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Made in ca
Regular Dakkanaut





Hey Boyz and bosses, do you find that building boys boxes in this this edition as boys(with all the shooting in 7th and such) is better or is converting the boys to more Lootas, Tankbustas and Kommandos etc. a better use of resources?

Three men can keep a secret, if two of them are dead.

6000 points

 
   
Made in it
Fresh-Faced New User





The latter. Tankbustas in particular are really good
   
Made in nl
Longtime Dakkanaut






 Bardiel_03 wrote:
The latter. Tankbustas in particular are really good


Tank busta's suck. As per the FAQ they can only use 1 melta bomb in close combat.
Also our army is not in a good place, the core mechanics of the army just do not work well in this edition as a result of this ork players are currently fleeing into the usage of toys or invest heavily in trukk boyz.


Automatically Appended Next Post:
I honestly have no idea how to make a good ork army. So I just switch to making one that I do enjoy painting and playing. With lots of flamers strange vehicles and mega nobz. Its kinda ok on the battle field and I enjoy it more than painting boyz. In games that I don't mind fielding big stuff (susch as games with knights etc) I bring a cheap Kustom stompa with almost no guns and no KFF or repair support. Just the fearless bubble alone fixes so much. The obvious downside of the thing is that it is way too much for most games, that the temptation to make it OP.

This message was edited 2 times. Last update was at 2016/12/30 11:00:01


Inactive, user. New profile might pop up in a while 
   
Made in it
Fresh-Faced New User





 oldzoggy wrote:
 Bardiel_03 wrote:
The latter. Tankbustas in particular are really good


Tank busta's suck. As per the FAQ they can only use 1 melta bomb in close combat.
Also our army is not in a good place, the core mechanics of the army just do not work well in this edition as a result of this ork players are currently fleeing into the usage of toys or invest heavily in trukk boyz.


yo they still blow up things shooting at them, you put them in a fast open topped vehicle move correctly and they can do a lot before being blown up.
   
Made in nl
Longtime Dakkanaut






yeah but how many points are you paying for how many S8 hits in a game, they will not survive long in a open topped transport and cost quite a lot.

This message was edited 1 time. Last update was at 2016/12/30 11:03:37


Inactive, user. New profile might pop up in a while 
   
Made in it
Fresh-Faced New User





 oldzoggy wrote:
yeah but how many points are you paying for how many S8 hits in a game, they will not survive long in a open topped transport and cost quite a lot.


in my experience they always return the point investment.
A gun wagon was the perfect open topped transport, but i think now it's not "legal" anymore.
   
Made in es
Regular Dakkanaut




Sadly (and i freking loooove orks) the best way to make your army good is praise to Gork and Mork for good dice thows and the rival failing all xD

Also I usually carry lot of armor ork armies with a mega grot tank with several kinds of weapons (since can split fire) on cover, some grot tanks with kannons, some killakans with grotzookas (2 small s5 blast each is not bad...same the 18' and the junk that are the walkers haha), a bigtrakk with the s9 large blast, bikes, a warkopta (still not sure if now is still a skimmer or is a flyer) and some boys to fill.

Could work on a no competitive game and is fun to see on the table.


Specially since my grot tanks, mega grot tank, warkopta and bigtrakk are house made (also have a mek junka shokk attack gun....but is soooooo terrible useless for his cost hahaha, a total waste of time )

This message was edited 1 time. Last update was at 2016/12/30 11:20:22


 
   
Made in us
Nasty Nob




Crescent City Fl..

I'm in the Boys before toys camp.
For a stronger list I split my army over several CAD. Objective Secure is really powerful.
My lists are tooled to fight who I am playing one of 3 or 4 likely opponents. One has both Marines and TAU , he counts as two as the armies he plays are drastically different.
Basically anything I feel will work well against his Marines is a Keeper for my other opponents but I really struggle to put a dent in his TAU and have to play a very different list against that.
I've been using Mek guns in small batteries of 2 or 3 tops but severl ov those, war trakks with twin Big shootas in units of 1 or 2 , several of those, Lootas in mobs of 5 but only a few of those Tank bustas again mobs of 5 and only a few of those And a Deff Dread. the est is Shoota boys mobs of 15 to 20 grots (15+ salver is 50 points!) And some slugga boys, A big mek with KFF and finkin Kap and a pain boy. The point of my army is nothing costs very much more than anything else and it can take a beating. This is my preferred build right now for fighting White Scars. My last incarnation of this list added 2 power klaws, I'd had none before that. Oh, almost forgot. I use a Dakka Jet skwadron as well.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in nl
Longtime Dakkanaut






What is the difference between your anti tau and an anti SM list, and are you a trukk boyz sort of guy ?

Inactive, user. New profile might pop up in a while 
   
Made in us
Nasty Nob




Crescent City Fl..

What is the difference between your anti tau and an anti SM list, and are you a trukk boyz sort of guy ?

I've tried several things. all trukks went badly for me. No fun at all. having 6 or 7 trukks blow up killing 6 of 10 Orks and the nob murdering the rest .. the Nob and one Boy are left standing in the burning wreckage. Not much fun at all. I like units that don't take LD tests or Out flank and that are cheap. So, war trakks again,Deff Koptas. Jets/Bombers. And anything else I can push to outflank. I'm still working out how to best use my trukks. seems they would be better left in reserve to arrive after the first or second turn once the battle fields is broken up a little. it's worked very well of me against other armies. My Green tide has also been very good. I'm working on a list with two of them for an 1850 list.
The Key factor for an infantry based list being infiltrating large units right on top of the enemy. Shoota boys in mobs of 30 would be good for that. It's all still comes down to the size of the game. I've beat the tau once in 2 or 3 years. I have no fun playing them.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in ca
Fighter Ace






 oldzoggy wrote:
yeah but how many points are you paying for how many S8 hits in a game, they will not survive long in a open topped transport and cost quite a lot.


I have a list with 45 rokkits, on average 15 hit. S8, armourbane. Goodbye gladius, who needs anti air, titan shitan.

It costs 100 points for 5 tankbustas and a trukk with a ram and rocket. The only other entry in the elites section worth taking is the MANz, but bullyboyz is a better way to take them if you're gonna do it.
   
Made in ca
Regular Dakkanaut





Slip when you run those min tankbusta squad in a trukk is there much success and how many are you taking in a list, 2 CAD and 6 min squads in trukks?

Three men can keep a secret, if two of them are dead.

6000 points

 
   
Made in ru
!!Goffik Rocker!!






Boyz are still ok as a supporting element or as flankers but not as core. My lists only include 2 squads of boyz tops.

This message was edited 1 time. Last update was at 2016/12/30 22:54:05


 
   
Made in ca
Fighter Ace






 Waaagh Junkie wrote:
Slip when you run those min tankbusta squad in a trukk is there much success and how many are you taking in a list, 2 CAD and 6 min squads in trukks?


Generally I was using 3x min in trukks w/ ram and rokkit, my war boss had finkin cap so I'd roll twice on strategic traits to get the one that allowed me to infiltrate 3 units to try and infiltrate them. Half the time I was able to roll in and pop heavy armour or devestators from behind before they could even move. it was a CC orientated list with bullyboyz and a star, so there wasn't many points to go around. I think 4 would be better and maybe two MANz missiles, or five and a MANz star (hey I kinda like that). But ya, in a competitive give no feths ork list should be max elites slots, all in transports. The MSU aspect is important to the tankbustas, allowing you to allocate fire as need be. 12 would be overkill shooting at rhinos. At the end of the day, it's six shots that average two hits, but the statistical range that's important too. They could have one or no hits, or they could have three to six. The ceiling is higher than the floor.

You need more than 6 trukks in a mechanized list though, and my star ate all the remaining points. If I went second against a shooty list it was trouble. So mix in battle wagons, looted wagons, gun wagons, warbikers, and deffkoptas for volume. Also, I'm starting to come around on trukk boyz, but I have some play testing to do.

Lootas in transports have lots of potential too, a mega armored character confers s&p to the unit and d3 s7 can put work in. I haven't tried them in a trukk yet but they're great in wagons. They synergize better with the wagon. However they're pretty great just bare bones on foot in cover with their huge range where bustas need the trukk because they have gak range. X6 tankbusta trukks and x6 lootas on foot would be a pretty potent fire base for about 1000 points.
   
Made in ca
Regular Dakkanaut





 slip wrote:
 Waaagh Junkie wrote:
Slip when you run those min tankbusta squad in a trukk is there much success and how many are you taking in a list, 2 CAD and 6 min squads in trukks?


Generally I was using 3x min in trukks w/ ram and rokkit, my war boss had finkin cap so I'd roll twice on strategic traits to get the one that allowed me to infiltrate 3 units to try and infiltrate them. Half the time I was able to roll in and pop heavy armour or devestators from behind before they could even move. it was a CC orientated list with bullyboyz and a star, so there wasn't many points to go around. I think 4 would be better and maybe two MANz missiles, or five and a MANz star (hey I kinda like that). But ya, in a competitive give no feths ork list should be max elites slots, all in transports. The MSU aspect is important to the tankbustas, allowing you to allocate fire as need be. 12 would be overkill shooting at rhinos. At the end of the day, it's six shots that average two hits, but the statistical range that's important too. They could have one or no hits, or they could have three to six. The ceiling is higher than the floor.

You need more than 6 trukks in a mechanized list though, and my star ate all the remaining points. If I went second against a shooty list it was trouble. So mix in battle wagons, looted wagons, gun wagons, warbikers, and deffkoptas for volume. Also, I'm starting to come around on trukk boyz, but I have some play testing to do.

Lootas in transports have lots of potential too, a mega armored character confers s&p to the unit and d3 s7 can put work in. I haven't tried them in a trukk yet but they're great in wagons. They synergize better with the wagon. However they're pretty great just bare bones on foot in cover with their huge range where bustas need the trukk because they have gak range. X6 tankbusta trukks and x6 lootas on foot would be a pretty potent fire base for about 1000 points.


Thanks so much for the indepth reply, I need to get more vehicles only got 2 trukks and a BW so mechanized is a bit light cause only about 10 bikers total but I think I will try to work towards that. Totally keep forgetting we can roll on the rule book warlord traits!!! Wait can you take one from orks one from rulebook or has to be the same list?
I will try to get to that point though where I can field that, thanks again

Three men can keep a secret, if two of them are dead.

6000 points

 
   
Made in ca
Fighter Ace






You can roll on two different warlord trait tables if you like, but I find strategic much more useful. Tactical is pretty good too. Orks isn't really anything special, conferring bonuses to your warlord directly, like counter charge. Strategic is army wide and your warlord isn't gonna win the game by himself.
   
Made in ca
Confessor Of Sins





Orks are generally a "boys before toys" army.

But, uh, the title...

Are your boy-toys complaining about your 40k habit or something?
   
 
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