Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/02/28 17:24:17
Subject: Beating the Deathstar
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
The bodyguards are characters so they LOS on a 4+. Celestine LOS on a 2+.
But wounds taken (after failed saves) are transferred to the bodyguard automatically.
You can still put Celestine in the front and LOS to a Smashfether on a 2+ BEFORE the armor saves are taken (passed or failed).
Deathstar is shot at with Celestine in the front. Celestine takes a LOS test if you want. If you pass, the next closest model gets it (probably a 3++ Smashfether), If you fail, Celestine takes the shot on a 2+ armor or 4++. If you fail the THAT save, the bodyguard takes the wound instead. Resolve ID's and wounds normally AFTER the wound was originally taken from Celestine.
It's ridiculous, but that's how it reads.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/28 17:37:13
Subject: Beating the Deathstar
|
 |
Slippery Scout Biker
Norway
|
As long as St. Celestine can LoS onto Smashfucker then we're guuud. Bring on the Stormsurge's and Wraithknights, I don't give a damn. Smashfucker's got insurance, baby. He wants to tank mass shooting, but not those D-weapons. Those 6'es are still a bit scary. :p
|
This message was edited 2 times. Last update was at 2017/02/28 17:39:18
33,4% of all statistics are made up on the spot. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/28 17:57:14
Subject: Beating the Deathstar
|
 |
Stealthy Kroot Stalker
|
Saythings wrote:The bodyguards are characters so they LOS on a 4+. Celestine LOS on a 2+.
But wounds taken (after failed saves) are transferred to the bodyguard automatically.
You can still put Celestine in the front and LOS to a Smashfether on a 2+ BEFORE the armor saves are taken (passed or failed).
Deathstar is shot at with Celestine in the front. Celestine takes a LOS test if you want. If you pass, the next closest model gets it (probably a 3++ Smashfether), If you fail, Celestine takes the shot on a 2+ armor or 4++. If you fail the THAT save, the bodyguard takes the wound instead. Resolve ID's and wounds normally AFTER the wound was originally taken from Celestine.
It's ridiculous, but that's how it reads.
The big sticking point is most people are saying they auto pass to geminae before she even gets to make a save.
Because the killer for divine guardian says that wounds received by celestine passes on so a deathblow destroyer hit could kill all 3 because she receives 6+ D6 wounds to 1 model then her rule spreads it too multiple models
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/28 18:27:18
Subject: Beating the Deathstar
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
It says any wounds SUFFERED (post LOS and post failed armour saves) are taken against THE closest bodyguard INSTEAD.
Suffered meaning after the look-out-sirs and after the failed saves. Furthermore, it says resolve the wounds against the bodyguard instead. Resolved wounds happen after saves.
The bodyguards are individual models (same as Celestine). A single D-shot can only wound a single model as per D weapon wording.
Finally, it specifically mentions the resolved wounds go to the bodyguard instead. There isn't any wording to support that one D shot would kill 3 models.
It's very specific in wording, I don't think it's balanced by any means, but it's hard to argue wording. I just play the game. Anyone else can play it different, but unless a judge/ITC nerfs it, it's pretty straight forward. This is my opinion on how it should be played, I could be told by a TO to play it differently, but that ruling would be based of their interpretation.
Edit: I could be wrong. Hell, I'd like to know if I'm playing Celestine wrong, but this is how I used her in my last game and my opponent agreed.
|
This message was edited 1 time. Last update was at 2017/02/28 18:29:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/28 18:40:21
Subject: Beating the Deathstar
|
 |
Slippery Scout Biker
Norway
|
On the Divine Guardian rule:
It only says "Resolve any wounds suffered by St. Celestine against the Germinae closest to her instead."
FnP saves are for example taken when a model has suffered wounds, so this does happen after armor saves as far as I can tell.
I read that as all the D-wounds go on to the Germinae as they are a package deal, my friend (see D-weapon wounds being model specific). The additional D-wounds all stem from the first wound suffered from a D-weapon hit. They also do not pass on to other models in the unit, as we've already established. The Germinae takes 1 wound which instead becomes the 6+D6 wounds in the case of a 6.
This means that I can LoS for St. Celestine (as she has not yet suffered the wounds until I fail my LoS).
|
This message was edited 5 times. Last update was at 2017/02/28 19:02:49
33,4% of all statistics are made up on the spot. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/28 18:53:00
Subject: Beating the Deathstar
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
I'd definitely agree with the first and third comment. 100%.
The wounds from a single D-shot go from Celestine to a single bodyguard though. The rule solidifies this when it says the wounds resolve against the closest bodyguard, singular. I don't see how the leftover 5+D6 wounds work their way back to Celestine, then back to the 2nd BG, then back to her to finish her off. Hmm. Interesting interpretation.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/28 19:03:09
Subject: Beating the Deathstar
|
 |
Slippery Scout Biker
Norway
|
Then we are in agreement. That is my interpretation as well.
|
33,4% of all statistics are made up on the spot. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/28 20:44:33
Subject: Beating the Deathstar
|
 |
Regular Dakkanaut
|
I haven't looked at the book in a while, I thought all 6's on D hits against non-SHV or GMC's simply removed them from play. It's been a while though.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/02/28 20:50:46
Subject: Beating the Deathstar
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
BRB: 0 - Nothing // 2-5 - D3+3 // 6 - D6+6 wounds on a single model.
ITC: 0 - Nothing // 2-5 - D3 wounds // 6 - 3 wounds on a single model.
Stomped models get removed on a 6 though!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/01 06:16:59
Subject: Beating the Deathstar
|
 |
Fresh-Faced New User
|
So when does a model suffer a wound? Before or after saves? I always understood it to mean before saves were made, and in scanning the BRB for proof found on p. 37: "Invulnerable Saves...may always be taken when a model suffers a Wound."
But then on p. 36 I noticed that if you fail your Armor Save, the model "suffers a Wound."
I'd pretend to be shocked that the rules contradict themselves within the space of a page, but I'm not that good of an actor.
Ugh, never mind, back to deathstars...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/01 11:04:31
Subject: Beating the Deathstar
|
 |
Fighter Ace
|
You suffer the wound after the roll for T iirc
The order is a little out of whack. This way is faster, not that they care about that anymore. But if anything is should go Hit->Armour->Toughness->FNP->Inv, at least imho. I'm not going to storm any gates over it, but it would make more sense to me.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/02 06:06:36
Subject: Beating the Deathstar
|
 |
Lead-Footed Trukkboy Driver
On the back of a hog.
|
Are there any good chaos deathstars besides Cabal/hounds and screamer star?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/02 06:41:57
Subject: Beating the Deathstar
|
 |
Rough Rider with Boomstick
USA
|
Budzerker wrote:Are there any good chaos deathstars besides Cabal/hounds and screamer star?
You can do Thousand Sons Termie Star.
Basically a sorceror with the Astral relic and a exalted sorcerer with the seerbane attached to a bunch of termies with powerfists. You can attach the cabal with them to make then Star even stronger. And finally a ALpha legion sorcerer with the relic to leave combat.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/03 04:24:51
Subject: Beating the Deathstar
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Budzerker wrote:Are there any good chaos deathstars besides Cabal/hounds and screamer star?
Isn't there one you can make with a bunch of Nurgle Plague Drones or something? I don't know cuz I don't play Nurgle.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/03/03 16:52:05
Subject: Beating the Deathstar
|
 |
Storm Trooper with Maglight
|
ZergSmasher wrote:Budzerker wrote:Are there any good chaos deathstars besides Cabal/hounds and screamer star?
Isn't there one you can make with a bunch of Nurgle Plague Drones or something? I don't know cuz I don't play Nurgle.
6-8 plague drones, one upgraded to Plaguebringer with a Greater Reward for an etherblade. 2 Heralds of Nurgle attached to the squad, both with greater rewards, one with the FNP Locus, and if you have other psychic support you can make them ML2 for biomancy or daemonology.
They're not super fast, but you have a decent amount of AP2, and 22-28 T5 wounds with a 5++ Shrouded and FNP. Can be very hard to shift.
|
|
 |
 |
|