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Made in ca
Gargantuan Gargant






 koooaei wrote:
btw, is killteam always about killpoints?


Nope, there's 6 missions similar to the BRB normal Eternal War missions.

1. Forward Push, 3 objective markers on the battlefield, each worth 1 VP.

2. Alone in the Dark. 3 objective markers on the battlefield, each worth 1 VP. Always night fighting, and before deployment each player gets to roll a die for each model, on a 1-2 they get outflank, on a 3+ they deploy normally but must be 3" away from another model.

3. Head Hunt. You get 1 VP for every specialist you kill, 3 VP for killing the leader. You don't get the VP for having specialists/leaders who flee off the table or fail break tests.

4. Infiltrate the Camp. One player is the attacker and the other the defender. The attacker gets 1 VP for each model that leaves through his enemy's board edge (which they can voluntarily do as part of the mission rules). The attacker's models cannot turbo boost or use outflank. The defender gets 1 VP for every 3 models they kill, those that flee/break don't count.

5. Secure the High Ground. You have one large centerpiece terrain model in the middle of the table. For every non-vehicle unit whose base is entirely in the boundaries of the terrain, you get 1 VP.

6. Supply Drop. 6 Objective markers. There is only one objective marker of the six that is worth 3 VP, the rest are duds. Every time you go within 1" of an objective marker, roll a die, on a 1-5, its nothing and is discarded. On a 6, its the primary drop objective worth 3VP, the remaining objective markers are then removed. If there is only 1 objective marker remaining (basically you searched the other five already), it automatically becomes the primary drop.

So as you can tell, the game doesn't promote static bunkering and forces you to choose a relatively well-rounded force for missions, especially infiltrate the camp and secure the high ground, where you want sufficient numbers to bear.
   
Made in us
Fresh-Faced New User




With objectives to worry about I'm leaning towards adding armor to the shootaboyz to give them a little more survivability. For 199 points I can get:

Nob, warbike, big choppa
Orkboy, warbike (specialist: Stealth)
Orkboy, warbike, (specialist: FNP)

Nob, shoota, 'eavy armor, big choppa
8 orkboyz, 'eavy armor, shootas
1 orkboy, 'eavy armor, rokkit launcha (specialist: Master Crafted)

I lose out on bodies but the ones I have are a lot more durable.
   
Made in us
Lone Wolf Sentinel Pilot





 koooaei wrote:
btw, is killteam always about killpoints?
I've seen it played either exclusively as "play until they're dead" or with various objectives, but even with some of the objective ones it leans towards just tabling them. Losing half your models means break tests which kills off anyone that isn't fearless or ATSKNF in 2 turns (a failed leadership test removes the model from play, fearless autopasses and marines get to reroll it). You might be clearly in the lead but if your force is broken you lose about half your army at the start of your next turn. Vehicles are one of the few ways to avoid break tests, as they and anything in them are fearless.
   
Made in ru
!!Goffik Rocker!!






velocitydog wrote:
With objectives to worry about I'm leaning towards adding armor to the shootaboyz to give them a little more survivability. For 199 points I can get:

Nob, warbike, big choppa
Orkboy, warbike (specialist: Stealth)
Orkboy, warbike, (specialist: FNP)

Nob, shoota, 'eavy armor, big choppa
8 orkboyz, 'eavy armor, shootas
1 orkboy, 'eavy armor, rokkit launcha (specialist: Master Crafted)

I lose out on bodies but the ones I have are a lot more durable.


Could you make your nob get stealth?
He'd have 2+ cover in the open after a turboboost. With 2 t5 wounds it could be enough to become a decent mellee threat.

This message was edited 1 time. Last update was at 2017/01/11 07:24:32


 
   
Made in us
Fresh-Faced New User




Hmm...not a bad idea. My original list only had one Nob, the one on the warbike. Since I have two in this list I can make the footslogger the team leader and the biker nob a specialist. Thanks!
   
 
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