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![[Post New]](/s/i/i.gif) 2017/01/28 18:50:16
Subject: Help us make 8th edition as great as it can be.
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Fresh-Faced New User
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As part of our ongoing drive to engage with the community we have decided to engage with you, the players, on as wide a front as we can, and that means using sites like DakkaDakka.
We are taking any and all suggestions for changes you would like us to implement in the upcoming 8th edition of Warhammer 40,000.
We would like to thank you in advance for your cooperation and also would like to remind you that not all suggestions can or will be implemented in the 8th edition of Warhammer 40,000.
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![[Post New]](/s/i/i.gif) 2017/01/28 18:55:07
Subject: Help us make 8th edition as great as it can be.
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Sword-Bearing Inquisitorial Crusader
Eindhoven, Netherlands
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6/10, slightly too obvious but good try.
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1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) |
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![[Post New]](/s/i/i.gif) 2017/01/28 18:58:43
Subject: Help us make 8th edition as great as it can be.
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Oh how I wish GW actually cared about the community's input on rules and models, allas I have seen too many shoddy rule sets to believe this to be true.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/01/28 19:06:09
Subject: Help us make 8th edition as great as it can be.
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Androgynous Daemon Prince of Slaanesh
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Honestly guys, they're using an outside group to make AoS work, they're engaging the community, and used FB to do the full 7th FAQ. If this was the GW of 5 years ago, I'd laugh at the "troll". In this current setup? Could be legit.
Tanks and monsters have high wounds but "degrade/weaken" like AoS please. Weapons weaken armor instead of an "all or nothing" on armor saves; similar to old WHFB. Thank you
-TTW85
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2017/01/28 19:07:54
Subject: Help us make 8th edition as great as it can be.
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Willing Inquisitorial Excruciator
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Is this true? I doubt it but might as well make a serious post in case it is.
A problem the rules completly fail to adress is the size of a game beyond the point size. Nothing stops someone to, for instance, bring a superheavy to a 500p game. Hence I'd like to see a "level" of playing. It could be called alpha, beta and gamma missions, or something else entirely, and have the mission levels restrict things like special characters and superheavies. Something like no lords of war and limited allies in a alpha mission, some restrictions on fliers in similar in beta missions and no restrictions in gamma missions could be a possibility. This would help FLGS host tournaments for diffrent levels of players, make new players have a clear goal of what models to start off with and collection goals, and finally it would make organizing games with strangers a far easier prospect. Today this issue is not adressed at all and left completly to the players. I doubt it would influence the sales of bigger miniatuers since people will always want the big shiny things, while giving the less economically able or newer players a chance to start. It could also work as a clear indicator of GW stepping up a fight against power creep in the game.
Anyway, I doubt this is a real honest user but might as well post this. If nothing else it adresses a problem I've seen floating around and seen a few diffrent solutions to. FOC is obsolete theese days, and point values is simply inadequate at keeping the games size/balance/power in check.
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This message was edited 1 time. Last update was at 2017/01/28 19:11:05
His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
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![[Post New]](/s/i/i.gif) 2017/01/28 19:13:06
Subject: Help us make 8th edition as great as it can be.
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Battlefortress Driver with Krusha Wheel
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0/10 apply yourself. Go post on your official facebook page you are looking for feedback on sites if you expect anyone to believe this. And you dont. But enjoy your suckers.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2017/01/28 19:15:05
Subject: Help us make 8th edition as great as it can be.
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Mighty Vampire Count
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GamesWorkshopOfficial wrote:As part of our ongoing drive to engage with the community we have decided to engage with you, the players, on as wide a front as we can, and that means using sites like DakkaDakka.
We are taking any and all suggestions for changes you would like us to implement in the upcoming 8th edition of Warhammer 40,000.
We would like to thank you in advance for your cooperation and also would like to remind you that not all suggestions can or will be implemented in the 8th edition of Warhammer 40,000.
In case this is real:
Please consider making a genral update of all armies if and when a new edition is created.
If Formations continiue to be a thing - they need to be provided for all Factions and where appropriate costed.
Try to use Special Rules sparingly and not make slightly different versions of what are essdentially the same thing
Scrap the Psychic phase.
Reduce the random element of the rules - a few random things are fun - large amounts of randomness are not. EG make Warlord Traits somehting you select and /or pay for.
Make a general list of artefacts available to all like WFB 8th Edition. More can be inlcuded in the Codex's if they continue but a general list of basic ones is sensible
Split campaign books into fluff and rules
Adjust the WS table so that a model with twice or more WS hits on a 2+ and is hit on a 5 or even 6+
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/01/28 19:16:56
Subject: Help us make 8th edition as great as it can be.
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Hardened Veteran Guardsman
New York
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I would like to believe this but there's no proof that its real
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He's been ferried through hell on a ship that's ten thousand years old to some godforsaken, war-torn rock; He is one of ten million men snatched from his home to fight a war he barely understands; He wages war against devouring hiveminds, ravenous demons and hordes of hyper-advanced aliens with strange technologies and sorceries he never dreamed existed; no one will remember his sacrifice, there will be no records of his deeds, no glorious parades in his honor, and no remembrance of his name. All he will earn is a shallow, unmarked grave on a forgotten world untold lightyears from home.
Yet for all this thankless sacrifice a Guardsman is a man, just like you. He has no millennia-old genetic engineering, no prophetic leader, no miracles of faith. He has his lasgun, his orders, and those beside him. He is the Imperial Guard.
And he will hold the line.
Ferox 1st Calvary Regiment 2500pts |
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![[Post New]](/s/i/i.gif) 2017/01/28 19:17:31
Subject: Help us make 8th edition as great as it can be.
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Fully-charged Electropriest
UK
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Surely most of the stuff for 8th Edition is already decided?
Wouldn't it be a bit late to be looking for input at this date if this was real.
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![[Post New]](/s/i/i.gif) 2017/01/28 19:32:31
Subject: Help us make 8th edition as great as it can be.
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Fixture of Dakka
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I really wish this could be real, but how asking us for input in what we want to see and have it ready by June with all the testing and what not, I can't see this be done.
Just look how long it took just to put out the FAQs. There is now way you can have all our input taken into account with a new edition.
Also it's the weekend and I am sure, GW gives their employees time off except who work on the GW website.
So if this is legit, then I am sorry for doubting you. Maybe mention this on your Warhammer page as proof. Until then I feel this is not legit. Would love to be proven wrong.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2017/01/28 19:59:19
Subject: Help us make 8th edition as great as it can be.
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Imperial Guard Landspeeder Pilot
On moon miranda.
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GamesWorkshopOfficial wrote:As part of our ongoing drive to engage with the community we have decided to engage with you, the players, on as wide a front as we can, and that means using sites like DakkaDakka.
We are taking any and all suggestions for changes you would like us to implement in the upcoming 8th edition of Warhammer 40,000.
We would like to thank you in advance for your cooperation and also would like to remind you that not all suggestions can or will be implemented in the 8th edition of Warhammer 40,000.
On the extremely off-chance that something like this is real...
Refocus the game scale, decide if you want it to be a skirmish game, a company battle game, or a mass battle game, the mishmash of all of these doesn't work well. Trying to worry about what type of blade an individual infantry model has on their power-weapon, or playing out a duel between basic infantry squad leaders, when fighting a battle with 150 other models on the table including a dozen tanks and a titan, is ridiculous.
Ditch the formations and freebies. Things like the Decurion, War Convocation, Battle Company, etc all offer hundreds of points worth of free benefits...for no cost, thus allowing one player to have a several hundred point advantage over another for no good reason. Formations also really promote spam heavier than previous editions did.
Tone down power levels in general, and cease giving gargantuan benefits to half the factions just because it sounds cool on paper. We don't need 2+ rerollable invul saves, 35pt Fearless T6 infantry with D weapons, armies with hundreds of points of free upgrades, armies composed entirely of superheavy walkers, armies with Troops units able to redeploy across the board in a single turn or pump out more firepower than most other factions, etc don't help enhance gameplay.
Cut down on randomness just for its own sake. We don't need every objective or piece of terrain to have its own distinct mysterious in-game effect, this adds little to the actual game but adds a lot of record keeping and time, we don't need random warlord traits every single game, stuff like this.
Seriously do some actual playtesting, too often, in fact almost with every single release, there are things that people can identify as being non-functional or overpowered with just a simple reading of the unit rules, and that these make it into publishing is ridiculous.
Prune the special rules, we don't need each and every unit to have its own special rules, especially special rules that just grant other special rules or variants thereof.
Don't leave armies sitting around for multiple editions without updates, particularly while some armies get multiple updates in the same timespan.
There's far more to add, spending some serious time reading through threads on these forums should be a marketing goldmine of free customer feedback.
Also, stop trying to make 40k art in the vein of WoW or League of League of Legends, 40k's visual base lies in that 80's heavy metal theme stuff and dark, often surreal imagery. Much of the sharp, colorful stuff that's just direct copies of the plastic kits that's being pushed now doesn't really feel like "warhammer" art and takes away from the presence of the larger universe.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2017/01/28 20:01:23
Subject: Help us make 8th edition as great as it can be.
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Longtime Dakkanaut
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GW, to confirm that you are wool you say you are, please make reference to this community outreach by posting something about it on the Warhammer Community site. Then we'll know you're legit and not just trolling us
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2017/01/28 20:02:13
Subject: Help us make 8th edition as great as it can be.
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Storm Trooper with Maglight
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TRUMP 40,016, MAKE THE IMPERIUM GREAT AGAIN!
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![[Post New]](/s/i/i.gif) 2017/01/28 20:12:00
Subject: Help us make 8th edition as great as it can be.
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Mighty Vampire Count
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Its been asked if real on facebook
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/01/28 20:17:49
Subject: Help us make 8th edition as great as it can be.
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Fixture of Dakka
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Please let us know if they reply. Being the weekend I don't think anyone is there right now. It's what like 8:17pm there now? So I am sure nobody is working now so no reply until Monday.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2017/01/28 20:57:30
Subject: Help us make 8th edition as great as it can be.
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Water-Caste Negotiator
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How is that username not already taken? If only this was real.
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![[Post New]](/s/i/i.gif) 2017/01/28 21:53:12
Subject: Help us make 8th edition as great as it can be.
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Decrepit Dakkanaut
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Vaktathi wrote: GamesWorkshopOfficial wrote:As part of our ongoing drive to engage with the community we have decided to engage with you, the players, on as wide a front as we can, and that means using sites like DakkaDakka.
We are taking any and all suggestions for changes you would like us to implement in the upcoming 8th edition of Warhammer 40,000.
We would like to thank you in advance for your cooperation and also would like to remind you that not all suggestions can or will be implemented in the 8th edition of Warhammer 40,000.
On the extremely off-chance that something like this is real...
Refocus the game scale, decide if you want it to be a skirmish game, a company battle game, or a mass battle game, the mishmash of all of these doesn't work well. Trying to worry about what type of blade an individual infantry model has on their power-weapon, or playing out a duel between basic infantry squad leaders, when fighting a battle with 150 other models on the table including a dozen tanks and a titan, is ridiculous.
Ditch the formations and freebies. Things like the Decurion, War Convocation, Battle Company, etc all offer hundreds of points worth of free benefits...for no cost, thus allowing one player to have a several hundred point advantage over another for no good reason. Formations also really promote spam heavier than previous editions did.
Tone down power levels in general, and cease giving gargantuan benefits to half the factions just because it sounds cool on paper. We don't need 2+ rerollable invul saves, 35pt Fearless T6 infantry with D weapons, armies with hundreds of points of free upgrades, armies composed entirely of superheavy walkers, armies with Troops units able to redeploy across the board in a single turn or pump out more firepower than most other factions, etc don't help enhance gameplay.
Cut down on randomness just for its own sake. We don't need every objective or piece of terrain to have its own distinct mysterious in-game effect, this adds little to the actual game but adds a lot of record keeping and time, we don't need random warlord traits every single game, stuff like this.
Seriously do some actual playtesting, too often, in fact almost with every single release, there are things that people can identify as being non-functional or overpowered with just a simple reading of the unit rules, and that these make it into publishing is ridiculous.
Prune the special rules, we don't need each and every unit to have its own special rules, especially special rules that just grant other special rules or variants thereof.
Don't leave armies sitting around for multiple editions without updates, particularly while some armies get multiple updates in the same timespan.
There's far more to add, spending some serious time reading through threads on these forums should be a marketing goldmine of free customer feedback.
Also, stop trying to make 40k art in the vein of WoW or League of League of Legends, 40k's visual base lies in that 80's heavy metal theme stuff and dark, often surreal imagery. Much of the sharp, colorful stuff that's just direct copies of the plastic kits that's being pushed now doesn't really feel like "warhammer" art and takes away from the presence of the larger universe.
I stopped reading after the complaining about Decurion to be honest.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/01/28 21:55:05
Subject: Help us make 8th edition as great as it can be.
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Slayer-Fan123 wrote: Vaktathi wrote: GamesWorkshopOfficial wrote:As part of our ongoing drive to engage with the community we have decided to engage with you, the players, on as wide a front as we can, and that means using sites like DakkaDakka.
We are taking any and all suggestions for changes you would like us to implement in the upcoming 8th edition of Warhammer 40,000.
We would like to thank you in advance for your cooperation and also would like to remind you that not all suggestions can or will be implemented in the 8th edition of Warhammer 40,000.
On the extremely off-chance that something like this is real...
Refocus the game scale, decide if you want it to be a skirmish game, a company battle game, or a mass battle game, the mishmash of all of these doesn't work well. Trying to worry about what type of blade an individual infantry model has on their power-weapon, or playing out a duel between basic infantry squad leaders, when fighting a battle with 150 other models on the table including a dozen tanks and a titan, is ridiculous.
Ditch the formations and freebies. Things like the Decurion, War Convocation, Battle Company, etc all offer hundreds of points worth of free benefits...for no cost, thus allowing one player to have a several hundred point advantage over another for no good reason. Formations also really promote spam heavier than previous editions did.
Tone down power levels in general, and cease giving gargantuan benefits to half the factions just because it sounds cool on paper. We don't need 2+ rerollable invul saves, 35pt Fearless T6 infantry with D weapons, armies with hundreds of points of free upgrades, armies composed entirely of superheavy walkers, armies with Troops units able to redeploy across the board in a single turn or pump out more firepower than most other factions, etc don't help enhance gameplay.
Cut down on randomness just for its own sake. We don't need every objective or piece of terrain to have its own distinct mysterious in-game effect, this adds little to the actual game but adds a lot of record keeping and time, we don't need random warlord traits every single game, stuff like this.
Seriously do some actual playtesting, too often, in fact almost with every single release, there are things that people can identify as being non-functional or overpowered with just a simple reading of the unit rules, and that these make it into publishing is ridiculous.
Prune the special rules, we don't need each and every unit to have its own special rules, especially special rules that just grant other special rules or variants thereof.
Don't leave armies sitting around for multiple editions without updates, particularly while some armies get multiple updates in the same timespan.
There's far more to add, spending some serious time reading through threads on these forums should be a marketing goldmine of free customer feedback.
Also, stop trying to make 40k art in the vein of WoW or League of League of Legends, 40k's visual base lies in that 80's heavy metal theme stuff and dark, often surreal imagery. Much of the sharp, colorful stuff that's just direct copies of the plastic kits that's being pushed now doesn't really feel like "warhammer" art and takes away from the presence of the larger universe.
I stopped reading after the complaining about Decurion to be honest.
Ok...did you want to have a conversation about any of my points or just leave a snide internetism once you saw something you didn't like before promptly stopping reading?
My issue with the Decurion is the way it interacts with the Reclamation Legion rules on top of the new RP rules resulting in a dramatic synergistic increase in survivability, for zero additional cost, well beyond what many armies are capable of dealing with, and getting 13pt Necron Warriors that rival 40pt terminators for general durability. Not an issue unique to Necrons, but an example of issues with the game in general.
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This message was edited 2 times. Last update was at 2017/01/28 21:57:38
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2017/01/28 22:03:39
Subject: Help us make 8th edition as great as it can be.
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Decrepit Dakkanaut
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Vaktathi wrote:Slayer-Fan123 wrote: Vaktathi wrote: GamesWorkshopOfficial wrote:As part of our ongoing drive to engage with the community we have decided to engage with you, the players, on as wide a front as we can, and that means using sites like DakkaDakka.
We are taking any and all suggestions for changes you would like us to implement in the upcoming 8th edition of Warhammer 40,000.
We would like to thank you in advance for your cooperation and also would like to remind you that not all suggestions can or will be implemented in the 8th edition of Warhammer 40,000.
On the extremely off-chance that something like this is real...
Refocus the game scale, decide if you want it to be a skirmish game, a company battle game, or a mass battle game, the mishmash of all of these doesn't work well. Trying to worry about what type of blade an individual infantry model has on their power-weapon, or playing out a duel between basic infantry squad leaders, when fighting a battle with 150 other models on the table including a dozen tanks and a titan, is ridiculous.
Ditch the formations and freebies. Things like the Decurion, War Convocation, Battle Company, etc all offer hundreds of points worth of free benefits...for no cost, thus allowing one player to have a several hundred point advantage over another for no good reason. Formations also really promote spam heavier than previous editions did.
Tone down power levels in general, and cease giving gargantuan benefits to half the factions just because it sounds cool on paper. We don't need 2+ rerollable invul saves, 35pt Fearless T6 infantry with D weapons, armies with hundreds of points of free upgrades, armies composed entirely of superheavy walkers, armies with Troops units able to redeploy across the board in a single turn or pump out more firepower than most other factions, etc don't help enhance gameplay.
Cut down on randomness just for its own sake. We don't need every objective or piece of terrain to have its own distinct mysterious in-game effect, this adds little to the actual game but adds a lot of record keeping and time, we don't need random warlord traits every single game, stuff like this.
Seriously do some actual playtesting, too often, in fact almost with every single release, there are things that people can identify as being non-functional or overpowered with just a simple reading of the unit rules, and that these make it into publishing is ridiculous.
Prune the special rules, we don't need each and every unit to have its own special rules, especially special rules that just grant other special rules or variants thereof.
Don't leave armies sitting around for multiple editions without updates, particularly while some armies get multiple updates in the same timespan.
There's far more to add, spending some serious time reading through threads on these forums should be a marketing goldmine of free customer feedback.
Also, stop trying to make 40k art in the vein of WoW or League of League of Legends, 40k's visual base lies in that 80's heavy metal theme stuff and dark, often surreal imagery. Much of the sharp, colorful stuff that's just direct copies of the plastic kits that's being pushed now doesn't really feel like "warhammer" art and takes away from the presence of the larger universe.
I stopped reading after the complaining about Decurion to be honest.
Ok...did you want to have a conversation about any of my points or just a snide internetism once you saw something you didn't like before promptly stopping reading?
My issue with the Decurion is the way it interacts with the Reclamation Legion rules on top of the new RP rules resulting in a dramatic synergistic increase in survivability, for zero additional cost of units, well beyond what many armies are capable of dealing with, and getting 13pt Necron Warriors that rival 40pt terminators for general durability.
Terminators haven't ever been good, so if you're complaining that Terminators are less durable than Warriors (and Terminators are already less durable than Tactical Marines to anything outside AP3), it is a nonsense complaint.
Also you're giving up OS to gain those benefits (Relentless doesn't really come into play often though nice when it does, but MTC is always neat). So you lose the objective game to anyone and the army isn't exactly killy to begin with.
Seriously, the complaints about Decurion are super overdone at this point and by people who aren't really playing against them in the first place, or the game in general.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/01/28 22:07:58
Subject: Help us make 8th edition as great as it can be.
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Norn Queen
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Take the suggestions about Age of Sigmar. -Simplify the resolution methods used in the game. -Have ap reduce armor saves instead of all or nothing. -have cover reduce chance to hit instead of acting as another type of save. -have invulnerable saves counter AP instead of being a different type of save... maybe create a minimum save? So a terminator would be a 2+ armor save that can be reduced with ap to a minimum of 5+/cannot be negated -Have toughness be a target number and strength a bonus to you dice so we don't have to look at charts to try and figure out whats a success and not on every roll. But also, and I know this is unlikely to happen, get rid of decurion style formations and formations in general. Use the Horus Heresy system of a single detachment with supplementary Low, Fortification, and allies. Introduce rites of war. They allow for far more interesting list building without the unbalanced free bonus rule handouts of formations. I would love to see each codex come with 3-4 rites of war for the faction and each supplement introduce new ones for whatever armies are involved. You can constantly expand the way people build lists without pigeon holing them into using the same basic formations to maximize their decurion bonuses.
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This message was edited 2 times. Last update was at 2017/01/28 22:11:07
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/01/28 22:21:08
Subject: Help us make 8th edition as great as it can be.
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Slayer-Fan123 wrote: Vaktathi wrote:Slayer-Fan123 wrote: Vaktathi wrote: GamesWorkshopOfficial wrote:As part of our ongoing drive to engage with the community we have decided to engage with you, the players, on as wide a front as we can, and that means using sites like DakkaDakka.
We are taking any and all suggestions for changes you would like us to implement in the upcoming 8th edition of Warhammer 40,000.
We would like to thank you in advance for your cooperation and also would like to remind you that not all suggestions can or will be implemented in the 8th edition of Warhammer 40,000.
On the extremely off-chance that something like this is real...
Refocus the game scale, decide if you want it to be a skirmish game, a company battle game, or a mass battle game, the mishmash of all of these doesn't work well. Trying to worry about what type of blade an individual infantry model has on their power-weapon, or playing out a duel between basic infantry squad leaders, when fighting a battle with 150 other models on the table including a dozen tanks and a titan, is ridiculous.
Ditch the formations and freebies. Things like the Decurion, War Convocation, Battle Company, etc all offer hundreds of points worth of free benefits...for no cost, thus allowing one player to have a several hundred point advantage over another for no good reason. Formations also really promote spam heavier than previous editions did.
Tone down power levels in general, and cease giving gargantuan benefits to half the factions just because it sounds cool on paper. We don't need 2+ rerollable invul saves, 35pt Fearless T6 infantry with D weapons, armies with hundreds of points of free upgrades, armies composed entirely of superheavy walkers, armies with Troops units able to redeploy across the board in a single turn or pump out more firepower than most other factions, etc don't help enhance gameplay.
Cut down on randomness just for its own sake. We don't need every objective or piece of terrain to have its own distinct mysterious in-game effect, this adds little to the actual game but adds a lot of record keeping and time, we don't need random warlord traits every single game, stuff like this.
Seriously do some actual playtesting, too often, in fact almost with every single release, there are things that people can identify as being non-functional or overpowered with just a simple reading of the unit rules, and that these make it into publishing is ridiculous.
Prune the special rules, we don't need each and every unit to have its own special rules, especially special rules that just grant other special rules or variants thereof.
Don't leave armies sitting around for multiple editions without updates, particularly while some armies get multiple updates in the same timespan.
There's far more to add, spending some serious time reading through threads on these forums should be a marketing goldmine of free customer feedback.
Also, stop trying to make 40k art in the vein of WoW or League of League of Legends, 40k's visual base lies in that 80's heavy metal theme stuff and dark, often surreal imagery. Much of the sharp, colorful stuff that's just direct copies of the plastic kits that's being pushed now doesn't really feel like "warhammer" art and takes away from the presence of the larger universe.
I stopped reading after the complaining about Decurion to be honest.
Ok...did you want to have a conversation about any of my points or just a snide internetism once you saw something you didn't like before promptly stopping reading?
My issue with the Decurion is the way it interacts with the Reclamation Legion rules on top of the new RP rules resulting in a dramatic synergistic increase in survivability, for zero additional cost of units, well beyond what many armies are capable of dealing with, and getting 13pt Necron Warriors that rival 40pt terminators for general durability.
Terminators haven't ever been good, so if you're complaining that Terminators are less durable than Warriors (and Terminators are already less durable than Tactical Marines to anything outside AP3), it is a nonsense complaint.
My point wasn't about Terminator's overall ability, it was that 13pt Necron Warriors become as durable (or moreso in many cases) as what ostensibly are an iconic resilient assault unit (that everyone is familiar with for the sake of the example), that cost multiple times as much, and pay nothing for that extra resiliency. We can pick any number of other examples, but that was my point.
Also you're giving up OS to gain those benefits (Relentless doesn't really come into play often though nice when it does, but MTC is always neat).
ObSec is very situational, and I've never seen Necrons lose a game because of it alone. The only time it kicks in is if an opponent holds an objective, you have a unit close enough to contest, and your unit doesn't have ObSec, and has to happen at such a time that actually matters (e.g. doesn't matter if you're playing an Eternal War mission and you're on turn 3), and that objective has to make the difference between victory and defeat. Does that happen sometimes? Sure, but not often. Does it happen with regularity such that it's a meaningful downside that routinely results in losses for Necron Decurion armies? No.
Relentless and MTC is actually also pretty clutch, being able to rapid-fire something and then follow that up with an assault has lost me more than one game against Necrons where they either didn't have to make a tactical decision as to one action or the other or were just able to get that much more killing power with CSM's and IG.
So you lose the objective game to anyone and the army isn't exactly killy to begin with.
Necrons may not have D weapons sprouting everywhere or heaps of long range heavy weapons, but they don't lack for killing ability (they just have to be within 24" to use it), particularly against armies that don't have gobs of resilience themselves. Dark Eldar, IG, most CSM armies, etc.
Seriously, the complaints about Decurion are super overdone at this point and by people who aren't really playing against them in the first place, or the game in general.
I've played against the Decurion many times, watched other games in real life and on line. The Decurion may not be the most broken thing in the game at this point, but that doesn't mean its balanced either, I still haven't seen an IG army beat a Decurion necron army in...2 years at this point, and ultimately it was just one of a number of different examples, hence why I didn't just stop at the Decurion.
The big main point was that formations giving powerful freebies is awful game design. which seems to be missed here.
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This message was edited 1 time. Last update was at 2017/01/28 22:21:52
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2017/01/28 23:26:21
Subject: Help us make 8th edition as great as it can be.
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Regular Dakkanaut
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Slayer-Fan123 wrote:
Also you're giving up OS to gain those benefits (Relentless doesn't really come into play often though nice when it does, but MTC is always neat).
ObSec is very situational, and I've never seen Necrons lose a game because of it alone. The only time it kicks in is if an opponent holds an objective, you have a unit close enough to contest, and your unit doesn't have ObSec, and has to happen at such a time that actually matters (e.g. doesn't matter if you're playing an Eternal War mission and you're on turn 3), and that objective has to make the difference between victory and defeat. Does that happen sometimes? Sure, but not often. Does it happen with regularity such that it's a meaningful downside that routinely results in losses for Necron Decurion armies? No.
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I've never seen Obsec swing a game at all.
Even with playing lots of maelstrom games I've seen/played.
And in case this is really GW asking:
Stop giving all the best goodies to the Armies of the Imperium, the Xenos/Chaos forces need to be a legitimate threat on the table
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This message was edited 1 time. Last update was at 2017/01/28 23:26:49
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![[Post New]](/s/i/i.gif) 2017/01/28 23:47:59
Subject: Help us make 8th edition as great as it can be.
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Trazyn's Museum Curator
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Is this is legit, post Squats on twitter. In case this is legit, and because I'm too lazy to have to type it out later, here's some suggestions. Also, give points costs to Formations, so you actually have to buy all of the special rules. Limit it so that you can only take a LoW in 2k+ games, and only 1 formation per FoC Redesign necron vehicles so that they actually have armor. A race obsessed with immortality and self preservation should not have vehicles that are basically advertise their weak points. What is this, metal gear? Limit randomization across the board. We have random warlord traits, random missions, random psi, random C'tan powers, random vehicle results, random D table results. So much random, stop it. There are currently too many special rules. A lot of them overlap, are just modified versions of existing rules, or really have no real effect on the time. Either configure them so that they actually have an impact, or start culling. Introduce a reaction mechanic. That seems to be a thing nowadays. You should probably introduce your own twist on it, so that the competition doesn't have an advantage. Overwatch and GtG was a good start, but you can probably go further. Nerf grav. Too effective for what it does, and the philosophy is stupid. It is currently punishing players for investing in troops with good armor, and its too ubiquitous to be considered a specialist weapon. Rework blast weapons so that they are actually effective. The 4th edition way of doing it, where you roll to hit first, then scatter, was good. Also, small blasts should only scatter D6, due to the difference in size. Large blast isn't as punished by 2d6 as its small blast cousin. Make vehicles tougher. At the moment they are just unarmored monsters, that could be picked off with mass mid strength weapons. An multilaser should not be more cost effective at taking out a vehicle than missile launcher. decide if you want the game to be skirmish (like in Necromunda), company sized (4th ed warhammer 40k), or mass battle (Epic). ATM the game tried to be all of those, and such a schizophrenic approach is not healthy design. Keep 40k's grim design. 40k is known for its visual style from the 80s and 90s. As of recently it's becoming more colorful and cartoony, like something from Warcraft. That is not healthy for the overall setting and tone. More content in the codices would be nice. In the old codices you had missions (such as in the 3rd ed necron codex), alternate army lists (6th ed Lizardmen southlands army), articles on tactics and modelling tips. That's absent nowadays, and that's a pity. Bring back the old version of RP. At the moment its just a version of FNP. It lacks the counter play of its predecessor, as before all you had to do was focus fire, and its predecessor was also a reference to the iconic We'll be Back. The new version just doesn't have that same feel to it that was unique to the necrons.
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This message was edited 4 times. Last update was at 2017/01/29 00:11:10
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/01/28 23:56:26
Subject: Help us make 8th edition as great as it can be.
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Regular Dakkanaut
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In the grim darkness of the far future there is only war, not magic!
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![[Post New]](/s/i/i.gif) 2017/01/29 01:57:10
Subject: Re:Help us make 8th edition as great as it can be.
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Pulsating Possessed Chaos Marine
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Bring the Squats back or gtfo.
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Progress is like a herd of pigs: everybody is interested in the produced benefits, but nobody wants to deal with all the resulting gak.
GW customers deserve every bit of outrageous princing they get. |
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![[Post New]](/s/i/i.gif) 2017/01/29 02:55:57
Subject: Help us make 8th edition as great as it can be.
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Battle-tested Knight Castellan Pilot
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If this is legit GW, I feel sorry for the poor soul that has to read through the ensuing 12 pages of bickering.
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12,000
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![[Post New]](/s/i/i.gif) 2017/01/29 03:36:04
Subject: Help us make 8th edition as great as it can be.
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Commander of the Mysterious 2nd Legion
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Klowny wrote:If this is legit GW, I feel sorry for the poor soul that has to read through the ensuing 12 pages of bickering.
yeah me too.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/01/29 04:02:39
Subject: Help us make 8th edition as great as it can be.
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Damsel of the Lady
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If it was legit, all I'd want to say is please simplify some of the USR's and delete redundant ones.
Highlights that are good:
1. Psychic phase is great.
2. I actually like Lords of War and Super-Heavies being in normal games (as long as appropriately point costed).
3. Maybe review the Allies Matrix for a bit more balanced allying across factions (poor Tyranids).
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This message was edited 1 time. Last update was at 2017/01/29 04:03:05
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![[Post New]](/s/i/i.gif) 2017/01/29 04:15:18
Subject: Re:Help us make 8th edition as great as it can be.
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Commander of the Mysterious 2nd Legion
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dear GW, paper is OP please nerf, Scissors are fine and anyone who has trouble with them needs to Learn to play
- Signed Rock
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 3232/01/29 04:15:38
Subject: Re:Help us make 8th edition as great as it can be.
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Regular Dakkanaut
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If this is real then i would like the following suggestion:
- Make cover be a modifier to rolls instead of another save
- USR...... take out redundant/Copy ones
- Take out the CAD and replace it with something that is both flexible and has other effects other than Objec secure (I want to have a shifting meta)
- Review Allies
- Also label parts of the new book? Like i can just look at the top corner and be a colour code for different stuff (Phases, Units ect.)
- Take out at least some random stuff.... too much randomness (But not too much else there wont be that sense of luck in the game)
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