Nope, there's 6 missions similar to the
BRB normal Eternal War missions.
1. Forward Push, 3 objective markers on the battlefield, each worth 1
VP.
2. Alone in the Dark. 3 objective markers on the battlefield, each worth 1
VP. Always night fighting, and before deployment each player gets to roll a die for each model, on a 1-2 they get outflank, on a 3+ they deploy normally but must be 3" away from another model.
3. Head Hunt. You get 1
VP for every specialist you kill, 3
VP for killing the leader. You don't get the
VP for having specialists/leaders who flee off the table or fail break tests.
4. Infiltrate the Camp. One player is the attacker and the other the defender. The attacker gets 1
VP for each model that leaves through his enemy's board edge (which they can voluntarily do as part of the mission rules). The attacker's models cannot turbo boost or use outflank. The defender gets 1
VP for every 3 models they kill, those that flee/break don't count.
5. Secure the High Ground. You have one large centerpiece terrain model in the middle of the table. For every non-vehicle unit whose base is entirely in the boundaries of the terrain, you get 1
VP.
6. Supply Drop. 6 Objective markers. There is only one objective marker of the six that is worth 3
VP, the rest are duds. Every time you go within 1" of an objective marker, roll a die, on a 1-5, its nothing and is discarded. On a 6, its the primary drop objective worth 3VP, the remaining objective markers are then removed. If there is only 1 objective marker remaining (basically you searched the other five already), it automatically becomes the primary drop.
So as you can tell, the game doesn't promote static bunkering and forces you to choose a relatively well-rounded force for missions, especially infiltrate the camp and secure the high ground, where you want sufficient numbers to bear.