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Made in us
Ragin' Ork Dreadnought




So, pretty straightforward question. Which do you think is the better tactical decision?
(For those of you unaware, a Typhon is a Lord of War slot, it's got Land Raider armor, 6 HPs, is a Super-Heavy, and its main gun fires a 7" Vindicator shot that ignores cover, either at 48", or 24" if the tank moved.)

The pros and cons of each are pretty noteworthy. Vindicators have 9 HPs instead of 6, but they are vulnerable to results on the Vehicle Damage table, and if you lose one Vindicator, you lose access to their big shot. Their Ignores cover blast is bigger, but can only ever fire at 24", never 48. They can fire individually if you want to kill a smaller unit by hammering it with multiple shots, something that a Typhon is incapable of.

Cost-wise, they're about the same. A Typhon with Armored Ceramite is ten points cheaper than three Vindicators with Siege Shields, so I think their points costs are comparable.


All in all, what do you guys think? Which makes for a more competitive choice in the current meta?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I'd lean towards the Typhon, since it's a lot more likely to be able to fire. That being said, I don't run tanks much, so take my words with a grain of salt.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Fresh-Faced New User




Typhon. Ignores Cover is insane with 48" range - and you can fire it every turn until the entire thing is destroyed.
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Typhons ignore shaken, stunned, weapon destroyed while vindicators are only ignoring shaken/stunned on a 2+ (you ARE taking daemonic possession on your vindicators, aren't you?) and have a 50/50 chance at losing their demolisher cannon (you ARE taking a 5 point combi bolter to protect against this, aren't you?). Typhons also ignore immobilised while a vindy is stuck pointing the wrong way forever (or at least until it's dispatched due to side AV11).

Typhons are also AV14 all 'round compared to the VIndy's feeble 13/11/10, meaning you don't have to worry about the large amount of people with access to str 5/6/7 volume of fire that are going to glance you to death on that weak side armour.

The ability to tank shock (and get +1 on the table) means that you're also not completely defenceless at close range while the vindicator can only back up and pray they roll like crap.

If you don't have any restrictions on the Typhon being a LoW, either through rules or just the escalation and legitamising of LoW choices (it's fine if I take a wraithknight or two, you've got a LoW so it's fair!), then there is very little reason to take a trio of Vindies over the Typhon. IMHO.

The fact that it works all the time and does so basically anywhere on the board is just further win on an already great model. I would in fact go so far as to say that it's one of the best LoW choices you can take that's not in the Eldar codex for its points.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Sinister Chaos Marine





 Drasius wrote:
Typhons ignore shaken, stunned, weapon destroyed while vindicators are only ignoring shaken/stunned on a 2+ (you ARE taking daemonic possession on your vindicators, aren't you?) and have a 50/50 chance at losing their demolisher cannon (you ARE taking a 5 point combi bolter to protect against this, aren't you?). Typhons also ignore immobilised while a vindy is stuck pointing the wrong way forever (or at least until it's dispatched due to side AV11).

Typhons are also AV14 all 'round compared to the VIndy's feeble 13/11/10, meaning you don't have to worry about the large amount of people with access to str 5/6/7 volume of fire that are going to glance you to death on that weak side armour.

The ability to tank shock (and get +1 on the table) means that you're also not completely defenceless at close range while the vindicator can only back up and pray they roll like crap.

If you don't have any restrictions on the Typhon being a LoW, either through rules or just the escalation and legitamising of LoW choices (it's fine if I take a wraithknight or two, you've got a LoW so it's fair!), then there is very little reason to take a trio of Vindies over the Typhon. IMHO.

The fact that it works all the time and does so basically anywhere on the board is just further win on an already great model. I would in fact go so far as to say that it's one of the best LoW choices you can take that's not in the Eldar codex for its points.


I 100% agree with all of this. If CSM, you need to take at least the Demonic Possession and a combi-bolter, and even dozer blades, if you have points for it.

The only time a Vindi is going to be better in normal games is if your list is running a Warband of some kind and you bring the Fist of the Gods to get the Vindi's. Even then, the formation bonus's aren't great and the tax of a waprsmith is rubbish, too. I think I would still just take a Spawn for Aux and then a min CAD to get the Typhon.
   
Made in us
Ragin' Ork Dreadnought




 Drasius wrote:
Typhons ignore shaken, stunned, weapon destroyed while vindicators are only ignoring shaken/stunned on a 2+ (you ARE taking daemonic possession on your vindicators, aren't you?) and have a 50/50 chance at losing their demolisher cannon (you ARE taking a 5 point combi bolter to protect against this, aren't you?).

Well, I'm a loyalist player, so... Not exactly? I mean, with a seige shield and a Storm Bolter I can do most of this and ignore terrain, but the point is made.

As a Loyalist, I have a few good ways to give PotMS to my Vindys, letting them move 12" and fire, or tank a Crew Shaken result and still shoot, but since the Typhon can do that anyways....
Yeah, I'm thinking the Typhon is the way to go.
   
Made in us
Stalwart Veteran Guard Sergeant





USA

Figured I would also point out.. the Typhon's cannon is AP1 vs the Demolisher cannons that are AP2, so it's got double the odds of popping a vehicle in 1 shot (or multiple vehicles which is still pretty easy to hit with a massive blast template). Additionally, the 48" range, vs demolisher cannon's feeble 24" range... yeah.. go with the typhon hands down. It's been known for a long time now that it's pretty under costed. It's a mini stormsword with better protection and a big points discount.

- 10,000 pts 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

The ONLY drawback of the Typhon is it is currently banned by ITC format tournaments. You are not allowed a unit that can shoot larger then large blasts that ignore cover.

Other then that, the Typhon is hands down the best super heavy in the game.

 
   
 
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