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Made in gb
Plummeting Black Templar Thunderhawk Pilot





Wisbech

As the title says this is my first ever 30k list, so please rip it apart and tell me where I'm going wrong. I have every model in the army bar the Predator and the Apothecaries.


Death Guard Legion - 1496pts


HQ

Praetor
Tartaros Terminator armour
Master crafted Paragon Blade
Digital lasers
Iron Halo
Grenade harness



Troops

Legion Tacital squad
13 Marines
13 chainswords
Sergeant Melta bombs
Sergeant Artificer armour

Legion Tacital squad
13 Marines
13 chainswords
Sergeant Melta bombs
Sergeant Artificer armour

Legion Tactical Support Squad
2 extra marines
7 Flamers
7 chainswords
Sergeant Melta bombs
Sergeant Artificer armour


Elites

Legion Cataphractii Terminator squad
Heavy Flammer
Chainfist
3 Pairs of lightning claws
Grenade harness

Apothecarion Detachment
2 Apothecaries
power swords
Artificer Armour


Heavy Support

Legion Heavy Support Squad
5 Missile launches
Sergeant Melta bombs
Sergeant Artificer armour
Flak Missiles

Legion Predator Strike Squadron
1 Predator
Heavy bolter sponsons
Armoured Ceramite
Extra Armour


So what are everybodies thoughts? Praetor goes with the termies and slowly moves up the board scaring/murdering oposition infantry, maybe opening up light armour and transports. The two blob infantry units get the apothecaries, claim objectives and if the game looks to be going well enough they push head on and start gunning out.assaulting enemy infantry. 30+ attacks on the charge isn't something to be ignored. Support squad pushes forwards with the cataphractii and tactical squads, burning the enemy before charging. 21 attacks from the 7 guys when they charge, so while not as strong as the tactical squads, still quite nasty. Heavy support squad and predator sit further back picking off light/heavy armour as they see fit, moving up if/when the fight begins to move further into the enemies deployment zone.

Any comments or criticisms are welcome, I'd rather not buy some expensive forgeworld models then find out my list sucks XD
   
Made in us
Fiery Bright Wizard






Idaho

tartaros armour isn't necessarily the best for DG as our best rite of war takes away running anyways. Additionally, IIRC cataphractii would be cheaper than tartaros+ iron halo, no? Another good way to run him is in artificer armour with a fist + paragon blade since they are both specialist weapons (you get something like 7 swing on the charge at S:8 I:1, or S: 5 I:5 all of which are AP: 2).

your tac squads are a fluffy size with the apothecaries in 'em, but If you have the points I'd upgrade 'em to full 20-man squads, and MAYBE a rhino for your flamer squad so they can be of use
The lightning claws on your cataphractii squad won't really be all to amazing, as the units you'll probably be sending your terminators+praetor at will have a 2+ save anyways.


Beyond that it looks decent enough, and since 30k is much, MUCH more lenient on lists than 40k, you should be fine. in the long run, I recommend focusing your terminator squads (if they bump into other elites, you'll have a bad time, and if you throw the terminators at vehicles with the chain fists, they will be useless unlike a p. fist would be. For example: with claws, you wanna chuck 'em at tac. blobs, but with the chain fists and praetor, you want to do anything BUT that. Finally, you may want to look towards aiming for 2,500 points, which seems to be a pretty decent standard for 30k.


Best of luck, and welcome to the legion, Brother!


I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot





Wisbech

Atm I'll be playing them in standard 40k games and the only reason my praetor is in tartatos is due to him being the limited edition praetor tribune model.

I like the idea of the rhino for the flamer squad, maybe if I remove the predator (I have enough AT to take out any armour in my current meta) I can give them a rhino, and either an apothecary to help them survive their agressive use, or a primus medicae in terminator armour for my cataphractii?

This list is mostly for a game or two I'm planning on having today against a guard player, so I've not so much much list tailored as not used anything I know wont be useful against the stuff he likes to use. He may surprise me.


Automatically Appended Next Post:
So here is the slightly adjusted list with no predator.


Death Guard Legion - 1499pts


HQ
Praetor
Tartaros Terminator armour
Master crafted Paragon Blade
Digital lasers
Iron Halo
Grenade harness



Troops


Legion Tacital squad
13 Marines
13 chainswords
Sergeant Melta bombs
Sergeant Artificer armour

Legion Tacital squad
13 Marines
13 chainswords
Sergeant Melta bombs
Sergeant Artificer armour

Legion Tactical Support Squad
1 extra marines
6 Flamers
6 chainswords
Sergeant Melta bombs
Sergeant Artificer armour
Rhino
Dozer blade
Extra armour
auxilary drive
multimelta



Elites

Legion Terminator squad
Heavy Flammer
Chainfist
3 Pairs of lightning claws
Grenade harness

Apothecarion Detachment
2 Apothecaries
power swords
Artificer Armour

Apothecarion Detachment
1 Apothecary
Power sword
Artificer armour


Heavy Support

Legion Heavy Support Squad
5 Missile launchers
Hardended armour
Flakk missiles
Sergeant Artificer armour


This brings it to 1499 and gives my flamer unit a transport, and FNP against the 6 gets hot! rolls a turn (Yay death guard!)
Also I forgot to add the hardened armour and flakk missiles last time, should help to keep them alive, AND help them kill any pesky flyers.

Any better, or just as bad?

This message was edited 1 time. Last update was at 2016/12/15 07:35:57


 
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

Which Rite are you taking? I may have overlooked, sorry if so.
   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

Why do you have chainswords on your flamers? They're mid-range troops, not CC specialists.

I would suggest removing the chainswords (they have bolt pistols already) and the harnesses on the sarge and praetor. (if you want made harnesses use grave wardens, the legion specific Termies. They get infinite uses with theirs, and they all have them (i think). With those points, you can give the tac sarges power weapons, which can be useful if you get challenged (although most things challenging you in 30k are dedicated CC monsters with higher int, so it doesn't really matter there) and to supply more lower AP hits in CC.

Now, if I was playing against this list and bringing my RG, I would infiltrate everything i have and make life hard for you by killing your missiles on turn one before getting units into combat with your blobs and tearing them apart with Raven`s Claws, but thats just me. Most people will find it hard to deal with this, missiles with flakk will kill their flyers, meaning that mobility (most peoples advantage when facing death guard) will be down. With your flamers in the rhino and with DG special rules they'll be killing stuff no problem, and those termeeeees will be nasty too. Be wary of fast ground armies, like Scars and RG, and of heavy mechanised armies with lots of tanks.


Theres my other issue with this force: no real anti-tank. Your going to have a problem against big things, probably just spartans and sicarans at the points level, but none the less i would consider getting either a rapier or a LR in (which could double as a transport for your termies, oooh!), although a melta support squad or a predator infernos with magna melta would work to (be wary of armoured ceramite). I would also suggest another HQ unit, something along the lines of a master of signals for orbital bombardment shenanigans or a chaplain to give those flamers zealot (that is a truly frightening prospect, forget I said that). Also, some of the DG specific RoWs could help, i don't know which one your taking.

That was kind of long, hope it helped though

Ember

   
Made in us
Changing Our Legion's Name




Chainswords on flamers is very fluffy. DG was all about being the one-man army, in terms of efficiency. It definitely makes your army a little more points-dense, but damn - basically every model in the army has a chance to do something awesome in the game

~7000 pts
W-L-D: 10-0-1
 
   
Made in us
Fiery Bright Wizard






Idaho

 EmberlordofFire8 wrote:
Why do you have chainswords on your flamers? They're mid-range troops, not CC specialists.

I would suggest removing the chainswords (they have bolt pistols already) and the harnesses on the sarge and praetor. (if you want made harnesses use grave wardens, the legion specific Termies. They get infinite uses with theirs, and they all have them (i think). With those points, you can give the tac sarges power weapons, which can be useful if you get challenged (although most things challenging you in 30k are dedicated CC monsters with higher int, so it doesn't really matter there) and to supply more lower AP hits in CC.

Now, if I was playing against this list and bringing my RG, I would infiltrate everything i have and make life hard for you by killing your missiles on turn one before getting units into combat with your blobs and tearing them apart with Raven`s Claws, but thats just me. Most people will find it hard to deal with this, missiles with flakk will kill their flyers, meaning that mobility (most peoples advantage when facing death guard) will be down. With your flamers in the rhino and with DG special rules they'll be killing stuff no problem, and those termeeeees will be nasty too. Be wary of fast ground armies, like Scars and RG, and of heavy mechanised armies with lots of tanks.


Theres my other issue with this force: no real anti-tank. Your going to have a problem against big things, probably just spartans and sicarans at the points level, but none the less i would consider getting either a rapier or a LR in (which could double as a transport for your termies, oooh!), although a melta support squad or a predator infernos with magna melta would work to (be wary of armoured ceramite). I would also suggest another HQ unit, something along the lines of a master of signals for orbital bombardment shenanigans or a chaplain to give those flamers zealot (that is a truly frightening prospect, forget I said that). Also, some of the DG specific RoWs could help, i don't know which one your taking.

That was kind of long, hope it helped though

Ember


Mostly good advice, EXCEPT for the chainswords on things one.

first: it's SUPER fluffy for DG infantry to take extra CCWs when they get a chance too (the whole "everyone is equipped to be self dependant and trained for every role" thing )
second: flamers are close ranged, not mid ranged. Flame your target, charge (since support squads can now take extra CCWs that's STILL 31 attacks on the charge). alternativley: overwatch with flamers, enjoy your 21 attacks, OR overwatch with flamers, cause them to fail, flame, counter charge.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
 
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