Nevelon wrote:You are correct. Most vehicles lack Chapter Tactics, so don’t get much in the way of extra perks.
Speeders are very fragile. I’m not a huge fan of the close range ones. If you are in range to kill something, you are in range to die. Basic small arms is all it takes to bring you down. That said, you press the nose of your 2xMM speeder up against something, there is a reasonable chance it will join you in death. And getting to
HF some irritating unit out of backfield cover can also be worth the sacrifice.
That's sort of how I'm looking at it. For 50 points it's pretty expendable and if it does line up a twin
HF shot, it'll more than get its points back. Heck, soaking up an entire squad's worth of firepower for a turn might well be worth its death.
I generally prefer TML/HB speeders, which can be irritating all game larking about taking pot shots. YMMV.
That seems good too.
Bike do get CT, so can leverage a lot more advantages. And in general are in a good spot this edition. As much as I like speeders, I’d probably suggest a bike squad to fill similar roles.
I plan on having bikes, and I think the Attack Bike is possibly the best
MM platform. The 2xHF Land Speeder is just crazy enough to be fun, though, and at 50 pts it's easy to squeeze into a list.