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Made in us
Regular Dakkanaut



Shoreline

So has anyone played with and/or against the new Ynnari faction? If so how was it?
   
Made in ru
!!Goffik Rocker!!






Stronger scatbike+wk spam. They don't loose anything and get free shooting. Other stuff is not really required.

This message was edited 2 times. Last update was at 2017/02/16 05:34:05


 
   
Made in us
Shadowy Grot Kommittee Memba






 koooaei wrote:
Stronger scatbike+wk spam. They don't loose anything and get free shooting. Other stuff is not really required.


The question asked was

"So has anyone played with and/or against the new Ynnari faction? If so how was it?"

And it seems you haven't, because you'd know they lose obsec on all their windriders, and Battlefocus on Warp Spiders.

Having actually tested them out, with my own harlequin-based lists as well as my friend's competitive eldar, I can say pretty definitively that for scat/wk eldar, Ynnari is at best a side-grade, and at worst makes their weaknesses more distinct, and for Spiderspam the handful of extra shooting attacks you get /= every single unit getting a free run every single turn.

As far as we can tell, Ynnari makes scatpack stronger against armies that it wants to fight (Necrons, Tau, warcon, ordnance tyrant) and weaker against armies it wants to avoid/contest objectives (flying circus, gsc, gladius). Only getting benefits within 7" basically means you get no benefits against an enemy that's going to take 2 units being together as a big neon sign that says "MULTI CHARGE ME", and losing obsec cedes a major advantage the list had over lists that give up obsec for tourney-level power boosts, like gsc. Given that ynnari rules increase the number of auto-win and auto-lose matchups and decrease the number of skill matchups that a competitive eldar list runs into in a tournament, he concluded that they'd be popular amongst the mid-tables and not super popular at top tables.

Ynnari are quite fun, and an extremely welcome buff to Harlequins. Dark Eldar feel it a little less (losing the extra bit of durability from PFP kind of hurts, and occasionally you really want that point of strength from Furious Charge you ordinarily get on T4) but certain units, like Incubi, are pretty happy. Units that can "opt to die" like Reavers (not jinking) Harlequin characters (not taking Look Out sirs) seem like they're pretty strong because you can often use a soulburst charge to get a unit that would get shot up by 4-5 units into safety. It comes up a lot less often than you think going into the game though.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






As someone not terribly familiar with the weaknesses of DE, how has it affected them?

Can you buy their combat units Wave Serpents?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in be
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
As someone not terribly familiar with the weaknesses of DE, how has it affected them?

Can you buy their combat units Wave Serpents?


Who the F would ever want such a thing?
   
Made in gb
Agile Revenant Titan






 Mad Doc Grotsnik wrote:
As someone not terribly familiar with the weaknesses of DE, how has it affected them?

Can you buy their combat units Wave Serpents?


The general consensus over at The Dark City is that it's a significant boon for a number of DEldar units which are both delicate, deadly, and like to be up close. Reaver spam, for instance, can get pretty nasty with this as you tend to go MSU and Cluster Caltrop things to death, meaning the first squad drops like flies and then you can jump into a combat with the next one, protecting it from shooting (or fire off a Heat Lance shot if you like).

It also helps Suicide-Scourges as they usually deep strike in, melta something with Heat Lances then get wiped off the map. If they blow up a tank, they can either shoot again of scoot away 12" to cover.

Not playtested yet as far as I can tell.

I don't think you can buy Dark Eldar units Wave Serpents unfortunately as their unit entries remain unchanged. However, you can buy Fast Attack Raiders and load them with Banshees though

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in us
Regular Dakkanaut



Shoreline

the_scotsman wrote:
 koooaei wrote:
Stronger scatbike+wk spam. They don't loose anything and get free shooting. Other stuff is not really required.


The question asked was

"So has anyone played with and/or against the new Ynnari faction? If so how was it?"

And it seems you haven't, because you'd know they lose obsec on all their windriders, and Battlefocus on Warp Spiders.

Having actually tested them out, with my own harlequin-based lists as well as my friend's competitive eldar, I can say pretty definitively that for scat/wk eldar, Ynnari is at best a side-grade, and at worst makes their weaknesses more distinct, and for Spiderspam the handful of extra shooting attacks you get /= every single unit getting a free run every single turn.

As far as we can tell, Ynnari makes scatpack stronger against armies that it wants to fight (Necrons, Tau, warcon, ordnance tyrant) and weaker against armies it wants to avoid/contest objectives (flying circus, gsc, gladius). Only getting benefits within 7" basically means you get no benefits against an enemy that's going to take 2 units being together as a big neon sign that says "MULTI CHARGE ME", and losing obsec cedes a major advantage the list had over lists that give up obsec for tourney-level power boosts, like gsc. Given that ynnari rules increase the number of auto-win and auto-lose matchups and decrease the number of skill matchups that a competitive eldar list runs into in a tournament, he concluded that they'd be popular amongst the mid-tables and not super popular at top tables.

Ynnari are quite fun, and an extremely welcome buff to Harlequins. Dark Eldar feel it a little less (losing the extra bit of durability from PFP kind of hurts, and occasionally you really want that point of strength from Furious Charge you ordinarily get on T4) but certain units, like Incubi, are pretty happy. Units that can "opt to die" like Reavers (not jinking) Harlequin characters (not taking Look Out sirs) seem like they're pretty strong because you can often use a soulburst charge to get a unit that would get shot up by 4-5 units into safety. It comes up a lot less often than you think going into the game though.


That's the analysis I am looking for! Thanks!
Yeah I am contemplating if the lost of battle focus on warp spiders is worth the SfD gain. Seems to me that scatbikes can weather the storm better against alpha strike but then become more suspectible to multi assault. Choices choices...I think Gee dub did a good job with this new faction. Actually have to make a choice! I get thi but I lose this...
   
Made in us
Been Around the Block




 Ynneadwraith wrote:
 Mad Doc Grotsnik wrote:
As someone not terribly familiar with the weaknesses of DE, how has it affected them?

Can you buy their combat units Wave Serpents?


The general consensus over at The Dark City is that it's a significant boon for a number of DEldar units which are both delicate, deadly, and like to be up close. Reaver spam, for instance, can get pretty nasty with this as you tend to go MSU and Cluster Caltrop things to death, meaning the first squad drops like flies and then you can jump into a combat with the next one, protecting it from shooting (or fire off a Heat Lance shot if you like).

It also helps Suicide-Scourges as they usually deep strike in, melta something with Heat Lances then get wiped off the map. If they blow up a tank, they can either shoot again of scoot away 12" to cover.

Not playtested yet as far as I can tell.

I don't think you can buy Dark Eldar units Wave Serpents unfortunately as their unit entries remain unchanged. However, you can buy Fast Attack Raiders and load them with Banshees though


I do love the idea of Reavers getting better. The only problem I find is that you have to use the Reborn Warhost to be Ynnari, and that only allows you 3 fast attack. So you have to choose if you want to go only 3 MSU Reavers, 2 and a Scourge squad or some other various combo that might work. One of the biggest strengths was taking RSR and loading up with 5-6 squads of Reavers, adding in Scourges to taste. Making them Ynnari makes the choice a lot harder.

That being said, Kabalite Venom spam can still be pretty effective. Get your dudes up close, drop them out and keep the Venom close by. Now they have to choose to kill the 5 man squad that can pack 10 poison shots and not get Soulburst off, or kill the 12 poison shot Venom and get soulburst off on the Kabalites. Obviously they would shoot the Warriors, but you still have the higher shot Venom, not to mention the possibility of having another squad nearby that can soulburst. (And never mind the fact that if you are playingthe Yncarne, that will bring it to the dead unit, too). So really it just depends on how you set your units on the board, I think.
   
Made in gb
Agile Revenant Titan






CaptainSomas wrote:

I do love the idea of Reavers getting better. The only problem I find is that you have to use the Reborn Warhost to be Ynnari, and that only allows you 3 fast attack. So you have to choose if you want to go only 3 MSU Reavers, 2 and a Scourge squad or some other various combo that might work. One of the biggest strengths was taking RSR and loading up with 5-6 squads of Reavers, adding in Scourges to taste. Making them Ynnari makes the choice a lot harder.

That being said, Kabalite Venom spam can still be pretty effective. Get your dudes up close, drop them out and keep the Venom close by. Now they have to choose to kill the 5 man squad that can pack 10 poison shots and not get Soulburst off, or kill the 12 poison shot Venom and get soulburst off on the Kabalites. Obviously they would shoot the Warriors, but you still have the higher shot Venom, not to mention the possibility of having another squad nearby that can soulburst. (And never mind the fact that if you are playingthe Yncarne, that will bring it to the dead unit, too). So really it just depends on how you set your units on the board, I think.


The usual way around that is to run multiple CADs (or Ynnari CADalikes), seeing as Venom spam works nicely as fire support to Reaver spam you should easily be able to squeeze in at least 2 CADs for 6 FA with Venoms and 10pt Lhamaean HQs. If you want to mix it up you can have even less cost if you use Windriders as your 2 Troops, provided there's no restriction on number of detachments.


Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in us
Been Around the Block




That's true, didn't consider the multiple CAD, but mostly because my FLGS typically restricts things to a single cad or detatchment for their events. But I might try that out for casual/pick up games.
   
 
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