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Made in us
Longtime Dakkanaut




Ute nation

No change to tesla, that's disappointing, I was hoping it would at least get a -1 ap. That means our vehicles are still saddled with what are effectively anti-infantry weapons. Maybe we'll get a stratagem that will help.

4++ is pretty impressive, the obelisk will probably share that, wonder if the monolith gets it as well?

As for how squishy, well...

lascannon vs tesseract vault/Obelisk
2/3 * 2/3 * 1/2 * 3.5 = .77 wounds per shot
for a total of 36 las cannon shots to take one down not counting living metal

lascannon vs Imperial knight
2/3 * 2/3 * 2/3 * 3.5 = 1.04
for a total of 23 las cannon shots to take one down

It ends up being 36% tougher than an imperial knight, against las cannons, and that's before living metal. However it doesn't matter how tough it is if it's only attack is to flog people with a wet noodle.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Numberless Necron Warrior





The dam is leaking faster and faster:


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Fingers crossed for a Lychguard datasheet.

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Trazyn's Museum Curator





on the forum. Obviously

Darsath wrote:
Sky of Falling Stars looks like a pretty clear choice IMO.


Its pretty good, but all the other powers are nice as well. Want to kill a character? Take time arrow. Want a longer ranged smite (I think smite is 18")? Take meteor.
Need to kill a hoard? Take assault. Need to kill more stuff in cc? Take fire.
Want an AoE smite with free aim? Take thunderbolt.

This message was edited 2 times. Last update was at 2018/03/11 21:41:02


What I have
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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Loyal Necron Lychguard





 Grimgold wrote:
No change to tesla, that's disappointing, I was hoping it would at least get a -1 ap. That means our vehicles are still saddled with what are effectively anti-infantry weapons. Maybe we'll get a stratagem that will help.

4++ is pretty impressive, the obelisk will probably share that, wonder if the monolith gets it as well?

As for how squishy, well...

lascannon vs tesseract vault/Obelisk
2/3 * 2/3 * 1/2 * 3.5 = .77 wounds per shot
for a total of 36 las cannon shots to take one down not counting living metal

lascannon vs Imperial knight
2/3 * 2/3 * 2/3 * 3.5 = 1.04
for a total of 23 las cannon shots to take one down

It ends up being 36% tougher than an imperial knight, against las cannons, and that's before living metal. However it doesn't matter how tough it is if it's only attack is to flog people with a wet noodle.

The vault seems pretty great as a c'tan power delivery system even if its weapons aren't good. I imagine a lot of custodes players will be calling foul on Time's Arrow.
   
Made in us
Longtime Dakkanaut




Ute nation

Delicious, two MWBD for the stormlord. They also made it so MWBD works on all necrons not just friendly dynasty ones. Or that's just an imhotek ability. Tomb world deploy is still disappointing, there is nothing in there that lets them move after getting set up.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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So far, most of the news has been pretty underwhelming. We'll see if it changes in context, but right now I don't see myself dusting of my Necrons just yet.
   
Made in fi
Jervis Johnson






Tomb Blade Mephrit spam is real. Dare I say the new ”Dark Reapers”

The guy already said they dropped 11 points per model. And they gained Mephrit and passive -1 to hit from enemies. This is an amazing, amazing unit.

This message was edited 1 time. Last update was at 2018/03/11 21:55:32


 
   
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Ute nation

Though in all fairness taking anti-horde powers on a tesseract vault seems a touch overkill, you already have 20 tesla shots.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in fi
Jervis Johnson






3 c’tan powers per turn the Tesseract can potentially do 20+ mortals in a turn on top of the by average 20 Tesla hits. It sure might be expensive but it does a lot of damage if it gets close.
   
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Longtime Dakkanaut




*Current meatspace coordinates redacted*

 Grimgold wrote:
Though in all fairness taking anti-horde powers on a tesseract vault seems a touch overkill, you already have 20 tesla shots.
Well, when you have 200+ models worth of chaff to hose down it doesn't seem so silly.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
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Numberless Necron Warrior







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Longtime Dakkanaut




Ute nation

Well to continue my roll as the wet blanket of math, the C'Tan powers are not that great, they are generally better than smite, but not usually by much:



ADPU = Average damage per unit, in this case in mortal wounds.

Sky of falling stars is the clear winner, with a tesseract able to drop 15 mortal wounds in a round fairly reliably. Antimatter meteor and TD Thunderbolt are in a dead heat for last, your opponent really has to setup poorly for TD thunderbolt to work well. In terms of upper limits Cosmic fire is the best, but once again it requires your opponent setup for it, so you could really have fun with a robby G style gunline, but in most cases you can expect much more modest results. Now for the real stinker, You can't duplicate powers between c'tan shards until all powers have been taken. If C'Tan shards get two powers per, that means you'll have to take some of the lame ones. Says it right in the image.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Yeah, I don't see anyone using Tomb World deployment. Or Monoliths in general. It's a shame that Games Workshop couldn't fix the issue with it.
   
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*Current meatspace coordinates redacted*

OK, now I'm excited. Those two stratagems fix the Monolith issue and go a long way to helping out the Tomb World deployment thing. The Monolith one is pretty awesome for HtH infantry. I can't even wrap my head around all the ways that stratagem could be used yet. For 1CP? I like it a lot.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously



Those are some nice stratagems. I like that they brought back the monoliths old teleport ability

What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut




Ute nation

Darsath wrote:
Yeah, I don't see anyone using Tomb World deployment. Or Monoliths in general. It's a shame that Games Workshop couldn't fix the issue with it.


Emergency invasion beam partially fixed it, you can set up a unit in TWD, drop a monolith or a night scythe behind enemy lines, as long as you can afford 1 cp and only have one unit in TWD you can always stick the landing. You don't take any damage so it's better than using say a stormraven. I imagine we'll see suicide night scythe as means of deploying lychguard and flayed ones.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
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Dakka Veteran




 Grimgold wrote:
Darsath wrote:
Yeah, I don't see anyone using Tomb World deployment. Or Monoliths in general. It's a shame that Games Workshop couldn't fix the issue with it.


Emergency invasion beam partially fixed it, you can set up a unit in TWD, drop a monolith or a night scythe behind enemy lines, as long as you can afford 1 cp and only have one unit in TWD you can always stick the landing. You don't take any damage so it's better than using say a stormraven. I imagine we'll see suicide night scythe as means of deploying lychguard and flayed ones.


Keep in mind, obviously, that you can only do it with 1 Scythe. But investing 100+ points to deliver a unit in this way seems pretty counter-intuitive when you could use a Veil of Darkness and save a ton of points.
   
Made in gb
Tail-spinning Tomb Blade Pilot




The language on the Dimensional Corridor Stratagem is a bit peculiar. Recall that Monoliths don’t have the Transport key word (still, it seems), so moving normally as a result of the Stratagem is unique... everything else arriving from the Monolith teleport will not be permitted to move.
   
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on the forum. Obviously

Except Veil is one use only.

What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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Dakka Veteran




 CthuluIsSpy wrote:
Except Veil is one use only.


As is this stratagem.
   
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nvm

This message was edited 2 times. Last update was at 2018/03/11 22:46:53


 
   
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Voidscythe?!


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Ute nation

Darsath wrote:


Keep in mind, obviously, that you can only do it with 1 Scythe. But investing 100+ points to deliver a unit in this way seems pretty counter-intuitive when you could use a Veil of Darkness and save a ton of points.


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in nl
Regular Dakkanaut





Man it's so weird that you cannot move units who have deployed from the Tomb World... never realised it...
   
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Dakka Veteran




 Grimgold wrote:
Darsath wrote:


Keep in mind, obviously, that you can only do it with 1 Scythe. But investing 100+ points to deliver a unit in this way seems pretty counter-intuitive when you could use a Veil of Darkness and save a ton of points.



It would still be plagued with the same problems that other transports suffer from. Having to spend command points to not lose the full unit isn't really an upside in my eyes.
   
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C'tan:



Super Wargamer confirms that there are relics/strategems that apply to c'tan shards.

This message was edited 1 time. Last update was at 2018/03/11 22:58:41


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Georgia

I think people are misreading the monolith, it says transport the units not set them up. It's being treated as a transport.

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Ute nation

Suicide night scythe has less problems than other transports have, if it gets blown up your units don't have the potential to take damage. In fact it's better if it gets blown up since they can move on their turn and charge. This will be one of the ways melle cron armies drag lychguard into CC, along with a veil of darkness. If they decide not to shoot it, it still has guns.

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One Canoptek Scarab in a Swarm




Holland

The wording on the stratagem for the Monolith seems to indicate that they meant for models to always be able to move normally when 'disembarking' from the monolith. I wonder if this will be clarified in the actual codex. They should at least give us normal movement after disembarking. I think with the added bonusses of (a few of) the codings, The Monolith might be worthwhile to appear in at least 1 or 2 of my lists.

I really like the changes to Immotek! He sounds much more awesome for the leader of the Sautekh Dynasty. And his double MWBD synergyses well with the Sautekh coding.

I'm really liking the C'tan powers as well. It seems they are finally actual substitute Psychic powers, with more reliability of succeeding, no drawback, but also slightly less damage than other Psykers. I'd say a decent trade off.

And that Transcendant C'tan looks awesome with those Personality traits. It's cool that you can either pick 1 you really need or have 2 at random! 3++? regen? or both powers in the same turn? Yes please!
I wonder if normal C'tan get something similar, or if this is finally the reason to field a Transcendant over a nightbringer.

And I do wonder how long it will take for a Mephrit Biker spam to appear in tournaments. It does seem to synergise best with the bikes. They don't really care for advancing/assault weapons, since they already have a high movement. They will not be standing still or engaging in melee, and the 20" advance/moving through terrain doesn't interest them much either I'd assume.

Can't wait for other leaks/teasers!

This message was edited 2 times. Last update was at 2018/03/11 23:08:38


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