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Made in ca
Heroic Senior Officer





Krieg! What a hole...

Scions can serve as stealth/infiltrators, they're special forces, their role is really varied

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





epronovost wrote:
He has it on the exact same circomstances with the same sort of efficiency (which is rather average). Both of them are sniper specialists. The only different is that one is behind friendly lines and uses several drones piloted simultaniously thanks to a drone controler, which according to its description doesn't have any sort of advanced targetting device. If it has it in its description outside of your imagination, please show it to me else we might very well say that this tau who are no superior to humans in terms of capacity is just that good of a shot. The drone controller is described as screen and controler for a handful of drones with an integrated Markerlight System that can boost its BS further. The only difference between the two of them is that Insidias Scions line their shot without having to proxy through a drone and operate behind enemy line instead of behind friendly lines. BTW, snipers are heavy weapons by pure definition of the rule. They are all heavy 1. so is this one.
But your "sniper" lacks the actual Sniper rule. It's no more a sniper than a lascannon.

S6 AP: 3 on BS5 platfrom will kill surely one man per turn per man UNLESS they have cover saves, invulnerable saves, feel no pain, reanimation protocol, you know stuff that everybody can get or easily ignore thanks to numbers (who cares about three dead orks per turn). At 35 pts pieces, just shoot them with an ignore cover weapon like, let say a Whirlwind, or worse a Wyverne that cost less than the full squad and outrange them by 18' and your problem has just disapeared in a big ass explosion.
A Wyvern/Whirlwind has no AP4 Ignores Cover shell.
After play testing them, no, they are rather well priced and not all that dangerous, but they are pretty good at killing high value elite units that aren't TEQ or in dense cover. They are no better, point for point, than Tau Sniper Drones units.
I don't care about three dead Orks or Guardsmen. I care about the three dead Sternguard Veterans that just got shot by people with better BS than them.

An Imperial Guard Junior Officer Stats is WS: 4, BS: 4, S: 3, T: 3, W: 1, I: 3, A: 2, Ld: 8, Sv: 5+. The base stats of a guardsmen is WS: 3 BS: 3, S: 3, T: 3, W: 1, I: 3, A: 1, Ld: 7, Sv: 5+, a sergent guardsmen is WS: 3 BS: 3, S: 3, T: 3, W: 1, I: 3, A: 2, Ld: 8, Sv: 5+. A Tempestor Secundus is WS: 4, BS: 5, S: 3, T: 3, W: 2, I: 4, A: 2, Ld: 8, SV; 4+. Compared to the base stats of a Tempestus Scion the boost is almost identical as the boost between Junior Officers and regular guardsmen which is what they are supposed to be Junior Officers. Yes, junior officers always had superior stats to sergent and regular troopers because being an officer and not just as squad leader means higher stats in 40K.
Yes, but your JUNIOR officers being better shots than Space Marines? The scale between a Guard Sergeant and Platoon Officer is pretty big. There are lots of Sergeants, far less Platoon Commanders, because Sergeants tend to be killed off easily enough. Your Scions don't have such a rate of attrition, and as such, wouldn't have such a power gap.

Not to mention the fact you have Junior Officers leading basic units instead of Sergeants - you just removed Sergeants with a logical power gap, and just made every Sergeant an officer. That makes no sense. Make your Sergeants actual Sergeants, and then have Junior Officers as the rarer role they are, worthy of the BS upgrade.

Scions are human and none of them is surpassing the superhuman Space Marines at anything but stealth (and even then, Raven Guard equals them in that domain and all others).
Except the Raven Guard are renowned as being EXTRAORDINARLY stealthy. If you gave base Scions stealth, they become better at Stealth than the actual Stealth specialists of the Marines - the Scouts.
BS 5 isn't above and behond what Space Marines can have.
No - it's above what MOST Space Marines have. Your SERGEANT equivalents are better shots that Space Marines who have probably tripled, quadrupled their lifespan and seen so much more conflict.
BS5 isn't above what Space Marines *can* have. It's above what Space Marines, barring a few exceptions (their LEADERS, not Sergeants or Veterans) *DO* have.

Why should i care more about what Space Marines have with Scouts and Sternguard than what Tau and Orks have with units that are actually closer in design and battlefield roles? Space Marines aren't really closer to humans than orks or taus except perhapse in general appearence.
Because this game is also about the fluff. And fluff dictates that Scions and Space Marines are both human. However, one is an elite human, other is an elite SUPERhuman. That kind of limits Scions.


Automatically Appended Next Post:
 Bobthehero wrote:
Scions can serve as stealth/infiltrators, they're special forces, their role is really varied
It doesn't seem that way. They have heavy armour, short ranged weapons, and lots of fast, loud vehicles. Not exactly stealth material.

Not to mention that they are regarded as STORM troopers - not STEALTH troopers. I understand they're special forces, and are very good at it. They're the best human soldiers, possibly barring Sororitas, for a reason. But they're specialised at being SHOCK troops. Not stealth.

This message was edited 1 time. Last update was at 2017/03/08 21:30:33



They/them

 
   
Made in ca
Longtime Dakkanaut




 Sgt_Smudge wrote:


My standard bloke is a man or woman with a training and a quality that compares to a fully trained Space Marine (AKA a young Devastator, but who lacks all the genetic enhancement that makes the Space Marine superior) in the same domain than that of the ork kommando.
So they wouldn't have stealth then. In fact, if they were as well trained as a Devastator, they would have WS4 and BS4. S, T, I, W, A, Ld would not be affected for this. Devastators have no Stealth. Why should yours?


You missed the second part of the argument that says they have the same training quality than young devastator Marines, but specialised in Black op. not as Shock Troopers like Devastator. You can repeat that you believe Scions to be shock troopers, I will repeat that they are Black op.

Storm Troopers derive their names from the assault section established by the German Army in 1917. These units had specialised equipment and training and were tasked to infiltrate the first trench to attack the second one and thus disrupt severly the three level system of defense of 1915 to 1918. To do so they required excellent stealth doctrine to slip by the first lines of defense and cross the No Man's Land without getting spotted and killed (all that with more weapons and equipment than a normal unit). They also needed special training with grenade launchers, flamers and short range guns to wash trenches clean of enemies quickly. Stealth is the very fundamental of Storm Troopers. Without it, they are sitting ducks and exposed to enemy in the middle of their defensive system. Storm Trooper means assault troopers not shock troopers. They use subterfuge and ambush to throw an enemy in chaos not naked strength. Armored Companies did that job. Troopers who were transporting heavy weapons and supported by tanks. In 40K the tanks happen to be people: the Space Marines. They are the Shock Troopers. Carapace Armor are heavy compared to flak, but rather light and not very noisy. If stealth wasn't essential Storm Troopers would be in power armor since they can totally afford it.

 Sgt_Smudge wrote:

If you want to make an army of Stealth Guardsmen, go ahead. But don't try and take Scions out of their role. They are Shock Troopers, hard and fast hitters, not stealth experts.


I am continuing the trend that GW gave them in the Millitarum Tempestus codex which makes them Shock Troopers with a strong Black op streak to a full Black op army so that they can truly be soemthing else than one of the gak unit of the Guard codex and poor Space Marines copycats.

 Sgt_Smudge wrote:


I can take sniper rifles on Imperial Guard special weapon teams. No BS buff.
Scouts can get snipers. No BS buff.
Kroot can have snipers. No BS buff.
Stalker bolter Deathwatch. No BS buff.
Eldar Pathfinders. No BS buff.

Still want to say that having a sniper makes you a better shot instantly? The Tau is the anomaly here.


None of these choices present a fully trained and specialised Sniper. A Scout Space Marine with a Sniper is a Space Marine in training with a precision rifle. Tomorrow, he might train with swords and the day after with a short range bolter. Not a specialist. Kroots are auxiliary militia. They aren't trained specialist soldiers. Stalker Bolters for Deathwatch? A weapon that get passed around the squad wileded by a Space Marine who trained more in fencing than shooting or just as much. That's the definition of a generalist. Eldar Rangers and Imperial Guardsmen are the only exception. Neither of them are elite forces considering their position. BTW, I think you just named and detailed one of the reason why sniper are considered such a poor choice. They aren't more precise than regular guns and not much more deadly.

From a game perspective not really if the unit is a sniper. From a fluff perspective it's debatable. You are not making bad points, but the Tau example and the fact that there is very few specialised snipers in elite army doesn't allow do draw much comparision on that specific point.

BTW: the Heavy Rifle doesn't have the Sniper special rules because it states that it wounds on a 4+. It as all the rules connex to sniper like pinning, heavy 1, rending and precision shot. It's kind of an hybrid weapon to circomvant the terrible rule Sniper.

This message was edited 4 times. Last update was at 2017/03/08 21:44:10


 
   
Made in gb
Battleship Captain





Bristol (UK)

Eldar Rangers are elite force. They have literally dedicated their entire, excessively long, life to being snipers.
They weren't simply found to be a good shot during basic.
From a fluff perspective your humans, no matter how experianced, cannot be reconciled as better shots than space marine specialists. Even if we assume Sternguards are right on the cusp of being BS5 and Insidious' on the cusp of being BS4, it's just not happening in the fluff. Same for gameplay, your Insidious have half the miss rate, that is HUGE.

Whether or not you feel snipers fit your wish of a weapon capable of blowing holes through marines, that's what they are. Every single army follows that, why are you special?

Black ops does not equal everyone gets stealth and move through cover. In the fluff space marines are scalpels, that doesn't mean they all get precision shots or whatever.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





epronovost wrote:
 Sgt_Smudge wrote:


My standard bloke is a man or woman with a training and a quality that compares to a fully trained Space Marine (AKA a young Devastator, but who lacks all the genetic enhancement that makes the Space Marine superior) in the same domain than that of the ork kommando.
So they wouldn't have stealth then. In fact, if they were as well trained as a Devastator, they would have WS4 and BS4. S, T, I, W, A, Ld would not be affected for this. Devastators have no Stealth. Why should yours?


You missed the second part of the argument that says they have the same training quality than young devastator Marines, but specialised in Black op. not as Shock Troopers like Devastator. You can repeat that you believe Scions to be shock troopers, I will repeat that they are Black op.
So you're not making Scions. You're making something CALLED Scions, but aren't actually what GW has made them out to be.

Let's go over what we have on Scions:
Lexicanum wrote:Tempestus Scions, also known as Storm Troopers in Low Gothic, are the elite shock troops of the Imperial Guard and Militarum Tempestus.[1] They are trained to carry out special operations such as deep strike assaults, reconnaissance and infiltration beyond enemy lines.
As we can see, emphasis on being SHOCK troops. We see they are speciliased in Deep Striking (which can be represented by the Deep Strike rule), reconnaissance (represented by the Scout USR) and infiltration (represented by the Infiltrate USR).
Nothing highlights a skill in stealth. Now, let's compare that to Scouts.

Lexicanum wrote:...their role is to range ahead of the main Space Marine force, preparing the way for the main advance by infiltrating enemy lines, sabotaging and gathering intelligence..
So, as we see, infiltrating (Infiltrate USR), gathering intelligence, the role of a Scout (Scout USR).

I see nothing that signifies Scions to be more stealthy than Scouts.

 Sgt_Smudge wrote:

If you want to make an army of Stealth Guardsmen, go ahead. But don't try and take Scions out of their role. They are Shock Troopers, hard and fast hitters, not stealth experts.


I am continuing the trend that GW gave them in the Millitarum Tempestus codex which makes them Shock Troopers with a strong Black op streak to a full Black op army so that they can truly be soemthing else than one of the gak unit of the Guard codex and poor Space Marines copycats.
So you're retconning Scions.
Why not just make up a new faction of Imperial black ops guys, and leave the shock troops as they are?

 Sgt_Smudge wrote:


I can take sniper rifles on Imperial Guard special weapon teams. No BS buff.
Scouts can get snipers. No BS buff.
Kroot can have snipers. No BS buff.
Stalker bolter Deathwatch. No BS buff.
Eldar Pathfinders. No BS buff.

Still want to say that having a sniper makes you a better shot instantly? The Tau is the anomaly here.


None of these choices present a fully trained and specialised Sniper. A Scout Space Marine with a Sniper is a Space Marine in training with a precision rifle. Tomorrow, he might train with swords and the day after with a short range bolter. Not a specialist. Kroots are auxiliary militia. They aren't trained specialist soldiers. Stalker Bolters for Deathwatch? A weapon that get passed around the squad wileded by a Space Marine who trained more in fencing than shooting or just as much. That's the definition of a generalist.
Stalker bolters are not passed around a squad - they are the chosen weapons of the Veteran who wields it. Kroot can be upgraded to have sniper rounds, which make them more of sniper than yours (who don't even carry Sniper weapons), and Scouts are still required to master the sniper rifle if they want to proceed. Their versatility doesn't make them any worse - they're still very good shots.
Eldar Rangers and Imperial Guardsmen are the only exception. Neither of them are elite forces considering their position. BTW, I think you just named and detailed one of the reason why sniper are considered such a poor choice. They aren't more precise than regular guns and not much more deadly.
So you're upset because you can't have what you want from a sniper and decided to break fluff by making a Scion a better shot than a demigod quadruple his age and experience?

Why not just fix snipers?

From a game perspective not really if the unit is a sniper. From a fluff perspective it's debatable. You are not making bad points, but the Tau example and the fact that there is very few specialised snipers in elite army doesn't allow do draw much comparision on that specific point.
Scouts, Kroot and Deathwatch are all still valid, and Eldar Pathfinders are snipers in an elite army all the same.

BTW: the Heavy Rifle doesn't have the Sniper special rules because it states that it wounds on a 4+. It as all the rules connex to sniper like pinning, heavy 1, rending and precision shot. It's kind of an hybrid weapon to circomvant the terrible rule Sniper.
So you admit the real issue - you want YOUR idea of a sniper, not GW's. The problem then becomes GW's portrayal of a sniper. Why not actually address that, and then have a Sniper? I mean, leave the Insidias as they are, by all means, but their weapons are just as much a sniper as a lascannon.


They/them

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

So you just have them better rifles than Space Marines get because... why?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 JNAProductions wrote:
So you just have them better rifles than Space Marines get because... why?
Because they need to be good, so instead of fixing snipers, just give them better guns and abilities than Space Marines.


They/them

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Stormtrooper is just a name, like JTF2 or Delta Force, if you base everything of names, why aren't SPACE Marines limited to SPACE operations, or ship board operations?

Why are GUARDsmen used as an offensive, when clearly their name means they must be GUARDing everything.

And he's not retconning Scion, he litteraly said he's using the newest codex as an inspiration. They are one of the Imperium Black Ops unit, but they're also used as schock troops.

And lastly, its nice to see not all the good is reserved to Space Marines, using their existence as an argument to prevent other Imperial faction from having nice things is a real slap to the face.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Bobthehero wrote:
Stormtrooper is just a name, like JTF2 or Delta Force
What about what this then?
Lexicanum wrote:Tempestus Scions, also known as Storm Troopers in Low Gothic, are the elite shock troops of the Imperial Guard and Militarum Tempestus.

They're shock troops. It literally says so.

And he's not retconning Scion, he litteraly said he's using the newest codex as an inspiration. They are one of the Imperium Black Ops unit, but they're also used as schock troops.
Does it mention about their ability at stealth? It mentions that, in their role as Shock Troops, they are skilled at Deep Striking, recon, and infiltration. These are all better represented with the USRs they correspond to.
Nothing to do with stealth. Once Scions deviate from their intended role as shock troops, as GW have stated, they are not really Scions any more.

And lastly, its nice to see not all the good is reserved to Space Marines, using their existence as an argument to prevent other Imperial faction from having nice things is a real slap to the face.
Scions are, by fluff, no more skilled than an Astartes. That's their niche - more numerous than Marines, more skilled than Guard. They fill their own niche, but are NOT SM tier. That doesn't mean they can't be balanced to fight Marines. It just means that a Scion's stats, namely BS, should not be better than a Marines', for fluff reasons.
If you want Scions to have better snipers, use the sniper rules and actually improve all snipers. At the moment, these "snipers" are just as much a sniper as a Devastator Squad with lascannons.


They/them

 
   
Made in gb
Battleship Captain





Bristol (UK)

Why not have something similar to D-99 'Decimator' Squads?
1-4 Veterans, 1-4 Veteran snipers.
Veteran snipers get a sniper rifle (not a pocket lascannon)
Veterans can get magnoculars (give the snipers a 60'' range and night vision)

Now, fitting that into Scions a bit better.
Give the squad access to camo cloaks, perhaps make them hotshot snipers (let's face it, wounding on a 4+ is a nice benefit for small arms hot-shot lasfire)



Automatically Appended Next Post:
Also, I'm still not sure exactly what role Armis Scions perform, at least from a fluff perspective.
They're tanky melee troops, meant to slowly advance under fire protecting those behind.
That just doesn't fit any of the previously mentioned Scion roles (Deep striking, infiltrating and scouting).

This message was edited 1 time. Last update was at 2017/03/08 22:44:52


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

They could also get the Hellshot mentionned in one of the older book, its essentially a sniper using autocannon round.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Battleship Captain





Bristol (UK)

 Bobthehero wrote:
They could also get the Hellshot mentionned in one of the older book, its essentially a sniper using autocannon round.

Strength 7 AP4 Heavy 1?
Yeah I suppose.
I'd think they should either get a conventional sniper like everyone else ever. Or perhaps a 36'' AP3 sniper weapon. You've still got a sniper rifle that astartes would be envious of. (BTW I'm pretty sure astartes snipers are described in the fluff as being hot-shot weapons, so really you're taking liberties if you use the AP3 one).
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 kirotheavenger wrote:
Also, I'm still not sure exactly what role Armis Scions perform, at least from a fluff perspective.
They're tanky melee troops, meant to slowly advance under fire protecting those behind.
That just doesn't fit any of the previously mentioned Scion roles (Deep striking, infiltrating and scouting).
I could see a use for the Arnis, but it would be a singular use. As Shock Troops, having a bulwark unit, so to speak, would be effective, especially at setting up breachheads and whatnot. However, they could easily have less of a melee focus, if necessary, or even a double profile - a melee one, and an arbalest sort of unit, using shieldwalls to draw enemy fire, and providing cover for the rest of the Scions?

They could have a use, less so for infiltration or scouting, but certainly as a shock unit, they work.


They/them

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

 kirotheavenger wrote:
 Bobthehero wrote:
They could also get the Hellshot mentionned in one of the older book, its essentially a sniper using autocannon round.

Strength 7 AP4 Heavy 1?
Yeah I suppose.


Something like that, with a reroll to penetrate because its described as anti-materiel rifle. And the sniper rules.

The longlas-hotshot pack vs hotshot laguns is a bit of mess to be honest, it was simpler when hotshots were named hellguns (tho they lacked AP3)


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Battleship Captain





Bristol (UK)

 Sgt_Smudge wrote:
 kirotheavenger wrote:
Also, I'm still not sure exactly what role Armis Scions perform, at least from a fluff perspective.
They're tanky melee troops, meant to slowly advance under fire protecting those behind.
That just doesn't fit any of the previously mentioned Scion roles (Deep striking, infiltrating and scouting).
I could see a use for the Arnis, but it would be a singular use. As Shock Troops, having a bulwark unit, so to speak, would be effective, especially at setting up breachheads and whatnot. However, they could easily have less of a melee focus, if necessary, or even a double profile - a melee one, and an arbalest sort of unit, using shieldwalls to draw enemy fire, and providing cover for the rest of the Scions?

They could have a use, less so for infiltration or scouting, but certainly as a shock unit, they work.

I like that arbalest idea. Perhaps taking a leaf out of the 30k Legion Breachers book?
Not sure what guns they would have though. Shotguns? The S4 ones. Maybe with upgrade options for grenade launchers?




Automatically Appended Next Post:
 Bobthehero wrote:
 kirotheavenger wrote:
 Bobthehero wrote:
They could also get the Hellshot mentionned in one of the older book, its essentially a sniper using autocannon round.

Strength 7 AP4 Heavy 1?
Yeah I suppose.


Something like that, with a reroll to penetrate because its described as anti-materiel rifle. And the sniper rules.

The longlas-hotshot pack vs hotshot laguns is a bit of mess to be honest, it was simpler when hotshots were named hellguns (tho they lacked AP3)


I reckon rending would cover the anti-material part.

I meant what I said as in astartes snipers are full on hotshot sniper rifles, backpack power supply and everything.
I have to agree on the hellguns thing though, but alas.

This message was edited 1 time. Last update was at 2017/03/08 23:15:57


 
   
Made in ca
Longtime Dakkanaut




 Sgt_Smudge wrote:

Lexicanum wrote:Tempestus Scions, also known as Storm Troopers in Low Gothic, are the elite shock troops of the Imperial Guard and Militarum Tempestus.[1] They are trained to carry out special operations such as deep strike assaults, reconnaissance and infiltration beyond enemy lines.
As we can see, emphasis on being SHOCK troops. We see they are speciliased in Deep Striking (which can be represented by the Deep Strike rule), reconnaissance (represented by the Scout USR) and infiltration (represented by the Infiltrate USR).
Nothing highlights a skill in stealth. Now, let's compare that to Scouts. their role is to range ahead of the main Space Marine force, preparing the way for the main advance by infiltrating enemy lines, sabotaging and gathering intelligence..
So, as we see, infiltrating (Infiltrate USR), gathering intelligence, the role of a Scout (Scout USR).


How do you think you get behind enemy lines without being stealthy? What do you think the term "special operation"? Special operation is a fancy word to describe assassination missions, sabotage, spying, etc. Stealth is essential to all of these things. Scions should be better than Scouts because Scouts are in training to become Shock Troopers not anything else and are disadvantage by their Soace Marine body when it comes to stealth because they huge, heavy and smelly like all Space Marines.

 Sgt_Smudge wrote:

If you want to make an army of Stealth Guardsmen, go ahead. But don't try and take Scions out of their role. They are Shock Troopers, hard and fast hitters, not stealth experts.


I am continuing the trend that GW gave them in the Millitarum Tempestus codex which makes them Shock Troopers with a strong Black op streak to a full Black op army so that they can truly be soemthing else than one of the gak unit of the Guard codex and poor Space Marines copycats.

 Sgt_Smudge wrote:


Why not just fix snipers?


Because I don't know how I would do that and, since it would affect almost all armies, it's well outside the perview and boundaries of a single codex.

 Sgt_Smudge wrote:

Scouts, Kroot and Deathwatch are all still valid, and Eldar Pathfinders are snipers in an elite army all the same.


No, none of them are elite, specialised elements of their respective army. Kroots are auxiliary who are actualy better in close sombat, Scouts are the worst Space Marine you will ever meet unless they are Space Wolves scouts and aren't specialised sniper since htey can be geared with regular bolters, but also close combat that's not a elite specialist it's the opposite. Eldar Pathfinders are troop choices, not elite choices.

 Sgt_Smudge wrote:

So you admit the real issue - you want YOUR idea of a sniper, not GW's. The problem then becomes GW's portrayal of a sniper. Why not actually address that, and then have a Sniper? I mean, leave the Insidias as they are, by all means, but their weapons are just as much a sniper as a lascannon.


Dude, I am making this codex because I want MY IDEA of Scions not the portrayal of GW. That's the concept behind this entire section of Dakka Dakka. Substitute the vision of GW for our own and share it with others. If you think S6 is too much, I would find S5 rather reasonnable. Insidias Scions are in the same slot than tanks, giant monsters and devastator squads. Even at their current profile, the weapon is not much better than heavy bolter and probably a bit weaker than the autocannon. It fires a single shot, has a 30' S: 6, AP: 3, Heavy 1, pinning, precision shot, rending. With so little shot, rending is barely useful. Precision shot is nice, but very situationnal. Pinning isn't that great since most army have over 75% chances of making their Ld check. An autocanon has 18' more in range, one less AP, one more strength and twice the shots. For a Heavy Support Unit its rather reasonnable, even with BS 5. You won't kill tanks with these guys unless they are light tanks. You will kill MEQ and they might respond in kind in the next turn since most weapons are 24'. They are an overly specialised form of Devastator Squad. They have no multiple weapon choices. They can't shred light infantry, they can't kill tanks with a reasonnable armor. As such they are performing well, but are far from OP.



Automatically Appended Next Post:
 Sgt_Smudge wrote:
I could see a use for the Arnis, but it would be a singular use. As Shock Troops, having a bulwark unit, so to speak, would be effective, especially at setting up breachheads and whatnot. However, they could easily have less of a melee focus, if necessary, or even a double profile - a melee one, and an arbalest sort of unit, using shieldwalls to draw enemy fire, and providing cover for the rest of the Scions?

They could have a use, less so for infiltration or scouting, but certainly as a shock unit, they work.


Arnis Scions are indeed "pigeon holed" in a place where everything else in the codex doesn't go. They are an ankor unit. They don't have stealth or move through cover when in formation (and they should pretty much always be up to the point we could remove those two Special Rules). I could give them some sort of Heavy Shotgun with auxilary grenade launcher in place of their Shock Swords in the option part. The Arnis Scions are supposed to be used in situation where stealth is out of question like in ship boarding or tunnel fighting. The Hoplite Formation does present a way in which you can build your force around them and make them work. I have yet to try it though.

This message was edited 3 times. Last update was at 2017/03/09 01:12:07


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Scouts operate behind enemy lines. Why shouldn't they get Stealth, to represent how they got back there in the first place?

In addition, you say in one part of your post that you're continuing the trend GW gave them, and then later in the same post, say you're doing it because you want your portrayal, not GW's.

If you don't want to fix Snipers, accept that the Sniper rule is only good, not ridiculously good. Don't just give your guys something that's many times better than real snipers. (Wounds T1-4 almost twice as well, T5 better, T6 the same, and only gets worse against the highly uncommon T7+. And if they're a gargantuan, you wound the same for T8-9. In addition, it is THREE TIMES as good at popping AV 10 (not even accounting for its chances to pen) and can threaten even Land Raiders.)

I agree with you on Kroot. Scouts might be the worst space marines-they've still got at least a decade of training, grew up on a death world in all probability, were the top 1% of humanity BEFORE being a space marine, and just in general are miles beyond any modern day human. And who cares whether something is a troop or elite choice? That doesn't make the Eldar Army any less elite.


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Space Marines can't grab all the best humans all the time, I am pretty sure there's a fair amount of either Guardsmen or Scions who are more skilled than some of the peoples the Marines take.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ca
Longtime Dakkanaut




An Assault Shotgun with Auxiliary Grenade Launcher was added as an option instead of the Shock Sword to the Arnis Scions for +5 pts per model. The profile is bellow.

range: 12, S: 4, AP: -, Assault 2

The Insidias Heavy Rifle was returned to Hot-Shot Sniper and changed from profile 1 to profile 2

1) range: 30, S: 6, AP: 3, heavy 1, pinning, rending, precision shot

2) range: 48, S: X, AP: 3, heavy 1, Sniper

I am currently thinking about giving them the option for an anti-armor, one use only special shot (basically it would give armorbane), but I don't think I will do it since that seems a bit too good and not very necessary.
   
Made in gb
Battleship Captain





Bristol (UK)

Hot-shot snipers shouldn't have 48'' range, regular snipers have that.
Give it 36'' range to follow the 25% reduction you see on the HS-lasgun.
I agree, leave the anti-tank shell out of the Insidious.
   
Made in ca
Longtime Dakkanaut




 kirotheavenger wrote:
Hot-shot snipers shouldn't have 48'' range, regular snipers have that.
Give it 36'' range to follow the 25% reduction you see on the HS-lasgun.
I agree, leave the anti-tank shell out of the Insidious.


It would be logical indeed for them to have a reduced range like all other Hot-Shot weapons, but the damage output of this unit would become too low for what they need to be able to do and too vulnerable for to enemy fire. Unless I make their sniper rapid fire instead of heavy. In that case reduced range to 36' could work. So far, I have played Insidias twice with their older profile and they were doing a lot of damage, but were relatively easy to deny and kill even with shrouded. The change is meant to make them more survivable at the cost of damage output (and its a severe damage reduction, they should kill twice less enemy units).
   
Made in gb
Battleship Captain





Bristol (UK)

epronovost wrote:
 kirotheavenger wrote:
Hot-shot snipers shouldn't have 48'' range, regular snipers have that.
Give it 36'' range to follow the 25% reduction you see on the HS-lasgun.
I agree, leave the anti-tank shell out of the Insidious.


It would be logical indeed for them to have a reduced range like all other Hot-Shot weapons, but the damage output of this unit would become too low for what they need to be able to do and too vulnerable for to enemy fire. Unless I make their sniper rapid fire instead of heavy. In that case reduced range to 36' could work. So far, I have played Insidias twice with their older profile and they were doing a lot of damage, but were relatively easy to deny and kill even with shrouded. The change is meant to make them more survivable at the cost of damage output (and its a severe damage reduction, they should kill twice less enemy units).

You can always lower the points.
But I don't think you should ignore the way things are because it doesn't suit.
You want to have your cake and eat it too, but that isn't how the world works.
   
Made in ca
Longtime Dakkanaut




 kirotheavenger wrote:

You can always lower the points.
But I don't think you should ignore the way things are because it doesn't suit.
You want to have your cake and eat it too, but that isn't how the world works.


The way I see it, they are fine and balanced in terms of point for damage output and resistence. They were also fine with their first version too, but a bit too easy to kill. I reduced the damage output and increased the resistence of the unit. The cost appears to be reasonnable with the changes now. If I reduce the range, reduce the cost and keep the damage output stable, they can't keep their role as fire supports. Tempestus Scions squads will do a better job thanks to special weapon and even cheaper price. Considering that there is an order to transform Hot-hot Weapons into snipers, I already on the fence about this transformation.

This message was edited 1 time. Last update was at 2017/03/09 17:06:44


 
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




Don't Scions have a Sniper Order?

Seems to me the idea was their flexibility came from their "tactics", rather than a wide range of FOC choices.
   
Made in ca
Longtime Dakkanaut




Yoyoyo wrote:
Don't Scions have a Sniper Order?

Seems to me the idea was their flexibility came from their "tactics", rather than a wide range of FOC choices.


They still do in this version. I think I will redesign the Insidias Scions into a "lighter and Sneakier" version of a Devastator squad because of this. The previous Hot-Shot Heavy Rifle really gave them some flexibility that the Sniper can't afford them.

They are now set-back at BS: 4, recovered their Their Hot-Shot Heavy Rifle which are now range: 30, S: 6, AP: 3, Heavy 2, but have the same price than before.

This message was edited 2 times. Last update was at 2017/03/09 17:39:01


 
   
Made in gb
Battleship Captain





Bristol (UK)

Why don't you do like the D-99 decimater squad, turn the sergeant into a spotter.
Remove his hot-shot longlas and give him magnoculars.
''Immediately before the unit makes a shooting attack, the spotter may designate any enemy unit within 60'' for his squad, if the squad elects to fire at this unit (although they do not have to do so) their hot-shot longlas's gain infinite range and the acute senses special rule''
Or similar.
Or perhaps, more similar to D-99, have squads of 1 spotter and 1-4 snipers.
IMO this would make them feel much more like that lone-wolf unit giving precise fire support.
They offer support in a different way to heavy/special weapons. Special/heavy weapons may away at the body, but these snipers go straight for the throat. You're underestimating how effective that (pretty good with a hot-shot) chance at sniping out enemy special or heavy weapons, or even sergeants.


Automatically Appended Next Post:
epronovost wrote:
Yoyoyo wrote:
Don't Scions have a Sniper Order?

Seems to me the idea was their flexibility came from their "tactics", rather than a wide range of FOC choices.


They still do in this version. I think I will redesign the Insidias Scions into a "lighter and Sneakier" version of a Devastator squad because of this. The previous Hot-Shot Heavy Rifle really gave them some flexibility that the Sniper can't afford them.

They are now set-back at BS: 4, recovered their Their Hot-Shot Heavy Rifle which are now range: 30, S: 6, AP: 3, Heavy 2, but have the same price than before.

You so don't need a heavy rifle. That's absurd and they do significantly more damage than they did at BS5 heavy 1.
I also don't see how they're weak, stick them in some shrubs and they're got the same save as a marine, in a building and now they're a fething terminator.
And ignores cover is a lot rarer than AP3 or even AP2, to say nothing of your remaining 4+.

Your fluff describes these as lone-wolf snipers. That's just D-99 decimators in a nutshell.
You have no fluff (or even gameplay) footing to have these guys packing more firepower than Devastators (yes more, do you know how much I would kill to give devastators those things? The only thing more OP is grav. But grav is grav).

This message was edited 1 time. Last update was at 2017/03/09 18:20:23


 
   
Made in ca
Longtime Dakkanaut




 kirotheavenger wrote:
Why don't you do like the D-99 decimater squad, turn the sergeant into a spotter.
Remove his hot-shot longlas and give him magnoculars.
''Immediately before the unit makes a shooting attack, the spotter may designate any enemy unit within 60'' for his squad, if the squad elects to fire at this unit (although they do not have to do so) their hot-shot longlas's gain infinite range and the acute senses special rule''
Or similar.
Or perhaps, more similar to D-99, have squads of 1 spotter and 1-4 snipers.
IMO this would make them feel much more like that lone-wolf unit giving precise fire support.
They offer support in a different way to heavy/special weapons. Special/heavy weapons may away at the body, but these snipers go straight for the throat. You're underestimating how effective that (pretty good with a hot-shot) chance at sniping out enemy special or heavy weapons, or even sergeants.


It could also work, but would require another rule than Acute Sense since it now only helps if you are outflanking. Maybe something like +1 in BS. Lets put it to the test.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Infinite Range, Night Vision, and -1 to Cover Saves, perhaps?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Battleship Captain





Bristol (UK)

epronovost wrote:
 kirotheavenger wrote:
Why don't you do like the D-99 decimater squad, turn the sergeant into a spotter.
Remove his hot-shot longlas and give him magnoculars.
''Immediately before the unit makes a shooting attack, the spotter may designate any enemy unit within 60'' for his squad, if the squad elects to fire at this unit (although they do not have to do so) their hot-shot longlas's gain infinite range and the acute senses special rule''
Or similar.
Or perhaps, more similar to D-99, have squads of 1 spotter and 1-4 snipers.
IMO this would make them feel much more like that lone-wolf unit giving precise fire support.
They offer support in a different way to heavy/special weapons. Special/heavy weapons may away at the body, but these snipers go straight for the throat. You're underestimating how effective that (pretty good with a hot-shot) chance at sniping out enemy special or heavy weapons, or even sergeants.


It could also work, but would require another rule than Acute Sense since it now only helps if you are outflanking. Maybe something like +1 in BS. Lets put it to the test.

Maybe I'm thinking of night vision then.
+1 BS is too much, you're giving a signum that affects the entire squad, and it's magnoculars not a complex targeting dohickey.
Maybe -1 cover, but even then I think that's seriously pushing it. Doubling range isn't exactly something to sniff at...
   
Made in us
Bonkers Buggy Driver with Rockets






epronovost wrote:
 kirotheavenger wrote:
Why don't you do like the D-99 decimater squad, turn the sergeant into a spotter.
Remove his hot-shot longlas and give him magnoculars.
''Immediately before the unit makes a shooting attack, the spotter may designate any enemy unit within 60'' for his squad, if the squad elects to fire at this unit (although they do not have to do so) their hot-shot longlas's gain infinite range and the acute senses special rule''
Or similar.
Or perhaps, more similar to D-99, have squads of 1 spotter and 1-4 snipers.
IMO this would make them feel much more like that lone-wolf unit giving precise fire support.
They offer support in a different way to heavy/special weapons. Special/heavy weapons may away at the body, but these snipers go straight for the throat. You're underestimating how effective that (pretty good with a hot-shot) chance at sniping out enemy special or heavy weapons, or even sergeants.


It could also work, but would require another rule than Acute Sense since it now only helps if you are outflanking. Maybe something like +1 in BS. Lets put it to the test.

This sounds interesting. Being able to remove special weapons basically at-will makes them a very useful tool for, say, a tank-heavy army, because you can restrict access to plasma/melta/grav in infantry squads.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
 
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