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![[Post New]](/s/i/i.gif) 2017/02/14 00:27:37
Subject: Imperial Guard vs. Necrons
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Fresh-Faced New User
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Hello everyone! first time posting here.
me and my friend started playing on Saturday and today we had our second game with it ending like the first one: his necrons stomped my IG.
He used a squad of Immortals, Deathmarks, four Necron Warriors, a Doomsday Ark, Triarch Strider, like 6 scarabs, and a Necron warlord with a lightstaff and some artifact that gave him a +2 armor save.
meanwhile i used 4 squads of Guardsmen with heavy weapons teams in both of them (one had a autocannon and the other used a heavy bolter) and a commisar in 3 of the squads, a Lord Commissar as HQ, 3 Leman Russes (Punisher, Vanquisher, and Battle Cannon), a command squad with two snipers, two regular guardsmen and a Commander, a Chimera whose only use was cover for my HQ and his squad, and finally a Valkyrie that my HQ got in and flew half way across the table before i surrendered. The battle ended with his warlord and all of his forces mere inches away from my people.
our next game is wed and i plan to bring all my guardsmen (90 of them), the Valkyrie and the same tanks but replacing the Vanquisher with another Battle Cannon with Pask in one of them, a priest, and my Lord Commissar again. any thoughts on this?
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This message was edited 1 time. Last update was at 2017/02/14 00:28:18
I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/14 00:44:32
Subject: Imperial Guard vs. Necrons
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Stalwart Space Marine
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Just a few thoughts as not an IG player.
Barrage weapons for massed warriors and keep the scarabs away from your tanks. His army has a shorter range then yours so use that to your advantage. Focus your fire to take out the Strider probably followed by immortals/deathmarks.
Necrons are hard to kill but focused condensed fire will wear them down.
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The Imperium of Man: White Scars - 1200, Raven Guard - 110 pts, Imperium - 550 pts
Tomb World: Nameless Dynasty - 270 pts
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![[Post New]](/s/i/i.gif) 2017/02/14 01:00:55
Subject: Imperial Guard vs. Necrons
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Naxerus wrote:Hello everyone! first time posting here.
me and my friend started playing on Saturday and today we had our second game with it ending like the first one: his necrons stomped my IG.
He used a squad of Immortals, Deathmarks, four Necron Warriors, a Doomsday Ark, Triarch Strider, like 6 scarabs, and a Necron warlord with a lightstaff and some artifact that gave him a +2 armor save.
meanwhile i used 4 squads of Guardsmen with heavy weapons teams in both of them (one had a autocannon and the other used a heavy bolter) and a commisar in 3 of the squads, a Lord Commissar as HQ, 3 Leman Russes (Punisher, Vanquisher, and Battle Cannon), a command squad with two snipers, two regular guardsmen and a Commander, a Chimera whose only use was cover for my HQ and his squad, and finally a Valkyrie that my HQ got in and flew half way across the table before i surrendered. The battle ended with his warlord and all of his forces mere inches away from my people.
our next game is wed and i plan to bring all my guardsmen (90 of them), the Valkyrie and the same tanks but replacing the Vanquisher with another Battle Cannon with Pask in one of them, a priest, and my Lord Commissar again. any thoughts on this?
This is about par for the course with IG vs Necrons.
IG are basically living two editions and 8 years in the past (the current codex is a relatively minor and largely negative variant on the 2009 book) while Necrons are fundamentally built very well to the 7E core ruleset and get very powerful bonuses through detachments and formations for free for taking basic common units and their core shtick is basically eating everything and opponent can throw at them and between their special rules and formation bonuses they can largely become a non-interactive army and simply ignore the vast majority of the kind of firepower most IG armies can put out. The IG army just won't be able to put enough stuff down before the Necron army can position and engage, whereupon they can take each of the relatively squishy IG units down very quickly once close.
For improving the IG list however, I'd drop the snipers, drop the Valk and replace with a Vendetta or more ground armor, drop the Commissars unless you're running big platoon blobs, run the Guardsmen as Veterans and load them with special weapons (probably plasma guns), and exchange the Russ tanks for some cheaper or more flexible AV12 tanks like Wyverns and more Chimeras for the infantry, possibly some armored sentinels to tarpit and distract (the AV14 is of questionable value against Necrons when facing lots of Gauss and fast CC attacks from units like Wraiths) and you might make it to turn 4
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This message was edited 1 time. Last update was at 2017/02/14 01:06:08
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2017/02/14 01:45:06
Subject: Imperial Guard vs. Necrons
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Stalwart Veteran Guard Sergeant
Wales
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If you can, load up on weapons that are AP4 or better, such as Auto cannons. Normal Necron warriors can't save and a 5+ reanimation roll is easily failed. Immortals, Wraiths etc are 3+, so plasma or Las cannons are effective.
The trick is to negate the Necrons "double save" by forcing them to use the reanimation protocols save because they can't use their better armour save. Mass amounts of low grade for power RARELY downs even Necron warriors - use good quality guns to reliably keep them down. Also, all of the bug Necron vehicles and walkers have quantum shields which is AV13, but only until the vehicle gets a penetrating hit. Use S8+ guns to force the shield down, as they only have AV11 for the rest of the fight. Also, Wraiths have a 4++ save so they are absolute gits to kill, and ideally should be focused down ASAP.
As a last note, if you know he likes to use scarabs, take flamers or frag missile launchers. Causes double wounds to swarms, and can effectively wipe them out before they get to your tanks.
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374th Mechanized 195pts |
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![[Post New]](/s/i/i.gif) 2017/02/14 02:17:19
Subject: Imperial Guard vs. Necrons
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Been Around the Block
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I have a lot of experience fighting Necrons with my guard. I'm not sure of your points for the games but I run a large blob squad with AC's and a priest, Paskisher with 2 Executioners, a veteran squad with plasma and an AC, and a primaris psyker with Coteaz and 3 ][ psykers. Bring an Aegis to hide everything behind, use fearless blob squad to screen your tanks, turtle in a corner and laugh as you slaughter everything he brings.
Ditch the commissars, they are worthless. Just blob your squads together and stick a priest in there. This makes your powers and orders much more effective. You can have up to 5 AC's ignoring cover, or if you cast prescience on Pask's squad and split fire, the Executioners will just delete units off the board
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![[Post New]](/s/i/i.gif) 2017/02/14 02:21:57
Subject: Imperial Guard vs. Necrons
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Longtime Dakkanaut
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Just field a few Manticores and a lot of whyverens and they will go poof.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/02/14 13:55:01
Subject: Re:Imperial Guard vs. Necrons
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Fresh-Faced New User
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thanks guys for the help and suggestions! however some of those models i dont have yet (such as Wyverns and manticores). I"ll ditch some of the commissars because i mainly use one as a HQ (even though i'm gonna bring Pask along) for the Aura of Discipline because during our first game my men did not break a single time with that 10 LD and replace my Heavy Bolter with another Autocannon and focus on arming infantry with flamers and any other weapons i can pull together. also going to see how much of my company i can get away with making veterans and arming them to the teeth.
Side note: i plan to get a basilisk sometime in the future since it was the unit in Dawn of War that made me fall in love with the guard. should that get priority over the wavyrns?
again guys thanks for the help!
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I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/14 13:58:41
Subject: Imperial Guard vs. Necrons
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Longtime Dakkanaut
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Basilisks aren't bad at all and cetrainly have their place in a list its just that wyverns are under costed for the amount of destruction that they can do to infantry.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/02/14 14:10:17
Subject: Imperial Guard vs. Necrons
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Lone Wolf Sentinel Pilot
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Hey, I'd like to pitch in some input, as Guard vs Necrons is something I was dealing with for a long time. While good AP weapons are pretty essential, a clever opponent will just put his units in cover so they still get 2 decent saves. Using the Ignores Cover order on your infantry with heavy and special weapons is really useful, but what about your vehicles? AP 2 from Executioners going as Pask's buddies is not nearly as effective if they're still getting a 4+ cover followed by 5+ or 4+ reanimation. My solution: psychic powers! IG is not particularly notable for having the best psychic out there, but Necrons have absolutely none, so they'll really struggle to deny any of your powers. This is why I take a couple Primaris Psykers, points allowing. I typically run 2 at mastery level 2 on divination. This really improves your odds of getting at least one of the two best powers from this discipline. -The Ignores Cover power is a waste on infantry, seeing as they can already get orders, but now even your tanks can get it too, and that's a big deal! -Similarly, getting the 4+ invul save and using it on a 40+ man blob can give you a very, very reliable tarpit, especially with that priest. Go multi assault their biggest threats, be it a big Warrior Blob with his warlord or a bunch of Wraiths. Whatever you charge will be stuck there for the rest of the game. This will take a ton of pressure off of your smaller ObSec units, vets up front and HWS at the back (because heavy weapons in a tarpit blob is a waste of points).
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This message was edited 1 time. Last update was at 2017/02/14 14:11:34
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![[Post New]](/s/i/i.gif) 2017/02/14 14:51:36
Subject: Imperial Guard vs. Necrons
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Fresh-Faced New User
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KommissarKiln wrote:Hey, I'd like to pitch in some input, as Guard vs Necrons is something I was dealing with for a long time. While good AP weapons are pretty essential, a clever opponent will just put his units in cover so they still get 2 decent saves. Using the Ignores Cover order on your infantry with heavy and special weapons is really useful, but what about your vehicles? AP 2 from Executioners going as Pask's buddies is not nearly as effective if they're still getting a 4+ cover followed by 5+ or 4+ reanimation.
My solution: psychic powers! IG is not particularly notable for having the best psychic out there, but Necrons have absolutely none, so they'll really struggle to deny any of your powers. This is why I take a couple Primaris Psykers, points allowing. I typically run 2 at mastery level 2 on divination. This really improves your odds of getting at least one of the two best powers from this discipline.
-The Ignores Cover power is a waste on infantry, seeing as they can already get orders, but now even your tanks can get it too, and that's a big deal!
-Similarly, getting the 4+ invul save and using it on a 40+ man blob can give you a very, very reliable tarpit, especially with that priest. Go multi assault their biggest threats, be it a big Warrior Blob with his warlord or a bunch of Wraiths. Whatever you charge will be stuck there for the rest of the game. This will take a ton of pressure off of your smaller ObSec units, vets up front and HWS at the back (because heavy weapons in a tarpit blob is a waste of points).
Speaking of Invulnerably saves, would the Rosarius on a priest effect the whole squad? also should i just kite him around the map?
also idk if this is important: but i noticed both games i didnt move and just held my position just to get slaughtered, should i keep moving? my favorite ww2 general said "Now there is one thing i want you to remember: i don't want to get any messages telling me that we are holding our positions. we are not holding anything, let the Hun do that. we are advancing constantly and we're not interested in holding onto anything except the enemy. we're gonna hold him by the nose and kick him in the ass. we're gonna go through him like crap through a goose!" Should i take this advice and attempt advance? or was is this a waste of effort. I think it could work since his necrons can break rank, so if i hit them enough, they'll be on the run.
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I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/14 15:16:38
Subject: Imperial Guard vs. Necrons
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Lone Wolf Sentinel Pilot
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The Priest's invul save works only on himself. If you do end up trying to use a tarpit blob, definitely move forwards. The sooner you get into combat with them, the better. However, I wouldn't try to count on breaking Necron morale, they are Ld 10 and are not likely to take too many casualties per round of combat. Assuming you are the one who charges and get extra attacks, using the hymn that particular phase to reroll wounds is your best chance to do it. If they stay in combat, definitely use the hymn to reroll your saves for the rest of the fight. The blob is much more about stopping key enemy units from being useful than it is about inflicting damage.
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This message was edited 1 time. Last update was at 2017/02/14 15:17:39
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![[Post New]](/s/i/i.gif) 2017/02/14 15:25:06
Subject: Re:Imperial Guard vs. Necrons
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Fresh-Faced New User
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Alright, so the priest will be cemented into my list.
As for the tar pit, if i'm taking 90 guardsmen into the fray, should i make a single squad made of 30 units to act as the tar pit?
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I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/14 15:43:02
Subject: Imperial Guard vs. Necrons
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Lone Wolf Sentinel Pilot
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I've found that a blob of at least 40 has lasted me the whole game with the 4++ invul Divination power. If you can't get it, don't be too worried, try to use terrain for a cover save before you're close enough to charge as armor won't help. Remember to keep your priest at the back and don't accept challenges with him, because this blob needs Fearless to work.
As for the rest of your guardsmen, I'd suggest smaller units for getting to and holding objectives. Vet squads, another platoon broken up into 10 man units, and/or HWS should be useful here. Necrons are pretty slow, and if he uses formations they won't have ObSec, you can use these to your advantage by playing for objectives rather than kills.
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![[Post New]](/s/i/i.gif) 2017/02/14 16:15:10
Subject: Imperial Guard vs. Necrons
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Fresh-Faced New User
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KommissarKiln wrote:I've found that a blob of at least 40 has lasted me the whole game with the 4++ invul Divination power. If you can't get it, don't be too worried, try to use terrain for a cover save before you're close enough to charge as armor won't help. Remember to keep your priest at the back and don't accept challenges with him, because this blob needs Fearless to work.
As for the rest of your guardsmen, I'd suggest smaller units for getting to and holding objectives. Vet squads, another platoon broken up into 10 man units, and/or HWS should be useful here. Necrons are pretty slow, and if he uses formations they won't have ObSec, you can use these to your advantage by playing for objectives rather than kills.
also keep forgetting to post the points we use. we use 1300 point armies. and for company, how many is in a warhammer company? i've been using http://secondworldwar.co.uk/index.php/army-sizes-a-ranks/86-army-units-a-sizes when i talk about army sizes. I have two heavy weapons teams but not a thrid, so the squad is kinda out unless he'll allow me to proxy (he's been lenient with me proxying some guardsmen i painted as Caroleans to use as Tempestus Scions, dont wanna push it.). He doesnt use formations, and i use Iron Shield which is why i had 3 commissars and was planning to bring a 4th (was gonna use 2-4 tanks, preferably half Punishers and Battlecannons) since it requires a guard squad, leman russ, and commissar. the formation gives my guys a +4 coversave.
real quick, is there a technique to roll dice? because last time the amount of failed rolls i had was staggering
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I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/14 16:48:00
Subject: Imperial Guard vs. Necrons
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Member of a Lodge? I Can't Say
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Naxerus wrote: KommissarKiln wrote:I've found that a blob of at least 40 has lasted me the whole game with the 4++ invul Divination power. If you can't get it, don't be too worried, try to use terrain for a cover save before you're close enough to charge as armor won't help. Remember to keep your priest at the back and don't accept challenges with him, because this blob needs Fearless to work.
As for the rest of your guardsmen, I'd suggest smaller units for getting to and holding objectives. Vet squads, another platoon broken up into 10 man units, and/or HWS should be useful here. Necrons are pretty slow, and if he uses formations they won't have ObSec, you can use these to your advantage by playing for objectives rather than kills.
also keep forgetting to post the points we use. we use 1300 point armies. and for company, how many is in a warhammer company? i've been using http://secondworldwar.co.uk/index.php/army-sizes-a-ranks/86-army-units-a-sizes when i talk about army sizes. I have two heavy weapons teams but not a thrid, so the squad is kinda out unless he'll allow me to proxy (he's been lenient with me proxying some guardsmen i painted as Caroleans to use as Tempestus Scions, dont wanna push it.). He doesnt use formations, and i use Iron Shield which is why i had 3 commissars and was planning to bring a 4th (was gonna use 2-4 tanks, preferably half Punishers and Battlecannons) since it requires a guard squad, leman russ, and commissar. the formation gives my guys a +4 coversave.
real quick, is there a technique to roll dice? because last time the amount of failed rolls i had was staggering
Stick all of your dice in the microwave, with the six facing up, for three seconds.
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![[Post New]](/s/i/i.gif) 2017/02/14 16:54:54
Subject: Imperial Guard vs. Necrons
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Consigned to the Grim Darkness
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An example "company" in the Imperial Guard is the Emperor's Shield Company formation, which is formed from three Emperor's Shield Platoon formations. Each ESP formation is a minimum of 55 infantry and 1 sentinel, and the ESC formation is a total minimum of IIRC 170 infantry and 3 sentinels. Maximum is much, much higher of course, up to 27 sentinels and... MUCH more infantry, too much for me to estimate off hand (five additional heavy weapon teams, three additional infantry squads, fifty conscripts, and additional special weapon teams per platoon).
Though after I posted this I feel like I read yoru post wrong and answered the wrong question.
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This message was edited 1 time. Last update was at 2017/02/14 16:55:38
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/02/14 17:01:19
Subject: Imperial Guard vs. Necrons
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Fresh-Faced New User
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Melissia wrote:An example "company" in the Imperial Guard is the Emperor's Shield Company formation, which is formed from three Emperor's Shield Platoon formations. Each ESP formation is a minimum of 55 infantry and 1 sentinel, and the ESC formation is a total minimum of IIRC 170 infantry and 3 sentinels. Maximum is much, much higher of course, up to 27 sentinels and... MUCH more infantry, too much for me to estimate off hand (five additional heavy weapon teams, three additional infantry squads, fifty conscripts, and additional special weapon teams per platoon).
Though after I posted this I feel like I read yoru post wrong and answered the wrong question.
You kinda did, but hey, any information is good information, no? i was just wondering if the use of the word "company" was using the real life military group titles or if warhammer used the word a different way. if that makes sense as well.
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I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/14 17:47:04
Subject: Imperial Guard vs. Necrons
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Consigned to the Grim Darkness
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It... depends. Space Marine "companies" are composed of 10 squads of 10 marines-- formally. Imperial Guard "companies" are formations of several to many "platoons", and platoons are anywhere from 2 squads of 10 guardsmen plus a 5 unit command squad to well over 100 guardsmen in over a dozen squad-like units, so they range wildly in size. Then you get to other examples, like a space marine "Battle Company" which is anywhere between 45 marines (in the form of six five man tactical squads, 2 five man devastator squads, two attack bikes, and some other assorted stuff) to well over 100 marines. And that's before you get in to the variations in size of various formations when it comes to individual worlds, chapters, and regiments. But basically, the Imperial Guard functions as: Squad or Squadron (headed by a Sergeant or equivalent) made up of several to many Guardsmen or a few to several vehicles. Platoon (headed by a Lieutennant or equivalent) made up of several to many Squads or Squadrons Company (headed by a Captain or equivalent) made up of several to many Platoons Regiment (headed by a Colonel or equivalent) made up of several to many Companies Army (headed by a General or Lord General) made up of several to many Regiments Plus assorted command and support staff While a Space Marine chapter has a more flat command tree: Squad (headed by a Sergeant) made up of five to ten Marines Company (headed by a Captain) made up of ideally around 100 Marines Chapter (headed by a Chaptermaster) made up of ideally around 1000 Marines Plus assorted command and support staff
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This message was edited 6 times. Last update was at 2017/02/14 17:51:46
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/02/14 17:56:49
Subject: Re:Imperial Guard vs. Necrons
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Fresh-Faced New User
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ohhhhh, alright. thanks for that, gotta reevaluate how i group my Guardsmen then.
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I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/14 17:57:19
Subject: Imperial Guard vs. Necrons
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Consigned to the Grim Darkness
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Made some edits to clarify that in case you didn't see them, since some platoons / companies / regiments are made up of vehicles and such. Bear in mind there's a LOT of variation within the Imperial Guard, so you can organize your units however you want basically, but this is the "basic" understanding of imperial Guard organization. Also bear in mind some squads /squadrons operate independently of their platoon, usually as Veterans.
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This message was edited 3 times. Last update was at 2017/02/14 17:58:42
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/02/15 15:24:18
Subject: Re:Imperial Guard vs. Necrons
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Fresh-Faced New User
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going against my friend today after class. taking 1355 points of IG. 4 squads of regular guard as a tar pit, and 5 squads of vets with a plasma gun in each as well as a heavy weapons squad in two off them. two vets squads will carry the Grenadiers doctrine, two will carry the first strike doctrine, and one will carry demolitions. taking a Leman Russ Punisher and battle Cannon with Pask in it. keeping my commissars so i can use the iron shield formations for the 4+ coversave. also taking a priest. also debating on a Valkyrie or a Vendetta since he cant hit those easily because he has no anit-air (he gotta roll a 6 even to try to hit it).
so in total: 90 guards men (40 regs, 50 vets), two tanks, one flyer, a priest, some commissars, and my Lord Commisar.
will post results. knwo i didnt do everything yall told me, but i did edit my previous strat.
also going to try to be agressive as hell, just as Gorge. S Patton would've wanted.
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I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/15 18:23:54
Subject: Imperial Guard vs. Necrons
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Naxerus wrote:Hello everyone! first time posting here.
me and my friend started playing on Saturday and today we had our second game with it ending like the first one: his necrons stomped my IG.
He used a squad of Immortals, Deathmarks, four Necron Warriors, a Doomsday Ark, Triarch Strider, like 6 scarabs, and a Necron warlord with a lightstaff and some artifact that gave him a +2 armor save.
meanwhile i used 4 squads of Guardsmen with heavy weapons teams in both of them (one had a autocannon and the other used a heavy bolter) and a commisar in 3 of the squads, a Lord Commissar as HQ, 3 Leman Russes (Punisher, Vanquisher, and Battle Cannon), a command squad with two snipers, two regular guardsmen and a Commander, a Chimera whose only use was cover for my HQ and his squad, and finally a Valkyrie that my HQ got in and flew half way across the table before i surrendered. The battle ended with his warlord and all of his forces mere inches away from my people.
our next game is wed and i plan to bring all my guardsmen (90 of them), the Valkyrie and the same tanks but replacing the Vanquisher with another Battle Cannon with Pask in one of them, a priest, and my Lord Commissar again. any thoughts on this?
Too much invested in HQ's that dont do enough or deend an important enough target. Take ther Priest. he does a ton for your units. Blob up your IG to potect the special weapons and the Priest essentially guarantees you wont run. give your sgt's power axes and surge towards the enemy.
I dont know how many points you play (1850 is tournament standard) but I just cant recommend the IG blob enough. Its fluffy as hell and it makes sense.
I take 40 guardsman, 4 lascannons, 4 Power axes and 3 meltabombs. and then i add three priests and 3 level 2 Psykers. You will annihilate most anything he has with it. Its expensive and powerful. Lots of people will tell you its too expensive. My opponents would not agree.
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This message was edited 1 time. Last update was at 2017/02/15 19:14:47
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2017/02/15 18:50:11
Subject: Imperial Guard vs. Necrons
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Locked in the Tower of Amareo
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But Master of Ordinance disagrees. That's what counts.
Blobs are totally legit and laugh off D weapons, except D-scythes. Massacre D-scythes before they get to you. Fortunately, the IG are masters at gunning down Wave Serpents by using ignore cover lascannons/autocannons.
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![[Post New]](/s/i/i.gif) 2017/02/15 19:27:06
Subject: Imperial Guard vs. Necrons
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Imperial Guard Landspeeder Pilot
On moon miranda.
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A ~500pt blob as described above with 4 lascannons and ignores cover orders, assuming the orders go off and that they guns all have LoS, is gonnna take 2 turns with some slightly favorable luck on average to kill a 140pt, 3 HP, no cover Wave Serpent, and will be exceedingly vulnerable to gobs of common hardcounters. Necrons can have field days with blob units, between Wraiths, mechanized decurion warriors, flayed ones, etc.
The blobs have some value, but lets also be real in that they're welterweight counter to heavyweight problems.
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IRON WITHIN, IRON WITHOUT.
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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2017/02/15 19:38:25
Subject: Imperial Guard vs. Necrons
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Locked in the Tower of Amareo
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We are talking about IG here. Of course they aren't heavyweight. It's better than rolling out a bunch of victims (tanks).
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This message was edited 1 time. Last update was at 2017/02/15 19:38:48
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![[Post New]](/s/i/i.gif) 2017/02/15 20:52:03
Subject: Re:Imperial Guard vs. Necrons
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Fresh-Faced New User
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lost again. he keeps locking me in with his scarabs. focused punisher on them, but they were too quick. his doomsday ark knocked off chunks of my infantry.
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I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/15 21:13:21
Subject: Re:Imperial Guard vs. Necrons
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Lone Wolf Sentinel Pilot
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Naxerus wrote:lost again. he keeps locking me in with his scarabs. focused punisher on them, but they were too quick. his doomsday ark knocked off chunks of my infantry.
Out of curiosity, did you make use of orders? Psychic powers? How many vehicles did you have?
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![[Post New]](/s/i/i.gif) 2017/02/15 22:30:05
Subject: Imperial Guard vs. Necrons
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Vaktathi wrote:
The blobs have some value, but lets also be real in that they're welterweight counter to heavyweight problems.
Not really. the blob is about 360 points, in point of fact. He's already taking enough units to make the blob if you read his post...
The orders he mentions are just part of the deal. The Psyker powers and Priest buffs are where its at. Flayed ones arent common so that you include them is kind of interesting but I'll give you some food for thought:
12 STR 5 AP 4 Force Weapon attacks with concussion.
16 STR 4 AP 2 Attacks.
68 STR 3 attacks
1 STR 6 AP 2 attacks
All re-rolling to hit.
All re-rolling to wound.
4+ invul saves, re-rolling failures in close combat for the unit if all goes well.
The Lascannons are twin linked (guide) Possibly tank hunting (Orders) and ignoring cover (Psyker Power or orders, take your pick).
While I am a BIG fan of all the Necron units you mention, I also know that the weight of numbers is a thing. This of course is after the unit has whittled whatever unit you are using as examples to charge them. Obviously the blob will not either so we can never really know until the moment comes, but that's what you're looking at.
Nothing lives forever, nothing is unkillable (though some units are close). Fortunately the blob isn't in a vacuum.
The benefits of this sort of melee firepower are obvious and the fortitude of the unit in close combat is hard to match.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
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![[Post New]](/s/i/i.gif) 2017/02/16 00:41:13
Subject: Re:Imperial Guard vs. Necrons
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Fresh-Faced New User
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KommissarKiln wrote: Naxerus wrote:lost again. he keeps locking me in with his scarabs. focused punisher on them, but they were too quick. his doomsday ark knocked off chunks of my infantry.
Out of curiosity, did you make use of orders? Psychic powers? How many vehicles did you have?
i did. used "First rank fire!, Second Rank Fire!" when i could and once used "Forward for the emperor!" to get my Lord Commissar into melee. also used the tank order that allowed me to shoot and then use smokes screens. I took a Leman Russ punisher and two Battle Cannons. the latter of which i missused drastically by focusing them on his Doomsday ark since that usually causes the most casualties on my side. i all most took a Vendetta, but decided against it (i really should've taken it). had war hymns, but forgot to use them since i never had a priest.
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I have more men than you have ammo |
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![[Post New]](/s/i/i.gif) 2017/02/16 03:27:04
Subject: Imperial Guard vs. Necrons
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Battle-tested Knight Castellan Pilot
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Gday mate!
I play necrons, and my main opponent loves him some guard! He loves traditional guard tactics, large blobs with long range tanks bombing stuff from afar.
So long as your necron opponent doesn't bring the decurion or any formations, this tactic works pretty well. The guard are best at static gunlines, so play to your strengths!
Bubble wrap the tanks with troops. Make him come to you. You will have a few turns to shoot him off the board before he gets into range, by then you should hopefully have whittled him down enough to lessen his bite.
This tactic gets very old very quickly, and is not fun at all to play against after a while however.
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12,000
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