Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/01/18 14:26:52
Subject: Taking out a monolith with CSM
|
 |
Regular Dakkanaut
|
Like it says what do people think my best chance to kill it is. I play mono nurgle and have bikes with 2 meltas, 2 deamon princes, 2 hellbrutes from dv, a maulerfiend thats it for anti armour. I have no tanks and the game is on friday so i dont have time to get any.
How screwed am i?? Automatically Appended Next Post: Oh and a warpsmith
|
This message was edited 1 time. Last update was at 2017/01/18 14:27:27
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/18 14:30:25
Subject: Re:Taking out a monolith with CSM
|
 |
Humming Great Unclean One of Nurgle
|
Daemon Princes, Biomancy. Maybe add a Daemon Weapon for taste.
8-12 S9 AP2 attacks enough?
|
Clocks for the clockmaker! Cogs for the cog throne! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/18 14:43:10
Subject: Taking out a monolith with CSM
|
 |
Powerful Phoenix Lord
|
Also, why do you need to take out a Monolith? It's one of the weakest units in their codex (sure AV14, but it can only move 6" and only has 24" guns). If he's got a Monolith, you should thank him. Just ignore it and kill everything else. Pop some melta shots if the opportunity arises, but otherwise consider it a 200pt advantage in your favor.
|
This message was edited 2 times. Last update was at 2017/01/18 14:44:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/18 14:52:23
Subject: Taking out a monolith with CSM
|
 |
Regular Dakkanaut
|
Really i thought the monolith was meant to be quite powerful
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/18 14:54:48
Subject: Taking out a monolith with CSM
|
 |
Powerful Phoenix Lord
|
It is "meant" to be powerful. But the rules writers for it failed to accomplish this. It is, at best, annoying. But a competent opponent can easily mitigate any real threat it poses. It is truly a shame that THE iconic vehicle for Necrons is so sub-par It is basically an AV14 Vindicator with weaker Heavy Bolter sponsons that can never move more than 6". Worse because it's main cannon is str9, not 10, and forces the other weapons to snap-fire.
|
This message was edited 1 time. Last update was at 2017/01/18 14:57:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/18 14:59:32
Subject: Taking out a monolith with CSM
|
 |
!!Goffik Rocker!!
|
A helbrute can easilly destroy a monolith. DP can roll technomancy too. Meltas are also an answer. Basically, 80% of your list can deal with a monolith.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/18 17:08:28
Subject: Taking out a monolith with CSM
|
 |
Decrepit Dakkanaut
|
It was powerful two codices ago. Since the 5th edition codex, it really doesn't do much.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/18 17:30:11
Subject: Re:Taking out a monolith with CSM
|
 |
Discriminating Deathmark Assassin
|
I have two and they haven't seen the table in years :( Although if he deep strikes in the middle of the board and just sits there it could be an issue or at the very least an extreme nuisance.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/19 17:28:05
Subject: Taking out a monolith with CSM
|
 |
Hurr! Ogryn Bone 'Ead!
A Place
|
Galef wrote:It is "meant" to be powerful. But the rules writers for it failed to accomplish this.
It is, at best, annoying. But a competent opponent can easily mitigate any real threat it poses.
It is truly a shame that THE iconic vehicle for Necrons is so sub-par
It is basically an AV14 Vindicator with weaker Heavy Bolter sponsons that can never move more than 6". Worse because it's main cannon is str9, not 10, and forces the other weapons to snap-fire.
This except it is worse then that on account of the main gun is S:8 not 9 and AP:3 not 2.
There was one time, to prove a point, I had my friend play my Necron with an 1850 point list with 3 monoliths in it while I played a guard list and intentionally took no anti-tank and won. He thought monoliths weren't that bad I pointed out how bad they are then he suggested that they might be powerful if your opponent had no way to kill them, so I suggested the afford mentioned game to test that theory.
Conclusion: monoliths are flaming garbage cans.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/19 17:51:00
Subject: Taking out a monolith with CSM
|
 |
Regular Dakkanaut
|
It is interesting to see so much hate for monoliths when in last years LVO the 7th place player brought one.
http://bloodofkittens.com/wp-content/uploads/2016/02/Jon-Camacho-7th-Overall-LVO-2016.pdf
Ina tournament that big 7th place is pretty impressive. I agree monoliths look pretty bad, but I wonder what value Jon saw in them.
More on topic your list sounds like it kills vehicles fine. Daemon princes with iron arm can kill them no problem. The mauler fiend should be able to kill it too. One stray melta from your bikes could be its end. If he deep strikes that thing into you then you will have no problem getting close enough to kill it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/19 17:55:11
Subject: Taking out a monolith with CSM
|
 |
Regular Dakkanaut
Washington State
|
The main reason to bring a Monolith is not the limited offensiveness of it's guns, it's the ability to teleport units. Drawing a unit from across the table or out of reserve can be incredibly useful. Not to mention it is a huge fire magnet (literally and figuratively.) They're not the unkillable annoyances they used to be, and probably aren't worth 200 points, but they do have their uses.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/19 21:22:26
Subject: Taking out a monolith with CSM
|
 |
Discriminating Deathmark Assassin
|
coblen wrote:It is interesting to see so much hate for monoliths when in last years LVO the 7th place player brought one.
http://bloodofkittens.com/wp-content/uploads/2016/02/Jon-Camacho-7th-Overall-LVO-2016.pdf
Ina tournament that big 7th place is pretty impressive. I agree monoliths look pretty bad, but I wonder what value Jon saw in them.
More on topic your list sounds like it kills vehicles fine. Daemon princes with iron arm can kill them no problem. The mauler fiend should be able to kill it too. One stray melta from your bikes could be its end. If he deep strikes that thing into you then you will have no problem getting close enough to kill it.
Yeah, I kinda agree...it does have it's uses. I forget what the rules are for the living tomb but I think they were a delivery system for the Praetorians. I still just can't see what's so fabulous about deathmarks though. Although I like Praetorians with the RoC - those guys will tear sh*t up.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/19 21:27:18
Subject: Taking out a monolith with CSM
|
 |
Stone Bonkers Fabricator General
|
Galef wrote:It is "meant" to be powerful. But the rules writers for it failed to accomplish this.
It is, at best, annoying. But a competent opponent can easily mitigate any real threat it poses.
It is truly a shame that THE iconic vehicle for Necrons is so sub-par
It is basically an AV14 Vindicator with weaker Heavy Bolter sponsons that can never move more than 6". Worse because it's main cannon is str9, not 10, and forces the other weapons to snap-fire.
In previous editions they were VERY powerful.
The most recent codex saw Monoliths getting a bit of a nerf while the rest of the Necron army got huge buffs. Id rather face a monolyth than virtually anything else. Just be happy he isnt spamming air.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/20 02:43:10
Subject: Taking out a monolith with CSM
|
 |
Dakka Veteran
|
They are great at being improvised cover. They block a lot of LOS, so you can hide things behind them if needed. And maybe your opponent will be stupid and try to kill them, which is actually pretty rough to do if you aren't kitted out to take down AV14. It kind of depends on the terrain arrangement, though. Deepstriking them into the middle of the table is great. You really don't want to bother with their slow movement otherwise.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/20 04:35:09
Subject: Taking out a monolith with CSM
|
 |
Battlewagon Driver with Charged Engine
|
Do you not have plaguebearers? Touch of Rust was built for monoliths.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/20 04:59:45
Subject: Taking out a monolith with CSM
|
 |
Auspicious Daemonic Herald
|
JimOnMars wrote:Do you not have plaguebearers? Touch of Rust was built for monoliths.
Since they aren't a CSM unit, i wouldn't be surprised at the lack of them in a CSM list
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/20 05:41:59
Subject: Taking out a monolith with CSM
|
 |
Battlewagon Driver with Charged Engine
|
oh yea, duh...usually I face chaos combined.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/20 14:15:41
Subject: Taking out a monolith with CSM
|
 |
Trazyn's Museum Curator
|
Its meant to be powerful, and in 4th ed its a monster. But the lack of Deep Strike protection and melta protection limits its effectiveness as a viable support option, and its weapons are too short ranged and relatively weaker (compared to other options) for it to be a viable offensive option. As of 5th its a glorified paper weight.
Its as if GW deliberately made an iconic unit crap to push sales of the newer models.
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/20 14:28:13
Subject: Taking out a monolith with CSM
|
 |
Irked Necron Immortal
|
coblen wrote:It is interesting to see so much hate for monoliths when in last years LVO the 7th place player brought one.
http://bloodofkittens.com/wp-content/uploads/2016/02/Jon-Camacho-7th-Overall-LVO-2016.pdf
Ina tournament that big 7th place is pretty impressive. I agree monoliths look pretty bad, but I wonder what value Jon saw in them.
More on topic your list sounds like it kills vehicles fine. Daemon princes with iron arm can kill them no problem. The mauler fiend should be able to kill it too. One stray melta from your bikes could be its end. If he deep strikes that thing into you then you will have no problem getting close enough to kill it.
The Living Tomb formation makes it more "usable". The Obelisk scatters, but then the Monolith does not when placed close by the Obelisk. Then the Monolith can immediately use the Portal.
A solo Monolith is slow and can not use the Portal the same turn it Deepstrikes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/20 16:11:05
Subject: Taking out a monolith with CSM
|
 |
Proud Triarch Praetorian
|
necron99 wrote:I still just can't see what's so fabulous about deathmarks though.
Not sure what that has to do with CSM vs Monoliths,
But Deathmarks are anti GC and reserves shenanigans counters.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/21 10:09:11
Subject: Taking out a monolith with CSM
|
 |
Trazyn's Museum Curator
|
necron99 wrote: coblen wrote:It is interesting to see so much hate for monoliths when in last years LVO the 7th place player brought one. http://bloodofkittens.com/wp-content/uploads/2016/02/Jon-Camacho-7th-Overall-LVO-2016.pdf Ina tournament that big 7th place is pretty impressive. I agree monoliths look pretty bad, but I wonder what value Jon saw in them. More on topic your list sounds like it kills vehicles fine. Daemon princes with iron arm can kill them no problem. The mauler fiend should be able to kill it too. One stray melta from your bikes could be its end. If he deep strikes that thing into you then you will have no problem getting close enough to kill it. Yeah, I kinda agree...it does have it's uses. I forget what the rules are for the living tomb but I think they were a delivery system for the Praetorians. I still just can't see what's so fabulous about deathmarks though. Although I like Praetorians with the RoC - those guys will tear sh*t up. They can teleport in and wound a non vehicle unit on a 2+ on the turn they can arrive. With rending. How is that not fabulous? They are probably the best elite choice the necrons have. They also look pretty cool. One of the few new models I like
|
This message was edited 1 time. Last update was at 2017/01/21 23:42:35
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/21 13:45:52
Subject: Taking out a monolith with CSM
|
 |
Oozing Plague Marine Terminator
|
If you want to kill it, use Melta.
Other than that the best thing about the monolith is its ability to teleport units across the table, allowing for surprise attacks of lychguard units.
The monolith could be okay if its weapons didn't have to snapfire. Basically a similar problem the defiler and Leman Russ have, even though the monolith is not as drastically overcosted as the former.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/01/23 05:51:21
Subject: Taking out a monolith with CSM
|
 |
Irked Necron Immortal
|
Yes use meltas, if a guardsman can do it, so can a CSM.
|
|
 |
 |
|