Ginjitzu wrote: Games Workshop's strength lies in creating beautiful miniature models & a heavily borrowed, vague sci-fi universe in which to play with them. Everything else should be left to us.
Agreed.
I don't think I've ever fought a 'historical'
GW battle although I have played some of the
FW campaigns with different coloured armies.
The timeline should stay as a rough skeleton for us to hang our own stories upon or be vague enough that it's easy to ignore completely.
The technical aspects of the world should be developed even further, really getting into the intricacies of how weapons, trade/supply routes, politics, space travel, military tactics etc actually work.
Books like the Index Astartes, Guardsmen's Uplifting Primer, pull out Baneblade technical drawings, the Dark Heresy
RPG books and all of the art books really help to give some depth and richness to the universe without stifling the creativity of the hobbyists and are by far my favoured material from
GW over the
BL books.