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Made in de
Fresh-Faced New User




Hello everyone!

I have been out of the game for quite a while (My last edition was Fourth), but I finally found the time to try to return to it all. I already read through the big book, and am planning on restarting my Iyanden Eldar, but have a few questions as it seems like a lot has changed in the meantime.

1) Is there any way in the game to field a lot of units of wraithguard, preferably as troops or something similar? I saw a formation, but it includes the wraithknight, which I would rather not use, if only because it seems a bit too large to me.

2) Does anyone know how large the bases of the current models are? And how tall are they? I would prefer to use the ones that I have, but perhaps I should put them a little higher so I don't get any unfair advantages for using older models.

3) Would it be advisable to get transports for my wraithguard? Or do they work just fine on foot? And does anyone know the dimensions of wave serpents? I'm considering converting a few from the wreckage of my Falcons (seriously, don't move a bunch of times with them).

4) How commonly used is this whole 'unbound' thing? Would it be frowned upon to build an unbound army, or do people do it all the time?

Thank you very much!

This message was edited 1 time. Last update was at 2017/01/03 15:16:13


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Chloris wrote:

1) Is there any way in the game to field a lot of units of wraithguard, preferably as troops or something similar? I saw a formation, but it includes the wraithknight, which I would rather not use, if only because it seems a bit too large to me.

I believe unbound is the only other way, but I could be wrong.
Chloris wrote:

2) Does anyone know how large the bases of the current models are? And how tall are they? I would prefer to use the ones that I have, but perhaps I should put them a little higher so I don't get any unfair advantages for using older models.

I believe Wraithguard use 40mm 'terminator bases' but are slightly taller than terminators themselves (maybe 6/7cm).
Chloris wrote:

3) Would it be advisable to get transports for my wraithguard? Or do they work just fine on foot? And does anyone know the dimensions of wave serpents? I'm considering converting a few from the wreckage of my Falcons (seriously, don't move a bunch of times with them).

You are going to want to use some form of transport (usually wave serpents) to get their weapons in range.
Chloris wrote:

4) How commonly used is this whole 'unbound' thing? Would it be frowned upon to build an unbound army, or do people do it all the time?

Unbound is used quite a lot but is fround upon and in your case, spamming wraithguard, some people might refuse to play such an army, especially in areas where fluffy armies are the meta.

My knowledge of Eldar is iffy at best so don't take my word as gospel.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Lethal Lhamean




Birmingham

1) Yes, the Iyanden supplement is apparently still usable and lets you take Wraithguard as troops, the downside is that the book is really hard to find these days. The compulsory Wraithknight is definitely the downside of the Wraithhost formation, which is the other way to get a Wraith based army.

You could als try the Forgeworld book Imperial Armour Vol 11: Doom of Mymeara. This has a huge amount of formations that can be used with Eldar, though none of them take Wraigthguard but do use Wraithblades, the close combat variant.

2) The current models are on 40mm bases and are about 2-3" tall. There's no reason you can't keep using your older models though.

3) Aboslutely. Everybody knows they're dangerous, footslogging Wraithguard will be shot off the table long before they ever get into range for shooting. Wave Serpents use the basi Falcon chassis with only a few additions, should be pretty easy to do some conversions if you already have Falcons lying about.

4) Depends entirely on your local gaming group, there are a lot of people that don't like Unbound at all and refuse to play against it, on the other hand there are plenty of people who recognise that these days Unbound isn't really the best way to run an army so as long as you aren't doing something silly like a Wraithknight + Stormsurge army they wont have a problem playing agaisnt it.
   
Made in gb
Executing Exarch






 Imateria wrote:
1) Yes, the Iyanden supplement is apparently still usable and lets you take Wraithguard as troops, the downside is that the book is really hard to find these days. The compulsory Wraithknight is definitely the downside of the Wraithhost formation, which is the other way to get a Wraith based army.
The Iyanden Supplement never made Wraithguard into Troops - that job was done by having a Spiritseer from the 6th edition Eldar codex, and worked even without the Supplement. Iyanden just allowed you to take up to 5 Spiriseers as a single slot.
   
Made in cn
Regular Dakkanaut







The only way to build an all wraith army is via the doom of myamamamama book. But it only makes wraith blades the core requirement of the craftworld Warhost. your best bet is probably just taking a cad. 2x5 ranger as objective campers or bikes.

the army composition is going to be dictated by your meta I think ; if it's very competitive you should get waveserpent and probably the wraithknight. Serpent make wraithguard go from good to great (But still not op)

if not competitive taking 3 squads and some wraithlords to make a "wraithwall" should let you play you Iyanden and have fun.


The Iyanden codex might still be worth looking into, the shadow council is pretty neat. otherwise 2x spirit seer as hq choice Might be good enough.
   
Made in be
Longtime Dakkanaut




You shouldn't hate the WK too much, you'll probably get used to it some day.

I personally loved assembling the plastic WraithLord so the WK appealed to me rather quickly (didn't like it at first though).

Wraith on foot are as unusable as ever due to their miserable range and movement, you would have to play against really non-competitive armies to stand a chance.
The very fact that you focus on Wraith only puts you at a really reasonable power level as you have many soft points so you shouldn't worry about that too much.

Ideally, Doom of Mymeara Wraith Core + Wraith Host with one WK + some Wraith stuff like the Hemlock and maybe additional Wraith units, including WraithLords to soften it all up.
Anyway, it's going to be a really nice looking army, I think I'll play that next game


The WK can be made not-so-strong with the shield or solar canon options if you're afraid of hitting too hard.

This message was edited 2 times. Last update was at 2017/01/04 14:09:36


 
   
Made in nl
Longtime Dakkanaut






morgoth wrote:

....
Wraith on foot are as unusable as ever due to their miserable range and movement, you would have to play against really non-competitive armies to stand a chance.
The very fact that you focus on Wraith only puts you at a really reasonable power level as you have many soft points so you shouldn't worry about that too much.
....
The WK can be made not-so-strong with the shield or solar canon options if you're afraid of hitting too hard.


Lol, the eldar codex really messes with the precised power lv.

Inactive, user. New profile might pop up in a while 
   
Made in be
Longtime Dakkanaut




 oldzoggy wrote:
morgoth wrote:

....
Wraith on foot are as unusable as ever due to their miserable range and movement, you would have to play against really non-competitive armies to stand a chance.
The very fact that you focus on Wraith only puts you at a really reasonable power level as you have many soft points so you shouldn't worry about that too much.
....
The WK can be made not-so-strong with the shield or solar canon options if you're afraid of hitting too hard.


Lol, the eldar codex really messes with the precised power lv.


Unless you're talking about Dark Eldar, any codex can handle the list above.
   
Made in es
Screaming Shining Spear





morgoth wrote:
 oldzoggy wrote:
morgoth wrote:

....
Wraith on foot are as unusable as ever due to their miserable range and movement, you would have to play against really non-competitive armies to stand a chance.
The very fact that you focus on Wraith only puts you at a really reasonable power level as you have many soft points so you shouldn't worry about that too much.
....
The WK can be made not-so-strong with the shield or solar canon options if you're afraid of hitting too hard.


Lol, the eldar codex really messes with the precised power lv.


Unless you're talking about Dark Eldar, any codex can handle the list above.


Heck even Dark eldar will have an easier time vs that list than almost anything else, for they that's just a let's kill 30-40 Wraith units that are as durable as a tactical marine for their poison weapons!

That's the irony of a fluff wraith army it can be a pain to deal with it due high T and weapons, but suddenly weak codex that can put enough troops or poison attacks, shine a lot vs it.

This message was edited 1 time. Last update was at 2017/01/05 09:17:18


 
   
Made in be
Longtime Dakkanaut




Lord Perversor wrote:
morgoth wrote:
 oldzoggy wrote:
morgoth wrote:

....
Wraith on foot are as unusable as ever due to their miserable range and movement, you would have to play against really non-competitive armies to stand a chance.
The very fact that you focus on Wraith only puts you at a really reasonable power level as you have many soft points so you shouldn't worry about that too much.
....
The WK can be made not-so-strong with the shield or solar canon options if you're afraid of hitting too hard.


Lol, the eldar codex really messes with the precised power lv.


Unless you're talking about Dark Eldar, any codex can handle the list above.


Heck even Dark eldar will have an easier time vs that list than almost anything else, for they that's just a let's kill 30-40 Wraith units that are as durable as a tactical marine for their poison weapons!

That's the irony of a fluff wraith army it can be a pain to deal with it due high T and weapons, but suddenly weak codex that can put enough troops or poison attacks, shine a lot vs it.


Except your DE can't get through the Wave Serpents and doesn't do much to a WK.

But yes, I agree, once out of the box, MSU DE Venom might have the upper hand.
   
 
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