CrownAxe wrote:The problem with the
NL DPoT is that...
1) It's counters aren't actually that rare.
DPs don't only die to S10. They are only T5 with 4 wounds, they are pretty easy to kill if you bypass the 2+ armor and cover saves. 3 armies have very easy access to ignore cover ap2 (
SM can take Hunter's Eye with White Scars, Tau have Marker Lights, and Eldar psyker spam can easily get Perfect Timing) and pretty much every deathstar has high
Str ap2 attacks hiding in it. There is still a lot of things for the
DP to worry about
2) When the
DP is countered it is countered hard. The
DP's counters out right kill it, not just reduce its effectiveness or weakness its impact on the game. It just gets removed. Screamer Star being countered by
MSU just means that its not killing as many points as it would normally. The
DP getting countered means you are basically playing without 300 points in your army.
Good point on the
WS relic, had totally forgotten about that. Yeh Marker lights are always an issue to cover save reliers - as is perfect timing. But this
DP has a 2+ too which is twice as effective against ap4 or more and six times as effective against ap3 - thats before taking into account the reroll. Many still effectively run a Nurgle
DP who doesnt have the 2+.
So what would you consider better - a
DG DP of Nurgle with a 3+/2+(cover)/5++/5+++ or this
NL one with a 2+ rerollable against most things but not
FnP? The
FnP makes the Nurgle one tougher against ignores cover ap2 but is weaker against most of the other things. However the
NL one has only a 5++ against ap2 ignores cover whilst the
DG one has a 5++/5+++ so is noticably more resilient in that case.
The opponent will have to dedicate 11 st7+ bs4 ap2/1 ignores cover shots to kill the
NL one whilst having to dedicate 16 against the
DG DP. Whilst the
DG one is more vulnerable to mass firepower and the
NL one is almost immune to it.
I think I'd still probably go for the
NL one but I can see why there would be suggestions for the other one.
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Captyn_Bob wrote:I'm thinking of running a nurgle
dp as my iron warriors
hq. Artefact gets me a 2+ and
IWND which is sound. Looks like biomancy is the best option then? Only option?
I'm still to get my head around the four new power tables. Ruling out stupid stuff like moving terrain, are there any worth rolling?
Is the new nurgle table worthwhile? One roll has to go on it.
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I mean, obviously you have wings, so can circle and provide spell support whilst dangerous stuff is near. There's not much ap2 ignores cover skyfire. And using non skyfire shots on my
dp is probably preferable to shooting the rest of my army..
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Or is grav such a threat.. that dropping the 2+ and taking something more traditional like the burning brand is better.. Hmm
I like the Ectomancy Discipline myself of the 4 new ones. Two GREAT movement powers, Infernal claws is excellent if engaging in assault, Daemon Shriek has a huge diameter and will be perfect against Gladius and squadrons or just large mech presence in general, Empyric shield is awesome for a
DP whilst the Primaris is a nice 2 heavy bolter attack for 1WC. The only dud power is Coruscating blaze.
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Or you could fly around with Telepathy, Psychic Shrieking every one and casting buffs and nerfs if not going Biomancy.
Last option I can think of is probably the weakest. Roll once on Telepathy and change for Shriek. Roll once on Sinistrum/Heretech/Ectomancy (based on who you are playing) and swap for primaris. Roll once on Tzeentch looking for Doombolt/Breath of Chaos/Baleful Devolution/Treason of Tzeentch. Now fly around and shoot stuff safe in the air. If you get Treason and take Corrupt Machine (primaris of Heretch), you could make the opponent destroy himself in short order... Very Tzeentch ;-).