pilchard8 wrote:Thanks for the reply, this all the models I have except some fire warriors, breachers and 1 crisis.
The idea is nice with the missile drones, especially the deep striking positioning but does the extra broadside add durability + twinlinked for the turns after? Also forcing moral checks when drones die to small arms is risky I think but I will test.
id love to run 3 Ghostkeels but like I said I dont have the models. There next along with some more riptides. I added the Surge to keep up with the 1-2 knights I expect to face plus i dont think a few fusion blasters will be enough knight killing options.
If I had the points
id add a buff shasvre and a big squad, may have trouble deepstriking it though without homing beacons. I could find the points to add a homing beacon to a stealth suit squad so it can hopefully come in first from reserve and plant a beacon down.
Also if I keep the Surge is Pulse Driver or Pulse Blast better in this list? I have alot of ap2 in this list so will extra d shots help? I know I have to get close but it might be a good trade off?
with the broadsides, between their range and deep striking, I usually either use the drones to tank.
str 8 app or themselves vs small arms, you can choose what you put up front ! if you're very worried about the leadership you can upgrade to a vre but I usually just suck it up, you already played for bonding knife anyway.
one of my favorite units is give the riptide burst cannon and piloting array, with the dawn's blade bonus and 1 markelight it can strip almost 4
hp before saved! it's a really awesome,combo.
On the surge I like
Str 10 better, especially with the
EWO. And you re likely to deploy anchors turn 1 anyway.
Switching the Broadside to 4 missile drones should free up some points and your output stays the same (Actually a little better on the turn you deepstrike) If you go 2x1 fusion and consolidate the plasma in one team I think you should have enough to change one to a buff suit.
the stealth with homing, I thought they'd start on the board, but if you get re-roll reserve warlord trait you should deep strike them first.
only the big unit really needs them, broadsides have enough range to
DS somewhere save, riptide same and solo fusion are small enough.
But still nice to have for tide and broadsides, added bonus is that you can all be in supporting fire range when you're finished.
Let me know how works out!