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Made in gb
Missionary On A Mission






BBAP wrote:Spess Mehrens, largely because of the people who play them rather than the army itself. Doesn't matter that their dudes are immune to my shooting and auto-pass regroup checks - Spess Mehren Tactical Squads can't beat my Acolytes in a fistfight, so Genestealer Cults are the most broken cheese army in 40k.


Martel732 wrote:Tac marines can beat practically nothing in CC on a per point basis. Even guardsmen are better, except it's hard to get all the guardsmen actually swinging.


Quod est demonstrandum. "My shooty guys can't win fistfights with CC guys! WTF GW pls buff ok" - every Spess Mehrens player ever.

- - - - - - -
   
Made in us
Been Around the Block




Ive heard Super Friends is pretty out there, but ive never played against it, there are reasonable Space marine players here, not all of them though. Right now the annoying ones carry the skyhammer annhilation formation. So someone will please have to explain why the superfriends list is dumb

This message was edited 1 time. Last update was at 2017/02/04 21:40:12


 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Necrons every day of the week.
What kind of re-animation happens BEFORE the model gets killed?
I wouldn't care if they had fearless and never broke just please, please let them take a dirt nap then re-animate like a proper undead wannabe Tomb King in space.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Dakka Wolf wrote:
Necrons every day of the week.
What kind of re-animation happens BEFORE the model gets killed?
I wouldn't care if they had fearless and never broke just please, please let them take a dirt nap then re-animate like a proper undead wannabe Tomb King in space.

Yeah, it would be so much better if it was a modified IWND roll per model.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Fresh-Faced New User




 Necronomic wrote:
i wonna ask all of you because i wonna play/main an army what makes the enemy suffer and crushes their hopes and dreams ( i know im a psychopath, sorry )
many people say either elder or necrons but im not quite sure yet


You sir are a douche nozzle just pick a army you wanna play.

To answer your question i hate tau my mate plays tau and doesn't move just shoots and ups b's ignores cover blah blah and don't get me started on supporting fire lol
   
Made in us
Longtime Dakkanaut






NewEngOli wrote:
 Necronomic wrote:
i wonna ask all of you because i wonna play/main an army what makes the enemy suffer and crushes their hopes and dreams ( i know im a psychopath, sorry )
many people say either elder or necrons but im not quite sure yet


You sir are a douche nozzle just pick a army you wanna play.

To answer your question i hate tau my mate plays tau and doesn't move just shoots and ups b's ignores cover blah blah and don't get me started on supporting fire lol


He could do a bark star.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Bark Star is tough but it's not really annoying.
S8 makes FnP irrelevant so the pups will be relying on whatever they can get by way of armour or invul saves.
Unless you've also succeeded in getting Hammer Hands the Bark Star is also less than impressive against vehicles with AV12 or greater and completely irrelevant to flyers.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gr
Freaky Flayed One





 Dakka Wolf wrote:
Bark Star is tough but it's not really annoying.
S8 makes FnP irrelevant so the pups will be relying on whatever they can get by way of armour or invul saves.
Unless you've also succeeded in getting Hammer Hands the Bark Star is also less than impressive against vehicles with AV12 or greater and completely irrelevant to flyers.


Said Barkstar is also in the top Table in LVO fighting for the title (while being #1 on points), while the best Necron player, long time veteran got #38th spot and the rest of 14 Necrons that showed up, all under 60th+.

Necrons are one of the weakest armies in the meta, it's so annoying crying cheese over them.

EDIT: And to make a legit answer: Tons of ObSec free marines are annoying, skathatch wraithknights and warp spiders are annoying. Flying, unkillable demons with 30 Warp Dice and a ton of beams are annoying, blue/pink horrors, brimstones are annoying. Anyone summoning a gak ton of demons is annoying. Librarius Conclave + a ton of Knights is annoying. Riptide wings who are way too shooty for their points and at the same time too survivable are annoying.

That's what's annoying. And in that order.

This message was edited 1 time. Last update was at 2017/02/05 23:46:44


"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 necr0n wrote:
 Dakka Wolf wrote:
Bark Star is tough but it's not really annoying.
S8 makes FnP irrelevant so the pups will be relying on whatever they can get by way of armour or invul saves.
Unless you've also succeeded in getting Hammer Hands the Bark Star is also less than impressive against vehicles with AV12 or greater and completely irrelevant to flyers.


Said Barkstar is also in the top Table in LVO fighting for the title (while being #1 on points), while the best Necron player, long time veteran got #38th spot and the rest of 14 Necrons that showed up, all under 60th+.

Necrons are one of the weakest armies in the meta, it's so annoying crying cheese over them.


I'm not crying cheese I'm arguing annoyance.
Barkstar is not as Annoying as Necrons.
Annoyance does not equate to strength and strength does not equate to annoyance.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gr
Freaky Flayed One





 Dakka Wolf wrote:

I'm not crying cheese I'm arguing annoyance.
Barkstar is not as Annoying as Necrons.
Annoyance does not equate to strength and strength does not equate to annoyance.


Fair point, I'll concede that. But, loosing to cheesy lists can sometimes be annoying.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 necr0n wrote:
 Dakka Wolf wrote:

I'm not crying cheese I'm arguing annoyance.
Barkstar is not as Annoying as Necrons.
Annoyance does not equate to strength and strength does not equate to annoyance.


Fair point, I'll concede that. But, loosing to cheesy lists can sometimes be annoying.


I'll concede that but stomping a cheese list is one of the most satisfying things in the game.
On that note when did Barkstar become a contender outside the Teams event?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in au
Longtime Dakkanaut




Honestly? I hate playing against Daemon Primarch Magnus more than any other model in the game right now. As an army though, it's a toss up between Destroyer spam Corsairs and Tau.
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Necronomic wrote:
i wonna ask all of you because i wonna play/main an army what makes the enemy suffer and crushes their hopes and dreams ( i know im a psychopath, sorry )
many people say either elder or necrons but im not quite sure yet


Renegades and Heretics. Specifically the Ordnance Tyrant Purge. Here is why:
R&H OT Purge brings an obtuse amount of artillery, something most players have never faced, so that is new and frustrating to try to kill +20 T7 models with 5-10 wounds between gun and crew. Most of those ignore line of sight and can fire at anything, so LoS blocking terrain is useless. Earthshakers, Medusa, Wyverns, quad guns rapier laser destroyers are the go-to. So massiver overwhelming firepower that is a winning argument for the case of "T>AV"
The wall of artillery, which is best dealt with in melee, is blocked by most likely give or take 100 zombies. T3 with +4 FnP and fearless. These clog up the entire deployment zone, deep striking will never work against this army, and if you get too close, you get stuck in melee with a unit that is very happy to hug you all game.
The zombies are supported by usually 15 or so spawn in units of 3. Not too scary alone, but when you have a unit of 20 zombies stuck on you, then 6 spawn charge you as well, things get dicey, or the spawn just go for objectives, whatever.
So why not just hide in CC with zombies and spawn? Well with proper deployment, barrage/blast weapons can fire into CC, even if it means hitting friendly models with this army. So stuck in CC with zombies is a decent place for the ordnance tyrant army to want you.

Variants of this army include daemon summoning, deathstars knights and pretty much whatever chaos shenanigans you want to be backed up by way too much firepower. My ordnance tyrant has 9 earthshakers, 2 wyverns, 4 quad mortars and 9 rapier lasers. The army ignores flyers because seriously, none of them matter.

It is a horrible soul crushing list to play against because the weakness to the list is large blasts, and very rarely do you see armies that spam blast weapons.

I've seen the spirit of battle fade from the eyes of: twc/wulfen star, eldar bike spam, eldar WK spam, Tau suit spam, riptide wing, demicompany, and a few other players. The most frustrating thing for me to face was Tyranid hive tyrant spam. All flying hive tyrants with their shriek and twin guns.

I believe an ordnance tyrant list just won LVO, its the new leaf blower list.

   
Made in us
Utilizing Careful Highlighting





Augusta GA

I played that awful ordnance list the other day with my Night Lords. 3 heldrakes and a flying prince did all the killing, and while they killed huge swaths the rest of my army was stuck punching zombies and spawn all game. I will say that psychic shriek just ruins artillery spam.
   
Made in us
Dakka Veteran




 necr0n wrote:
 Dakka Wolf wrote:
Bark Star is tough but it's not really annoying.
S8 makes FnP irrelevant so the pups will be relying on whatever they can get by way of armour or invul saves.
Unless you've also succeeded in getting Hammer Hands the Bark Star is also less than impressive against vehicles with AV12 or greater and completely irrelevant to flyers.


Said Barkstar is also in the top Table in LVO fighting for the title (while being #1 on points), while the best Necron player, long time veteran got #38th spot and the rest of 14 Necrons that showed up, all under 60th+.

Necrons are one of the weakest armies in the meta, it's so annoying crying cheese over them.

EDIT: And to make a legit answer: Tons of ObSec free marines are annoying, skathatch wraithknights and warp spiders are annoying. Flying, unkillable demons with 30 Warp Dice and a ton of beams are annoying, blue/pink horrors, brimstones are annoying. Anyone summoning a gak ton of demons is annoying. Librarius Conclave + a ton of Knights is annoying. Riptide wings who are way too shooty for their points and at the same time too survivable are annoying.

That's what's annoying. And in that order.


This
   
Made in us
Lone Wolf Sentinel Pilot






In stark contrast to most of other people's woes, the first thing that came to mind when I thought "annoying" were units too small to see if they hide behind any cover whatsoever. They can advance on you with zero consequences or sit on a backfield objective indefinitely if you lack Barrage and aren't Tau.

It started with Canoptek Scarabs, especially back in 5th/6th when they wrecked vehicles. I'm sure grots, Nurglings, and ripper swarms must be equally a pain in the rear to deal with. You can't (often) target what you can't see.

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 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 KommissarKiln wrote:
In stark contrast to most of other people's woes, the first thing that came to mind when I thought "annoying" were units too small to see if they hide behind any cover whatsoever. They can advance on you with zero consequences or sit on a backfield objective indefinitely if you lack Barrage and aren't Tau.

It started with Canoptek Scarabs, especially back in 5th/6th when they wrecked vehicles. I'm sure grots, Nurglings, and ripper swarms must be equally a pain in the rear to deal with. You can't (often) target what you can't see.

Converesly, I see this as a good thing: because you can't see them it forces you to actually move your forces and hunt them down rather than adhere to the standard gunline army. Besides, they shouldn't really bother you that much (don't know about scarabs and rippers) since Nurglings are a push over in a fight.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
 
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