2 cover-ignoring shots that way.


I was thinking of handicapping myself by using the HH D weapon rules or only using the quake shells, but you do have a point.

Or, I may just play it with a plasma cannon and have some fun.

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

I hate to bust the bubble, but as much as I'd love it to, the Hunter's Eye doesn't work. The rule specifically states "weapons carried", which the Macro cannon certainly is not.

For the greater glory of the Zoat Empire!


 
   
Made in us
Quick-fingered Warlord Moderatus






 Verthane wrote:
I hate to bust the bubble, but as much as I'd love it to, the Hunter's Eye doesn't work. The rule specifically states "weapons carried", which the Macro cannon certainly is not.


that makes me feel a tiny bit better about my army paint, so good =D

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

 Tiger9gamer wrote:
 Verthane wrote:
I hate to bust the bubble, but as much as I'd love it to, the Hunter's Eye doesn't work. The rule specifically states "weapons carried", which the Macro cannon certainly is not.


that makes me feel a tiny bit better about my army paint, so good =D


LOL! Glad I could do my good deed for the day.

For the greater glory of the Zoat Empire!


 
   
Made in fi
Fully-charged Electropriest






 Verthane wrote:
 Tiger9gamer wrote:
 Verthane wrote:
I hate to bust the bubble, but as much as I'd love it to, the Hunter's Eye doesn't work. The rule specifically states "weapons carried", which the Macro cannon certainly is not.


that makes me feel a tiny bit better about my army paint, so good =D


LOL! Glad I could do my good deed for the day.


"A model equipped with the Hunter’s Eye adds one to his Ballistic Skill and all his ranged weapons have the Ignores Cover special rule. Whilst a model equipped with the Hunter’s Eye is part of a unit, all other ranged weapons carried by models in that unit also have the Ignores Cover special rule."

"If a building is occupied, an embarked model can choose to fire one of the emplaced weapons... ...All relevant special rules from the firing model and the weapon are used."

The only question remaining is that can the emplaced weapon be counted as the model's weapon. Since the model's unit is controlling it and the model is firing it I'd say yes.

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 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

"A model equipped with the Hunter’s Eye adds one to his Ballistic Skill and all his ranged weapons have the Ignores Cover special rule. Whilst a model equipped with the Hunter’s Eye is part of a unit, all other ranged weapons carried by models in that unit also have the Ignores Cover special rule."

"If a building is occupied, an embarked model can choose to fire one of the emplaced weapons... ...All relevant special rules from the firing model and the weapon are used."

The only question remaining is that can the emplaced weapon be counted as the model's weapon. Since the model's unit is controlling it and the model is firing it I'd say yes.


Interesting! Odd that they use different phrasing for the model equipped and other models in his unit. I'd have to go with your interpretation!

This message was edited 1 time. Last update was at 2016/12/31 15:00:25


For the greater glory of the Zoat Empire!


 
   
Made in us
Longtime Dakkanaut




 Lammikkovalas wrote:
 Verthane wrote:
 Tiger9gamer wrote:
 Verthane wrote:
I hate to bust the bubble, but as much as I'd love it to, the Hunter's Eye doesn't work. The rule specifically states "weapons carried", which the Macro cannon certainly is not.


that makes me feel a tiny bit better about my army paint, so good =D


LOL! Glad I could do my good deed for the day.


"A model equipped with the Hunter’s Eye adds one to his Ballistic Skill and all his ranged weapons have the Ignores Cover special rule. Whilst a model equipped with the Hunter’s Eye is part of a unit, all other ranged weapons carried by models in that unit also have the Ignores Cover special rule."

"If a building is occupied, an embarked model can choose to fire one of the emplaced weapons... ...All relevant special rules from the firing model and the weapon are used."

The only question remaining is that can the emplaced weapon be counted as the model's weapon. Since the model's unit is controlling it and the model is firing it I'd say yes.


Its been debated many times, but it comes back to yes, the emplaced weapon would benefit from the Hunter's Eye
   
 
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