Carnith wrote:I've heard people have varying stories from the Glotkin. From just okay to got trashed turn 1 of combat.
The Glottkin are good, but like anything in
AoS they can be killed. It's difficult to do that in a round, but not impossible.
As NinthMusketeer says, the best thing about them is their command ability. Plaguebearers (or just about anything, actually) with +1 attack from the command ability, +1 wound and +1 save from spells, become extremely nasty.
Their command ability is quite unusual in that it affects all nurgle units. You don't give it to a single unit, or only units from a specific faction. It covers a pretty big area and works on marauders, skaven plague monks, blightkings, plaguebearers, chaos warriors, the horses pulling your chaos chariots, and everything else.
I find that this changes list building a bit. There's less reason to go for a single death star unit that you intend to pile buffs onto - because everyone gets the buff.
One other cool thing about them is that their melee attacks all have decent reach. If you can pull it off, you can get them fighting from behind their bubblewrap.
Having said all that, you certainly don't need them. Just download the app. You do need the general's handbook for points values and allegiance abilities and I'd recommend getting the physical copy. I got it through the app and I find it isn't particularly optimised. Small text, and you have to keep coming out of the app to look at warscrolls, and vice versa. But it does add points values to the app if you do it that way.