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![[Post New]](/s/i/i.gif) 2016/12/24 16:55:50
Subject: How can Necrons combat D-strength weapons
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Fresh-Faced New User
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I am new to Warhammer and currently have an 1850 point Necron Army, reclamation legion with a royal court consisting of Orikan the Divider, Nemesor Zahndrekh, and Vargard Obyron. My friend is playing Eldar and he has these pieces that fire D-Strength weapons. One unit are cannon like artillery that lay in the back and can only shoot a turn or move a turn. The other are these large robot looking guys that use the flamer pallets.
My question is, do Necrons have anything that can combat D-Strength weapons? Again I am new and know that a majority will more than likely tell me to "get good" but as of right now, are there any other measures I can use?
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![[Post New]](/s/i/i.gif) 2016/12/24 17:07:25
Subject: How can Necrons combat D-strength weapons
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Longtime Dakkanaut
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Wraiths, if you own some are your greatest asset at tying up anything you need to, long enough to render it irrelevant. In fact, you can attach Obyron to them, teleport them right into your opponent's face, and they now need to waste a ton of energy on removing them right then, and there.
You also have access to things like Tomb Blades which can readily ignore cover (something Eldar players usually count on), and the very quick+killy Destroyer Cult.
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11527pts Total (7400pts painted)
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![[Post New]](/s/i/i.gif) 2016/12/24 17:16:53
Subject: How can Necrons combat D-strength weapons
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Longtime Dakkanaut
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Versus the D-flamers, Deathmarks. Usually, the common trick with Eldar Wraithguard is to take an allied Dark Eldar Archon with Webway Portal so they can Deep Strike in with zero scatter, and kill a hard target.
Ethereal Interception lets you stop those shenanigans and let you get the drop back on them!
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![[Post New]](/s/i/i.gif) 2016/12/24 17:35:08
Subject: How can Necrons combat D-strength weapons
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Irked Necron Immortal
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First thing is to be clear on what D-weapons actually do.
Against the 2-5 on the D chart you can use Invulnerable saves against the "hit" nullifying all of the possible wounds it can cause. You CAN NOT use reanimation protocols against these wounds.
Then any wounds that do get through are only applied to one Model per Hit.
This is why people suggest Wraiths, they are fast since they ignore terrain for the most part and with the 3++ save they can take a couple of D-hits and the unit will still be strong enough to take on the Wraithguard flamer unit.
The Sword and Shield Lychguard have the same 3++ save, but are a little bit slower. Their large numbers going against flame templates will cause a lot of hits, but the 3++ is still a good save.
The tomb blades that were recommended are quick enough to get into range of the back field barrage and the ignore cover will help prevent some saves. But you are shooting into a T7 unit with ST5 guns. It will cause a few wounds but those wounds will hurt them.
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![[Post New]](/s/i/i.gif) 2016/12/25 02:44:24
Subject: How can Necrons combat D-strength weapons
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Screaming Shining Spear
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Draco765 wrote:First thing is to be clear on what D-weapons actually do.
Against the 2-5 on the D chart you can use Invulnerable saves against the "hit" nullifying all of the possible wounds it can cause. You CAN NOT use reanimation protocols against these wounds.
Then any wounds that do get through are only applied to one Model per Hit.
This is why people suggest Wraiths, they are fast since they ignore terrain for the most part and with the 3++ save they can take a couple of D-hits and the unit will still be strong enough to take on the Wraithguard flamer unit.
The Sword and Shield Lychguard have the same 3++ save, but are a little bit slower. Their large numbers going against flame templates will cause a lot of hits, but the 3++ is still a good save.
The tomb blades that were recommended are quick enough to get into range of the back field barrage and the ignore cover will help prevent some saves. But you are shooting into a T7 unit with ST5 guns. It will cause a few wounds but those wounds will hurt them.
One of the most important thing to remember when facing Eldar D weapons it's they are often carried by pretty durable models.
The artillery one it's a 3 wound T7 and 3+ save along 2x crewmen, wich mean it can take quite a lot of punishment before you start to dwindle down their number and firepower.
The walking wraithguard are also T6 and 3+ save but here comes with 2x flavours the single shoot (that can annihilate anything on a 6) or the template version which is absurdly good at wiping anything off the table that don't come with a good invul save.
luckily mass Gauss should do the trick due autowound at 6, and some high strength versions but sadly most of necron weapons lack a decent Fp of 3 in order to negate most of their saves.
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![[Post New]](/s/i/i.gif) 2016/12/25 05:18:25
Subject: Re:How can Necrons combat D-strength weapons
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Longtime Dakkanaut
Ute nation
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In general we deal with it the same way everyone else does, weigh the damage it's inflicting, and if it's a threat focus fire, otherwise keep our distance. Generally speaking though, people asking about D weapons mean how to deal with Eldar's plethora of d-weapons, the answer is invariably pop the wave serpent, and have destroyers melt the wraithguard. I said they have a plethora of D so why not mention the other sources, because the other sources range from merely OK to awful against a properly crafted necron army.
The wraith knight has 2 heavy wraith cannons that kill a single person apiece, which works great against armies with obvious targets, but that would not be us, every bit we have is spikey and dangerous. More often they are kitted out for melee, but they are fearless and don't have hit and run, so are very vulnerable to being tarpitted, his stomps help break up tar pits, but with smart casualty removal from his d-sword, you can minimize the amount of people that get stomped. The nice thing about his toughness 8 is that our expendable units can bail at any time with our weapons are useless, do that at the end of his turn and for ghetto hit and run. The wraithknight is criminally under cost, but in a game as horribly unbalanced as 40k 7th ed is, you learn how to minimize your exposure.
Before I cover the only eldar D-Weapon that matters, let me briefly talk about the other two, Vauls wrath D-Cannon blows, it's 24" range, and a small blast, so it can't snap fire and has to march into our guns to shoot at us. Best case it gets one shot, worst case it doesn't even get that. The wraith cannon is the other unimportant D-weapon as it's assault 1 12" range on a unit without battle focus, so they have to be close enough to get charged and can't do that much damage with them to begin with at only one shot a round. Maybe they would be better if we had large point sinks like vehicles, but in general you would have to be pretty careless for them to hit something that matters hard enough for it to matter.
So that brings us to the only eldar D weapon that matters to us d-scythes, flamer template can cover a lot of dudes, and 5 of them more so. It bypasses our repair protocols, and is more or less the only way to delete Necron units from the board quickly and easily. The thing is they are not going to foot slog the wraiths across the board, T5 and 3+ would be easy picking for most armies. Instead they will be in a wave serpent, which is a tough nut for most armies, but is effectively a jinking rhino for us. On top of that It's going to have to get close before it drops the wraiths off, they can't snap shoot so it's final move must be less than 6". It means you are on a clock, those wraiths are coming out turn 2 or 3 at the latest, and if they get out on their own you're going to get at least one unit murdered. So you have to drop the wave serpent as soon as it's in range, and preferably have a unit or two of destroyers left over to finish the job. They suck in melee but a 5d3 str D wall of death will pretty much delete the first unit to charge them, so it's much better to shoot them to death, but if your only option to stop them is to charge, do it with two units.
Is there a specific d-weapon you were concerned about?
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Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon. |
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![[Post New]](/s/i/i.gif) 2016/12/25 09:31:29
Subject: How can Necrons combat D-strength weapons
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Ladies Love the Vibro-Cannon Operator
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Well, against D-cannons on weapon platforms you could also take Warriors in a Night Scythe.
They should be able to get into range when the NS appears from reserve.
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Former moderator 40kOnline
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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2016/12/25 14:57:40
Subject: How can Necrons combat D-strength weapons
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Irked Necron Immortal
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Lord Perversor wrote:
One of the most important thing to remember when facing Eldar D weapons it's they are often carried by pretty durable models.
The artillery one it's a 3 wound T7 and 3+ save along 2x crewmen, wich mean it can take quite a lot of punishment before you start to dwindle down their number and firepower.
The walking wraithguard are also T6 and 3+ save but here comes with 2x flavours the single shoot (that can annihilate anything on a 6) or the template version which is absurdly good at wiping anything off the table that don't come with a good invul save.
luckily mass Gauss should do the trick due autowound at 6, and some high strength versions but sadly most of necron weapons lack a decent Fp of 3 in order to negate most of their saves.
The artillery you only have to deal with the crew, no crew, no shooting. The unit is t7 being shot at due to artillery rules, but the crew are only 5+ armor and the battery is only 2 wounds. If Wraiths (ap2 potential) or Lychguard (AP3 for sure) can get into melee with them, then they are only T3, and wound placement depending on the charge. For shooting, either Tomb Blades can get to where the crew are first models to take the wounds or as someone else recently suggested, Night Scythes to place Warriors at an angle to deal with them.
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![[Post New]](/s/i/i.gif) 2016/12/26 16:26:58
Subject: How can Necrons combat D-strength weapons
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Proud Triarch Praetorian
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For Waveserpents carrying D-flamer Wraiths,
One or two medium to large units of Tomb Blades with Scopes to deny jink and strip hull points until it's dead,
Backed up by Cult Destroyers to mop up the occupants.
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