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Made in us
Regular Dakkanaut




 rollawaythestone wrote:
 Chinnfrequent wrote:
Regarding soulburst charges, if an ynnari unit shoots something to death and soulbursts would it be able to charge anything? You charge as though it was your assault phase, so wouldn't you still have to charge the unit you shot at which is already dead? If it overrides this, what about after things like turbo boosting or deepstriking?


It seems to me like things that would prevent you from charging normally (running in the shooting phase, etc), would also prevent you from charging using Soulburst.


I wish they'd made it a bit clearer (FAQ already, haha). And what actions block further actions? I figure Soulburst Charges can't be done the turn something comes in from Reserve, but what about after a Run? or a normal Charge after a Soulburst Run (why would any of these people other than Banshees Run instead of Moving?) Probably follow normal restrictions....

Also speculating Black Guardian units have more special weapons or maybe just that Webway Assault rule....

This message was edited 3 times. Last update was at 2017/02/08 05:48:40


 
   
Made in au
Missionary On A Mission




Australia

Book in hand, reading through the fluff now [] Rules have already been mostly leaked elsewhere, but I can tell you this:


* Yvraine, the Visarch, the Yncarne and the 5 non-Ulthwe formations all belong to the new Ynnarri faction. It is Battle Bros with Dark Eldar, Eldar and Harlequins, Allies of Convenience with the Imperium and Tau, Desperate Allies with Orks, and Come the Apocalypse with Chaos, Necrons and Tyranids.
* Yvraine, the Visarch and the Yncarne can be included in any Eldar, Dark Eldar or Harlequin Detachment regardless of Faction restrictions....
* Yvraine is 200pts, The Visarch is 150pts and The Yncarne is 275pts
* If the term 'Aeldari' is mentioned in the rules, it refers to Eldar, Dark Eldar, Harlequins and Ynnari as a whole.
Artefacts are Ynnari faction only (I think).

** Corag Hai's Locket (15pts) - When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice. On a 4+ the bearer regains a wound
** Hungering Blade (15pts) - Replaces a melee weapon. S: User, AP: -, Melee, Fleshbane, Blessing of Yvraine: If an Aeldari model is killed by this weapon, the wielder has any lost Wounds restored.
** The Lost Shroud (35pts) - Bearer has Eternal Warrior, Feel No Pain and IWND, but loses the Independent Character rule.
** Mirrorgaze (30pts) - Bearer has Blind, Counter-attack and Night Vision rules
** Song of Ynnead (10pts) - Replaces a ranged weapon. Range: 18", S: 1, AP: 5, Pistol, Bladestorm, Poisoned (2+), Deathsong: If a model is killed by this weapon in the Shooting phase, its unit must take a Morale check at the end of the phase
** Soulsnare (25pts) - Range: 8", S: 3, AP: 2, Assault 1, Blast, Instant Death, One Use Only.


* The new Forces of Ulthwe units have the Eldar Faction, but can only be included in either an Ulthwe Strike Force Detachment or as part of a Reborn Warhost (the new cross-faction Eldar detachment). They also cannot be included in any army that contains any Chaos Space Marine, Chaos Demon, Khorne Demonkin or Renegade Knight units.
* Ulthwe Strike Force Detachment: 1-4 Elites (but can only be the new Black Guardian units, which are all Elite choices), Stubborn and Preferred Enemy if the enemy army has any Chaos units in it, Can roll for Deep Strike Reserves from Turn 1 if the Detachment has 4 units
* All the following Black Guardian units have the Webway Assault rule in addition to their normal rules - A unit comprised entirely of models with this special rule can be placed in Deep Strike Reserve. When they arrive, they do not scatter but no model in the unit can be placed within 9" of any enemy models.

** Black Guardians: Cross between Guardian Defenders and Storm Guardians essentially. 110pts for 10, 10 additional for 11pts a model. Come with Shuriken Catapult by default, but they can all swap for Shuriken Pistol/CCW for free (if they do so they get the Power Sword, Flamer, Fusion Gun upgrades Storm Guardians get). If they keep their Catapults, they can take Heavy Weapon Platforms with the usual upgrades. No Warlock leader upgrade.
** Black Guardian Windriders: 60pts for 3, up to 7 more for 20pts a model. No Warlock Leader upgrade, but otherwise the same as regular Windrunners.
** Black Guardian Vyper Squadron: 45pts per Vyper, can take up to 6 in a Squadron. All usual vehicle upgrades
** Black Guardian War Walker: 65pts per Walker, up to 2 additional. All usual vehicle upgrades.


Automatically Appended Next Post:
Here is Dramatis Personae:


Ynnari

* Yvraine - Emissary of Ynnead
* The Visarch - Sword of Ynnead
* The Yncarne - Avatar of Ynnead

Craftworld Eldar

* Meliniel - Autarch of Biel-Tan
* Lathriel - High Farseer of Biel-Tan
* Eldrad Ulthran - High Farseer of Ulthwe
* Iyanna Arienal - Spiritseer of Iyanden
* Prince Yriel - High Admiral of Iyanden
* Kysaduras the Anchorite - Fabled mystic
* Jain Zar - Phoenix Lord of the Howling Banshees

Drukhari

* Asdrubael Vect - Supreme Overlord of Commorragh
* Lelith Hesperax - Succubus of the Wych Cult of Strife
* Urien Rakarth - Master Haemonculus

Harlequins

* Sylandri Veilwalker - Shadowseer of the Veiled Path

Agents of Chaos

* The Masque - Herald of Slaanesh
* Skarbrand - Bloodthirster of Khorne
* Ahzek Ahriman - Arch Sorcerer of the Thousand Sons

This message was edited 2 times. Last update was at 2017/02/08 05:56:59



 
   
Made in jp
Fresh-Faced New User




 Red Corsair wrote:
Gotta see costs first before final judgement. The visarch is s3 t3 3+ save with no invuln and hilariously he doesn't have grenades... Oh GW, don't ever change!

Also notice they generate their powers from revenant or sanctic, but not being GK's they are gona peril a lot if you go sanctic, seems very limiting on the psychic front. Yvraine doesn't come with the best warlord trait either lol.

All in all this looks like a giant marketing tool to get people to play all the elves rather then one. Obviously the best lists will be craftworld eldar heavy and cherry pick the open topped transports, YAY!

I mean why bother though, 9/10 lists will just be windriders since they couldn't battle focus anyway, so now multiple reborn warhost 3 man scatbikes detachments are more obnoxious since they are the same as before except any time you shoot one unit off the table any other unit within 7" gets a free shot immediately in your turn! Hurray for balanced game design rolling forward! Feth me is this stupid.

Edit: I had no issues with the strength from death rule when it was leaked since it appeared as though Ynari were going to be restricted to formations etc, but the fact that they decided to sandbox the entirety of the eldar race and give them one faction for transport nabbing and continued access to scatbikes just kills me a little inside. If you though it was hard killing aspect shrine warp spiders and wind riders before just consider what allowing them to shoot, move or assault once for free any time you manage to kill one of the suckers. "Oh yay my Genestealer cult finally managed a 6 to assault your warpspiders or windriders, now I just need to survive overwatch THEN if I manage to kill you your fething friends get to delete me in my own turn anyway.


Except you have to follow the unit's rules from their original codexes, so you can only have each unit's normal dedicated transports. Also the detachment only has 3 Fast Attack slots, so you won't be able to spam bikes and cherry pick transports without adding extra formations/detachments. Seems fine to me.
   
Made in au
Longtime Dakkanaut




I wonder how Iyanna feels about being upstaged by Yvraine as Ynnead's herald?
   
Made in us
Longtime Dakkanaut






Is it clear that craftworld units can deploy within Raiders now? Or does each unit in the Reborn Warhost retain its own faction?

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Pretty much the big question will be if the units retain their own factions or not. If they do, losing Battle Focus and Power From Pain, probably not worth it.

If they become a new faction, maybe it will be good? Still a harsh loss.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in pl
Warp-Screaming Noise Marine





Well, Soulburst shenanigans do seem powerful. However, they are triggered only when a unit is destroyed and each unit can perform only one Soulburst action per turn. Useful for sure, but how many units get destroyed per turn? Performing a "single turn chain-reaction sweep" seems about as unlikely as the "scatterbikes destroy everything on the table with impunity" back from when the Craftworld codex was released.

Of course, one can arrange their list about this idea and hand out kill points like candy in exchange for additional actions for the units that do remain... Still a trade-off.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in gb
Mighty Vampire Count






UK

Iracundus wrote:
I wonder how Iyanna feels about being upstaged by Yvraine as Ynnead's herald?


She does have a temper but nice to see her actually referenced rather than Eldrad, Eldrad, Eldrad, Eldrad.....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

The closest thing to worry about those types of shenanigans would be Harlequins sweeping from combat to another combat. If Scatterbikes close to try to use the special rule, they will probably die horribly before getting the chance.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in fr
Longtime Dakkanaut




Very nice buff for my Harlequin army! The three new characters will add some variety, and soulburst is going to be pretty nice to jump between units.

I don't see the rules for the Yncarnate's dual blades. It's clearly on the plastic sprue… maybe it's meant to model a relic, but it's pretty unusual.

Also, I was reading the rules from Death Masque again for the Harlequin special units (the two troupes, the shrouded DJ and the blades of fate). The rules clearly say that they can be taken in any formation that says troupe, DJ or skyweaver. So they can be taken as parts of the formation and included in the detachment.
However, it seems they can't be taken directly in the detachment itself (as it's not a formation).
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

 SarisKhan wrote:
Well, Soulburst shenanigans do seem powerful. However, they are triggered only when a unit is destroyed and each unit can perform only one Soulburst action per turn. Useful for sure, but how many units get destroyed per turn? Performing a "single turn chain-reaction sweep" seems about as unlikely as the "scatterbikes destroy everything on the table with impunity" back from when the Craftworld codex was released.

Of course, one can arrange their list about this idea and hand out kill points like candy in exchange for additional actions for the units that do remain... Still a trade-off.


I can see this being fairly nice vs MSU lists like Lions Blade or other SM equivalents.

The Visarch has a nice sword by no where near worth 150 pts. T3, 3+ save an ET lol...

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
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Khorne Chosen Marine Riding a Juggernaut





UK

 Crazyterran wrote:
Pretty much the big question will be if the units retain their own factions or not. If they do, losing Battle Focus and Power From Pain, probably not worth it.

If they become a new faction, maybe it will be good? Still a harsh loss.


Phil Kelly on Warhammer TV confirmed the new rules replace battlefocus and power from pain

 
   
Made in it
Regular Dakkanaut





Every unit in a Ynnari army gain the Ynnari Faction but still keep it's original faction too.

Every unit with the Ynnari faction gain the Strength from Death rule but loose Battle Focus, Ancient Doom and Power From Pain


   
Made in us
Longtime Dakkanaut




Now for forgeworld to say whether or not corsairs count as Aeldari and can get these benefits.

My harlequins/corsair army needs these characters! HQ for the harlis open up options, lord of war for my corsair command team. Actual fluffy warlord traits for my prince

All things I have wanted since my doom of mymeara came in the mail

   
Made in it
Regular Dakkanaut





I wonder about Corsairs too. And all the other nice units from Doom of Mymeara

   
Made in gb
Agile Revenant Titan






 GoonBandito wrote:
Spoiler:
Book in hand, reading through the fluff now [] Rules have already been mostly leaked elsewhere, but I can tell you this:


* Yvraine, the Visarch, the Yncarne and the 5 non-Ulthwe formations all belong to the new Ynnarri faction. It is Battle Bros with Dark Eldar, Eldar and Harlequins, Allies of Convenience with the Imperium and Tau, Desperate Allies with Orks, and Come the Apocalypse with Chaos, Necrons and Tyranids.
* Yvraine, the Visarch and the Yncarne can be included in any Eldar, Dark Eldar or Harlequin Detachment regardless of Faction restrictions....
* Yvraine is 200pts, The Visarch is 150pts and The Yncarne is 275pts
* If the term 'Aeldari' is mentioned in the rules, it refers to Eldar, Dark Eldar, Harlequins and Ynnari as a whole.
Artefacts are Ynnari faction only (I think).

** Corag Hai's Locket (15pts) - When the bearer destroys one or more enemy models in the Fight sub-phase, roll a dice. On a 4+ the bearer regains a wound
** Hungering Blade (15pts) - Replaces a melee weapon. S: User, AP: -, Melee, Fleshbane, Blessing of Yvraine: If an Aeldari model is killed by this weapon, the wielder has any lost Wounds restored.
** The Lost Shroud (35pts) - Bearer has Eternal Warrior, Feel No Pain and IWND, but loses the Independent Character rule.
** Mirrorgaze (30pts) - Bearer has Blind, Counter-attack and Night Vision rules
** Song of Ynnead (10pts) - Replaces a ranged weapon. Range: 18", S: 1, AP: 5, Pistol, Bladestorm, Poisoned (2+), Deathsong: If a model is killed by this weapon in the Shooting phase, its unit must take a Morale check at the end of the phase
** Soulsnare (25pts) - Range: 8", S: 3, AP: 2, Assault 1, Blast, Instant Death, One Use Only.


* The new Forces of Ulthwe units have the Eldar Faction, but can only be included in either an Ulthwe Strike Force Detachment or as part of a Reborn Warhost (the new cross-faction Eldar detachment). They also cannot be included in any army that contains any Chaos Space Marine, Chaos Demon, Khorne Demonkin or Renegade Knight units.
* Ulthwe Strike Force Detachment: 1-4 Elites (but can only be the new Black Guardian units, which are all Elite choices), Stubborn and Preferred Enemy if the enemy army has any Chaos units in it, Can roll for Deep Strike Reserves from Turn 1 if the Detachment has 4 units
* All the following Black Guardian units have the Webway Assault rule in addition to their normal rules - A unit comprised entirely of models with this special rule can be placed in Deep Strike Reserve. When they arrive, they do not scatter but no model in the unit can be placed within 9" of any enemy models.

** Black Guardians: Cross between Guardian Defenders and Storm Guardians essentially. 110pts for 10, 10 additional for 11pts a model. Come with Shuriken Catapult by default, but they can all swap for Shuriken Pistol/CCW for free (if they do so they get the Power Sword, Flamer, Fusion Gun upgrades Storm Guardians get). If they keep their Catapults, they can take Heavy Weapon Platforms with the usual upgrades. No Warlock leader upgrade.
** Black Guardian Windriders: 60pts for 3, up to 7 more for 20pts a model. No Warlock Leader upgrade, but otherwise the same as regular Windrunners.
** Black Guardian Vyper Squadron: 45pts per Vyper, can take up to 6 in a Squadron. All usual vehicle upgrades
** Black Guardian War Walker: 65pts per Walker, up to 2 additional. All usual vehicle upgrades.


Automatically Appended Next Post:
Here is Dramatis Personae:


Ynnari

* Yvraine - Emissary of Ynnead
* The Visarch - Sword of Ynnead
* The Yncarne - Avatar of Ynnead

Craftworld Eldar

* Meliniel - Autarch of Biel-Tan
* Lathriel - High Farseer of Biel-Tan
* Eldrad Ulthran - High Farseer of Ulthwe
* Iyanna Arienal - Spiritseer of Iyanden
* Prince Yriel - High Admiral of Iyanden
* Kysaduras the Anchorite - Fabled mystic
* Jain Zar - Phoenix Lord of the Howling Banshees

Drukhari

* Asdrubael Vect - Supreme Overlord of Commorragh
* Lelith Hesperax - Succubus of the Wych Cult of Strife
* Urien Rakarth - Master Haemonculus

Harlequins

* Sylandri Veilwalker - Shadowseer of the Veiled Path

Agents of Chaos

* The Masque - Herald of Slaanesh
* Skarbrand - Bloodthirster of Khorne
* Ahzek Ahriman - Arch Sorcerer of the Thousand Sons


Dude thanks!

Might be cheeky, but what happens in the fluff?

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

So they are Allies of convenience Inq?

Lets wait to see the multiple 12pt 3 model Acolyte henchmen squads appearing.

please kill them, please.

mon-keigh soul treats lunchbox upgrade

This message was edited 3 times. Last update was at 2017/02/08 11:33:37


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Lythrandire Biehrellian wrote:
Now for forgeworld to say whether or not corsairs count as Aeldari and can get these benefits.

My harlequins/corsair army needs these characters! HQ for the harlis open up options, lord of war for my corsair command team. Actual fluffy warlord traits for my prince

All things I have wanted since my doom of mymeara came in the mail
Forgeworld hasn't made any reference to formations or allowed any of their units to be used in formations. I don't see them starting now. Especially since Space Marines haven't had any information and they are the larger faction. So don't get your hopes up.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Fresh-Faced New User






This might seem like a silly question, but what about Trueborn and Bloodbrides?

Obviously you can take Kabalite Warriors and Wyches, which are listed under the accepted Troop Choices. If you upgrade them to Trueborn or Bloodbrides then they become elites, however, and they're not listed under accepted Elites - So does this prevent you from taking the upgrade?

   
Made in us
Longtime Dakkanaut




 casvalremdeikun wrote:
Lythrandire Biehrellian wrote:
Now for forgeworld to say whether or not corsairs count as Aeldari and can get these benefits.

My harlequins/corsair army needs these characters! HQ for the harlis open up options, lord of war for my corsair command team. Actual fluffy warlord traits for my prince

All things I have wanted since my doom of mymeara came in the mail
Forgeworld hasn't made any reference to formations or allowed any of their units to be used in formations. I don't see them starting now. Especially since Space Marines haven't had any information and they are the larger faction. So don't get your hopes up.


I don't expect formation help, but a simple "you can do this thing" will suffice.

That would be like them not adding chapter tactics, it is easy and would make people happy

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Lythrandire Biehrellian wrote:
 casvalremdeikun wrote:
Lythrandire Biehrellian wrote:
Now for forgeworld to say whether or not corsairs count as Aeldari and can get these benefits.

My harlequins/corsair army needs these characters! HQ for the harlis open up options, lord of war for my corsair command team. Actual fluffy warlord traits for my prince

All things I have wanted since my doom of mymeara came in the mail
Forgeworld hasn't made any reference to formations or allowed any of their units to be used in formations. I don't see them starting now. Especially since Space Marines haven't had any information and they are the larger faction. So don't get your hopes up.


I don't expect formation help, but a simple "you can do this thing" will suffice.

That would be like them not adding chapter tactics, it is easy and would make people happy
And that probably won't happen either. Because they haven't done if for Space Marines. And whether or not they do something for SM pretty well dictates if they will do anything for any other faction.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Deadly Dark Eldar Warrior





Obviously you can take Kabalite Warriors and Wyches, which are listed under the accepted Troop Choices. If you upgrade them to Trueborn or Bloodbrides then they become elites, however, and they're not listed under accepted Elites - So does this prevent you from taking the upgrade?


Im going to start my thoughts with the ridiculous justification of "by the fluff", but by the fluff aren't Trueborn the loyalest of an Archon's cadre? If what snippets we've read about warriors abandoning Archons is true, that might be reason.


The reality of it is the person writing the rules forgot.



I just want to know
Spoiler:
if commoragh is completely destroyed, if Vect survives and retains his separation from Ynnari, and if any of the loyal Commorites survive to continue raiding pillaging and fleshcrafting

This message was edited 1 time. Last update was at 2017/02/08 12:42:55


Like a true Tomb King, change (to AoS) has left me bitter and vengeful.

Admech: I'll make Graia work some day

Drukhari: 3rd Edition Archon. WhatWouldSkariDo?
 
   
Made in fr
Longtime Dakkanaut




 Gremore wrote:
Obviously you can take Kabalite Warriors and Wyches, which are listed under the accepted Troop Choices. If you upgrade them to Trueborn or Bloodbrides then they become elites, however, and they're not listed under accepted Elites - So does this prevent you from taking the upgrade?


Im going to start my thoughts with the ridiculous justification of "by the fluff", but by the fluff aren't Trueborn the loyalest of an Archon's cadre? If what snippets we've read about warriors abandoning Archons is true, that might be reason.


The reality of it is the person writing the rules forgot.

Archons are actually a valid HQ choice, so fullwise you can say a whole Kabal started to follow Ynnead.
   
Made in us
Deadly Dark Eldar Warrior





ah touche'. Then I stick with my reality which is the rules guy forgot to include it.

Like a true Tomb King, change (to AoS) has left me bitter and vengeful.

Admech: I'll make Graia work some day

Drukhari: 3rd Edition Archon. WhatWouldSkariDo?
 
   
Made in us
Longtime Dakkanaut




 casvalremdeikun wrote:
Lythrandire Biehrellian wrote:
 casvalremdeikun wrote:
Lythrandire Biehrellian wrote:
Now for forgeworld to say whether or not corsairs count as Aeldari and can get these benefits.

My harlequins/corsair army needs these characters! HQ for the harlis open up options, lord of war for my corsair command team. Actual fluffy warlord traits for my prince

All things I have wanted since my doom of mymeara came in the mail
Forgeworld hasn't made any reference to formations or allowed any of their units to be used in formations. I don't see them starting now. Especially since Space Marines haven't had any information and they are the larger faction. So don't get your hopes up.


I don't expect formation help, but a simple "you can do this thing" will suffice.

That would be like them not adding chapter tactics, it is easy and would make people happy
And that probably won't happen either. Because they haven't done if for Space Marines. And whether or not they do something for SM pretty well dictates if they will do anything for any other faction.


Except they've had chapter tactics for marines on their website since the weekend of their 6th Ed codex...

   
Made in gb
Lethal Lhamean




Birmingham

 Gremore wrote:
Obviously you can take Kabalite Warriors and Wyches, which are listed under the accepted Troop Choices. If you upgrade them to Trueborn or Bloodbrides then they become elites, however, and they're not listed under accepted Elites - So does this prevent you from taking the upgrade?


Im going to start my thoughts with the ridiculous justification of "by the fluff", but by the fluff aren't Trueborn the loyalest of an Archon's cadre? If what snippets we've read about warriors abandoning Archons is true, that might be reason.


The reality of it is the person writing the rules forgot.



I just want to know
Spoiler:
if commoragh is completely destroyed, if Vect survives and retains his separation from Ynnari, and if any of the loyal Commorites survive to continue raiding pillaging and fleshcrafting

Trueborn and Bloodbrides are not a separate dataslate, they're still just upgrades to Warriors and Wyches that swaps their combat role slot. There is absolutely no reason why you can't use them in a Reborn Warhost, the same way you can upgrade Warriors to Trueborn for a Purge Cotorie formation.
   
Made in au
Liche Priest Hierophant







 casvalremdeikun wrote:
Lythrandire Biehrellian wrote:
Now for forgeworld to say whether or not corsairs count as Aeldari and can get these benefits.

My harlequins/corsair army needs these characters! HQ for the harlis open up options, lord of war for my corsair command team. Actual fluffy warlord traits for my prince

All things I have wanted since my doom of mymeara came in the mail
Forgeworld hasn't made any reference to formations or allowed any of their units to be used in formations. I don't see them starting now. Especially since Space Marines haven't had any information and they are the larger faction. So don't get your hopes up.

They have actually, in Doom of Mynmera (or however it's spelled) 2nd Edition there are Craftworld Eldar Formations that are part of the Craftworld meta-detachment.

They haven't done pdf updates for situations like that though for previous books, so they probably won't do one now.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Lythrandire Biehrellian wrote:
 casvalremdeikun wrote:
Lythrandire Biehrellian wrote:
 casvalremdeikun wrote:
Lythrandire Biehrellian wrote:
Now for forgeworld to say whether or not corsairs count as Aeldari and can get these benefits.

My harlequins/corsair army needs these characters! HQ for the harlis open up options, lord of war for my corsair command team. Actual fluffy warlord traits for my prince

All things I have wanted since my doom of mymeara came in the mail
Forgeworld hasn't made any reference to formations or allowed any of their units to be used in formations. I don't see them starting now. Especially since Space Marines haven't had any information and they are the larger faction. So don't get your hopes up.


I don't expect formation help, but a simple "you can do this thing" will suffice.

That would be like them not adding chapter tactics, it is easy and would make people happy
And that probably won't happen either. Because they haven't done if for Space Marines. And whether or not they do something for SM pretty well dictates if they will do anything for any other faction.


Except they've had chapter tactics for marines on their website since the weekend of their 6th Ed codex...

And those haven't been updated since November 18th, 2013...
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Matt.Kingsley wrote:
 casvalremdeikun wrote:
Lythrandire Biehrellian wrote:
Now for forgeworld to say whether or not corsairs count as Aeldari and can get these benefits.

My harlequins/corsair army needs these characters! HQ for the harlis open up options, lord of war for my corsair command team. Actual fluffy warlord traits for my prince

All things I have wanted since my doom of mymeara came in the mail
Forgeworld hasn't made any reference to formations or allowed any of their units to be used in formations. I don't see them starting now. Especially since Space Marines haven't had any information and they are the larger faction. So don't get your hopes up.

They have actually, in Doom of Mynmera (or however it's spelled) 2nd Edition there are Craftworld Eldar Formations that are part of the Craftworld meta-detachment.

They haven't done pdf updates for situations like that though for previous books, so they probably won't do one now.
That is new Forgeworld material. That they charge for. They don't update old material without charging money for it. And as to the chapter tactics that they made for 6th, they released them then did nothing with them. All Space Marines get Divination now. Did they update Mantis Warriors when that happened two years ago? Nope. Nothing. Did they give updates on how to use things like the Infernus Pattern Razorback in the Gladius? Nope. None of the material they have written for Codex Space Marines was updated to be in line with the new codex. No errata covering issues like Relic of the Armory, which can only be bypassed by including two models that no longer exist.

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So now my hardest decision is do I built an Ulthwe force and add in some Ynnari as I'm sure Ulthwe has gone full 100% support of Ynnead, or do I build a Ynnari army and add in Ulthwe support.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
 
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